Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Am I still under the effects of any spells? I'm supposing not since I died & all.


Nope, you are a fresh hamburglar. No spells.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Mmm..Fresh ground orc


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

lol @the ground hamburger pic

Sileth will target Shadow Demon#2 and if that dies will fire on #18

Bow is +1Keen Seeking Cunning, GHost Touch

xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 ⇒ (1) + 25 + 1 - 2 - 3 = 22
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 5

spell combat arrow: 1d20 + 25 + 1 - 2 - 3 ⇒ (1) + 25 + 1 - 2 - 3 = 22
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 6
sflame damage: 1d6 ⇒ 1

arrow#1: 1d20 + 25 + 1 - 2 - 3 ⇒ (4) + 25 + 1 - 2 - 3 = 25
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2

arrow#2: 1d20 + 20 + 1 - 2 - 3 ⇒ (1) + 20 + 1 - 2 - 3 = 17
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 1
sflame damage: 1d6 ⇒ 3

arrow#3: 1d20 + 15 + 1 - 2 - 3 ⇒ (10) + 15 + 1 - 2 - 3 = 21
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2

ac38, 8 images, 30/50 ablative barrier


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I think your bow just exploded


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

that has to be the WORST attack post I've EVER posted 3 out of 5 natural ones


Don't feel bad, feel worse. You missed every shot.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus stands up and moves towards the friendly neighborhood cleric that he's pretty sure un-killed him.
Pretty sure I have to tumble at some point so, Acro: 1d20 + 12 ⇒ (7) + 12 = 19
yey


Looks like 3 AOOS.

to hit: 1d20 ⇒ 11damage: 1d8 ⇒ 3 cold damage: 1d6 ⇒ 6 hit

to hit: 1d20 ⇒ 5damage: 1d8 ⇒ 4 cold damage: 1d6 ⇒ 2 hit

to hit: 1d20 ⇒ 1damage: 4d4 + 10 ⇒ (2, 2, 2, 4) + 10 = 20 miss


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Urrrrpppppppp!


Is that your Ulthar call?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Free beer and wenches!


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

I thought we'd be dead by now. Ulthar sure is, since he took 50 damage over his current HP as of that turn.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

You need to speak up when you die, a nice GACK! or 'I can hear the loons!' would help.

Already blew my one a year resurrection, I could Breath of Life you.


Oops, didn't notice you dying. You people must think I'm out to get you.

OK, back to my TPK in progress.

Let me get my numbers together.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan,Markus and Sileth are still up.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I spent my turn moving closer to you because we're friends.
Or because I'm afraid to die again.
Idk.


No, the monsters are up, I'm just being lazy. Will get it today.


#2 attacks Noonan
to hit: 1d20 ⇒ 18damage: 1d8 ⇒ 8cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 9damage: 1d6 ⇒ 5cold: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 6damage: 1d6 ⇒ 6cold: 1d6 ⇒ 3 hit

#18 attacks reconstituted burger.

to hit: 1d20 ⇒ 10damage: 4d4 + 10 ⇒ (1, 1, 4, 4) + 10 = 20 miss
to hit: 1d20 ⇒ 8damage: 1d8 + 10 ⇒ (7) + 10 = 17 miss
to hit: 1d20 ⇒ 10damage: 1d6 + 10 ⇒ (4) + 10 = 14 miss

7, 16 attack Sileth
to hit: 1d20 ⇒ 18damage: 1d8 ⇒ 8cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 12damage: 1d6 ⇒ 4cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 5damage: 1d6 ⇒ 2cold: 1d6 ⇒ 2 hit

to hit: 1d20 ⇒ 13damage: 1d8 ⇒ 6cold: 1d6 ⇒ 3 hit
to hit: 1d20 ⇒ 10damage: 1d6 ⇒ 5cold: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 3damage: 1d6 ⇒ 1cold: 1d6 ⇒ 5 hit

as does 11
to hit: 1d20 ⇒ 4damage: 4d4 + 10 ⇒ (2, 2, 4, 4) + 10 = 22 miss
to hit: 1d20 ⇒ 2damage: 1d8 + 10 ⇒ (1) + 10 = 11 miss
to hit: 1d20 ⇒ 20damage: 1d6 + 10 ⇒ (2) + 10 = 12 hit
confirm: 1d20 ⇒ 19damage: 1d6 + 10 ⇒ (2) + 10 = 12 yes

PCs are up.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

HP sound off!

