Boggard Swampseer

Chirk and Ruue's page

32 posts. Alias of Nerak the Numb.


Full Name

Chirk and Ruue

Race

Grippli| HP 31/34 | Init+5; Per +10 | AC 18, T 14, FF 15 | F +6, R +8, W +4|

Classes/Levels

Slayer 3/Hunter 1

Gender

Male

Size

Small

Age

19

Alignment

Neutral Good

Deity

Pharasma

Languages

Grippli, Common

Strength 16
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 14
Charisma 10

About Chirk and Ruue

Chirk Stats:
Chirk

Male grippli hunter 1/slayer 3 (Pathfinder RPG Advanced Class Guide 26, 53, Pathfinder RPG Bestiary 2 149)
NG Small humanoid (grippli)
Init +5; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 34 (4 HD; 1d8+3d10+7)
Fort +6, Ref +8, Will +4
Defensive Abilities trap sense +1
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Offense
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Speed 30 ft., climb 20 ft.
Melee mwk morningstar +8 (1d6+3) or
. . mwk voidglass greatsword +8 (1d10+5/19-20)
Ranged mwk composite longbow +8 (1d6+3/×3)
Special Attacks poison, sneak attack +1d6, studied target +1 (1st, move action)
Hunter Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—gravity bow[APG], ray of sickening[UM] (DC 13), summon nature's ally I
. . 0 (at will)—detect poison, guidance, know direction, light
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Statistics
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Str 16, Dex 16, Con 12, Int 10, Wis 14, Cha 10
Base Atk +3; CMB +5; CMD 18
Feats Boon Companion[UW], Power Attack, Bonded Mind (Teamwork)
Traits indomitable faith, poverty-stricken, reactionary
Drawbacks secret shame
Skills Acrobatics +10 (+14 to move through a threatened square or enemy's space), Climb +11, Disable Device +14, Handle Animal +7, Knowledge (geography) +7, Knowledge (local) +7, Perception +10, Sense Motive +3, Stealth +15, Survival +11 (+13 to avoid becoming lost when using a Mapmaker's Kit as you travel)
Languages Common, Grippli
SQ animal companion (velociraptor named Ruue), animal focus (1 minutes/day), nature training, slayer talent (trapfinding[ACG]), track +1, trapfinding +1, wild empathy +1
Combat Gear acid, alchemist's fire (2), holy water (2), holy weapon balm[ACG] (2), loadstone arrow, raining arrow, splintercloud arrow, tanglefoot bag, tangleshot arrow, trip arrow; Other Gear mithral chain shirt, mwk heavy wooden shield, arrows (20), blunt arrows[APG] (20), mwk composite longbow (+3 Str), mwk morningstar, mwk voidglass greatsword, smoke arrows[APG], belt of tumbling[UE], cracked dark blue rhomboid ioun stone, cracked deep red sphere ioun stone, cracked incandescent blue sphere ioun stone, cracked pale ruby trillian ioun stone, backpack, bedroll, belt pouch, blanket[APG], canteen[UE], climber's kit, hourglass (1 hour), mapmaker's kit[APG], masterwork thieves' tools, silk rope (50 ft.), spell component pouch, trail rations (2), weapon cord[APG], 3 sp
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Special Abilities
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Animal Companion (animal companion (velociraptor named Ruue)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Poison (1/day, DC 13) (Ex) Skin or weapon—contact and injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Ruue stats:
Ruue Stats
Ruue CR –
Male velociraptor
N Small animal
Init +4; Senses low-light vision, scent; Perception +6
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Defense
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AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp 34 (4d8+20)
Fort +8, Ref +8, Will +2
Defensive Abilities evasion
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Offense
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Speed 60 ft.
Melee bite +8 (1d4+1), 2 talons +8 (1d6+1)
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Statistics
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Str 12, Dex 18, Con 18, Int 2, Wis 12, Cha 14
Base Atk +3; CMB +3; CMD 17
Feats Toughness, Weapon Finesse
Tricks Attack, Attack Any Target, Come, Defend, Fetch, Seek, Stay, Track
Skills Acrobatics +4 (+16 to jump), Perception +6, Stealth +13
SQ animal focus, attack any target, come, defend, fetch, seek, stay, track
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.

Facts about Chirk and Ruue:

1. Chirk was born in the Kaava Lands but spent a good portion of his youth in the western portion of the Valashmai Jungle. His entire family was expelled from the clan for selling Grippli eggs to slavers. Chirk met Shan Zhen in the jungle while gathering food and started a friendship. Shan Zhen showed Chirk the ways of the hunt and Chirk taught Shan Zhen how to speak Grippli.

2. Chirk's father stole some velociraptor eggs from a nest they located in the Sodden Lands and sold all but one of them. He gave the last one to Chirk as a nameday gift to raise from a hatchling. Chirk has a knack for animals and a special bond with Ruue, whom he considers his best friend.

3. Chirk has experienced nightmares since he was a child and is afraid to sleep around others due to embarrasment. He usually wakes suddenly and cries out in terror. He hasn't found anything that will cure what he thinks is a curse, but he thinks of it quite often. He was exposed to a Pharasmin priest a few months ago and has taken to worshipping her in private.

4. Chirk worked for the Pathfinder Society for a time, but tired of having to willingly give over items of worth for what he felt was unequal pay. He left in good standing but will not go back. He has also served as a mercenary and in a small group of adventurers, which quickly disbanded.

5. Chirk thinks actions speak louder than words and usually doesn't judge anyone based on demographics. He considers himself an excellent tracker, guide and warrior with the ability to move silently and kill swiftly with bow or blade.

6. Chirk is usually more willing to solve an issue with blades than he is to wait for a democratic process to occur. If provoked he will send Ruue in to attack, working in concert with the velociraptor until the confrontation is resolved.

7. Chirk's current goals are to do some more exploring, travel the world and possibly join up with a group to look for ancient artifacts and treasure. While he won't admit it, he is fascinated by most other cultures and will try and stay in populated areas to soak in the sights, sounds and atmosphere.