| Sileth |
it's been awhile since I've tied in init and so had to look this up....looks like sileth will go before the enemy since his mod is higher
"If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other."
But first Sileth will try to deduce what the heck these things are
knowledge: 1d20 ⇒ 3
Local (Int)____+24{+15rank,+6Int, +3Class}
Arcana(Int)____+24{15+rank,+6Int, +3Class}
Dungeoneering (Int)____+24{+15rank,+6Int, +3Class}
Nature(Int)____+21{+15rank,+6Int}
Planes (Int)____+24{15+rank,+6Int, +3Class}
Religion(Int)____+21{+15rank,+6Int}
any energy resistances? weaknesses?
| Sileth |
They're big-ass Shemhaziandemons Thats all Sileth can figure out
He casts greater invis and launches arrows
if they can't see invis...add+2 and deny dex+sneak damage
BAB+25(+11BAB +8 DEX, +1 Weapon Focus, +3 GMW, weapon attunement+5 (+1Keen/ Seeking/Cunning/Ghost Touch)
Arcane Pool Swift action +2 icyburst
Spell Combat cast spell and attack -2
Longbow (1d8+9 /19-20x3 P ) (+5weapon, +1 Martial Focus+1str,weapon spec+2)
Deadly Aim (-3 to hit, +6dam) +15
sneak attack =+8d6
arrow#1: 1d20 + 23 + 1 ⇒ (11) + 23 + 1 = 35
damage: 1d8 + 15 ⇒ (7) + 15 = 22
frost burst damage: 1d6 ⇒ 5
sneak damage if applicable : 8d6 ⇒ (4, 1, 6, 4, 3, 5, 4, 4) = 31
arrow#2: 1d20 + 23 + 1 ⇒ (2) + 23 + 1 = 26
damage: 1d8 + 15 ⇒ (3) + 15 = 18
frost burst damage: 1d6 ⇒ 3
sneak damage if applicable : 8d6 ⇒ (3, 1, 1, 2, 4, 1, 6, 3) = 21
arrow#3: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
damage: 1d8 + 15 ⇒ (1) + 15 = 16
frost burst damage: 1d6 ⇒ 3
sneak damage if applicable : 8d6 ⇒ (2, 3, 2, 6, 3, 4, 2, 6) = 28
| drbuzzard |
Hit, hit, miss (I'll pick the closest one- middle).
The demons all fly forward.
Top one moves too far to attack.
Middle one engages Sileth as if it has no trouble seeing you at all.
bite, claw, claw, pincer, pincer, tail
to hit: 1d20 ⇒ 14 damage: 2d6 + 22 ⇒ (1, 5) + 22 = 28 miss
to hit: 1d20 ⇒ 9 damage: 2d6 + 22 ⇒ (2, 4) + 22 = 28 miss
to hit: 1d20 ⇒ 16 damage: 2d6 + 22 ⇒ (1, 1) + 22 = 24 hit
to hit: 1d20 ⇒ 9 damage: 1d12 + 16 ⇒ (5) + 16 = 21 miss
to hit: 1d20 ⇒ 8 damage: 2d6 + 16 ⇒ (1, 2) + 16 = 19 miss
Bottom one attacks the ugly green thing called Marckus
to hit: 1d20 ⇒ 6 damage: 2d6 + 22 ⇒ (3, 4) + 22 = 29 miss
to hit: 1d20 ⇒ 18 damage: 2d6 + 22 ⇒ (2, 4) + 22 = 28 hit
to hit: 1d20 ⇒ 10 damage: 2d6 + 22 ⇒ (3, 4) + 22 = 29 miss
to hit: 1d20 ⇒ 12 damage: 1d12 + 16 ⇒ (9) + 16 = 25 miss
to hit: 1d20 ⇒ 17 damage: 2d6 + 16 ⇒ (6, 6) + 16 = 28 hit
The rest of the party is up, then Sileth again.
| Noonan2 |
Noonan glares at the nasty bug things. YOU NAUGHTYWHIPPERSNAPPERS GET OUT OF HERE RIGHT NOW!
Cast Holy Word DC 23
HD Effect
Equal to caster level Deafened
Up to caster level -1 Blinded, Deafened
Up to caster level -5 Paralyzed, Blinded, Deafened
Up to caster level -10 Killed, Paralyzed, Blinded, Deafened
Any non-good creature within the area of a holy word spell suffers the following ill effects.
