Sileth |
lol @the ground hamburger pic
Sileth will target Shadow Demon#2 and if that dies will fire on #18
Bow is +1Keen Seeking Cunning, GHost Touch
xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 ⇒ (1) + 25 + 1 - 2 - 3 = 22
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 5
spell combat arrow: 1d20 + 25 + 1 - 2 - 3 ⇒ (1) + 25 + 1 - 2 - 3 = 22
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 6
sflame damage: 1d6 ⇒ 1
arrow#1: 1d20 + 25 + 1 - 2 - 3 ⇒ (4) + 25 + 1 - 2 - 3 = 25
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2
arrow#2: 1d20 + 20 + 1 - 2 - 3 ⇒ (1) + 20 + 1 - 2 - 3 = 17
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 1
sflame damage: 1d6 ⇒ 3
arrow#3: 1d20 + 15 + 1 - 2 - 3 ⇒ (10) + 15 + 1 - 2 - 3 = 21
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2
ac38, 8 images, 30/50 ablative barrier
Marckus |
Marckus stands up and moves towards the friendly neighborhood cleric that he's pretty sure un-killed him.
Pretty sure I have to tumble at some point so, Acro: 1d20 + 12 ⇒ (7) + 12 = 19
yey
Ulthar the Warped One |
I thought we'd be dead by now. Ulthar sure is, since he took 50 damage over his current HP as of that turn.
drbuzzard |
#2 attacks Noonan
to hit: 1d20 ⇒ 18damage: 1d8 ⇒ 8cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 9damage: 1d6 ⇒ 5cold: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 6damage: 1d6 ⇒ 6cold: 1d6 ⇒ 3 hit
#18 attacks reconstituted burger.
to hit: 1d20 ⇒ 10damage: 4d4 + 10 ⇒ (1, 1, 4, 4) + 10 = 20 miss
to hit: 1d20 ⇒ 8damage: 1d8 + 10 ⇒ (7) + 10 = 17 miss
to hit: 1d20 ⇒ 10damage: 1d6 + 10 ⇒ (4) + 10 = 14 miss
7, 16 attack Sileth
to hit: 1d20 ⇒ 18damage: 1d8 ⇒ 8cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 12damage: 1d6 ⇒ 4cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 5damage: 1d6 ⇒ 2cold: 1d6 ⇒ 2 hit
to hit: 1d20 ⇒ 13damage: 1d8 ⇒ 6cold: 1d6 ⇒ 3 hit
to hit: 1d20 ⇒ 10damage: 1d6 ⇒ 5cold: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 3damage: 1d6 ⇒ 1cold: 1d6 ⇒ 5 hit
as does 11
to hit: 1d20 ⇒ 4damage: 4d4 + 10 ⇒ (2, 2, 4, 4) + 10 = 22 miss
to hit: 1d20 ⇒ 2damage: 1d8 + 10 ⇒ (1) + 10 = 11 miss
to hit: 1d20 ⇒ 20damage: 1d6 + 10 ⇒ (2) + 10 = 12 hit
confirm: 1d20 ⇒ 19damage: 1d6 + 10 ⇒ (2) + 10 = 12 yes
PCs are up.
Noonan2 |
HP sound off!
Buff reminder
Bless +1 Hit/Save vs. Fear. Morale. 15 minutes
Shield of Faith on me +4 Deflection Ac 15 minutes
Any of you jokers evil? Magic Circle against evil on the weakest will. 150 minutes
Greater Angelic Aspect on me. 15 minutes(So I am glowing, flying old man of DOOM)
GREATER ANGELIC ASPECT
This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60 feet; DR 10/evil; immunity to acid, cold, and petrification; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura and truespeech as supernatural abilities for the duration of the spell. Also, your wings give you a fly speed of 60 feet with good maneuverability.
Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.
Truespeech allows you to speak with any creature that has a language, as though using the tongues spell.