Buff reminder

Bless +1 Hit/Save vs. Fear. Morale. 15 minutes

Shield of Faith on me +4 Deflection Ac 15 minutes

Any of you jokers evil? Magic Circle against evil on the weakest will. 150 minutes

Greater Angelic Aspect on me. 15 minutes(So I am glowing, flying old man of DOOM)

GREATER ANGELIC ASPECT
This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60 feet; DR 10/evil; immunity to acid, cold, and petrification; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura and truespeech as supernatural abilities for the duration of the spell. Also, your wings give you a fly speed of 60 feet with good maneuverability.

Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.

Truespeech allows you to speak with any creature that has a language, as though using the tongues spell.

So Noonan managed to tank the damage


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth had 8 mirror images up vs 9 attacks, 1=Sileth

MI: 1d9 ⇒ 8pop
MI: 1d8 ⇒ 7pop
MI: 1d7 ⇒ 1hit
MI: 1d7 ⇒ 1hit
MI: 1d7 ⇒ 2pop
MI: 1d6 ⇒ 4pop
MI: 1d5 ⇒ 3pop
MI: 1d4 ⇒ 4pop
MI: 1d3 ⇒ 3pop

Sileth has one image remaining and the 2 hits that connected dealt 5cold and 1hp damage, ablative barrier absorbed 7, 23/50
current hp=80

poppoppoppoppoppoppoppop
Images pop all around Sileth but the magic does it trick as he avoids getting hit all but twice

using Improved Spell Recall swift action 1pt arcana to recall Mirror Images which he casts again Defensively 8/13arcana
MI: 1d4 + 5 ⇒ (4) + 5 = 98 images
I dont know if two MI spells can be active at the same time. If they can Sileth will have 9 images, if not 8 images

Sileth then tries to atone for his poor shooting last round
aiming at #7 first, then #16

Ghost Touch, BLess+1
xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (18) + 25 + 1 - 2 - 3 + 1 = 40
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 5

arrow#1: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (10) + 25 + 1 - 2 - 3 + 1 = 32
damage: 1d8 + 15 ⇒ (5) + 15 = 20
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 6

arrow#2: 1d20 + 20 + 1 - 2 - 3 + 1 ⇒ (15) + 20 + 1 - 2 - 3 + 1 = 32
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 5

arrow#3: 1d20 + 15 + 1 - 2 - 3 + 1 ⇒ (14) + 15 + 1 - 2 - 3 + 1 = 26
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 5


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21
Noonan2 wrote:

You need to speak up when you die, a nice GACK! or 'I can hear the loons!' would help.

Already blew my one a year resurrection, I could Breath of Life you.

Breath of life might have worked. We're past the one round time limit tho

Ulthar gurgles menacingly


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan casts Blessing of Fervor, figuring getting himself and Markus sped up is very useful.

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

breath of life being a touch spell has always been annoying. Inspiring Recovery 6th allows it at range. But still has the 1round limitation on reviving someone unfortunately


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Sileth wrote:
breath of life being a touch spell has always been annoying. Inspiring Recovery 6th allows it at range. But still has the 1round limitation on reviving someone unfortunately

It is what it is. I bet you guys will be fine


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus fights that one big guy next to himself. I'm tired but I think this is right.

Exploit: 1d20 + 20 ⇒ (3) + 20 = 23 Nah

Unarmed 1: 1d20 + 29 - 2 ⇒ (15) + 29 - 2 = 42, Damage: 2d6 + 16 ⇒ (1, 2) + 16 = 19
Unarmed 2: 1d20 + 29 - 2 ⇒ (19) + 29 - 2 = 46, Damage: 2d6 + 16 ⇒ (5, 5) + 16 = 26
Unarmed 2.1: 1d20 + 29 - 2 - 5 ⇒ (15) + 29 - 2 - 5 = 37, Damage: 2d6 + 16 ⇒ (3, 2) + 16 = 21
Unarmed 2.2: 1d20 + 29 - 2 - 5 ⇒ (2) + 29 - 2 - 5 = 24, Damage: 2d6 + 16 ⇒ (3, 5) + 16 = 24
Unarmed 3.1: 1d20 + 29 - 2 - 10 ⇒ (20) + 29 - 2 - 10 = 37, Damage: 2d6 + 16 ⇒ (6, 4) + 16 = 26
Unarmed 3.2: 1d20 + 29 - 2 - 10 ⇒ (1) + 29 - 2 - 10 = 18, Damage: 2d6 + 16 ⇒ (2, 6) + 16 = 24

