RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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The leather trunk holds only mundane articles of rough clothing, a few grooming items, and various small trinkets of Shoanti manufacture. One of the unoccupied pegs on the weapons rack is actually a lever that resets and deactivates the trap in area B6.

nothing else


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan will collect the trinkets in case they're important (probably not but who knows?) and head to B9.


B9: This simple chamber has a worn hide rug covered with muddy stains before the door, next to a rickety chair. A thick blanket covers the opening to the south.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Perception: 1d20 + 18 ⇒ (15) + 18 = 33


nuttin


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

B8


YOU SANK MY BATTLESHIP!

B8: A rough porch with crudely crafted handrails extends from the front of this cabin. A short stair descends to the ground at its north end. The eaves of the overhanging roof are festooned with dozens of animal skulls, including bears, deer, aurochs, and various other animals. The posts supporting the overhang and the outside edge of the handrail itself are hung with racks of antlers. A stone chimney rises next to a door on the porch, and a couple of split logs have been set on the raised porch as furniture.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Search

perception: 1d20 + 21 ⇒ (9) + 21 = 30


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom moves in after Obi, having learned his lesson


Would like perceptions from everyone.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Perception: 1d20 + 18 ⇒ (12) + 18 = 30

My gods Obi - I see what you see!


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 18 ⇒ (17) + 18 = 35 percep


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Perc: 1d20 + 27 ⇒ (13) + 27 = 40

Yap: 1d20 + 23 ⇒ (9) + 23 = 32


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Bo sees all the things.


Bo feels like he's being watched, and notices a figure out to the east staggering along in the snowfall. It approaches.

A dwarven man (recognizable as the same one from the haunt in area B5) staggers out of the snow. His eyes are wild with fear, his clothes in tatters, and blood drips from several cuts on his exposed flesh. When he sees the PCs, he cries out, “Run! Run for your lives! They’re going to eat you!”

Need will saves.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Fear based?


no


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Man, it seems like it's never fear based.

Will Save: 1d20 + 15 ⇒ (19) + 15 = 34


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 20 ⇒ (7) + 20 = 27 will


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

will: 1d20 + 8 ⇒ (20) + 8 = 28 (+5 vs spells/slas)


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Will: 1d20 + 25 ⇒ (11) + 25 = 36

Yap: 1d20 + 23 ⇒ (15) + 23 = 38


You all feel a vague tinge of panic that your fellows are going to eat you, but you overcome it fairly easily.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

I assume he dwarf vanished?


Yes, it goes away.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Have we searched everywhere?


Most of this section consists of setting a tone using haunts. There's not a lot of stuff to be found.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I was just wondering if we'd missed a room.


Because I don't see an effective way to make this creepy, every just make a acrobatics check, a fort save and a will save then I'll just narrate it.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 26 - 2 ⇒ (12) + 26 - 2 = 36 acro
1d20 + 19 ⇒ (19) + 19 = 38 fort
1d20 + 20 ⇒ (9) + 20 = 29 will +4 fear


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

acro: 1d20 + 0 ⇒ (11) + 0 = 11
fort: 1d20 + 16 ⇒ (16) + 16 = 32 (+5vs spells/sla)
will: 1d20 + 8 ⇒ (7) + 8 = 15 (+5 vs spells/sla, +3vs fear)


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15
Fort: 1d20 + 18 ⇒ (18) + 18 = 36
Will: 1d20 + 15 ⇒ (15) + 15 = 30 +4 vs Fear


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Acro: 1d20 + 11 ⇒ (11) + 11 = 22
Fort: 1d20 + 28 ⇒ (11) + 28 = 39
Will: 1d20 + 25 ⇒ (19) + 25 = 44

Yap Acro: 1d20 + 17 ⇒ (20) + 17 = 37
Fort: 1d20 + 19 ⇒ (15) + 19 = 34
Will: 1d20 + 23 ⇒ (5) + 23 = 28


You start to hear a faint knocking coming from the bottom floor of the cabin. It gradually increases in volume.

AS you head downstairs to check on it, it abates.
Then there is loud crack followed by a mighty hammering sound suddenly fills the cabin as its walls begin to shake and groan, almost as if the structure were giving up its purchase on the cliff edge and sliding off.Obi staggers a bit at the lurching of the structure, but keeps his feet.

The hammering continues, but now the faint images of starving dwarven ghosts can be glimpsed out of the corner of the eye.You all have slight hunger pangs, but they can be ignored easily.

Voices can now be heard, in most cases wordless cries of pain, but now and then snatches of sentences like “eating us...” or “don’t let him...” or “so hungry....” The hammering continues, but now the starving ghosts seem to notice the
PCs for the first time.

Obi takes 1d8 ⇒ 7 wisdom damage, and no longer controls his actions. He shoots Bo. The rest of you all felt something trying to possess you, but you resisted it.

(do an attack roll).


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

riffle: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32 (seeking, deadly aim, pbs)

damage: 1d10 + 9 + 1 ⇒ (7) + 9 + 1 = 17


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I beleive that hits if he is using steel..

Yap casts communal protection from evil, hoping to bring Obi back to his senses.. Everyone gains pro evil for 3 minutes.. Should give a reroll for Obi I think.

Any knowledge check to figure out what happened?

Bo channels to hopefully abate the ghosts..

Channel: 3d6 ⇒ (4, 3, 3) = 10


He's loaded with steel.

Knowledge religion as usual. The haunting continues in spite of the channel. (10 points PSHAW).


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

does shatterspell work on this kind of thing? I assume not but who knows how these things get classified


Haunts are not spells, nor is this form of possession. So, no.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Yap and Bo will channel again when they can. Not sure if you are in rounds or whatever.


More or less. Obi will attack each round. Everyone can react to that.


Also, Obi does get a new will save at +2 from the protection from evil


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

will: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 (+5 vs spells/sla, +3vs fear)


Actually Yap has to make an SR check to get past Obi's SR.

muahahahaha!!!!


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

That's comedy

ill wait for the result of that before I act


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

SR: 1d20 + 15 ⇒ (9) + 15 = 24 I believe that hits it right on the mark.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

SR25


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

It's level plus 10 right? Your 14th level Cav right?


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

10 + character level, not 10 + class level


OK, then you get to shoot Bo again unless Boom or Jan have tricks up their sleeves.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Not unless we're using Pathfinder unchained? I can demoralize him via Intimidate.

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