The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all the effects.
Deafened: The creature is deafened for 1d4 rounds. Save negates.
Blinded: The creature is blinded for 2d4 rounds. Save reduces the blinded effect to 1d4 rounds.
Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Save reduces the paralyzed effect to 1 round.
Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage +1 point per caster level (maximum +25).
Furthermore, if you are on your home plane when you cast this spell, non-good extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether or not the creatures hear the holy word. The banishment effect allows a Will save (at a -4 penalty) to negate.
Creatures whose HD exceed your caster level are unaffected by holy word.
| Marckus |
Uh
Will: 1d20 + 18 ⇒ (2) + 18 = 20
Cool thx bro
Exploit Demon vs DC 10+CR: 1d20 + 20 ⇒ (9) + 20 = 29 +7 AC vs the guy who's hitting me
Unarmed 1: 1d20 + 29 - 2 ⇒ (18) + 29 - 2 = 45, Damage: 2d6 + 16 ⇒ (3, 4) + 16 = 23
Unarmed 2: 1d20 + 29 - 2 ⇒ (5) + 29 - 2 = 32, Damage: 2d6 + 16 ⇒ (3, 5) + 16 = 24
Unarmed 2.1: 1d20 + 29 - 2 - 5 ⇒ (7) + 29 - 2 - 5 = 29, Damage: 2d6 + 16 ⇒ (1, 1) + 16 = 18, Sneak: 8d6 ⇒ (2, 1, 5, 4, 3, 2, 1, 1) = 19 2 STR dmg
Unarmed 2.2: 1d20 + 29 - 2 - 5 ⇒ (1) + 29 - 2 - 5 = 23, Damage: 2d6 + 16 ⇒ (6, 4) + 16 = 26, Sneak: 8d6 ⇒ (2, 3, 2, 2, 2, 2, 1, 3) = 17 2 STR dmg
Unarmed 3.1: 1d20 + 29 - 2 - 10 ⇒ (5) + 29 - 2 - 10 = 22, Damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20, Sneak: 8d6 ⇒ (4, 6, 3, 4, 5, 1, 2, 2) = 27 2 STR dmg
Unarmed 3.2: 1d20 + 29 - 2 - 10 ⇒ (20) + 29 - 2 - 10 = 37, Damage: 2d6 + 16 ⇒ (2, 5) + 16 = 23, Sneak: 8d6 ⇒ (5, 5, 5, 6, 2, 2, 6, 1) = 32 2 STR dmg
Demoralize on hit: 1d20 + 32 ⇒ (11) + 32 = 43
On hit after demoralize, target FF until end of my next turn. Apply sneak if necessary.
Unarmed 3.2 confirm: 1d20 + 29 - 2 - 10 ⇒ (7) + 29 - 2 - 10 = 24, Damage: 2d6 + 16 ⇒ (1, 2) + 16 = 19
| Marckus |
Hilarious.
I bypass all kinds of DR when I use that kind of exploit, but this time I went with an AC bonus instead. So no kind of DR. But that does give me a little bit of Sneak, with strength damage. :D
Plus that means he's shaken. And flat-footed. Unless he's immune to fear in which case none of this applies.
| Ulthar the Warped One |
Das me!
Ulthar attacks the same guy as Marckus to focus fire. But he gets to hear the blood-curdling screams. [ooc]He's flat-footed to both of us right? Rage-casting shield for however much +4 AC means right now.
