Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Alas, because of a lazy, er busy Marckus kills the last big demony thing.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan starts healing people with his wand

CMWx5 on Sileth: 10d8 + 15 ⇒ (2, 2, 7, 6, 7, 8, 6, 8, 5, 4) + 15 = 70

CMWx3 on Ulthar: 6d8 + 9 ⇒ (8, 1, 3, 6, 4, 8) + 9 = 39


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus takes his time healing himself, if time there is to spare.
8 charges, 8 minutes, 80 health.


No particular rush. One more encounter and you're free of me.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Good times. If this is going to be the ultimate showdown. I'll start buffing


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

For a minute I thought you meant between me & you. But yeah, I should buff too I guess. Lead blades & all that jazz.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan will gum you to death


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Seriously...no more beer slides??!


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

No more trailer park elves!


No more Trailer trash elves, no more beer slides. You will find the big baddy you've been chasing and probably save the world unless you screw the pooch.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

*Checks past posts*

I missed the beer slide. LOVE IS OVER!


Map is updated to the final

The final encounter is not immediate, as you need to explore a bit (so ignore the buffing).


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

perc vs traps on the doors: 1d20 + 26 ⇒ (1) + 26 = 27

Sileth is temporarily blind and does not see any doors
Guys? Anyone see a door

On the map looks like there are doors in front of us. One of yous may want to check it out cause Sileth is temporarily blind. Maybe he's recently picked up Ulthars nightly before sleep habit


Sileth has been sleeping with Ulthar. Gotcha.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

check for traps: 1d20 + 20 ⇒ (5) + 20 = 25
if trap: 1d20 + 18 ⇒ (7) + 18 = 25

Welp.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

There was a door here, it isn't anymore.


Let's see if the party of rogues can all flub the roll.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I can see forever!: 1d20 + 25 ⇒ (3) + 25 = 28


Now the pressure's on. Can Ulthar screw the pooch on his roll too and keep up the trend?


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Fortunately for Sileth he never needs to worry about learning the two-handed techniques he observes Ulthar using.

Whammy?: 1d20 + 28 ⇒ (6) + 28 = 34

"Did you guys add your class features when you checked this door?"

Ulthar gives this door the big stink eye after its traps elude his friends

"We are looking for traps, right?"


Ulthar comes through in the clutch and is quite sure that perhaps there's no trap. Perhaps there is. Perhaps there's a door for that matter.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"I sure didn't."


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

If there is a trap in a door but no one sees it, is it armed or unarmed?


So there's this large object in front of you cleverly disguised as a door. What do you do?


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Back up and let Ulthar try to open it quietly?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

I like that idea. But before Sileth allows Ulthar to go to his doom he detects for magic on the door to see if any magical whammies await Ulthar


No magic.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar opens the door from fifteen feet away.

AND THEN WE HIDE: 1d20 + 20 ⇒ (5) + 20 = 25


The door cooperates and opens without any booms, poison darts, or other nasty business.

This long, straight hallway is empty except for the friezes of a strange part-snake, part-bird demon carved into the stone walls on either side. Tangled coils of softly glowing runes wind along the walls in dense patterns between these carvings, filling the hall with shadowy light. Two matched sets of doors stand closed on either side of the corridor, with a set of double doors at each end of the hallway.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Let us try left door.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth uses Improved Spell Recall(1pt arcana) to gain another use of his Ablative Barrier spell and promptly casts it on himself. After that he goes to the door hoping it's not the type of door that makes you doubt its existence like the previous door and inspects it for traps

perc: 1d20 + 26 ⇒ (11) + 26 = 37


As you step towards what you clearly can (for a change) see is a door, it, and all the rest of the ones in the hall burst open and drow dressed in the raiments of the clergy of Abraxas step out and say, in undercommon, "Nobody expects the Abraxxian Inquisition!"

init: 1d20 + 5 ⇒ (13) + 5 = 18


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Init: 1d20 + 4 ⇒ (12) + 4 = 16

Noonan hits them with a divine powered comfy chair elemental.


