Saevox's Gauntlet: Team 2 (Inactive)

Game Master The Rising Phoenix

ROUND 20 Tuesday 06/26/2018 10:00PM EDT.
Current Map



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This will be the main discussion and gameplay thread for your team. You will use this thread moving forward for all internal discussions and gameplay actions specific to your team. The GM's will monitor all five game threads daily and check in as needed.

The main recruitment thread will remain active and serve as a global discussion and announcement thread for the game. The GM's will notate things such as the completion of a round or other global game related information. Unless otherwise instructed, post your game actions in your team gameplay thread and not the global one. The GM's will handle cross-group communication and interaction if and when that should arise.

Please proceed with your team discussion specific to your character design, party makeup, party benefactor/driving force (how is it your team is one of the four contestants to this trial?), equipment provisioning, etc.

When your party has completed their build please notate this for the GM's so that they can perform a quick verification of your character. We do not intend to delve into the details of each and every character, we expect everyone is honest and fair in their build and do not purposely try to cheat. If someone catches a mistake we ask that you simply correct it and we move on. We're here to have fun!

While a central theme is not required for your team, you have a unique opportunity here to build a party that defies many of the "standard party creation" rules. We hope you have fun with this and create an interesting dynamic!

Have fun creating, let us know if you have questions.

Liberty's Edge

Dot


Dotting my dot.

Would anybody be up for some discussion in Discord? Might make it easier to plan out team composition/strategy. Discord, if you haven't used it, is a free gamer chat program.

I went ahead and created a server for us, in case anybody was interested - creating a server is easy and free, so I figured why not. If anybody is interested, you can use this link - https://discord.gg/2spms

GM, can you set up the gameplay thread so I can dot there and see the campaign in my campaigns?

Liberty's Edge

Here is my Grippli, Chirk and his velociraptor, Ruue. I haven't selected a teamwork feat yet, but will once we've had a bit more chance to decide. I also may change a bit of equipment but the skeleton is there. I'll work up a background tonight.

Chirk
Male grippli hunter 1/slayer 3 (Pathfinder RPG Advanced Class Guide 26, 53, Pathfinder RPG Bestiary 2 149)
NG Small humanoid (grippli)
Init +3; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 34 (4 HD; 1d8+3d10+7)
Fort +6, Ref +8, Will +4
Defensive Abilities trap sense +1
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Offense
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Speed 30 ft., climb 20 ft.
Melee mwk morningstar +8 (1d6+3) or
mwk voidglass greatsword +8 (1d10+5/19-20)
Ranged mwk composite longbow +8 (1d6+3/×3)
Special Attacks poison, sneak attack +1d6, studied target +1 (1st, move action)
Hunter Spells Known (CL 1st; concentration +3)
1st (2/day)—gravity bow[APG], ray of sickening[UM] (DC 13), summon nature's ally I
0 (at will)—detect poison, guidance, know direction, light
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Statistics
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Str 16, Dex 16, Con 12, Int 10, Wis 14, Cha 10
Base Atk +3; CMB +5; CMD 18
Feats Boon Companion[UW], Power Attack
Traits indomitable faith, poverty-stricken
Drawback: Secret Shame, You take a –1 penalty on saving throws against fear effects, and the DC of any Intimidate check to demoralize you is reduced by 1.
Skills Acrobatics +10 (+14 to move through a threatened square or enemy's space), Climb +11, Disable Device +14, Handle Animal +7, Knowledge (geography) +7, Knowledge (local) +7, Perception +10, Sense Motive +3, Stealth +15, Survival +11 (+13 to avoid becoming lost when using a Mapmaker's Kit as you travel)
Languages Common, Grippli
SQ animal companion (velociraptor named Ruue), animal focus (1 minutes/day), nature training, slayer talent (trapfinding[ACG]), track +1, trapfinding +1, wild empathy +1
Combat Gear acid, alchemist's fire (2), holy water (2), holy weapon balm[ACG] (2), loadstone arrow, raining arrow, splintercloud arrow, tanglefoot bag, tangleshot arrow; Other Gear mithral chain shirt, mwk light wooden quickdraw shield[APG], arrows (20), mwk composite longbow (+3 Str), mwk morningstar, mwk voidglass greatsword, belt of tumbling[UE], cracked dark blue rhomboid ioun stone, cracked deep red sphere ioun stone, cracked incandescent blue sphere ioun stone, cracked pale ruby trillian ioun stone, backpack, belt pouch, blanket[APG], canteen[UE], climber's kit, mapmaker's kit[APG], masterwork thieves' tools, silk rope (50 ft.), spell component pouch, trail rations (2), weapon cord[APG], 31 gp, 4 sp
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Special Abilities
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Animal Companion (animal companion (velociraptor named Ruue)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Poison (1/day, DC 13) (Ex) Skin or weapon—contact and injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Ruue CR –
Male velociraptor
N Small animal
Init +4; Senses low-light vision, scent; Perception +6
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Defense
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AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp 40 (4d8+20)
Fort +8, Ref +8, Will +2
Defensive Abilities evasion
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Offense
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Speed 60 ft.
Melee bite +8 (1d4+1), 2 talons +8 (1d6+1)
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Statistics
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Str 12, Dex 18, Con 18, Int 2, Wis 12, Cha 14
Base Atk +3; CMB +3; CMD 17
Feats Toughness, Weapon Finesse
Tricks Attack, Attack Any Target, Come, Defend, Fetch, Seek, Stay, Track
Skills Acrobatics +4 (+16 to jump), Perception +6, Stealth +13
SQ animal focus, attack any target, come, defend, fetch, seek, stay, track
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.


TG1 | GW | FF | RH

OK you guys should be able to dot in!

