Spell Sovereign

Capricornus's page

** Pathfinder Society GM. 263 posts (4,727 including aliases). 1 review. No lists. No wishlists. 16 Organized Play characters. 21 aliases.


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Silver Crusade

Dot!

So, what's the potential pool of pregens?

Silver Crusade

Wherever I'm needed I'm good.

[Edit]Oh, wait, If I play Core, does that Chronicle have to go to a Core Campaign character? If so I'd prefer Standard...

Silver Crusade

Name: Capricornus
PFS #61161
Have you played in a past game I ran?: No
Preferred Mode of Play (Standard, Core, or No Preference): No preference
Have you played or run this before?: No

Silver Crusade

Howdy. I've got a L4 Witch, a L4 Rogue and a L5 Melee Bard/Monk (non-inspiring) to contribute depending on party roles needed.

Silver Crusade

1 person marked this as a favorite.

Dotting this. Very lovely work.

Silver Crusade

Might throw a Core sorceror together for this and put a GM credit on him to toughen him up a little.

Silver Crusade

I've got lots of available L3 and 4 characters. What do we need? Divine? Arcane? Or Melee?

Silver Crusade

[ooc]Dotting. Character also can depend on tier. Have a L7 Wizard and several characters 3-4[ooc]

Silver Crusade

"Just close the door on them?" Owai says.

Delay

Silver Crusade

If you're not looking for super-recent board-GMs, I'm interested in your Overflow Archives Eponine. I'm a 2-star GM though have not run games on these boards in a little bit. I've got a couple L1-2 characters to use.
Cheers!

Silver Crusade

Signed up for Penumbral Accords backup party. Have lots of characters levels 2-4, so can fill most roles. I've also got a level 7 Wizard if a higher level game is in the offering.

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I'm probably going to be running this when my group's Carrion Crown game finishes up. I plan to run it as an all-Dwarf party, with integrated backstories and lots of story-based perks to help make up for an all-Dwarf party's shortcomings (hah).

Silver Crusade 2/5

Have: Oread/Paragon of the Society

Want: Grippli

Silver Crusade

1 person marked this as a favorite.

For a Grippli, I have always wanted to make a Grippli Maneuver Master Monk with the Jumper and Glider alternate racial traits and the Agile Tongue feat to perform Disarm and Steal maneuvers from 10 feet away while on the walls or ceiling. Sounds hilarious in my mind.

Alternatively, a creepy touch-spell-based caster who delivers touch attacks through his tongue...

Silver Crusade

Placeholding for a L1 Ifrit Bard!

Silver Crusade

I've got several characters available levels 1-5, but looking like it's settling around L2 so I've got plenty at 2-3 if you've got space.

DM:
I've DMed this one, a while ago. If you'd prefer not to have me play, just let me know and I'll retract my application.

Silver Crusade

I wish to sign up please.

I've got several characters, but would probably be playing a L5 Wizard or L4 Rogue or Paladin.

Silver Crusade 2/5

Nefreet wrote:
Capricornus wrote:
Wait, getting the attack trick twice upgrades hooves to primary attacks? Where does it say that? And does it work for the Allosaurus?

Having the Attack Trick twice just allows your horse to attack unnatural creatures.

In order to upgrade your horse's hooves to primary natural weapons it needs to be "Combat Trained", which is a set of 6 tricks defined under the Handle Animal skill in the CRB.

Where is this said and is it a special case just for Horses?

Silver Crusade 2/5

Wait, getting the attack trick twice upgrades hooves to primary attacks? Where does it say that? And does it work for the Allosaurus?

Silver Crusade

I hate to be a pain, but can I switch to The Confirmation? Looks like Lion in the Library is the next scenario our local club will be running.

Silver Crusade 2/5

I love this. Thank you from someone who is about to start playing a Druid.

Silver Crusade

L1 Nagaji Druid and a L1 Ifrit Bard available to play a game if there's any available.

Cheers!

Silver Crusade

I've played Night Marches, but the other two are fine.

I have a L2 Tiefling Monk, a L1 Nagaji Druid and a L1 Ifrit Bard available.

Silver Crusade

I think I can play Shades of Ice and The Stolen Heir as well.

Silver Crusade

I have a L2 Monk, L2 Oracle and a L3 Magus free at the moment. My list of scenarios played is somewhat extensive, so I'd have to build a list to post or just say if I've played one or not.

Silver Crusade 2/5

Offer: Ifrit Boon

Want: Nagaji Boon

Silver Crusade

Sure thing.

Silver Crusade 2/5

Question on reporting on the link sent to us in an e-mail... On the pages for reporting individual players' PFS#s, Character names, etc. the first box asks for Player # Name. It is a required field. Do they want the player's REAL name? Or their message board alias?

Silver Crusade

I may be interested in a low level game myself. :)

Chronicle sheets coming out shortly. I've been busy at a Con running PFS games this weekend.