Ah, fighting fire with fire, devious.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Init: 1d20 + 7 ⇒ (18) + 7 = 25


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Init: 1d20 + 3 ⇒ (5) + 3 = 8

Marckus simply cannot be bothered.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

init: 1d20 + 8 ⇒ (13) + 8 = 21


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth casts greater Invis and shoots aiming at #2 and then #4 if #2 drops

NOT INCLUDED below deny dex and add +2 to hit as well...if they cant see invis
DEADLY AIM

BAB+25(+11BAB +8 DEX, +1 Weapon Focus, +3 GMW, weapon attunement+5 (+1Keen/ Seeking/Cunning/Ghost Touch)
Arcane Pool Swift action +2 icyburst
Spell Combat cast spell and attack -2
Longbow (1d8+9 /19-20x3 P ) (+5weapon, +1 Martial Focus+1str,weapon spec+2)

Deadly Aim (-3 to hit, +6dam) +15
sneak attack =+8d6

arrow#1: 1d20 + 20 ⇒ (18) + 20 = 38
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold burst: 1d6 ⇒ 2
sneak attack: 8d6 ⇒ (1, 1, 6, 2, 3, 5, 4, 4) = 26

arrow#1: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold burst: 1d6 ⇒ 3
sneak attack: 8d6 ⇒ (4, 4, 3, 2, 1, 4, 5, 3) = 26

arrow#1: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d8 + 15 ⇒ (6) + 15 = 21
cold burst: 1d6 ⇒ 5
sneak attack: 8d6 ⇒ (3, 5, 3, 2, 6, 4, 5, 3) = 31

apply cover penalty if necessary


2 hits and #2 drops.


Though Ulthar might consider acting since he's actually up first, though it will be via time warp from next week or something.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan decides he needs to show those whippersnappers a thing or two and bashes! #3

Mac: 1d20 + 15 ⇒ (20) + 15 = 351d8 + 5 ⇒ (4) + 5 = 9

Confirm: 1d20 + 15 ⇒ (18) + 15 = 331d8 + 5 ⇒ (1) + 5 = 6


Noonan fiercely steps up and gives one of the enemy a hangnail.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar pops out of stealth and gets his customary bloodrage on (casting shield in the process) and swings at #3

Att 1: 1d20 + 26 ⇒ (19) + 26 = 45
Dam: 1d10 + 35 + 7d6 ⇒ (9) + 35 + (1, 1, 1, 3, 2, 3, 3) = 58

Att 2: 1d20 + 21 ⇒ (3) + 21 = 24
Dam: 1d10 + 35 + 7d6 ⇒ (7) + 35 + (5, 2, 3, 3, 3, 1, 5) = 64

Att 3: 1d20 + 16 ⇒ (12) + 16 = 28
Dam: 1d10 + 35 + 7d6 ⇒ (3) + 35 + (5, 6, 3, 5, 6, 2, 6) = 71

Confirm?: 1d20 + 26 ⇒ (12) + 26 = 38
NewDam: 2d10 + 70 + 7d6 ⇒ (8, 7) + 70 + (2, 6, 5, 2, 5, 4, 2) = 111 If the crit confirms and #3 is alive he needs to make a DC 23 con save or be staggered for a round. Each attack includes sneak attack


In a funky time travel maneuver Ulthar swings back in time and splats a poor defenseless Drow clergyman.

#1 channels to harm negative energy: 3d6 ⇒ (2, 3, 1) = 6 surge+50% = 9 FEAR ME3E!!!111!! DC22 will save for 1/2 (excludes his allies)

#4 steps forward and stabs at Noonan
to hit: 1d20 ⇒ 5 damage: 1d10 + 11 ⇒ (4) + 11 = 15 channel smite: 3d6 ⇒ (4, 3, 4) = 11 DC 22 will save for 1/2 on the smite : miss

5-8 move up
#5 casts a spell and Sileth is once again visible.

6,7,8 all cast a spell

damage: 5d8 ⇒ (1, 2, 4, 8, 6) = 21 DC 19 will for 1/2 for good, 1/2 again for neutral

damage: 5d8 ⇒ (5, 3, 6, 1, 5) = 20 DC 19 will for 1/2 for good, 1/2 again for neutral

damage: 5d8 ⇒ (7, 2, 6, 4, 1) = 20 DC 19 will for 1/2 for good, 1/2 again for neutral

If good and fail the will save you are sickened.

Marckus is up.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Will: 1d20 + 18 ⇒ (7) + 18 = 25
Will: 1d20 + 18 ⇒ (1) + 18 = 19
Will: 1d20 + 18 ⇒ (17) + 18 = 35
Will: 1d20 + 18 ⇒ (5) + 18 = 23


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

The brawler has a better will save than a cleric HOW IS THAT POSSIBLE?