Unarmed Confirm 3.1: 1d20 + 29 - 2 - 10 ⇒ (3) + 29 - 2 - 10 = 20, Damage: 2d6 + 16 ⇒ (2, 4) + 16 = 22


Hit, hit, hit, miss, hit, miss, no confirm of course

7, 16, 11 attack Sileth
to hit: 1d20 ⇒ 6 damage: 1d8 ⇒ 5 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 16 damage: 1d6 ⇒ 3 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 12 damage: 1d6 ⇒ 1 cold: 1d6 ⇒ 4 hit

to hit: 1d20 ⇒ 14 damage: 1d8 ⇒ 1 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 8 damage: 1d6 ⇒ 5 cold: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 7 damage: 1d6 ⇒ 6 cold: 1d6 ⇒ 1 hit

to hit: 1d20 ⇒ 1 damage: 4d4 + 10 ⇒ (3, 2, 3, 2) + 10 = 20 miss
to hit: 1d20 ⇒ 3 damage: 1d8 + 10 ⇒ (7) + 10 = 17 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 10 ⇒ (2) + 10 = 12 miss

4,2 will continue to try and beat down the geezer
to hit: 1d20 ⇒ 5 damage: 1d8 ⇒ 8 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 17 damage: 1d6 ⇒ 4 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 6 damage: 1d6 ⇒ 4 cold: 1d6 ⇒ 1 hit

to hit: 1d20 ⇒ 20 damage: 1d8 ⇒ 3 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 6 damage: 1d6 ⇒ 4 cold: 1d6 ⇒ 2 hit
to hit: 1d20 ⇒ 17 damage: 1d6 ⇒ 3 cold: 1d6 ⇒ 4 hit

18 will go for burger boy
to hit: 1d20 ⇒ 9 damage: 4d4 + 10 ⇒ (2, 1, 4, 4) + 10 = 21 miss
to hit: 1d20 ⇒ 12 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 10 ⇒ (4) + 10 = 14 hit

PCs are up.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

DR 10 is fun

COme on you losers! You are a disgrace to evil!


OK, then I'll start with their smite. Never taunt the GM.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan channels, excluding the rude monsters
Channel: 10d6 ⇒ (6, 2, 5, 6, 2, 2, 5, 6, 3, 4) = 41


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

mirror image vs 6 hits
mirror image: 1d9 ⇒ 5pop
mirror image: 1d8 ⇒ 1hit
mirror image: 1d8 ⇒ 7pop
mirror image: 1d7 ⇒ 5pop
mirror image: 1d6 ⇒ 3pop
mirror image: 1d5 ⇒ 1hit
4 images remain, 2hits for 2 cold damage, 1 dam and 6dam absorbed by ablative barrier 17/50

hp 86-3+41(healing)=110 topped off

why won't these damn shadow demons die?

Sileth tries again to eliminate some of these a&#~+&%s starting with #7 who he hit a couple of times last round and then #16

Ghost Touch, BLess+1 clustered shots deadly aim
xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (2) + 25 + 1 - 2 - 3 + 1 = 24
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 4

spell combat arrow: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (3) + 25 + 1 - 2 - 3 + 1 = 25
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2

arrow#1: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (18) + 25 + 1 - 2 - 3 + 1 = 40
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 2

arrow#2: 1d20 + 20 + 1 - 2 - 3 + 1 ⇒ (1) + 20 + 1 - 2 - 3 + 1 = 18
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 3

arrow#3: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (17) + 25 + 1 - 2 - 3 + 1 = 39
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 5


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Wups. I inherited the mantle of Ulthar.