Silver Crusade

If you haven't checked the discussion thread, I need Daeris and Jorag to PM me their PFS # and e-mail address so that I may send Chronicle sheets.

Silver Crusade

Still need PFS #s and e-mail addresses from Daeris and Jorag.

Silver Crusade

This is Owai Khama from The Glass River Rescue game actually. I have Owai at L4 and the Gnome Oracle I mentioned at L2, as well as a L2 Dwarf Summoner or a L3 Tengu Rogue I can play.

Silver Crusade

Day jobs if you have them. Please PM me your PFS # and e-mail addresses and I'll send your Chronicle sheet when I get them, sometime in the next couple days.

Silver Crusade

The final arrow drops the last Druid, ending their threat. With Mikhaere's expertise, you are able to extract the Atavistic Splinter from the standing stones and end the ritual. By the next day, Li Shuo and Uriel are their old selves again, though a craving for raw meat lasts for a week or two.

When you return to the logging camp, you find the loggers similarly cured and they are very grateful for your actions. Venture-Captain Brackett commends you for your actions in retrieving the Atavistic Splinter.

Combat over. Scenario over. Congrats! :D
RP as you see fit.

Silver Crusade

Level 1-3?

Dotting for a Gnome Oracle

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Uriel slashes the Druid to the ground in a spray of blood, and Li finds himself free to fire at the entangled Druid instead. One arrow strikes him.

One druid left, who is Entangled and that has taken 6 damage.

Silver Crusade

Botting Uriel.

Uriel steps up to the Druid menacing Li, and momentarily giving into his bestial curse, goes to savage the man with his new teeth and claws, and strikes him with the latter. The Druid crumples to the ground.

Li re-aims his fire, and with Daeris' arrow as well, another Druid falls to the ground.

Another Druid advances laughs to see Uriel's change. "Join us, brother! Give into your bestial nature and kill the interlopers!" he says before swinging at Li, striking him a bone-rattling blow with his staff. 11 damage to Li

The other Druid struggles against the vines holding him and fails to escape.

DM Rolls:
1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (18) + 3 = 21
1d3 + 2 ⇒ (2) + 2 = 4
1d3 + 2 ⇒ (3) + 2 = 5
1d20 + 3 ⇒ (17) + 3 = 20
2d6 + 4 ⇒ (6, 1) + 4 = 11
1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (4) + 2 = 6

Round 3
Druid 1
Druid 2 (16 damage, down)
Druid 3 (15 damage, down)
Druid 4 (Entangled)
Pathfinders

Silver Crusade

Waiting on a post from Uriel.

Silver Crusade

Both sides were aware. No surprise round. And Uriel, at your speed, there's no way to get in and shoot this round.

Mikhaere begins the assault with his spell, resulting in the grass and vines of the area bursting into activity, trying to grasp anything standing in them. Two of the Druids are caught in the vines, while the other two try to get clear of the area. Daeris' arrow strikes home on one of the Druids. Then one succeeds in escaping the vines after the fact, and one remains caught.

One Druid makes it adjacent to Li and swings at him with his Quarterstaff, which shimmers with green light, missing badly. 1d20 + 3 ⇒ (2) + 3 = 5

DM Rolls:
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (17) + 1 = 18
1d20 + 1 ⇒ (13) + 1 = 14
1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (12) + 2 = 14

Round 2
Druid 1
Druid 2
Druid 3 (6 damage)
Druid 4
Pathfinders

Combat Map

Silver Crusade

DM Rolls:
1d20 + 7 ⇒ (14) + 7 = 21

Mikhaere creeps down the passage, and as he rounds the final corner and beholds the standing stones from ground level, there is a cry of alarm from one of the Druids. Attuned to their surroundings, they have spied Mikhaere!

Initiative:

Mikhaere 1d20 + 4 ⇒ (15) + 4 = 19
Uriel 1d20 + 8 ⇒ (6) + 8 = 14
Li Shuo 1d20 + 6 ⇒ (9) + 6 = 15
Jorag 1d20 + 2 ⇒ (16) + 2 = 18
Daeris 1d20 + 4 ⇒ (5) + 4 = 9
Druids 1d20 + 5 ⇒ (19) + 5 = 24

The Druids begin by all chanting spells.

Mikhaere - Spellcraft DC 16:
They have all cast Shillelagh.

Initiative Round 1
Druids
Pathfinders

Combat Map

Silver Crusade

With the wand's magic, Mikhaere gets a faraway look in his eyes.

Mikhaere:
The middle path that Uriel was investigating leads to an open space in the center of the henge that is roughly oblong, with three gaps in the thorny walls to the south, west, and north. To the east is a rough wooden table with a leather satchel lying atop it. The table is surrounded by six cut logs planed flat and turned endwise to serve as stools. Two stiff linen banners hang on stands placed along northwest and southwest walls, carefully placed a few inches away from the thorns to prevent tearing.