So Noonan managed to tank the damage
Sileth |
Sileth had 8 mirror images up vs 9 attacks, 1=Sileth
MI: 1d9 ⇒ 8pop
MI: 1d8 ⇒ 7pop
MI: 1d7 ⇒ 1hit
MI: 1d7 ⇒ 1hit
MI: 1d7 ⇒ 2pop
MI: 1d6 ⇒ 4pop
MI: 1d5 ⇒ 3pop
MI: 1d4 ⇒ 4pop
MI: 1d3 ⇒ 3pop
Sileth has one image remaining and the 2 hits that connected dealt 5cold and 1hp damage, ablative barrier absorbed 7, 23/50
current hp=80
poppoppoppoppoppoppoppop
Images pop all around Sileth but the magic does it trick as he avoids getting hit all but twice
using Improved Spell Recall swift action 1pt arcana to recall Mirror Images which he casts again Defensively 8/13arcana
MI: 1d4 + 5 ⇒ (4) + 5 = 98 images
I dont know if two MI spells can be active at the same time. If they can Sileth will have 9 images, if not 8 images
Sileth then tries to atone for his poor shooting last round
aiming at #7 first, then #16
Ghost Touch, BLess+1
xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (18) + 25 + 1 - 2 - 3 + 1 = 40
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 5
arrow#1: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (10) + 25 + 1 - 2 - 3 + 1 = 32
damage: 1d8 + 15 ⇒ (5) + 15 = 20
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 6
arrow#2: 1d20 + 20 + 1 - 2 - 3 + 1 ⇒ (15) + 20 + 1 - 2 - 3 + 1 = 32
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 5
arrow#3: 1d20 + 15 + 1 - 2 - 3 + 1 ⇒ (14) + 15 + 1 - 2 - 3 + 1 = 26
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 5
Ulthar the Warped One |
You need to speak up when you die, a nice GACK! or 'I can hear the loons!' would help.
Already blew my one a year resurrection, I could Breath of Life you.
Breath of life might have worked. We're past the one round time limit tho
Ulthar gurgles menacingly
Noonan2 |
Noonan casts Blessing of Fervor, figuring getting himself and Markus sped up is very useful.
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
Sileth |
breath of life being a touch spell has always been annoying. Inspiring Recovery 6th allows it at range. But still has the 1round limitation on reviving someone unfortunately
Green Smashomancer |
breath of life being a touch spell has always been annoying. Inspiring Recovery 6th allows it at range. But still has the 1round limitation on reviving someone unfortunately
It is what it is. I bet you guys will be fine
Marckus |
Marckus fights that one big guy next to himself. I'm tired but I think this is right.
Exploit: 1d20 + 20 ⇒ (3) + 20 = 23 Nah
Unarmed 1: 1d20 + 29 - 2 ⇒ (15) + 29 - 2 = 42, Damage: 2d6 + 16 ⇒ (1, 2) + 16 = 19
Unarmed 2: 1d20 + 29 - 2 ⇒ (19) + 29 - 2 = 46, Damage: 2d6 + 16 ⇒ (5, 5) + 16 = 26
Unarmed 2.1: 1d20 + 29 - 2 - 5 ⇒ (15) + 29 - 2 - 5 = 37, Damage: 2d6 + 16 ⇒ (3, 2) + 16 = 21
Unarmed 2.2: 1d20 + 29 - 2 - 5 ⇒ (2) + 29 - 2 - 5 = 24, Damage: 2d6 + 16 ⇒ (3, 5) + 16 = 24
Unarmed 3.1: 1d20 + 29 - 2 - 10 ⇒ (20) + 29 - 2 - 10 = 37, Damage: 2d6 + 16 ⇒ (6, 4) + 16 = 26