Attacking 18, Exploit, Shatter Defenses

Exploit DC 10+CR: 1d20 + 20 ⇒ (15) + 20 = 35 +2 attack & bypass DR

Unarmed 1: 1d20 + 29 - 2 + 2 ⇒ (9) + 29 - 2 + 2 = 38, Damage: 2d6 + 16 ⇒ (3, 4) + 16 = 23
Unarmed 2: 1d20 + 29 - 2 + 2 ⇒ (8) + 29 - 2 + 2 = 37, Damage: 2d6 + 16 ⇒ (2, 4) + 16 = 22
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 2 ⇒ (12) + 29 - 2 - 5 + 2 = 36, Damage: 2d6 + 16 ⇒ (5, 5) + 16 = 26, Sneak: 8d6 ⇒ (2, 4, 4, 4, 4, 2, 2, 5) = 27 2 STR dmg
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 2 ⇒ (12) + 29 - 2 - 5 + 2 = 36, Damage: 2d6 + 16 ⇒ (1, 4) + 16 = 21, Sneak: 8d6 ⇒ (4, 4, 3, 5, 1, 2, 4, 4) = 27 2 STR dmg
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 2 ⇒ (7) + 29 - 2 - 10 + 2 = 26, Damage: 2d6 + 16 ⇒ (6, 3) + 16 = 25, Sneak: 8d6 ⇒ (6, 2, 6, 5, 1, 3, 2, 1) = 26 2 STR dmg
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 2 ⇒ (15) + 29 - 2 - 10 + 2 = 34, Damage: 2d6 + 16 ⇒ (4, 4) + 16 = 24, Sneak: 8d6 ⇒ (1, 2, 4, 1, 3, 5, 3, 4) = 23 2 STR dmg

Demoralize: 1d20 + 32 ⇒ (2) + 32 = 34
non-lethal + demoralize on first hit, flat-footed after second hit, so possibly sneak on third+ hits


Sileth misses 3 out of 5. The two he lands fails to take it down (without sneak, and no energy damage because they are immune to cold and resist fire 10, it just takes a while).

18 is also beat down (takes 3 hits), with some slop over onto 2 (since it's there), first hit offs it. This leaves 2 perfects good attacks to go to waste, though you can hit the old man since he's there.

4 applies smite good to the fogey and wails on him.

claw, claw, bite
to hit: 1d20 ⇒ 11 damage: 1d8 + 6 ⇒ (5) + 6 = 11 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 19 damage: 1d6 + 6 ⇒ (5) + 6 = 11 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 12 damage: 1d6 + 6 ⇒ (4) + 6 = 10 cold: 1d6 ⇒ 3 hit

7,16 attack Sileth

to hit: 1d20 ⇒ 14 damage: 1d8 ⇒ 1 cold: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 2 damage: 1d6 ⇒ 3 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 17 damage: 1d6 ⇒ 6 cold: 1d6 ⇒ 5 hit

to hit: 1d20 ⇒ 8 damage: 1d8 ⇒ 1 cold: 1d6 ⇒ 3 hit
to hit: 1d20 ⇒ 15 damage: 1d6 ⇒ 5 cold: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 10 damage: 1d6 ⇒ 3 cold: 1d6 ⇒ 1 hit

11 attacks him as well

to hit: 1d20 ⇒ 7 damage: 4d4 + 16 ⇒ (3, 2, 4, 1) + 16 = 26 miss
to hit: 1d20 ⇒ 13 damage: 1d8 + 16 ⇒ (8) + 16 = 24 miss
to hit: 1d20 ⇒ 1 damage: 1d816 ⇒ 269 miss

PCs are up once again.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan channels once more after sliding back to let the big wall of beef protect his fragile self.
Channel: 10d6 ⇒ (1, 5, 4, 1, 3, 3, 4, 4, 3, 1) = 29


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus steps up to the next evil doer that is not his teammate and swings his fists of fury.

