Saevox's Gauntlet: Team 2 (Inactive)

Game Master The Rising Phoenix

ROUND 20 Tuesday 06/26/2018 10:00PM EDT.
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Grand Lodge

M Duergar Inquisitor (Tactical Leader) 4 HP: 42 AC: 18 FF: 17 Touch: 11 Fort: 8 Ref: 3 Will: 8 Melee Attack: 5 Init: 5 Perception: 11 Sense Motive: 11 Spells: 4/4, 2/2

After a moment of hesitation, Grimdal walks over and opens the wooden door marked Simple, and peers inside. As he does so, he quickly releases the lever on one of his spring- loaded wrist sheaths, depositing a small, slender object into his waiting hand.

Move action to get to the door, move to open the door, and swift to draw his wand. That's all!


M Human (Tian-Shu) Hunter 4 HP: 31/35 | AC: 16 FF: 15 Touch: 11 | Fort: 6 Ref: 5 Will: 2 | Init: 1 Perception: 8 | Spells: 4/4 1/1

We should be quiet, as the hunt as begun - we don't know who may be listening. Shan thinks to each of his companions in turn. We should go easier, agreed - we are fast, we should use that. He then pauses to see what Grimdal sees behind his door before taking any actions.


TG1 | FF

Grimdal attempts to open the wooden door with the triangle symbol, but it appears to be locked and doesn't give but a fraction of an inch when he pulls on in it.


M Human (Tian-Shu) Hunter 4 HP: 31/35 | AC: 16 FF: 15 Touch: 11 | Fort: 6 Ref: 5 Will: 2 | Init: 1 Perception: 8 | Spells: 4/4 1/1

Frowning in disappointment, Shan then steps up a little and tries the metal door next to him. As he does, he looks at Chirk and says to just him Don't forget to use that wand I gave you! We need all the speed we can get.

5-foot-step north, move action to try to open the Easier metal door. Since I am staggered this round, that is it for me. Chao still has not taken any actions this round, though. Haven't decided what if anything she should do yet. Depends on if we can get a door open.


TG1 | FF

Shan reaches for the handle on the metal door, but there isn't one where a handle normally is. Looking over the entire door he takes note that there doesn't appear to be anything that could be used to open the door at all.


M Human (Tian-Shu) Hunter 4 HP: 31/35 | AC: 16 FF: 15 Touch: 11 | Fort: 6 Ref: 5 Will: 2 | Init: 1 Perception: 8 | Spells: 4/4 1/1

Shan's eyes dance across the door, looking for an opening mechanism. Not finding one, his eyes fall down to the activation stone. He reaches down and places his hand on the stone, attempting to use it in the same way they had used the one up above.


TG1 | FF

The activation stone's blue light pulses once when Shan places his hand atop it. The metal door directly in front of him slowly retracts up into the ceiling and reveals another room ahead.

In the middle of this next room a stone bridge crosses a 15’ wide ravine which divides this room in two. At each of the four corners of the bridge is a statue of a tiny dragon with its mouth wide open. At the base of each statue is a plaque with words etched into it in that now familiar-looking foreign language. Four lit braziers mark the corners of the room and on the far side of the bridge is the activation stone for the exit door, a faint light blue glow emanating from the base. A small circular table stands adjacent to the activation stone with a triangle shaped brass key resting on top of it.

Thassilonian:

I can’t speak for the others, but I charge 4 gold pieces per person to allow passage on my bridge

For round 3 Shan's actions are complete, Grimdal still has a move and both Alyssa and Chirk still have a full turn. The round is scheduled to end at 7:00PM EST tonight.