Unarmed 3.2: 1d20 + 29 - 2 - 10 ⇒ (1) + 29 - 2 - 10 = 18, Damage: 2d6 + 16 ⇒ (2, 6) + 16 = 24
Unarmed Confirm 3.1: 1d20 + 29 - 2 - 10 ⇒ (3) + 29 - 2 - 10 = 20, Damage: 2d6 + 16 ⇒ (2, 4) + 16 = 22
drbuzzard |
Hit, hit, hit, miss, hit, miss, no confirm of course
7, 16, 11 attack Sileth
to hit: 1d20 ⇒ 6 damage: 1d8 ⇒ 5 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 16 damage: 1d6 ⇒ 3 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 12 damage: 1d6 ⇒ 1 cold: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 14 damage: 1d8 ⇒ 1 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 8 damage: 1d6 ⇒ 5 cold: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 7 damage: 1d6 ⇒ 6 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 1 damage: 4d4 + 10 ⇒ (3, 2, 3, 2) + 10 = 20 miss
to hit: 1d20 ⇒ 3 damage: 1d8 + 10 ⇒ (7) + 10 = 17 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 10 ⇒ (2) + 10 = 12 miss
4,2 will continue to try and beat down the geezer
to hit: 1d20 ⇒ 5 damage: 1d8 ⇒ 8 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 17 damage: 1d6 ⇒ 4 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 6 damage: 1d6 ⇒ 4 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 20 damage: 1d8 ⇒ 3 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 6 damage: 1d6 ⇒ 4 cold: 1d6 ⇒ 2 hit
to hit: 1d20 ⇒ 17 damage: 1d6 ⇒ 3 cold: 1d6 ⇒ 4 hit
18 will go for burger boy
to hit: 1d20 ⇒ 9 damage: 4d4 + 10 ⇒ (2, 1, 4, 4) + 10 = 21 miss
to hit: 1d20 ⇒ 12 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 10 ⇒ (4) + 10 = 14 hit
PCs are up.
Sileth |
mirror image vs 6 hits
mirror image: 1d9 ⇒ 5pop
mirror image: 1d8 ⇒ 1hit
mirror image: 1d8 ⇒ 7pop
mirror image: 1d7 ⇒ 5pop
mirror image: 1d6 ⇒ 3pop
mirror image: 1d5 ⇒ 1hit
4 images remain, 2hits for 2 cold damage, 1 dam and 6dam absorbed by ablative barrier 17/50
hp 86-3+41(healing)=110 topped off
why won't these damn shadow demons die?
Sileth tries again to eliminate some of these a~+&%s starting with #7 who he hit a couple of times last round and then #16
Ghost Touch, BLess+1 clustered shots deadly aim
xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (2) + 25 + 1 - 2 - 3 + 1 = 24
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 4
spell combat arrow: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (3) + 25 + 1 - 2 - 3 + 1 = 25
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2
arrow#1: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (18) + 25 + 1 - 2 - 3 + 1 = 40
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 2
arrow#2: 1d20 + 20 + 1 - 2 - 3 + 1 ⇒ (1) + 20 + 1 - 2 - 3 + 1 = 18
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 3
arrow#3: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (17) + 25 + 1 - 2 - 3 + 1 = 39
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 5
Marckus |
Wups. I inherited the mantle of Ulthar.
