Nope it doesn't. You're not overly expected to make the wisdom check unless you're a cleric. And neither armed bravery or fighter's reflexes can save you from dice that hate you.
However, you have a strong fort save and there's just not much to be done for it. The amusing thing is, you don't even know if you've failed or not. I'll let you know after Obi rolls.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
The suspense is figuratively killing me! Although looking back with a 25 point buy paladin becomes way more appealing.
Besides I thought +20 on Will was kind of overkill anyway - at +14 most high-level spells/effects become basically a coin flip which is crazy good for a fighter. Warning Shot to demoralize and having Bluff to feint and help everyone else (since Dexterity bonuses become way more important with the modified rule set) seemed like a good trade.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Everyone made the save. The consequences of failure are actually pretty severe. If you still have a ninja with your with a crap fort save, they could have been screwed.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
I was totally ready for that phantasmal killer. Well, not ready. More like prepared, like the fifth stage of grief.
About the only thing of note you find in the room is that the painting shows a couple of dwarves posed with a stuffed elk. They seem to be related, probably brothers.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Jan will take the painting off the wall and inspect the back - particularly to see if there's anything hidden in the frame or backing.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Would the clear spindle ioun stone stop hunger damage?
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
More perception!
Perception:1d20 + 18 ⇒ (5) + 18 = 23
OK, burning dice. Even though I know it doesn't matter it makes me feel better.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Not even Tom Cruise? Bummer. Note: I can't move my token at work -
we've done the first floor, B7, B14, B12 and B13 right? If so Jan will leave the closet and open the door to B11.
B15:
This bare-floored room has a series of iron hooks suspended from the rafters. The window in the far wall looks out over the edge of the cliff and, unlike others in the cabin, has no glass or shutters—only a tight lattice of iron bars. Against the far wall sits a four-foot-tall mound of bones—dwarven bones, by the look of them.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Well that's creepy as Hells. Anyone want to put odds on the bones animating and attacking us?
on one of the bones, you recognize your own jewelry: a ring on a skeletal finger, a necklace draped over a ribcage, or a belt dangling over ivory hips. With this discovery comes the conviction that the gnawed bones are, in fact, your own. An instant later, you become surrounded by a whirling storm of shadowy forms as the ghosts of the cannibalized dead
you perceivs that you are surrounded by a dozen emaciated but fantastically strong dwarves, all of whom are attempting to eat you alive.
They ghosts attack, trying to gnaw at you
to hit:1d20 ⇒ 19damage:2d6 + 7 ⇒ (5, 2) + 7 = 14 hit
to hit:1d20 ⇒ 15damage:2d6 + 7 ⇒ (1, 6) + 7 = 14 hit
to hit:1d20 ⇒ 9damage:2d6 + 7 ⇒ (4, 2) + 7 = 13 miss
to hit:1d20 ⇒ 12damage:2d6 + 7 ⇒ (5, 4) + 7 = 16 hit
to hit:1d20 ⇒ 13damage:2d6 + 7 ⇒ (6, 5) + 7 = 18 hit
to hit:1d20 ⇒ 3damage:2d6 + 7 ⇒ (4, 6) + 7 = 17 miss
to hit:1d20 ⇒ 12damage:2d6 + 7 ⇒ (2, 6) + 7 = 15 hit
to hit:1d20 ⇒ 2damage:2d6 + 7 ⇒ (4, 5) + 7 = 16 miss
to hit:1d20 ⇒ 17damage:2d6 + 7 ⇒ (2, 2) + 7 = 11 hit
to hit:1d20 ⇒ 18damage:2d6 + 7 ⇒ (5, 4) + 7 = 16 hit
To observers, Boom suddenly begins
thrashing wildly, as if dozens of invisible hands were tugging and pushing him about the room. At the same time, bloody wounds from invisible teeth appear across the victim’s body.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Damn. I do not have any rounds that could destroy...whatever it is attacking him. Knowledge (Arcana) to identify?
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Well, still a no for me identifying it anyway. We need more aberrations.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Could I sub survival if they're teeth marks? Because I'm pretty sure they're teeth marks.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Yep, these are teeth marks. And not animal teeth marks either.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
B11:
A large, worn elk hide is spread across the floor of this bunkroom. Another old, moth-eaten hide covers the entry into a small closet. A window looks out to the south. A crack runs through the thick panes of the southern window. A set of rough-made bunk beds stands against the north wall next to the door, an old coat with holes in its elbows hanging from one post. The bunks themselves have flat straw mattresses and layers of heavy blankets piled at their feet. An old metal coal box rests on one for use as a foot warmer. A rack on the west wall holds a crossbow, two axes, and a light wooden shield. Beneath it is a large leather chest. A hooded lantern hangs unlit from a rafter.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Perception:1d20 + 18 ⇒ (20) + 18 = 38
Jan will poke around to make sure there are no undead, bones or critters skittering around and then look inside the chest.