Will save: 1d20 + 17 ⇒ (11) + 17 = 28
Will save: 1d20 + 17 ⇒ (18) + 17 = 35
Will save: 1d20 + 17 ⇒ (16) + 17 = 33
Will save: 1d20 + 17 ⇒ (9) + 17 = 26

So 5+10+10+10=35 damage


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

19 dmg to me by my count

Exploit religious paradoxes: 1d20 + 20 ⇒ (19) + 20 = 39 vs DC=CR+10 for +2 to attacks & bypass DR
Attacking #1. Because I'M the only #1 around here.
Unarmed 1: 1d20 + 29 - 2 + 2 ⇒ (8) + 29 - 2 + 2 = 37, Damage: 2d6 + 16 ⇒ (5, 4) + 16 = 25
Unarmed 2: 1d20 + 29 - 2 + 2 ⇒ (12) + 29 - 2 + 2 = 41, Damage: 2d6 + 16 ⇒ (2, 3) + 16 = 21
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 2 ⇒ (13) + 29 - 2 - 5 + 2 = 37, Damage: 2d6 + 16 ⇒ (6, 3) + 16 = 25, Sneak: 8d6 ⇒ (3, 3, 1, 1, 5, 3, 2, 1) = 19 2 STR dmg
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 2 ⇒ (20) + 29 - 2 - 5 + 2 = 44, Damage: 2d6 + 16 ⇒ (5, 6) + 16 = 27, Sneak: 8d6 ⇒ (1, 1, 2, 4, 6, 3, 1, 6) = 24 2 STR dmg
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 2 ⇒ (13) + 29 - 2 - 10 + 2 = 32, Damage: 2d6 + 16 ⇒ (3, 2) + 16 = 21, Sneak: 8d6 ⇒ (6, 4, 4, 6, 1, 1, 5, 1) = 28 2 STR dmg
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 2 ⇒ (5) + 29 - 2 - 10 + 2 = 24, Damage: 2d6 + 16 ⇒ (4, 1) + 16 = 21, Sneak: 8d6 ⇒ (4, 6, 1, 5, 6, 5, 6, 5) = 38 2 STR dmg

Doing the ol' non-lethal to scare 'em thing.
First attack hits gets demoralize, next attack to hit makes them FF vs me for the rest of the attacks (for both sneak & AC purposes).

Demoralize if you care: 1d20 + 32 ⇒ (20) + 32 = 52 whatever


Another (un)holyman goes down in the face of an assault by scoundrels upon their temple.

Sileth, Noonan, and (eventually) Ulthar are up.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Will: 1d20 + 19 ⇒ (8) + 19 = 27
Will: 1d20 + 19 ⇒ (19) + 19 = 38
Will: 1d20 + 19 ⇒ (15) + 19 = 34
Will: 1d20 + 19 ⇒ (20) + 19 = 39

37 damage to Ulthar I think? The first channel did 15 damage right? Using newfangled Raging Brutality for more damage.

Att 1: 1d20 + 26 ⇒ (7) + 26 = 33
Dam: 1d10 + 41 ⇒ (7) + 41 = 48

Att 2: 1d20 + 26 ⇒ (11) + 26 = 37
Dam: 1d10 + 41 ⇒ (5) + 41 = 46

Att 3: 1d20 + 26 ⇒ (4) + 26 = 30
Dam: 1d10 + 41 ⇒ (4) + 41 = 45


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

will: 1d20 + 15 ⇒ (13) + 15 = 28
will: 1d20 + 15 ⇒ (14) + 15 = 29
will: 1d20 + 15 ⇒ (5) + 15 = 20
will: 1d20 + 15 ⇒ (6) + 15 = 21
34 dam

Sileth takes aim at the backrow (6 then 8)

arrow#1: 1d20 + 20 ⇒ (18) + 20 = 38
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 2

arrow#2: 1d20 + 15 ⇒ (20) + 15 = 35
damage: 1d8 + 15 ⇒ (5) + 15 = 20
cold damage: 1d6 ⇒ 1

arrow#3: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 2

CRIT CONF arrow#2: 1d20 + 15 + 6 ⇒ (8) + 15 + 6 = 29
EXTRA CRITdamage: 2d8 + 30 ⇒ (4, 3) + 30 = 37
cold burst damage: 2d10 ⇒ (2, 7) = 9

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