To the North path, it winds back to the entrance and circles around to join up with the space in the center. This path continues to the East where it enters another long, wide area that is partially roofed by a sheet of woven bark. There is a path joining the center area from here as well.

A path from this area and one from the place you are in now leads to the South into a wide area on the South side of Briar Henge that has a roughly circular shape. Four tall, thin spires of ancient stone thrust up from the ground at irregular intervals like malformed teeth. To the west, two thicker stones are capped with a third horizontal stone, forming a crude gateway. A thick piece of charred bark is suspended in this gateway by a web of crackling energy. The crackling energy pulses outward from the bark into the dolmen stones, and from there into the ground. Four humanoid figures in hide armor, grasping staves, stand before the gateway and seem to be chanting something.

Silver Crusade

Uriel creeps up the center passage and peeks into an open space.

Uriel:
This open space is roughly oblong, with three gaps in the thorny walls to the south, west, and north. To the east is a rough wooden table with a leather satchel lying atop it. The table is surrounded by six cut logs planed flat and turned endwise to serve as stools. Two stiff linen banners hang on stands placed along northwest and southwest walls, carefully placed a few inches away from the thorns to prevent tearing.

Daeris:
You hear soft chanting coming from somewhere in that direction.

Silver Crusade

I'd certainly allow a circumstance bonus on something like that, Jorag. Neither of these are, but the roll on the wand is sufficient.

The wand is a Wand of Eagle Eye with 12 charges remaining.

Silver Crusade

Yes, sorry Jorag. The retcon was fine with me.

Silver Crusade

Li and Daeris unleash a flurry of return fire. Two of their arrows strike home in the swirling melee of attacks from Mikhaere and Uriel. The Twigjack is rocked back by Daeris' shot, but Li's strikes the fey creature in its midsection, severing the vines that hold it together. The tiny figure drops to its knees as small twigs spill from its abdomen, its thorny hands trying to hold them in, before it collapses in an unrecognizable heap of kindling on the ground.

Combat over

Silver Crusade

Li and Daeris are up. Start of Round 2

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Two arrows stick into the Twigjack's twiggy body, and it hisses in a remarkably insect-like fashion before aiming its arms at Li, Jorag and Daeris, and a storm of thorns erupt from its limbs.

Reflex Saves:
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 3 ⇒ (12) + 3 = 15
4d6 ⇒ (1, 4, 5, 5) = 15

Li, Daeris and Jorag take 7 damage each.

Round 1
Li Shuo, Daeris
Twigjack
Mikhaere, Uriel, Jorag

Current Map

Silver Crusade

Li and Daeris can act when they please.

Silver Crusade

There's not actually any way to avoid the damage from the thorns in the scenario.

As the others post themselves at the entrances, Daeris examines the chests. No traps are found, but the larger chest of locked, but she does locate a key in the bottom of the smaller chest which fits the lock. Inside the larger chest she finds, among other things, a Wand and a Scroll.

The passages are very winding, and neither Mikhaere or Uriel can see very far. Then, after a few moments, emerging from the brambles themselves is a tiny, vaguely humanoid creature that seems to be made completely of bundles of sticks wound with thorny vines.

Knowledge: Nature DC 13:
This is a Twigjack, an evil Fey made entirely of twigs and thorns.

DC 18:
They are vulnerable to fire.

DC 23:
They are able to travel via brambles and undergrowth as by magic for a limited distance each day, and eject a spray of flaying thorns a few times each day.

I will allow Knowledge checks and speech before Initiative occurs.

Initiative:

Mikhaere 1d20 + 4 ⇒ (6) + 4 = 10
Uriel 1d20 + 8 ⇒ (4) + 8 = 12
Li Shuo 1d20 + 6 ⇒ (20) + 6 = 26
Jorag 1d20 + 2 ⇒ (12) + 2 = 14
Daeris 1d20 + 4 ⇒ (16) + 4 = 20
Twig 1d20 + 3 ⇒ (13) + 3 = 16

Round 1
Li Shuo, Daeris
Foe
Mikhaere, Uriel, Jorag

Henge Map

Silver Crusade

DM Rolls:
1d6 ⇒ 2
1d6 ⇒ 2
1d6 ⇒ 2
1d6 ⇒ 5
1d6 ⇒ 1

The Pathfinders push their way through the gap, suffering cuts and scrapes along the way, but ending up more or less safely on the other side.

Mikhaere suffers 2 dmg.
Uriel suffers 2 dmg.
Li Shuo suffers 2 dmg.
Jorag suffers 5 dmg.
Daeris suffers 1 dmg.

Six hammocks hang suspended from the thorns here, crisscrossing along the thorny walls. Two oaks provide shade and shelter from wind and rain. A few clothes hang from the thorny walls. The hammocks and clothes seem simply made. Near one of the tree trunks is a large, sturdy chest. Near the other is a smaller chest, whose open lid reveals several scrolls and tomes. Gaps in the walls allow exit to the northwest, north, and northeast.

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