Attacking 4, Exploit, against stone wall for sneak

Exploit DC 10+CR: 1d20 + 20 ⇒ (3) + 20 = 23 nope

Unarmed 1: 1d20 + 29 - 2 + 2 ⇒ (3) + 29 - 2 + 2 = 32, Damage: 2d6 + 16 ⇒ (4, 3) + 16 = 23, Sneak: 8d6 ⇒ (1, 4, 5, 2, 2, 1, 4, 3) = 22 2 STR dmg
Unarmed 2: 1d20 + 29 - 2 + 2 ⇒ (6) + 29 - 2 + 2 = 35, Damage: 2d6 + 16 ⇒ (2, 1) + 16 = 19, Sneak: 8d6 ⇒ (5, 3, 1, 2, 1, 2, 5, 1) = 20 2 STR dmg
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 2 ⇒ (14) + 29 - 2 - 5 + 2 = 38, Damage: 2d6 + 16 ⇒ (2, 1) + 16 = 19, Sneak: 8d6 ⇒ (1, 6, 1, 3, 5, 6, 3, 3) = 28 2 STR dmg
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 2 ⇒ (16) + 29 - 2 - 5 + 2 = 40, Damage: 2d6 + 16 ⇒ (1, 4) + 16 = 21, Sneak: 8d6 ⇒ (2, 5, 2, 3, 6, 1, 6, 3) = 28 2 STR dmg
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 2 ⇒ (19) + 29 - 2 - 10 + 2 = 38, Damage: 2d6 + 16 ⇒ (3, 5) + 16 = 24, Sneak: 8d6 ⇒ (2, 4, 6, 2, 1, 3, 6, 3) = 27 2 STR dmg
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 2 ⇒ (7) + 29 - 2 - 10 + 2 = 26, Damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20, Sneak: 8d6 ⇒ (4, 2, 2, 3, 5, 4, 3, 2) = 25 2 STR dmg


#4 is incorporeal, so no sneak.
It goes away after the 3rd hit.


We lose Sileth?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

nope not lost. mistakenly thought I'd already posted this round

mirror images: 1d5 ⇒ 5pop
mirror images: 1d4 ⇒ 2pop
mirror images: 1d3 ⇒ 1hit
mirror images: 1d3 ⇒ 3pop
mirror images: 1d2 ⇒ 1hit
mirror images: 1d2 ⇒ 1hit

cold=(5,6,1)=12
dam=(6,5,3)= 1 13 absorbed by ablative barrier 4/50
total dam taken= 13

hp=97
ablative barrier 4/50
1 image remains

using Improved Spell Recall swift action 1pt arcana to recall Mirror Images which he casts again Defensively 7/13arcana

images: 1d4 + 5 ⇒ (4) + 5 = 9

And he continues to shoot these damn shadow demons (7,16) that WON'T die.
I know Clustered shots does not apply to energy resistance....BUT IT DAMN WELL SHOULD

ghost touch, keen,cunning, bless, haste
haste arrow: 1d20 + 22 ⇒ (6) + 22 = 28
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 1

arrow.1: 1d20 + 22 ⇒ (10) + 22 = 32
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 6

arrow.2: 1d20 + 17 ⇒ (19) + 17 = 36
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 2

arrow.3: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 2

CRIT CONFarrow.2: 1d20 + 17 + 6 ⇒ (2) + 17 + 6 = 25
EXTRA CRITdamage: 2d8 + 30 ⇒ (3, 7) + 30 = 40
CRIT DAM flame burst: 2d10 ⇒ (3, 8) = 11


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

We need to keep the mantle of having one slow poster, and I'm proud to have taught Sileth everything I know


Kinda like in my home game. We had a player named Fritz who rolled a hell of a lot of '1's. Hence we refer to someone flubbing a lot of rolls to be Fritzing.

I'll put up the baddie post later today.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Ulthar should have bought Wriggly a Mask of the Skull so the final boss would have The eternal humiliation of getting killed by a hedgehog.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Rather than a hedgehog...how about a raccoon?

I think a better ending would to tie up the arch-villain and then remove Trash Panda from stasis in one of our haversacks, give Trashy some viagra and set him in a cage around the villains head. At the very least the spellcaster will go deaf making spellcasting more difficult, and most likely will repent it's evil ways, anything to escape the relentless amorous actions of the viagra'd raccoon

from way back when

Rags McRory wrote:
"It's disappointing that we have to leave now, my raccoon still has an erection."
Sileth wrote:
that's gotta be a little uncomfortable with him on your shoulder and his erection right next to your ear.... is that why you're a little hard of hearing on the right side...


First 2 shots kill 7, next hits 16.

Crit fails to confirm.

Will do attacks in the morning.


