Jemet Winderbole

"Bandersnatch" McTwilliger's page

1,212 posts. Alias of Vuvu.


Full Name

"Bandersnatch" McTwilliger

Race

TRAP SPOTTER IMP invis 10

Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6

Classes/Levels

Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Gender

Ninja 10/Halfling Opportunist 5

Age

29

Special Abilities

Poison Use, Ki Pool, Sneak Attack 7d6, No Trace, Improved Uncanny Dodge, Exploitive Maneauver, Excellent Aid+3, Trap Spotter Fit in, Exceptionally Lucky +3; opportunity attacker

Languages

Common, Halfling, Dwarven, Giant

Strength 10
Dexterity 22
Constitution 16
Intelligence 16
Wisdom 10
Charisma 14

About "Bandersnatch" McTwilliger

Attacks:

[dice=Opportunist Aid]1d20+22[/dice] vs CMD
Wakizashi [dice=Snicker]1d20+25[/dice] for [dice]1d4+3[/dice]
Wakizashi [dice=Snicker/PS]1d20+25-4[/dice] for [dice]1d4+3+8[/dice]

w SA
[dice=Snicker]1d20+25+2[/dice] for [dice]1d4+3+1+6d6[/dice]
[dice=Snicker/PS]1d20+25+2-4[/dice] for [dice]1d4+3+1+8+7d6[/dice]

Wakizashix2
[dice=Snicker]1d20+23[/dice] for [dice]1d4+3[/dice] and
[dice=Snack]1d20+23[/dice] for [dice]1d4+3[/dice]
[dice=Snicker]1d20+18[/dice] for [dice]1d4+3[/dice] and
[dice=Snack]1d20+18[/dice] for [dice]1d4+3[/dice]
[dice=Snicker]1d20+13[/dice] for [dice]1d4+3[/dice] and
[dice=Snack]1d20+13[/dice] for [dice]1d4+3[/dice]

[dice=Snicker/PS]1d20+23-4[/dice] for [dice]1d4+3+8[/dice] and
[dice=Snack/PS]1d20+23-4[/dice] for [dice]1d4+3+8[/dice]
[dice=Snicker/PS]1d20+18-4[/dice] for [dice]1d4+3+8[/dice] and
[dice=Snack/PS]1d20+18-4[/dice] for [dice]1d4+3+8[/dice]
[dice=Snicker/PS]1d20+13-4[/dice] for [dice]1d4+3+8[/dice] and
[dice=Snack/PS]1d20+13-4[/dice] for [dice]1d4+3+8[/dice]

W SneakAttack
[dice=Snicker]1d20+23+2[/dice] for [dice]1d4+3+1+7d6[/dice] and
[dice=Snack]1d20+23+2[/dice] for [dice]1d4+3+1+7d6[/dice]
[dice=Snicker]1d20+18+2[/dice] for [dice]1d4+3+1+7d6[/dice] and
[dice=Snack]1d20+18+2[/dice] for [dice]1d4+3+1+7d6[/dice]
[dice=Snicker]1d20+13+2[/dice] for [dice]1d4+3+1+7d6[/dice] and
[dice=Snack]1d20+13+2[/dice] for [dice]1d4+3+1+7d6[/dice]

[dice=Snicker/PS]1d20+23+2-4[/dice] for [dice]1d4+3+1+8+7d6[/dice] and
[dice=Snack/PS]1d20+23+2-4[/dice] for [dice]1d4+3+1+8+7d6[/dice]
[dice=Snicker/PS]1d20+18+2-4[/dice] for [dice]1d4+3+1+8+7d6[/dice] and
[dice=Snack/PS]1d20+18+2-4[/dice] for [dice]1d4+3+1+8+7d6[/dice]
[dice=Snicker/PS]1d20+13+2-4[/dice] for [dice]1d4+3+1+8+7d6[/dice] and
[dice=Snack/PS]1d20+13+2-4[/dice] for [dice]1d4+3+1+8+7d6[/dice]

Ranged
[dice=MW Revolver]1d20+22[/dice] for [dice] 1d6[/dice]
[dice=MW Revolver]1d20+17[/dice] for [dice] 1d6[/dice]
[dice=MW Revolver]1d20+12[/dice] for [dice] 1d6[/dice]

