Unfortunately life(moving into a new place, working long hours at the office) has intervened and I'm finding myself with not enough time to give this game the attention that it deserves.
I'll have to be doing some cutting back, so that means I'll be bowing out of the game with Grazzat.
I wish you all the best, Happy Holidays, I'll see you guys around.
I'm terribly indecisive, but i want to play a small-size scoundrel so I'm rolling now with a halfling swashbuckler in mind.
Halfling Parents
Halfling Homeland:1d100 ⇒ 63 Human Settlement (Child of the Streets, Well-Informed )
>Halfling Parents::1d100 ⇒ 57 Both parents alive
>Halfling Siblings:1d100 ⇒ 59 1d4+1 siblings. (Kin Guardian)
>>Number of Siblings:1d4 + 1 ⇒ (3) + 1 = 4 4
Circumstances of birth:1d100 ⇒ 38 Lower-Class Birth (Poverty-Stricken)
>Parent's Profession:2d20 ⇒ (1, 3) = 4 Slaves(Life of Toil trait)
Major Childhood Event:1d100 ⇒ 23 Death in the Family(Reactionary combat trait and the Deny the Reaper story feat)
>Swashbuckler Training:1d100 ⇒ 17 Bucking Tradition (Gunslinger) (Resolve of the Rejected Trait)
>Influential Associate:1d100 ⇒ 90 The Champion (Ambitious)
You don't have to roll all of those siblings if you don't want to, Bio - unless you want to include them in your background more thoroughly :P
I kind of just want to make him another in a long line of Ulfen arms dealers, warriors and skalds, the 7th son of a 7th son, with battle flowing through his veins!
If you'll allow it Crusty, I think I'll switch to a savage Ulfen xenophobic Skald!
Human Parents(Ulfen) Human Homeland:1d100 ⇒ 19 Town or Village (Militia Veteran)
>Human Parents::1d100 ⇒ 60 Only father is alive
>Human Siblings:1d100 ⇒ 842d4 siblings. (Kin Guardian)
>>Number of Siblings:2d4 ⇒ (3, 4) = 77 Siblings. I'm not rolling all of these unless you really want me to Crusty. (Kin Guardian)
Circumstances of birth:1d100 ⇒ 84 Born of Violence (Axe to Grind, Bastard)
>Parent's Profession:1d100 ⇒ 94Merchant(Merchant social trait)
Major Childhood Event:1d100 ⇒ 46Troubled First Love (Worldly social trait and you roll a d12 instead of a d20 on Table: Romantic Relationships)
>Skald Training:1d100 ⇒ 60Hatred of Civilization (Barbarian) (Savage Trait)
>Influential Associate:1d100 ⇒ 47The Boss (Natural Born Leader)
Conflict:1d20 ⇒ 14 Corrupted an Innocent (6 CP)
>Conflict Subject:1d20 ⇒ 12 Child/ Young (+1 CP)
>Conflict Motivation:1d10 ⇒ 9Pleasure
Resolution: -to be determined-
Deity:-to be determined-
Alignment: Chaotic-Neutral (most likely)
Romantic Relationships:1d12 ⇒ 5 a Few Significant Relationships
Character Drawback:1d100 ⇒ 53 Race (Xenophobic Drawback)
A gentleman swashbuckler? Hahahaha interesting indeed! Do note that since you rolled the Rich Parents trait, I'm allowing it. I would not have allowed it for non-rolls.
Yeah, Strongly considering it since it came up twice in the rolls.
Leaning towards the swashbuckler
Let's see what the fates say.
Human Parents(Varisian) Human Homeland:1d100 ⇒ 48 Town or Village (Militia Veteran)
>Human Parents::1d100 ⇒ 72 Only mother is alive
>Human Siblings:1d100 ⇒ 11 1d2 siblings.
>>Number of Siblings:1d2 ⇒ 2 Two Siblings (Kin Guardian)
Sibling #1
1d100 ⇒ 56 Sibling is younger
>Female (low) or Male (high):1d100 ⇒ 44 Female
Sibling #2
1d100 ⇒ 26 Sibling is older
>Female (low) or Male (high):1d100 ⇒ 31 Female
str-8
dex 2d6+6
con 2d6+6
int 2d6+6
wis 2d6+6
cha-18
Thinking a face/skill character, human, probably throw that +2 into int for the skill points.