GM ROOM 5:

PERCEPTION
Perception Alyssa: 1d20 + 2 ⇒ (17) + 2 = 19
Perception Chirk: 1d20 + 10 ⇒ (12) + 10 = 22 Darkvision 60'
Perception Shan: 1d20 + 8 ⇒ (1) + 8 = 9
Perception Grimdal: 1d20 + 11 ⇒ (8) + 11 = 19 Darkvision 60'
Perception Ruue: 1d20 + 6 ⇒ (20) + 6 = 26 Low-light vision, scent
Perception Chao: 1d20 + 7 ⇒ (9) + 7 = 16 Low-light vision, scent
Perception 7: 1d20 + 0 ⇒ (5) + 0 = 5

INITIATIVE
Init Alyssa: 1d20 + 0 ⇒ (15) + 0 = 15 Speed 30'
Init Chirk: 1d20 + 5 ⇒ (9) + 5 = 14 Speed 30', Climb 20'
Init Shan: 1d20 + 1 ⇒ (2) + 1 = 3 Speed 30'
Init Grimdal: 1d20 + 5 ⇒ (13) + 5 = 18 Speed 20'
Init Ruue: 1d20 + 4 ⇒ (6) + 4 = 10 Speed 60'
Init Chao: 1d20 + 1 ⇒ (16) + 1 = 17 Speed 50'
Init Baddie 1: 1d20 + 0 ⇒ (12) + 0 = 12
Init Baddie 2: 1d20 + 0 ⇒ (5) + 0 = 5
Init Baddie 3: 1d20 + 0 ⇒ (6) + 0 = 6
Init Baddie 4: 1d20 + 0 ⇒ (1) + 0 = 1

WILL SAVES
Will Alyssa: 1d20 + 5 ⇒ (14) + 5 = 19 -2 vs. Charm or Compulsion effects if there's a promise of wealth or power
Will Chirk: 1d20 + 4 ⇒ (14) + 4 = 18
Will Shan: 1d20 + 2 ⇒ (9) + 2 = 11
Will Grimdal: 1d20 + 8 ⇒ (6) + 8 = 14
Will Ruue: 1d20 + 2 ⇒ (13) + 2 = 15
Will Chao: 1d20 + 2 ⇒ (11) + 2 = 13
Will 7: 1d20 + 0 ⇒ (10) + 0 = 10

FORT SAVES
Fort Alyssa: 1d20 + 3 ⇒ (16) + 3 = 19
Fort Chirk: 1d20 + 6 ⇒ (1) + 6 = 7
Fort Shan: 1d20 + 6 ⇒ (3) + 6 = 9
Fort Grimdal: 1d20 + 8 ⇒ (1) + 8 = 9
Fort Ruue: 1d20 + 8 ⇒ (20) + 8 = 28
Fort Chao: 1d20 + 6 ⇒ (11) + 6 = 17
Reflex 7: 1d20 + 0 ⇒ (6) + 0 = 6

REFLEX SAVES
Reflex Alyssa: 1d20 + 1 ⇒ (6) + 1 = 7
Reflex Chirk: 1d20 + 8 ⇒ (10) + 8 = 18
Reflex Shan: 1d20 + 5 ⇒ (12) + 5 = 17
Reflex Grimdal: 1d20 + 3 ⇒ (3) + 3 = 6
Reflex Ruue: 1d20 + 8 ⇒ (6) + 8 = 14
Reflex Chao: 1d20 + 11 ⇒ (15) + 11 = 26
Reflex 7: 1d20 + 0 ⇒ (13) + 0 = 13

Drawbacks:
Chirk - Secret shame: You take a –1 penalty on saving throws against fear effects, and the DC of any Intimidate check to demoralize you is reduced by 1. If you would normally be immune to fear, you do not take these penalties, but instead lose your immunity to fear (regardless of its source).
Alyssa - Power-Hungry: Alyssa's thirst for power gives her a penalty of -2 on Will saves if the effect's creator promises wealth or power.
Grimdal - Meticulous: You take a –2 penalty on skill checks for skills with which you’re untrained.
Shan - Scarred: You take a –5 penalty on Disguise checks and a –2 penalty on Bluff checks.


Male Grippli| HP 31/34 | Init+5; Per +10 | AC 18, T 14, FF 15 | F +6, R +8, W +4| Slayer 3/Hunter 1

Chirk uses the wand on himself and moves behind Shan, Ruue in tow.