Att 1: 1d20 + 26 ⇒ (3) + 26 = 29
Dam: 1d10 + 35 + 7d6 ⇒ (7) + 35 + (3, 6, 1, 4, 4, 5, 5) = 70
Att 2: 1d20 + 21 ⇒ (3) + 21 = 24
Dam: 1d10 + 35 + 7d6 ⇒ (10) + 35 + (1, 5, 5, 6, 1, 5, 3) = 71
Att 3: 1d20 + 16 ⇒ (14) + 16 = 30
Dam: 1d10 + 35 + 7d6 ⇒ (3) + 35 + (4, 1, 4, 1, 3, 1, 3) = 55
| Sileth |
pissed that his favorite trick isn't working Sileth flies back 5ft and casts Haste defensively cast defensively DC21: 1d20 + 15 + 6 ⇒ (6) + 15 + 6 = 27
and attacks the one in front of him
Haste+1 (PBM,PBS,clustered shots)
BAB+25(+11BAB +8 DEX, +1 Weapon Focus, +3 GMW, weapon attunement+5 (+1Keen/ Seeking/Cunning/Ghost Touch)
Arcane Pool Swift action +2 frost, shock
Spell Combat cast spell and attack -2
Longbow (1d8+9 /19-20x3 P ) (+5weapon, +1 Martial Focus+1str,weapon spec+2)
Deadly Aim (-3 to hit, +6dam) +15
xtra Haste arrow: 1d20 + 23 + 1 ⇒ (16) + 23 + 1 = 40
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold burst damage: 1d6 ⇒ 1
arrow#1: 1d20 + 23 + 1 ⇒ (20) + 23 + 1 = 44
damage: 1d8 + 15 ⇒ (6) + 15 = 21
coldburst damage: 1d6 ⇒ 5
arrow#2: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32
damage: 1d8 + 15 ⇒ (6) + 15 = 21
cold damage: 1d6 ⇒ 3
arrow#3: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
damage: 1d8 + 15 ⇒ (5) + 15 = 20
cold damage: 1d6 ⇒ 3
cunning weapon+6 to confirm, icy burst crit
CRIT CONF arrow#1: 1d20 + 23 + 1 + 6 ⇒ (9) + 23 + 1 + 6 = 39
CRITdamage: 3d8 + 45 ⇒ (7, 7, 5) + 45 = 64
coldburst damage: 2d10 + 1d6 ⇒ (9, 8) + (4) = 21
everyone is HASTED
| drbuzzard |
Sileth, unless something really odd is going on, arrows are x3 crits. So they do an extra 2d8+2xMods, not 3d8+3xMods
I can parse out what I need.
Big baddies turn.
top one attacks Sileth after moving (too far for full attack)
bite
to hit: 1d20 ⇒ 17 damage: 2d6 + 22 ⇒ (3, 1) + 22 = 26 hit need to make a fort save or take strength drain: 2d4 ⇒ (3, 1) = 4
Then the one you've been shooting lays into you.
bite, claw, claw, pincer, pincer, tail
to hit: 1d20 ⇒ 6 damage: 2d6 + 22 ⇒ (3, 5) + 22 = 30 miss
to hit: 1d20 ⇒ 19 damage: 2d6 + 22 ⇒ (3, 3) + 22 = 28 hit
to hit: 1d20 ⇒ 18 damage: 2d6 + 22 ⇒ (1, 4) + 22 = 27 hit
to hit: 1d20 ⇒ 3 damage: 1d12 + 16 ⇒ (9) + 16 = 25 miss
to hit: 1d20 ⇒ 19 damage: 1d12 + 16 ⇒ (6) + 16 = 22 hit
to hit: 1d20 ⇒ 2 damage: 2d12 + 16 ⇒ (10, 3) + 16 = 29 miss
Last one on Marcus- though while it does this it uses telepathy to communicate with Ulthar (free action) "Gumby is so cute when he angry!"
bite, claw, claw, pincer, pincer, tail
to hit: 1d20 ⇒ 13 damage: 2d6 + 22 ⇒ (4, 5) + 22 = 31 miss
to hit: 1d20 ⇒ 9 damage: 2d6 + 22 ⇒ (5, 6) + 22 = 33 miss
to hit: 1d20 ⇒ 8 damage: 2d6 + 22 ⇒ (6, 6) + 22 = 34 miss
to hit: 1d20 ⇒ 4 damage: 1d12 + 16 ⇒ (10) + 16 = 26 miss
to hit: 1d20 ⇒ 1 damage: 1d12 + 16 ⇒ (9) + 16 = 25 miss
to hit: 1d20 ⇒ 7 damage: 2d12 + 16 ⇒ (7, 11) + 16 = 34 miss
Rest of the party is up again, followed by Sileth (who is probably not up actually).
| Sileth |
sileth damage: 26 - 5 + 28 - 5 + 27 - 5 + 22 - 5 = 83 and ablative barrier now 25/50
Sileth is at 8hp....damn high level demons and the true seeing that screws up all the good gish defenses (mirror image, displacement, INVISIBILITY, all worthless)
| Marckus |
Doesn't somebody have stoneskin?
Marckus dodges like a ninja, which is good because he's not far from getting killed. Again.
He decides to continue that course of action to avoid getting killed.