Attacking 18, Exploit, Shatter Defenses
Exploit DC 10+CR: 1d20 + 20 ⇒ (15) + 20 = 35 +2 attack & bypass DR
Unarmed 1: 1d20 + 29 - 2 + 2 ⇒ (9) + 29 - 2 + 2 = 38, Damage: 2d6 + 16 ⇒ (3, 4) + 16 = 23
Unarmed 2: 1d20 + 29 - 2 + 2 ⇒ (8) + 29 - 2 + 2 = 37, Damage: 2d6 + 16 ⇒ (2, 4) + 16 = 22
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 2 ⇒ (12) + 29 - 2 - 5 + 2 = 36, Damage: 2d6 + 16 ⇒ (5, 5) + 16 = 26, Sneak: 8d6 ⇒ (2, 4, 4, 4, 4, 2, 2, 5) = 27 2 STR dmg
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 2 ⇒ (12) + 29 - 2 - 5 + 2 = 36, Damage: 2d6 + 16 ⇒ (1, 4) + 16 = 21, Sneak: 8d6 ⇒ (4, 4, 3, 5, 1, 2, 4, 4) = 27 2 STR dmg
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 2 ⇒ (7) + 29 - 2 - 10 + 2 = 26, Damage: 2d6 + 16 ⇒ (6, 3) + 16 = 25, Sneak: 8d6 ⇒ (6, 2, 6, 5, 1, 3, 2, 1) = 26 2 STR dmg
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 2 ⇒ (15) + 29 - 2 - 10 + 2 = 34, Damage: 2d6 + 16 ⇒ (4, 4) + 16 = 24, Sneak: 8d6 ⇒ (1, 2, 4, 1, 3, 5, 3, 4) = 23 2 STR dmg
Demoralize: 1d20 + 32 ⇒ (2) + 32 = 34
non-lethal + demoralize on first hit, flat-footed after second hit, so possibly sneak on third+ hits
drbuzzard |
Sileth misses 3 out of 5. The two he lands fails to take it down (without sneak, and no energy damage because they are immune to cold and resist fire 10, it just takes a while).
18 is also beat down (takes 3 hits), with some slop over onto 2 (since it's there), first hit offs it. This leaves 2 perfects good attacks to go to waste, though you can hit the old man since he's there.
4 applies smite good to the fogey and wails on him.
claw, claw, bite
to hit: 1d20 ⇒ 11 damage: 1d8 + 6 ⇒ (5) + 6 = 11 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 19 damage: 1d6 + 6 ⇒ (5) + 6 = 11 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 12 damage: 1d6 + 6 ⇒ (4) + 6 = 10 cold: 1d6 ⇒ 3 hit
7,16 attack Sileth
to hit: 1d20 ⇒ 14 damage: 1d8 ⇒ 1 cold: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 2 damage: 1d6 ⇒ 3 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 17 damage: 1d6 ⇒ 6 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 8 damage: 1d8 ⇒ 1 cold: 1d6 ⇒ 3 hit
to hit: 1d20 ⇒ 15 damage: 1d6 ⇒ 5 cold: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 10 damage: 1d6 ⇒ 3 cold: 1d6 ⇒ 1 hit
11 attacks him as well
to hit: 1d20 ⇒ 7 damage: 4d4 + 16 ⇒ (3, 2, 4, 1) + 16 = 26 miss
to hit: 1d20 ⇒ 13 damage: 1d8 + 16 ⇒ (8) + 16 = 24 miss
to hit: 1d20 ⇒ 1 damage: 1d816 ⇒ 269 miss
PCs are up once again.
Marckus |
Marckus steps up to the next evil doer that is not his teammate and swings his fists of fury.
