Second Darkness beer and pretzles
(Inactive)
Game Master
drbuzzard
Second Darkness converted to PF with gestalt rogues.
map
Ulthar the Warped One wrote:
37 damage to Ulthar I think? The first channel did 15 damage right? Using newfangled Raging Brutality for more damage.
No, just 34, The first was only for 9. The one for 15 was a channel smite which missed.
Ulthar obliterates #4, then Sileth kills #6.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Noonan channel heals his friends, ignoring the hostile hamburger meat.
Hey, how about you consider your life choices and leave?
Selective channel heal: 10d6 ⇒ (6, 4, 4, 6, 3, 4, 1, 6, 1, 1) = 36
5 casts a spell, 8 casts a spel, and 7 charges Noonan (while casting a spell on himself).
to hit: 1d20 ⇒ 12 damage: 1d10 + 14 ⇒ (9) + 14 = 23 hit
while #7 charges, the others say something in
Marckus is up, then the rest.

Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
Marckus takes one quick step over towards #7 and scoffs. "You fool. You just activated my trap card!"
Exploit lucky number 7: 1d20 + 20 ⇒ (4) + 20 = 24 vs DC=CR+10 for +2 to attacks & bypass DR. Low roll so not included but feel free to add if I'm wrong.
Unarmed 1: 1d20 + 29 - 2 ⇒ (5) + 29 - 2 = 32, Damage: 2d6 + 16 ⇒ (5, 1) + 16 = 22
Unarmed 2: 1d20 + 29 - 2 ⇒ (13) + 29 - 2 = 40, Damage: 2d6 + 16 ⇒ (6, 1) + 16 = 23
Unarmed 2.1: 1d20 + 29 - 2 - 5 ⇒ (18) + 29 - 2 - 5 = 40, Damage: 2d6 + 16 ⇒ (4, 4) + 16 = 24, Sneak: 8d6 ⇒ (6, 2, 3, 5, 5, 3, 3, 2) = 29 2 STR dmg (if applicable)
Unarmed 2.2: 1d20 + 29 - 2 - 5 ⇒ (8) + 29 - 2 - 5 = 30, Damage: 2d6 + 16 ⇒ (4, 2) + 16 = 22, Sneak: 8d6 ⇒ (2, 1, 1, 3, 2, 6, 1, 1) = 17 2 STR dmg (if applicable)
Unarmed 3.1: 1d20 + 29 - 2 - 10 ⇒ (17) + 29 - 2 - 10 = 34, Damage: 2d6 + 16 ⇒ (4, 4) + 16 = 24, Sneak: 8d6 ⇒ (1, 6, 2, 1, 3, 6, 5, 2) = 26 2 STR dmg (if applicable)
Unarmed 3.2: 1d20 + 29 - 2 - 10 ⇒ (13) + 29 - 2 - 10 = 30, Damage: 2d6 + 16 ⇒ (2, 6) + 16 = 24, Sneak: 8d6 ⇒ (4, 1, 1, 4, 5, 4, 6, 4) = 29 2 STR dmg (if applicable)
Doing the ol' non-lethal to scare 'em thing.
First attack hits gets demoralize, next attack to hit makes them FF vs me for the rest of the attacks (for both sneak & AC purposes).
Demoralize if you care: 1d20 + 32 ⇒ (2) + 32 = 34 should still stick easily
Marckus renders all of the fat off the body of the Drow priest. He also renders off all the muscles, organs, and connective tissues. Really it is quite messy.
Two targets remain for the rest of you. Remember, sharing is caring.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Go get em Sileth, I'm right behind you. Pass
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
puff puff pass? Noonan does look like an old hippie
Sileth takes aim at #8 first.
spellcombat arrow: 1d20 + 20 ⇒ (4) + 20 = 24
damage: 1d8 + 15 ⇒ (5) + 15 = 20
acid damage: 1d3 ⇒ 2
cold damage: 1d6 ⇒ 6
arrow#1: 1d20 + 20 ⇒ (19) + 20 = 39
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 5
arrow#2: 1d20 + 15 ⇒ (17) + 15 = 32
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 5
arrow#3: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 3
apply cover penalty if necessary
CRIT CONF arrow#1: 1d20 + 20 + 6 ⇒ (12) + 20 + 6 = 38
EXTRA CRIT damage: 2d8 + 30 ⇒ (7, 4) + 30 = 41
cold burst damage: 2d10 ⇒ (4, 7) = 11
Miss, hit, hit, miss
dies with the crit.
Ulthar gets his chew toy to himself.
Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21
"HOW MANY LICKS DOES IT TAKE TO GET TO THE CENTER OF A DROW!"