Exploit demon vs DC 10+CR: 1d20 + 20 ⇒ (20) + 20 = 40 +7 AC (+1 from haste for 43)
Unarmed 1: 1d20 + 29 - 2 + 1 ⇒ (14) + 29 - 2 + 1 = 42, Damage: 2d6 + 16 ⇒ (1, 1) + 16 = 18, Sneak: 8d6 ⇒ (2, 4, 5, 2, 6, 3, 1, 5) = 28 2 STR dmg
Unarmed 2: 1d20 + 29 - 2 + 1 ⇒ (20) + 29 - 2 + 1 = 48, Damage: 2d6 + 16 ⇒ (5, 6) + 16 = 27, Sneak: 8d6 ⇒ (4, 2, 5, 5, 5, 2, 1, 5) = 29 2 STR dmg
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 1 ⇒ (6) + 29 - 2 - 5 + 1 = 29, Damage: 2d6 + 16 ⇒ (3, 3) + 16 = 22, Sneak: 8d6 ⇒ (1, 4, 5, 2, 4, 3, 4, 4) = 27 2 STR dmg
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 1 ⇒ (9) + 29 - 2 - 5 + 1 = 32, Damage: 2d6 + 16 ⇒ (5, 6) + 16 = 27, Sneak: 8d6 ⇒ (3, 3, 3, 2, 1, 4, 4, 3) = 23 2 STR dmg
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 1 ⇒ (20) + 29 - 2 - 10 + 1 = 38, Damage: 2d6 + 16 ⇒ (3, 6) + 16 = 25, Sneak: 8d6 ⇒ (1, 4, 6, 6, 1, 3, 3, 2) = 26 2 STR dmg
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 1 ⇒ (1) + 29 - 2 - 10 + 1 = 19, Damage: 2d6 + 16 ⇒ (1, 2) + 16 = 19, Sneak: 8d6 ⇒ (4, 3, 3, 5, 2, 5, 1, 4) = 27 2 STR dmg
Unarmed Haste: 1d20 + 29 - 2 + 1 ⇒ (9) + 29 - 2 + 1 = 37, Damage: 2d6 + 16 ⇒ (2, 2) + 16 = 20, Sneak: 8d6 ⇒ (4, 4, 3, 2, 3, 1, 2, 1) = 20 2 STR dmg
Unarmed 2 confirm: 1d20 + 29 - 2 + 1 ⇒ (13) + 29 - 2 + 1 = 41, Damage: 2d6 + 16 ⇒ (5, 2) + 16 = 23
Unarmed 3.1 confirm: 1d20 + 29 - 2 - 10 + 1 ⇒ (16) + 29 - 2 - 10 + 1 = 34, Damage: 2d6 + 16 ⇒ (4, 1) + 16 = 21
Boar Style: 2d6 ⇒ (3, 3) = 6
| Ulthar the Warped One |
Ulthar will attack the demon Sileth was working on since ganging up on the elf is what him and Marckus are for.
Att 1: 1d20 + 27 ⇒ (6) + 27 = 33
Dam: 1d10 + 35 ⇒ (1) + 35 = 36
Haste Att: 1d20 + 27 ⇒ (6) + 27 = 33
Dam: 1d10 + 35 ⇒ (5) + 35 = 40
Att 2: 1d20 + 22 ⇒ (16) + 22 = 38
Dam: 1d10 + 35 ⇒ (4) + 35 = 39
Att 3: 1d20 + 17 ⇒ (12) + 17 = 29
Dam: 1d10 + 35 ⇒ (2) + 35 = 37
| drbuzzard |
Ulthar also kills a demon.
Last demons tries to ruin Sileth's day.
bite, claw, claw, pincer, pincer, tail
to hit: 1d20 ⇒ 14 damage: 2d6 + 22 ⇒ (4, 4) + 22 = 30 hit, fort save
to hit: 1d20 ⇒ 12 damage: 2d6 + 22 ⇒ (6, 4) + 22 = 32 hit
to hit: 1d20 ⇒ 2 damage: 2d6 + 22 ⇒ (2, 6) + 22 = 30 miss
to hit: 1d20 ⇒ 18 damage: 1d12 + 16 ⇒ (5) + 16 = 21 hit
to hit: 1d20 ⇒ 7 damage: 1d12 + 16 ⇒ (12) + 16 = 28 miss
to hit: 1d20 ⇒ 7 damage: 2d12 + 16 ⇒ (1, 12) + 16 = 29 miss
Actually it is now Sileth's turn (as I posted eons ago before Ulthar showed up) before the demon hits. However since I went to the trouble of writing up the post, you can blast away and probably not kill it before it hits you.