16, 11 attack Sileth.

claw, claw, bite
to hit: 1d20 ⇒ 10 damage: 1d6 + 6 ⇒ (5) + 6 = 11 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 9 damage: 1d6 + 6 ⇒ (6) + 6 = 12 cold: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 10 damage: 1d8 + 6 ⇒ (8) + 6 = 14 cold: 1d6 ⇒ 2 hit

claw, claw, bite
to hit: 1d20 ⇒ 2 damage: 4d4 + 16 ⇒ (4, 4, 3, 3) + 16 = 30 miss
to hit: 1d20 ⇒ 12 damage: 1d8 + 16 ⇒ (7) + 16 = 23 miss
to hit: 1d20 ⇒ 20 damage: 1d8 + 16 ⇒ (3) + 16 = 19 hit

to confirm: 1d20 ⇒ 4 damage: 1d8 + 16 ⇒ (7) + 16 = 23 no confirm

PCs are up.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

images: 1d9 ⇒ 6pop
images: 1d8 ⇒ 5pop
images: 1d7 ⇒ 3pop
images: 1d6 ⇒ 5pop
images: 1d5 ⇒ 3pop
images: 1d4 ⇒ 3pop

the mirror image spell prevents Sileth from taking any hits this round leaving 2 images remaining after the assault

Sileth casts another Mirror Image defensively using 1 arcana pt 6/13
images: 1d4 + 5 ⇒ (1) + 5 = 6

and continues his assault on #16
ghost touch, keen,cunning, bless, haste

haste arrow:: 1d20 + 22 ⇒ (6) + 22 = 28
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 6

arrow1: 1d20 + 22 ⇒ (17) + 22 = 39
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 5

arrow2: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 2

arrow3: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 5

as the first poster this round Sileth relinquishes the Crown of Ulthar


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan mumbles and brings out a pot of honey as he begins summoning some divine bears to help them.

Superior Summon for +1 Bear. Casting Summon Monster 7 for 1d3 bears

Bear is fighting: 1d3 ⇒ 1 2 bears


This 'I'm not the Ulthar' tag team is working.

You're up MUlthar.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Sorry I got some COVID or something and slept a lot. But I'm alive so that's good news to me.

Acro to get in 11's business without AoO: 1d20 + 12 ⇒ (14) + 12 = 26

Exploit DC 10+CR: 1d20 + 20 ⇒ (6) + 20 = 26 +2 atk & bypass DR? Included just in case.

Unarmed + stunning fist + knockout: 1d20 + 29 + 2 ⇒ (13) + 29 + 2 = 44, Damage: 2d6 + 16 ⇒ (1, 5) + 16 = 22

DC 22 Fort or Stunned, DC 24 Fort or unconscious
Knockout duration: 1d6 ⇒ 3


fort save: 1d20 ⇒ 15 pass

Hit lands, bypasses DR.

Baddies go.

16 on Sileth

claw, claw, bite
to hit: 1d20 ⇒ 10damage: 1d6 + 6 ⇒ (2) + 6 = 8 cold: 1d6 ⇒ 2

to hit: 1d20 ⇒ 7damage: 1d6 + 6 ⇒ (5) + 6 = 11 cold: 1d6 ⇒ 1
to hit: 1d20 ⇒ 3damage: 1d8 + 6 ⇒ (2) + 6 = 8 cold: 1d6 ⇒ 5

11 on Marckus
to hit: 1d20 ⇒ 18damage: 1d8 + 10 ⇒ (2) + 10 = 12 hit grab: 1d20 ⇒ 1 no grapple
to hit: 1d20 ⇒ 7damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
to hit: 1d20 ⇒ 12damage: 4d4 + 10 ⇒ (1, 1, 2, 3) + 10 = 17 miss

PCs are up.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Bear #1 moves up to 11 and attacks

Claw: 1d20 + 15 ⇒ (10) + 15 = 251d6 + 7 ⇒ (5) + 7 = 12
Claw: 1d20 + 15 ⇒ (11) + 15 = 261d6 + 7 ⇒ (1) + 7 = 8
Bite: 1d20 + 15 ⇒ (3) + 15 = 181d6 + 7 ⇒ (1) + 7 = 8

Bear #2 shows that it is more violent than the average bear and mauls #16
Claw: 1d20 + 15 ⇒ (16) + 15 = 311d6 + 7 ⇒ (4) + 7 = 11
Claw: 1d20 + 15 ⇒ (11) + 15 = 261d6 + 7 ⇒ (2) + 7 = 9
Bite: 1d20 + 15 ⇒ (1) + 15 = 161d6 + 7 ⇒ (3) + 7 = 10

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