Chew 1: 1d20 + 26 ⇒ (9) + 26 = 35
Dam: 1d10 + 35 ⇒ (3) + 35 = 38
Chew 2: 1d20 + 21 ⇒ (1) + 21 = 22
Dam: 1d10 + 35 ⇒ (3) + 35 = 38
Chew 3: 1d20 + 16 ⇒ (20) + 16 = 36
Dam: 1d10 + 35 ⇒ (4) + 35 = 39
"I MEANT SOMETHING ELSE"
Confirm?: 1d20 + 16 ⇒ (14) + 16 = 30
New Dam: 2d10 + 70 ⇒ (5, 3) + 70 = 78
You found the center. Combat over.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Well guys should we bypass all these side doors and go straight to the door at the end of the hall?
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
"I mean I guess we could. But they might have cool stuff."
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Sileth reluctantly agrees to search the side rooms in case they have any nice coloring books for Marckus
perception for traps on the nearest north door: 1d20 + 19 + 7 ⇒ (5) + 19 + 7 = 31
Detect magic as well
Three metal-framed beds dressed in sumptuous black bedsheets
sit in this room astride low personal shrines carved to resemble
writhing snakes. A single table with three chairs sits in the center
of the room, a small stone coffer sitting at its center. Softly glowing
runes, thousands of them in all, decorate the walls.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Noonan uses his peepers to help determine what traps there are
Perception: 1d20 + 25 ⇒ (8) + 25 = 33
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
"Hey look, cool stuff. But it looks pretty magical. And magic is dumb so I don't know."
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Sileths detects for magic trying first to decipher the runes. After that he'll inspect the box detect magic first then perception
spellcraft runes: 1d20 + 24 ⇒ (18) + 24 = 42
spellcraft if relevant, stone coffer: 1d20 + 24 ⇒ (8) + 24 = 32
perception, stone coffer: 1d20 + 26 ⇒ (17) + 26 = 43
Whats in the box
The runes are B movie special effects and are there to impress the rubes.
So basically, Marckus is impressed.
Loot:Treasure: The bed sheets are of rich, black spidersilk,
worth 300 gp per set. The stone coffer on the table is
unlocked and contains a wand of cure moderate wounds and a
wand of magic aura; each wand has 16 charges left.
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Well..I guess you were right Marckus we did find something here worth more than coloring books Explaining the wand properties.
I guess we should check out the other rooms before going through the main doors at the end of the hall
Sileth then begins inspecting the next door see map
perc, trapfinding: 1d20 + 19 + 7 ⇒ (5) + 19 + 7 = 31
All the rooms are the same (that is the rooms that the 'inquisitors' came out of. Same cheap effects, same loot. Lazy module means lazy GM.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
I'd like the healing wand please.
There's 4 of both of the wands (so 8 wands).
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
"So now we do all our magic stuff and go through the big doors?"
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Noonan shakes his magic 8-Ball to get an answer.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
So you folks want to storm the castle? I seem to recall we need to save the world.
Go ahead and check the door. It might wake someone up.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Noonan does so! Maybe send in a Celestial Landshark to deliver a telegram.
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
check Noonan the door for traps: 1d20 + 27 ⇒ (10) + 27 = 37
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
perc for bad stuff: 1d20 + 26 ⇒ (4) + 26 = 30
The poor neglected door seems to be lacking any cool features like traps.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
But not before Enlarge Person and Lead Blades!
The Magic 8 ball says 'not yet'.
Four towering rooster-headed, snake-legged statues of stone dominate this large antechamber, massive sculptures that seem carved out of the pillars that hold up the cavernous ceiling. Glowing runes wind around the statues, along the walls, and in strange shifting coils across the polished stone floor and domed ceiling above. A pair of double doors to the west bear more symbols, dominant among them the demon head with snake tails trailing from the mouth. To the east, the chamber opens up into a large cavern.
Inside here are two gargantuan critters which don't appear to be happy to see you.
This towering, three-tailed, six-eyed beast seems like three rune-backed serpents partially melded together into one body. (there are only 2 of them, I misplaced my counter which says '2').
init: 1d20 + 9 ⇒ (10) + 9 = 19
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Init: 1d20 + 8 ⇒ (6) + 8 = 14
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
I still have 3 more of those potions and plenty of wand left.
Init: 1d20 + 3 ⇒ (1) + 3 = 4
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Init: 1d20 + 4 ⇒ (7) + 4 = 11
Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21
Init: 1d20 + 7 ⇒ (8) + 7 = 15
Both critters cast spells.
Everyone make 2 will saves as you hear in your mind "It would be a nice idea to go home and rest."
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
will: 1d20 + 15 ⇒ (3) + 15 = 18 oops
will: 1d20 + 15 ⇒ (16) + 15 = 31
You decide it's a good suggestion and start heading back out of here.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
guys I'm sick of this underground s@%$! I need some sun. BEACH DAY!
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
Will save: 1d20 + 18 ⇒ (12) + 18 = 30
Will save: 1d20 + 18 ⇒ (8) + 18 = 26
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