| Sileth |
Eager to avoid getting sliced and diced into a puddle of guts or even worse getting laughed at by the MBs for being a weak archer who can't hack melee...Sileth fires away again cause that's what he does
spell combat arrow: 1d20 + 23 + 1 ⇒ (8) + 23 + 1 = 32
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold burst damage: 1d6 ⇒ 2
acid damage: 1d3 ⇒ 3
xtra Haste arrow: 1d20 + 23 + 1 ⇒ (20) + 23 + 1 = 44
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold burst damage: 1d6 ⇒ 4
arrow#1: 1d20 + 23 + 1 ⇒ (12) + 23 + 1 = 36
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 3
arrow#2: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 4
arrow#3: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 1
CRIT CONF xtra Haste arrow, Cunning: 1d20 + 23 + 1 + 6 ⇒ (1) + 23 + 1 + 6 = 31
EXTRA CRIT damage: 2d8 + 30 ⇒ (6, 3) + 30 = 39
EXTRAcold burst damage: 2d10 ⇒ (8, 4) = 12
| Sileth |
fort: 1d20 + 15 ⇒ (16) + 15 = 31
This thing just wont do the right thing and die. Instead it's wearing down SIleths Ablative Barrier spell and wasting Noonan very nice healing job which SIleth does not appreciate so...it gets more arrows
spellcombat arrow: 1d20 + 23 + 1 ⇒ (19) + 23 + 1 = 43
damage: 1d8 + 15 ⇒ (2) + 15 = 17
acid damage: 1d3 ⇒ 3
cold damage: 1d6 ⇒ 1
xtra Haste arrow: 1d20 + 23 + 1 ⇒ (7) + 23 + 1 = 31
damage: 1d8 + 17 ⇒ (1) + 17 = 18
colddamage: 1d6 ⇒ 3
arrow#1: 1d20 + 23 + 1 ⇒ (6) + 23 + 1 = 30
damage: 1d8 + 17 ⇒ (2) + 17 = 19
cold damage: 1d6 ⇒ 3
arrow#2: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
damage: 1d8 + 17 ⇒ (3) + 17 = 20
cold damage: 1d6 ⇒ 6
arrow#3: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
damage: 1d8 + 17 ⇒ (3) + 17 = 20
cold damage: 1d6 ⇒ 2
CRIT CONF spellcombat arrow: 1d20 + 23 + 1 + 6 ⇒ (10) + 23 + 1 + 6 = 40
EXTRA CRITdamage: 2d8 + 30 ⇒ (7, 8) + 30 = 45
acid damage: 1d3 ⇒ 2
cold burst damage: 2d10 ⇒ (5, 5) = 10
| Ulthar the Warped One |
Att 1: 1d20 + 27 ⇒ (15) + 27 = 42
Dam: 1d10 + 35 ⇒ (7) + 35 = 42
Haste Att 2: 1d20 + 27 ⇒ (18) + 27 = 45
Dam: 1d10 + 35 ⇒ (8) + 35 = 43
Att 2: 1d20 + 22 ⇒ (12) + 22 = 34
Dam: 1d10 + 35 ⇒ (8) + 35 = 43
Att 3: 1d20 + 17 ⇒ (6) + 17 = 23
Dam: 1d10 + 35 ⇒ (1) + 35 = 36
Assuming he is close enough, Ulthar will begin to make it blend.
Confirming, maybe buba?: 1d20 + 27 ⇒ (9) + 27 = 36
New total: 2d10 + 70 ⇒ (3, 5) + 70 = 78
| drbuzzard |
Sileth goes after the rest, so I will wait on Marckus to present results of his volley.
Ulthar hits 3 times (and confirms), and it is still up (it was a bright shiny and fresh demon with a full pack of hit points). Though after all that and a crit, not so much.
Markcus can kill steal before Sileth shoots.
| Marckus |
Marckus is pretty sure everybody else can handle the last guy so he draws a wand from who-even-knows-where, and employs it in a way that makes him feel better.
I'm too lazy busy to kill steal.