Grand Lodge

M Duergar Inquisitor (Tactical Leader) 4 HP: 42 AC: 18 FF: 17 Touch: 11 Fort: 8 Ref: 3 Will: 8 Melee Attack: 5 Init: 5 Perception: 11 Sense Motive: 11 Spells: 4/4, 2/2

Grimdal frowns, finding the door locked, but he isn't going to question it. So, he'll simply fall in behind his companions.


Female Human Arcanist (Twilight Sage) 4 | Init: +0 | Perception: +2 | AC: 10 (Tch: 10; Flat: 10) | HP: 34/34 | Fort: +3, Ref: +1, Will: +5 | CMB: +2, CMD: 12 |

Alyssa does not follow the group and instead speaks some kind of message in Necril as her eyes begun to glow with magic. Her body then begun to surround itself with an aura that emanated the faintest sounds of deathly screams, but for only the briefest of moments. The language and her childish voice made the process a lot more eerie than it needed to be for such a simple spell.

Standard action to cast Detect Magic and focus it on the wooden doors. She will them move action toward the door that reads "DO NOT OPEN!", though she will not open it yet.


TG1 | FF

Alyssa focuses her attention towards the wooden doors and detects the presence of magical auras.

Team 2's actions completed for round 3.


ROUND 3: Team 3 (Troq) still have actions remaining for the current round and a 24 hour extension period for this round has begun. During this time any player from these teams may submit actions for characters that not yet submitted actions for this round. The current round will end either when all actions have been submitted for all missing characters or 24 hours from now, Sunday 4/29 7:00 PM EST, whichever comes first.


TG1 | FF

ROUND 4


Female Human Arcanist (Twilight Sage) 4 | Init: +0 | Perception: +2 | AC: 10 (Tch: 10; Flat: 10) | HP: 34/34 | Fort: +3, Ref: +1, Will: +5 | CMB: +2, CMD: 12 |

Alyssa continued to study the doors, seeking to identify how many auras were present, and gauge the power of the most potent aura.

"Eaeeaui lnqw aiaeeaurfphk ieuieuivsgl. Rrtk nael'em-iart vor'augh'oi, eieueo ghfmkeieyae sdshrd ayayiayvsrtw."

She focused her eyes upon each door in turn, concentrating to maintain the spell.


TG1 | FF

As Alyssa continues to focus her magic on the four wooden doors along the far wall, she picks up the presence of seven different magical auras. The strongest aura appears to be of moderate strength.


TG1 | FF

[REMINDER] We are now halfway through Round 4 which will end Tuesday 05/01/18 @ 7:00 PM EST. The next round begins immediately when this round ends if all players from all teams have completed their actions that round. If any player has not completed their actions, a single 24 hour extension period will be granted for this round.


TG1 | FF

From no specific location, a single chime rings out loudly once before fading away. The overseer seems to take note of the chime, but doesn't speak aloud of it.


M Human (Tian-Shu) Hunter 4 HP: 31/35 | AC: 16 FF: 15 Touch: 11 | Fort: 6 Ref: 5 Will: 2 | Init: 1 Perception: 8 | Spells: 4/4 1/1

Shan strides over to the door with the triangle on it, drawing out his greatsword as he goes, Chao following along faithfully behind him. When he comes up to the door, he eyes it, concentrating and seeming to grow in size ever so slightly (Swift action to activate my Bull animal aspect, +2 enhancement bonus to STR for 1 minute), and Chao grows a little as well (switching to Bull animal aspect on Chao as part of the same swift action). He looks down at Chao and thinks Help me push, old friend. He then lowers his shoulder and tries to force open the door. Chao faithfully tries to apply his own weight to it as well.