Ranged w SA
[dice=MW Revolver]1d20+22[/dice] for [dice] 1d6+6d6[/dice]
[dice=MW Revolver]1d20+17[/dice] for [dice] 1d6+6d6[/dice]
[dice=MW Revolver]1d20+12[/dice] for [dice] 1d6+6d6[/dice]

Ranged TWF
[dice=MW Revolver]1d20+22-2[/dice] for [dice] 1d6[/dice]
[dice=MW Revolver]1d20+17-2[/dice] for [dice] 1d6[/dice]
[dice=MW Revolver]1d20+12-2[/dice] for [dice] 1d6[/dice]
[dice=Shuriken]1d20+21[/dice] for 1 damage
[dice=Shuriken]1d20+16[/dice] for 1 damage
[dice=Shuriken]1d20+12[/dice] for 1 damage

Ranged TWF w SA
[dice=MW Revolver]1d20+22-2[/dice] for [dice] 1d6+7d6[/dice]
[dice=MW Revolver]1d20+17-2[/dice] for [dice] 1d6+7d6[/dice]
[dice=MW Revolver]1d20+12-2[/dice] for [dice] 1d6+7d6[/dice]
[dice=Shuriken]1d20+21-2[/dice] for 1 damage+ [dice]7d6[/dice]
[dice=Shuriken]1d20+16-2[/dice] for 1 damage [dice]7d6[/dice]
[dice=Shuriken]1d20+11-2[/dice] for 1 damage [dice]7d6[/dice]

Ranged Heavy Crossbow [dice]1d20+20[/dice] for [dice]1d8[/dice]

Traits:
Ambush Training+1 Init and Attack when you can act in Surprise
Dirty Fighter: +1 Damage in Flank

Skills:

10 per level (w favored class)

Acro +24 Bluff +15 Climb +4 Disguise +12 Diplomacy +10 Disable Device +21 Escape +15 Perception +16 Stealth +23 Local +8 Dungeoneering +7 UMD +14 Sense Motive +8 SoH +18 Swim +4

Feats:

1 Weapon Finesse
3 Two Weapon Fighting
5 Weapon Focus: Wakizashi
BONUS TEAMWORK: Lookout
7: Quickdraw
9: Piranha Strike -3/+6
11: Defensive Combat Training
13: GTWF
15:iron will

Tricks:

2 Vanishing Trick
4 Shadow Clones
6 combat Trick: IMP TWF
8: Acrobatic Master
10: Invisible Blade

Halfling Racial Traits:

Fearless:+2 racial bonus on all saves vs fear
Halfling Luck: Gain a +1 racial bonus on all saving throws
Keen Senses: Gain a +2 racial bonus on Perception checks
Swift as Shadows: Reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10

Gear

Coin 155 gp 7 sp 8 cp
haversack
pathfinder pouch
Belt Pouch
80 CI Shuriken
18 CI Bolts
sleave of many garments
Hand of the Mage
Snakeskin Tunic
Belt of Con +2
Int Headband +6 (Appraise/History)
1 Scrolls CLW
3 scroll of silent image
1 Protection from Evil Scrolls
1 Mount Scroll
2 Scroll of Echolocation
1 Jump Scroll
1 Scroll Fly
2 Scrolls of Gust of Wind
scroll of planar ally,
a scroll of teleport,
a scroll of stone to flesh
4 resist Energy Scrolls (Ranger)
wand of magic missile (CL 5th, 7 charges)
2 mith waki +3 heartseeking
mith shirt +1
Boots of Striding and Springing
Amulet of NA +2
Cracked Dusty Rose Prism Stone
Dusty Rose Prism
Wayfinder
Sihedron Medallion
Amulet of Hidden Strength (full round recover 2 Ki)
Ring of Protection +3
Boots of Elvenkind
Wand of Infernal Healing 44
Wand of Fireball 34
Wand of Shield 38
Eyes of the Eagle
1 grenades 5d6

revolver mw
100 Steel Bullets
mw thieves tools
2 wrist sheathes
2 daggers CI
disguise kit 19/20
4 Scroll Cases
4 Acid
4 Alch Fire
4 Holy Water
10 Days ration
2 Pathfinder Chronicles
grappling hook
silk rope
3 moonrods
5 sunrods
Tent
3 Smoke Pellet Smog
2 Liquid Ice
1 Anit plague
1 Anti Toxin
4 Troll Syptic
4 Impace Foam
1 Fireward Gel
1 Scent Cloak