Attacking 4, Exploit, against stone wall for sneak
Exploit DC 10+CR: 1d20 + 20 ⇒ (3) + 20 = 23 nope
Unarmed 1: 1d20 + 29 - 2 + 2 ⇒ (3) + 29 - 2 + 2 = 32, Damage: 2d6 + 16 ⇒ (4, 3) + 16 = 23, Sneak: 8d6 ⇒ (1, 4, 5, 2, 2, 1, 4, 3) = 22 2 STR dmg
Unarmed 2: 1d20 + 29 - 2 + 2 ⇒ (6) + 29 - 2 + 2 = 35, Damage: 2d6 + 16 ⇒ (2, 1) + 16 = 19, Sneak: 8d6 ⇒ (5, 3, 1, 2, 1, 2, 5, 1) = 20 2 STR dmg
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 2 ⇒ (14) + 29 - 2 - 5 + 2 = 38, Damage: 2d6 + 16 ⇒ (2, 1) + 16 = 19, Sneak: 8d6 ⇒ (1, 6, 1, 3, 5, 6, 3, 3) = 28 2 STR dmg
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 2 ⇒ (16) + 29 - 2 - 5 + 2 = 40, Damage: 2d6 + 16 ⇒ (1, 4) + 16 = 21, Sneak: 8d6 ⇒ (2, 5, 2, 3, 6, 1, 6, 3) = 28 2 STR dmg
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 2 ⇒ (19) + 29 - 2 - 10 + 2 = 38, Damage: 2d6 + 16 ⇒ (3, 5) + 16 = 24, Sneak: 8d6 ⇒ (2, 4, 6, 2, 1, 3, 6, 3) = 27 2 STR dmg
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 2 ⇒ (7) + 29 - 2 - 10 + 2 = 26, Damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20, Sneak: 8d6 ⇒ (4, 2, 2, 3, 5, 4, 3, 2) = 25 2 STR dmg
Sileth |
nope not lost. mistakenly thought I'd already posted this round
mirror images: 1d5 ⇒ 5pop
mirror images: 1d4 ⇒ 2pop
mirror images: 1d3 ⇒ 1hit
mirror images: 1d3 ⇒ 3pop
mirror images: 1d2 ⇒ 1hit
mirror images: 1d2 ⇒ 1hit
cold=(5,6,1)=12
dam=(6,5,3)= 1 13 absorbed by ablative barrier 4/50
total dam taken= 13
hp=97
ablative barrier 4/50
1 image remains
using Improved Spell Recall swift action 1pt arcana to recall Mirror Images which he casts again Defensively 7/13arcana
images: 1d4 + 5 ⇒ (4) + 5 = 9
And he continues to shoot these damn shadow demons (7,16) that WON'T die.
I know Clustered shots does not apply to energy resistance....BUT IT DAMN WELL SHOULD
ghost touch, keen,cunning, bless, haste
haste arrow: 1d20 + 22 ⇒ (6) + 22 = 28
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 1
arrow.1: 1d20 + 22 ⇒ (10) + 22 = 32
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 6
arrow.2: 1d20 + 17 ⇒ (19) + 17 = 36
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 2
arrow.3: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 2
CRIT CONFarrow.2: 1d20 + 17 + 6 ⇒ (2) + 17 + 6 = 25
EXTRA CRITdamage: 2d8 + 30 ⇒ (3, 7) + 30 = 40
CRIT DAM flame burst: 2d10 ⇒ (3, 8) = 11
Ulthar the Warped One |
We need to keep the mantle of having one slow poster, and I'm proud to have taught Sileth everything I know
Sileth |
Rather than a hedgehog...how about a raccoon?
I think a better ending would to tie up the arch-villain and then remove Trash Panda from stasis in one of our haversacks, give Trashy some viagra and set him in a cage around the villains head. At the very least the spellcaster will go deaf making spellcasting more difficult, and most likely will repent it's evil ways, anything to escape the relentless amorous actions of the viagra'd raccoon
from way back when
"It's disappointing that we have to leave now, my raccoon still has an erection."
that's gotta be a little uncomfortable with him on your shoulder and his erection right next to your ear.... is that why you're a little hard of hearing on the right side...
drbuzzard |
16, 11 attack Sileth.
claw, claw, bite
to hit: 1d20 ⇒ 10 damage: 1d6 + 6 ⇒ (5) + 6 = 11 cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 9 damage: 1d6 + 6 ⇒ (6) + 6 = 12 cold: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 10 damage: 1d8 + 6 ⇒ (8) + 6 = 14 cold: 1d6 ⇒ 2 hit
claw, claw, bite
to hit: 1d20 ⇒ 2 damage: 4d4 + 16 ⇒ (4, 4, 3, 3) + 16 = 30 miss
to hit: 1d20 ⇒ 12 damage: 1d8 + 16 ⇒ (7) + 16 = 23 miss
to hit: 1d20 ⇒ 20 damage: 1d8 + 16 ⇒ (3) + 16 = 19 hit
to confirm: 1d20 ⇒ 4 damage: 1d8 + 16 ⇒ (7) + 16 = 23 no confirm
PCs are up.