STR check to force the door: 1d20 + 5 ⇒ (14) + 5 = 19
Chao Aid Another STR check to force the door: 1d20 + 2 ⇒ (11) + 2 = 13


TG1 | FF

Shan throws himself into the triangle door but it doesn't look like it's going to give way, despite creaking and groaning in protest. When Chao adds to the effort however, it pushes the door beyond its limits and it breaks off the hinges and falls to the floor. After the dust clears, Shan finds several general use mundane items behind the door on a shelf.

Loot:

  • chalk
  • climber’s kit
  • compass
  • grappling hook
  • hammer
  • 5 pitons
  • 50’ of hemp rope

  • TG1 | FF

    ROUND 4: Teams 1,2 and 3 still have actions remaining for the current round and a 24 hour extension period for this round has begun. During this time any player from these teams may submit actions for characters that not yet submitted actions for this round. The current round will end either when all actions have been submitted for all missing characters or 24 hours from now, 7:00 PM EST Wednesday 5/2, whichever comes first.

    Grand Lodge

    M Duergar Inquisitor (Tactical Leader) 4 HP: 42 AC: 18 FF: 17 Touch: 11 Fort: 8 Ref: 3 Will: 8 Melee Attack: 5 Init: 5 Perception: 11 Sense Motive: 11 Spells: 4/4, 2/2

    Grimdal will hit himself with the Wand of Expeditious Retreat, then walk over and hand it to Alyssa. standard to active, move to hand off

    He peers at the items, and begins signing. "All items I have. Give to me, I will carry."


    Male Grippli| HP 31/34 | Init+5; Per +10 | AC 18, T 14, FF 15 | F +6, R +8, W +4| Slayer 3/Hunter 1

    Chirk moves over to the next door and checks it for traps. As he does so, he says to noone in particular: "I think we are taking too long. I feel like we need to speed it up. We are against time here."

    Perception: 1d20 + 10 ⇒ (18) + 10 = 28


    TG1 | FF

    ROUND 5


    Female Human Arcanist (Twilight Sage) 4 | Init: +0 | Perception: +2 | AC: 10 (Tch: 10; Flat: 10) | HP: 34/34 | Fort: +3, Ref: +1, Will: +5 | CMB: +2, CMD: 12 |

    Alyssa did not respond to take the wand, but rather, maintained her concentration on the doors, unfazed by the rush her allies were in. Right now, getting any edge would be fantastic, and getting such edges without getting blown up by a magical trap even more so.

    She would surely be able to gather and interpret the strength and location of each aura this time around.


    TG1 | FF

    Chirk moves in front of the wooden door with a triangle on it and checks it for traps. He determines that there are no traps and that appears to be locked as well.

    From behind the door marked DO NO ENTER, Alyssa picks up two faint auras. From behind the door with the triangle that Chirk is standing in front of, she picks up two faint auras. From behind the door on the far right corner of the room without a symbol or sign on it, she picks up two faint auras and one moderate aura.

    Grand Lodge

    M Duergar Inquisitor (Tactical Leader) 4 HP: 42 AC: 18 FF: 17 Touch: 11 Fort: 8 Ref: 3 Will: 8 Melee Attack: 5 Init: 5 Perception: 11 Sense Motive: 11 Spells: 4/4, 2/2

    Grimdal nods to Alyssa, then adds "Yes, we are against time. Shan, Chirrk, if you would."

    He rushes over to try and break the unmarked door.

    STR check: 1d20 + 2 ⇒ (20) + 2 = 22


    M Human (Tian-Shu) Hunter 4 HP: 31/35 | AC: 16 FF: 15 Touch: 11 | Fort: 6 Ref: 5 Will: 2 | Init: 1 Perception: 8 | Spells: 4/4 1/1

    Shan moves over to the door marked Do Not Enter, Chao following close behind. He reaches out to open the door, and if he finds it locked he will put his weight into the door. Help me push again, please, Chao. The cat leans against it as well.

    STR check to force the door: 1d20 + 5 ⇒ (2) + 5 = 7
    Chao Aid Another STR check to force the door: 1d20 + 2 ⇒ (3) + 2 = 5

    Wow, couple of glorious strength checks there...