[b:

Tirions gear

MAGIC ITEMS: 2 Stubborn Nails; 2 uses of Universal Solvent; 5 Ioun Stones! (Ioun Torch, Clear Spindle, Pearly White Spindle, Pale Orange Rhomboid, and Western Star).
POTIONS: Cure Moderate Wounds; Cure Serious Wounds; Hide from Undead; 3 x Remove Blindness/Deafness
ALCHEMICAL ITEMS: Acid Flask; 4xAlchemist's Fire; Antiplague; Alchemical Grease; BloodBlock; 2xOil of Silence; Tindertwig
SCROLLS:
1st-level -- Comprehend Languages; Invigorate; Share Language;
2nd-level -- Darkness; Delay Poison; 4 x Eagle's Splendor; Lesser Restoration; See Invisibility; 2 x Summon Monster II.
3rd-level -- 2 x Clairvoyance; Fly; Haste; Mass Invigorate; Communal Resist Energy; Communal Spider Climb;
4th-level -- 4 x Dimension Door;
The following scrolls require Tirion to either use Eagle's Splendor, or emulate casting stat (EMULATE STAT DC=30) in *addition* to spell caster level check (UMD DC to cast = 29):
BREATH OF LIFE (5d8+9);
CONTACT OTHER PLANE;
TELEKINESIS (effects 225 lb, or CMB=+11)
TELEPORT!

wand of PRESTIDIGITATION (5 charges used)
wand of ENDURE ELEMENTS (9 charges used)
wand of GREASE (34 charges used)
wand of INFERNAL HEALING (3 charges used)
wand of MAGIC MISSILE! (CL3) (7 charges used)
wand of MESSAGE (12 charges used)

The Brothers Backstory:

"Born and raised in Alkenstar, son of a duchy military leader, we were both sent to Alkenstar's main military academy -- Tirion a year or two behind his brother. One class involved studying potential military threats to the Grand Duchy of Alkenstar, and Tirion had the bright idea of looking beyond Geb and Nex (which is all most students consider in this exercise). He realized major magic powers have been demonstrated in other parts of the world -- the World Wound is a basic example -- that could wind up being a threat even to our little obscure corner of Golarion. Everyone in Alkenstar knows our gunpowder weapons may have an advantage against these threats -- they cannot be dispelled, for one thing!

Tirion convinced his upperclassman brother to raise this issue with school leaders, and an academic discussion group formed to consider if Alkenstar should be looking at sending gun-toting troops to places like the World Wound, in case the gunpowder advantage was needed against some of the magic-wielding threats that emerge in various places. Bandy and Tirion were, of course, part of that group.

Military leaders actually took notice, since some of the points the group published were legitimate. Duchy leaders commissioned training for teams to be formed and prepared for such missions -- and of course, the brothers volunteered to go into training to be part of such a team! During part of the years-long training, our particular team also looked at alternative combat training techniques, and the two of us discovered this exotic Ninja instructor that was heavily influenced by methods from Tian Xia. Some of the techniques bordered on magical abilities, but they were not disturbed by the lack of mana in our homeland, so we enthusiastically pursued that course of instruction!

With even the hint of a rumor that a Runelord could potentially return to Varisia, Duchy leaders decided a team should investigate that region for risks, from whatever major magics might be there. Over a year ago, our particular team was selected to investigate that particular potential threat region, and our training then focused on learning about Varisia and the ancient Thassilonian Empire. Tirion studied the Thassilonian language, and that of giants as well (since it is said the Thassilonians employed giants as slaves and guards). Our training finally completed a few months ago, and -- after some bureaucratic delays -- Duchy officials actually funded this expedition."

Bandersnatch, like all in the Duchy understands, appreciates and uses guns, but he has always felt that there is something to be said about a little "snicker" and a little "snack" He left the serious gunfighting training to his brother and he focused on battling with his two blades, enjoying the sounds they make as the whistle through the air. After all, as he tries to explain to his thickheaded little brother, there is an art to the blade, there is no art to point and shoot.