Sileth |
images: 1d9 ⇒ 6pop
images: 1d8 ⇒ 5pop
images: 1d7 ⇒ 3pop
images: 1d6 ⇒ 5pop
images: 1d5 ⇒ 3pop
images: 1d4 ⇒ 3pop
the mirror image spell prevents Sileth from taking any hits this round leaving 2 images remaining after the assault
Sileth casts another Mirror Image defensively using 1 arcana pt 6/13
images: 1d4 + 5 ⇒ (1) + 5 = 6
and continues his assault on #16
ghost touch, keen,cunning, bless, haste
haste arrow:: 1d20 + 22 ⇒ (6) + 22 = 28
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 6
arrow1: 1d20 + 22 ⇒ (17) + 22 = 39
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 5
arrow2: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 2
arrow3: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 5
as the first poster this round Sileth relinquishes the Crown of Ulthar
Noonan2 |
Noonan mumbles and brings out a pot of honey as he begins summoning some divine bears to help them.
Superior Summon for +1 Bear. Casting Summon Monster 7 for 1d3 bears
Bear is fighting: 1d3 ⇒ 1 2 bears
Marckus |
Sorry I got some COVID or something and slept a lot. But I'm alive so that's good news to me.
Acro to get in 11's business without AoO: 1d20 + 12 ⇒ (14) + 12 = 26
Exploit DC 10+CR: 1d20 + 20 ⇒ (6) + 20 = 26 +2 atk & bypass DR? Included just in case.
Unarmed + stunning fist + knockout: 1d20 + 29 + 2 ⇒ (13) + 29 + 2 = 44, Damage: 2d6 + 16 ⇒ (1, 5) + 16 = 22
DC 22 Fort or Stunned, DC 24 Fort or unconscious
Knockout duration: 1d6 ⇒ 3
drbuzzard |
fort save: 1d20 ⇒ 15 pass
Hit lands, bypasses DR.
Baddies go.
16 on Sileth
claw, claw, bite
to hit: 1d20 ⇒ 10damage: 1d6 + 6 ⇒ (2) + 6 = 8 cold: 1d6 ⇒ 2
to hit: 1d20 ⇒ 7damage: 1d6 + 6 ⇒ (5) + 6 = 11 cold: 1d6 ⇒ 1
to hit: 1d20 ⇒ 3damage: 1d8 + 6 ⇒ (2) + 6 = 8 cold: 1d6 ⇒ 5
11 on Marckus
to hit: 1d20 ⇒ 18damage: 1d8 + 10 ⇒ (2) + 10 = 12 hit grab: 1d20 ⇒ 1 no grapple
to hit: 1d20 ⇒ 7damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
to hit: 1d20 ⇒ 12damage: 4d4 + 10 ⇒ (1, 1, 2, 3) + 10 = 17 miss
PCs are up.
Noonan2 |
Bear #1 moves up to 11 and attacks
Claw: 1d20 + 15 ⇒ (10) + 15 = 251d6 + 7 ⇒ (5) + 7 = 12
Claw: 1d20 + 15 ⇒ (11) + 15 = 261d6 + 7 ⇒ (1) + 7 = 8
Bite: 1d20 + 15 ⇒ (3) + 15 = 181d6 + 7 ⇒ (1) + 7 = 8
Bear #2 shows that it is more violent than the average bear and mauls #16
Claw: 1d20 + 15 ⇒ (16) + 15 = 311d6 + 7 ⇒ (4) + 7 = 11
Claw: 1d20 + 15 ⇒ (11) + 15 = 261d6 + 7 ⇒ (2) + 7 = 9
Bite: 1d20 + 15 ⇒ (1) + 15 = 161d6 + 7 ⇒ (3) + 7 = 10