    TG1 | FF

    Grimdal throws his shoulder into the unmarked door and breaks it off its hinges. As it smashes into the ground beside him, he takes note that the door appears to have been unlocked. Behind the wooden door is another closet with a single shelf which contains two vials and a pouch that is cinched closed.

    Shan is about to follow suit and attempt to bust open the door, but after trying it he finds that it is not locked. As the door pulls open he hears the sounds of several mechanical clink clink clink fire in rapid succession. Having set something in motion that he can't stop, a blast explodes from inside of the closet. Previous cans of metallic food turn into shrapnel that hits Shan and Ruee 6 damage, but Chirk and Chao manage to leap aside most of the shrapnel and only take lesser wounds 3 damage.

    After the explosion dies down, he takes a look at the ruined mess inside of the closet. A potion with two hearts is shattered, its red fluid splattered all over the inside of the closet from the shrapnel. Most of the rest of the closet is a disaster and several items appear to be destroyed or in pieces and are now useless. All that remains intact is a ring and a talisman that you easily recognize as a Talisman of Beneficial Winds Given that you all just used one!.

    Three of the four wooden doors are now opened/destroyed and the western metallic door is now open. The eastern metallic door is still closed as is the wooden door with a diamond on it.

    2d6 ⇒ (4, 2) = 6


    Male Grippli| HP 31/34 | Init+5; Per +10 | AC 18, T 14, FF 15 | F +6, R +8, W +4| Slayer 3/Hunter 1

    After dodging most of the shrapnel from the other small room, Chirk is ready to go to work. Chirk looks at the door carefully, then begins to try and pick the lock. It dawns on him to try the door first, so he carefully does so. If it opens, he will grab whatever is inside (assuming there is loot there) or if not, he will attempt to pick the lock.

    Disable Device: 1d20 + 14 ⇒ (5) + 14 = 19


    TG1 | FF

    Chirk goes to work attempting to pick the lock, but it appears to be trickier than he anticipates. After a handful of seconds trying to open it, he is no closer than he was before he started.

    Team 2 is nearly complete, only Alyssa has a move action remaining.


    Female Human Arcanist (Twilight Sage) 4 | Init: +0 | Perception: +2 | AC: 10 (Tch: 10; Flat: 10) | HP: 34/34 | Fort: +3, Ref: +1, Will: +5 | CMB: +2, CMD: 12 |

    Letting the Detect Magic spell go, her allies' actions made her close her eyes and sigh. No time to identify right now, Shan and Chirk just triggered a trap, and Grimdal is in a rush.

    She moves to Grimdal to take the wand he had offered before he goes to bash the door down. "Against time we may be, recklessness is great for swift deaths."

    That is all of Alyssa's actions.


    TG1 | FF

    Team 2 round 5 actions complete!


    ROUND 5: Teams 1, 3, 4 still have actions remaining for the current round and a 24 hour extension period for this round has begun. During this time any player from these teams may submit actions for characters that not yet submitted actions for this round. The current round will end either when all actions have been submitted for all missing characters or 24 hours from now, 7:00 PM EST Saturday 5/5, whichever comes first.


    TG1 | FF

    ROUND 6


    TG1 | FF

    The overseer observes your discovery of the magical items. As it sweeps its head across each of you in the room it speaks in a deep measured tone, "I will not follow you from this room, but I am observing you and will rejoin you later."

    Looking to the party member wearing the amulet he adds, "You should know that the key that admitted you to this trial serves an additional purpose. While in the Gauntlet, the amulet will automatically identify up to ten items of your choice. When you physically touch the item in question to the key you will instantly comprehend the details of the item."

    USAGE: As a swift action, when a magical item comes in contact with the amulet a use of identify is expended. The bearer of the amulet will automatically learn the properties of a magical item as if they had successfully identified them with the identify spell.


    Male Grippli| HP 31/34 | Init+5; Per +10 | AC 18, T 14, FF 15 | F +6, R +8, W +4| Slayer 3/Hunter 1

    Chirk tries again on the door. "Maybe if I turn it like this..."