Looks like you guys won the GM lottery and got stuck with me as your GM! I'll try my best to help you all have a blast (literally). ;)

If you need me to join discord I can do so, I use it all the times for my games. I am running Crownfall over it on Monday nights!


I'll need a new invite for that Discord.

As to character, I was thinking of doing a minionmancer. Charnel Soldiers allows Undead created by a caster to receive a Teamwork Feat they know for free.

Between a Hunter/Slayer and their Velociraptor, we could potentially have a "numbers and teamwork" theme or something.

I could also do a Summoner.

Alternatively, another Slayer, and we make the group a darker one, treasure hunters or something.

Liberty's Edge

https://discord.gg/Yg9VAG

I like the idea of your minionmancer.


Thanks Nerak, was just coming here to do that. In case anyone needs a different one, have another - https://discord.gg/8Zref


I'm currently planning on going straight hunter, human, with a cheetah animal companion, and a whole boatload of teamwork feats - currently have Outflank, Pack Flanking, Paired Opportunists, Stick Together, and Tandem Trip.

GM, I think it would be great for you to be on Discord also, much easier to ask questions that way.


Im still at work (I get off at 9, sadly), but Ill join that Discord as soon as Im able.

I had mentioned Bonded Mind with some people, does anyone else want to go for that one?


Male Grippli| HP 31/34 | Init+5; Per +10 | AC 18, T 14, FF 15 | F +6, R +8, W +4| Slayer 3/Hunter 1

Here is my PC.

I had mentioned Bonded Mind with some people, does anyone else want to go for that one? wrote:

I'm game for whatever. That one is pretty flavorful.


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Hey guys - I posted a few tidbits in the master thread based on some questions I've been getting: http://paizo.com/campaigns/SaevoxsGauntletAMultiTablePvPvEPathfinderModule/ recruiting#50


So, with an Arcanist, Slayer, Hunter, and Inquisitor- what's our theme, here? Our reason for being?

Grand Lodge

M Duergar Inquisitor (Tactical Leader) 4 HP: 42 AC: 18 FF: 17 Touch: 11 Fort: 8 Ref: 3 Will: 8 Melee Attack: 5 Init: 5 Perception: 11 Sense Motive: 11 Spells: 4/4, 2/2

Just wanted to go ahead and introduce Grimdal, who is all complete minus a few things to his backstory as we add to it.


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Grimdal Othossnev wrote:
Just wanted to go ahead and introduce Grimdal, who is all complete minus a few things to his backstory as we add to it.

How are you getting to 6 CHA? The minimum before racial is 10, so he can go as low as 8.


Duergar's get a -4 to Charisma. I know you said no evil, but it was amongst the listed races, and I thought it would be fun to have a character who is thought to be evil, but actually tries to defy the evil within.


TG1 | GW | FF | RH
Artemis P. wrote:
Duergar's get a -4 to Charisma.

Indeed they do, my apologies. As long as your character isn't evil that should be fine.


M Human (Tian-Shu) Hunter 4 HP: 31/35 | AC: 16 FF: 15 Touch: 11 | Fort: 6 Ref: 5 Will: 2 | Init: 1 Perception: 8 | Spells: 4/4 1/1

Here is dwilhelmi's character Shan Zhen, the intrepid hunter from Tian Xia. No backstory in there yet, and I'm planning on making a different alias for Rui at some point too.


He's Lawful Neutral! He'll play like a good-looking aligned character, but I did want to leave open the possibility of a bad act if he was persuaded and gave into his darker nature. Would take a lot of persuasion, however.


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Just want to make sure you're not going to run around coup de grâcing other parties because "you're evil". ;)


TG1 | GW | FF | RH

Chirk:
You don't have a drawback nor a third trait, both are required.
You are missing a teamwork feat.

Grimdal:
I'm not sure how you got to 42 HP? Can you help me out with that one?
Honeyed Words requires be a follower of Grundinnar, but you selected Irori.
Secret Knowledge requires being a follower of Norgorber, but you selected Irior.
You have 2 religion traits, but you are only allowed one from that type.
What is your domain/inquisition, I don't see it listed?
What did you select as your tactican bonus feat?

Shan:
I'm showing with one too many feats. Where is the extra one coming from?
The Group Fighter trait you have isn't Paizo sourced.
You're missing a drawback.
You're missing a third trait.
You don't qualify for Outflank, it's BAB +4.
Did you do a point buy on your pet's stats?


Male Grippli| HP 31/34 | Init+5; Per +10 | AC 18, T 14, FF 15 | F +6, R +8, W +4| Slayer 3/Hunter 1

Looks like I didn’t copy the right stats in. I’ll remedy that tomorrow but he took Bonded Mind as a teamwork feat and Secret Shame as his drawback.


TG1 | GW | FF | RH

I've made a post about what's due and the timeline for the next week week in the master thread. You can find it HERE.


TG1 | GW | FF | RH

I'm posting an introduction tonight to help give you some context. Feel free to do some pre-game RP with your teammates to help you slip into character before we start!


TG1 | GW | FF | RH

We are eliminating the 24 hour extension and making all rounds 3 days in length by default. The same rules apply for posting actions for your team, but we will no longer be extending the rounds as it appears teams are not completing early. In the event that all teams do complete early, we will end the round early at that time. Only the extension is being removed, the round length will remain 72 hours.


Due to the fact that 3 out of 4 of our GMs will be traveling on vacation this week, we have decided to extend the current round (round 18) until Sunday at 8pm. That gives everyone some extra time to post, but PLEASE do not wait. Round 19 will start promptly at 9pm (EDT) on Sunday.

Have a good week (and we'll see you at Origins if you are going)!


TG1 | GW | FF | RH

I’ll be on vacation tanning on a beach from Friday 6/29 - Saturday 7/7. The other GMs will cover in my absence.

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