Jelani
In favor of diversifying my submission, any chance you'd allow me to reorder a bit and make dex my focus rather than charisma? I'm thinking a human with the heart of the slums who would fall into the thief category.
Probably expert starting out.
Eidolon would likely lend towards movement and stealth based options.
On a phone so this won't have my normal formatting, but I'm going to say pre-Runelords/pre-Jade Regent, and I'm good with drawbacks as long as you bring out the flavor of the drawback in your roleplaying.
Dotting, I really like the sounds of this proposed campaign, and I'd love an opportunity to play with Rob, should he make a character and we both get in....I'll see what I can come up with.
I'm thinking I'll work up a Blight druid with the destruction domain. A human with death-like appearance from that campaign trait. My first thought was to have him have the look and gravely voice of a Fallout ghoul, but I'll see what the avatar images have to offer me.
Not the healing type probably, but still a divine caster. haha
While waiting on a response for my first question, I have another. Any chance of us taking an NPC class besides commoner? You've got us at age 14 for humans, that means highschool students. My character was raised as a Jadwiga, daughter of a princess, why would she have the commoner class over the aristocrat?
I was honestly thinking the same question for my proposed character concept, but I mean i wasn't sure if you're prefer to keep power level in line with the commoner.
Dotting this of course, I'll read over the thread and see what pops up
also:
Rob
Spoiler:
How would you feel about a kitsune hailing from a Tian empire?
the young prince would be representative of "The Rabbit Prince"
I was thinking perhaps an heir to the throne, blessed by fate with a connection to the Nine-Tailed Fox. Essentially that's what his eidolon would be. Also, perhaps this kitsune blood or abnormality crops up once in a thousand generations. As such, he's whisked away to the academy to develop these abilities. Perhaps one day he'll return to Tian and unite his people, if he does so, he'll have to find a way to overcome his capricious nature and rise to his responsibilities.
That said, I doubt it would actually be anything to do with linnorms (which probably don't exist in Eberron anyway) more likely something to do with the draconic prophecy. And weird stuff goes on in the jungle.
would you allow the Linnorm alternative to the draconic bloodline? I like the idea of spitting a ball of fire as a precursor to gaining the breath weapon around 9th level.(long way off, I know.)
If we were to ignore the racial HD and just treat them as a character race, per the Bestiary a lizardfolk would be something like:
- +2 STR, +2 CON, -2 INT
- natural Swim speed (15')
- +4 Acrobatics (not sure why, but it's there)
- natural attacks (bite and claw)
- +5 natural armour
- Hold Breath
- starting language - Draconic
So, Humanoid = 0RP, Medium = 0RP, Specialised ability score mods = 1RP, Base Speed = 0RP, Xenophobic = 0RP, Swim = 1RP, Bite and Claws = 3RP, Hold Breath = 1RP, Natural Armour = 1+1+2+3+4 = 11RP, Unusually Acrobatic = 1RP.
Total 18RP, which feels a little strong but not massively so. If we lost a couple of points of natural armour that would bring you down to 11RP, the same as a standard race. Then you can just create a 1st lvl character using our rigged-up race. I'd throw in free proficiency with Common too, since you don't want to spend a skill point just to talk to the other PCs and anyway it has no effect on the RPs. Work for you?
here's a pretty good write-up of the Lizardfolk I think, and a +2 natural armor bonus isn't as overpowering as a +5, and It comes in at just 8 race points. We could throw in the free common and maybe the Hold breath and it'd bring it pretty well in line with 11 rp.
How would you feel about a Cold Sun Tribe lizardfolk character from Q'Barra ?
Some thoughts..
I'm thinking he'd hail from a tribe that is largely benevolent(neutral good more or less), often serving as guides for humans through the dense jungles of Q'barra. This character would fill that role at the beginning of his adventuring career.
A few options I was thinking:
-mad dog barbarian with a dinosaur companion
-saurian shaman
-sorcerer(draconic) eventually headed towards dragon disciple.
-ranger(guide archetype maybe?)
I'm thinking humble beginnings would lead eventually to lofty goals of uniting the tribes against the Blackscale Lizardfolk