    Disable Device: 1d20 + 14 ⇒ (13) + 14 = 27


    TG1 | FF

    Chirk's second attempt on the lock seems to go much more smoothly, hearing the satisfying click of the locking mechanism release the lock on the door.

    Grand Lodge

    M Duergar Inquisitor (Tactical Leader) 4 HP: 42 AC: 18 FF: 17 Touch: 11 Fort: 8 Ref: 3 Will: 8 Melee Attack: 5 Init: 5 Perception: 11 Sense Motive: 11 Spells: 4/4, 2/2

    Grimdal will grab the two potions by their lids, and put them into his bag; while also opening up the pouch to peer inside.

    And that should be my turn!


    TG1 | FF

    The pouch contains a handful of milky white colored dust.

    Grimdal and Chirk are complete for the round. Alyssa/Shan still have actions this round. Given the extension, the round ends at 7PM tonight.


    M Human (Tian-Shu) Hunter 4 HP: 31/35 | AC: 16 FF: 15 Touch: 11 | Fort: 6 Ref: 5 Will: 2 | Init: 1 Perception: 8 | Spells: 4/4 1/1

    Assuming I have the key...

    Shan, coughing from all the debris and wincing in pain, reaches into the ruins of his closet, grabs the talisman and puts it on, and then grabs the ring and touches it to the key to find out what it is.


    TG1 | FF

    Shan:
    As soon as the ring touches the amulet, you suddenly realize that this is a Ring of Spell Knowledge I which allows spontaneous casters to gain a single additional first level spell.


    TG1 | FF

    ROUND 7

    Grand Lodge

    M Duergar Inquisitor (Tactical Leader) 4 HP: 42 AC: 18 FF: 17 Touch: 11 Fort: 8 Ref: 3 Will: 8 Melee Attack: 5 Init: 5 Perception: 11 Sense Motive: 11 Spells: 4/4, 2/2

    Is there a knowledge check I can roll on the dust?

    Grimdal grabs the dust, and heads back out to the door in which Chirrk is poised.

    Two move actions and we're finished!


    Female Human Arcanist (Twilight Sage) 4 | Init: +0 | Perception: +2 | AC: 10 (Tch: 10; Flat: 10) | HP: 34/34 | Fort: +3, Ref: +1, Will: +5 | CMB: +2, CMD: 12 |

    Done with her internal musing, Alyssa uses the Wand she was given (the spell is on her list), and then proceeds to move on to where the others are.


    Male Grippli| HP 31/34 | Init+5; Per +10 | AC 18, T 14, FF 15 | F +6, R +8, W +4| Slayer 3/Hunter 1

    Chirk opens the door and grabs what he can inside.


    TG1 | FF

    Chirk opens the closet and finds a variety of items sitting on the shelf inside. He quickly scoops them all into his pack and turns to face his companions.

    loot:

  • Potion Sponge
  • Sunrod x2
  • Air Crystal x2
  • grappling hook
  • 100 feet of silk rope
  • everburning torch
  • potion
  • 2 alkali flasks
  • dose of bladeguard
  • Team 2 3/4 actions complete.


    ROUND 7: Some teams still have actions remaining for the current round and a 24 hour extension period for this round has begun. During this time any player from these teams may submit actions for characters that not yet submitted actions for this round. The current round will end either when all actions have been submitted for all missing characters or 24 hours from now, Sunday 4/29 7:00 PM EST, whichever comes first.


    M Human (Tian-Shu) Hunter 4 HP: 31/35 | AC: 16 FF: 15 Touch: 11 | Fort: 6 Ref: 5 Will: 2 | Init: 1 Perception: 8 | Spells: 4/4 1/1

    Shan reaches into his pack, pockets the ring he identified, and withdraws a wand (Wand of Feather Step). He uses the wand on himself, then steps away from his door, looking to the next room.


    TG1 | FF

    Round 7 actions for team 2 are complete.


    Round 8

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