RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Nope it doesn't. You're not overly expected to make the wisdom check unless you're a cleric. And neither armed bravery or fighter's reflexes can save you from dice that hate you.

However, you have a strong fort save and there's just not much to be done for it. The amusing thing is, you don't even know if you've failed or not. I'll let you know after Obi rolls.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

The suspense is figuratively killing me! Although looking back with a 25 point buy paladin becomes way more appealing.

Besides I thought +20 on Will was kind of overkill anyway - at +14 most high-level spells/effects become basically a coin flip which is crazy good for a fighter. Warning Shot to demoralize and having Bluff to feint and help everyone else (since Dexterity bonuses become way more important with the modified rule set) seemed like a good trade.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

wisdom: 1d20 + 3 ⇒ (3) + 3 = 6

fort: 1d20 + 16 ⇒ (5) + 16 = 21 (+5 vs spells, +1 vs poison)


You all feel slight pangs of hunger. Perhaps you should consider lunch, but it's of no consequence.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

¬_¬


Everyone made the save. The consequences of failure are actually pretty severe. If you still have a ninja with your with a crap fort save, they could have been screwed.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I was totally ready for that phantasmal killer. Well, not ready. More like prepared, like the fifth stage of grief.

Perception: 1d20 + 18 ⇒ (9) + 18 = 27


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 16 ⇒ (17) + 16 = 33 will
1d20 + 10 ⇒ (7) + 10 = 17 fort

See I would have been fine


Since the Ninja didn't have a 42 wisdom, that's not quite what actually would have happened.

You would have take 10d6 ⇒ (1, 1, 2, 1, 3, 2, 4, 2, 2, 2) = 20 nonlethal hunger damage, but made the will save to avoid huge wisdom drain.


About the only thing of note you find in the room is that the painting shows a couple of dwarves posed with a stuffed elk. They seem to be related, probably brothers.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan will take the painting off the wall and inspect the back - particularly to see if there's anything hidden in the frame or backing.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Would the clear spindle ioun stone stop hunger damage?


No, it's kind of a phantom damage. All moot since nobody failed the save.

You don't find anything interesting about the painting beyond the subject.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Rinse repeat on the door to the west

Moving in B12


This chamber contains heavy shelving and still holds the detritus and debris accumulated over decades of habitation.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

More perception!

Perception: 1d20 + 18 ⇒ (5) + 18 = 23

OK, burning dice. Even though I know it doesn't matter it makes me feel better.

No importance:

100d20 ⇒ (13, 6, 20, 15, 20, 17, 14, 15, 4, 20, 7, 5, 6, 14, 16, 17, 12, 20, 14, 3, 7, 14, 16, 7, 19, 7, 19, 15, 14, 8, 1, 20, 11, 18, 4, 14, 3, 1, 12, 1, 1, 16, 8, 17, 18, 2, 3, 20, 16, 14, 4, 4, 20, 8, 15, 12, 15, 5, 19, 12, 10, 17, 12, 17, 10, 4, 10, 18, 15, 2, 8, 14, 10, 8, 4, 11, 6, 17, 8, 5, 11, 17, 18, 8, 1, 14, 17, 18, 16, 8, 7, 13, 6, 11, 11, 14, 15, 13, 12, 15) = 1149


You don't find anything of interest in the closet.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

B15

Boom takes point and opens that door


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Not even Tom Cruise? Bummer. Note: I can't move my token at work -
we've done the first floor, B7, B14, B12 and B13 right? If so Jan will leave the closet and open the door to B11.


B15:
This bare-floored room has a series of iron hooks suspended from the rafters. The window in the far wall looks out over the edge of the cliff and, unlike others in the cabin, has no glass or shutters—only a tight lattice of iron bars. Against the far wall sits a four-foot-tall mound of bones—dwarven bones, by the look of them.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Well that's creepy as Hells. Anyone want to put odds on the bones animating and attacking us?


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Let's find out.

Boom moves over to investigate

1d20 + 18 ⇒ (6) + 18 = 24 percep


Boom:

on one of the bones, you recognize your own jewelry: a ring on a skeletal finger, a necklace draped over a ribcage, or a belt dangling over ivory hips. With this discovery comes the conviction that the gnawed bones are, in fact, your own. An instant later, you become surrounded by a whirling storm of shadowy forms as the ghosts of the cannibalized dead

you perceivs that you are surrounded by a dozen emaciated but fantastically strong dwarves, all of whom are attempting to eat you alive.

They ghosts attack, trying to gnaw at you
to hit: 1d20 ⇒ 19 damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14 hit
to hit: 1d20 ⇒ 15 damage: 2d6 + 7 ⇒ (1, 6) + 7 = 14 hit
to hit: 1d20 ⇒ 9 damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13 miss
to hit: 1d20 ⇒ 12 damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16 hit
to hit: 1d20 ⇒ 13 damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18 hit
to hit: 1d20 ⇒ 3 damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17 miss
to hit: 1d20 ⇒ 12 damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15 hit
to hit: 1d20 ⇒ 2 damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16 miss
to hit: 1d20 ⇒ 17 damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11 hit
to hit: 1d20 ⇒ 18 damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16 hit

confirm: 1d20 ⇒ 12 damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15 yes

119 total damage.

To observers, Boom suddenly begins
thrashing wildly, as if dozens of invisible hands were tugging and pushing him about the room. At the same time, bloody wounds from invisible teeth appear across the victim’s body.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Damn. I do not have any rounds that could destroy...whatever it is attacking him. Knowledge (Arcana) to identify?


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Ghost Canabal Dwarves! Yowch!


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Quick! Tell them you aren't afraid of no ghosts!


It requires knowledge religion.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Well, still a no for me identifying it anyway. We need more aberrations.


Actually there should be a pattern emerging in here, but really it ends up on Bo's plate.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

I AINT AFRAID OF NO GHOST! I DO BELIEVE IN FAIRIES! JUST MAKE IT STOP!


It rubs the lotion into its skin or it gets the ghosts again.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

YES GIVE ME ALL THE LOTION! PUT IT ANYWHERE!


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Could I pull Boom out of the room with a lasso?


Think we should just wait on Bo and Yap. They can resolve this quite easily.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Sorry folks! Nightshift an all..

Know Religion: 1d20 + 15 ⇒ (18) + 15 = 33
Yal Rel: 1d20 + 17 ⇒ (15) + 17 = 32

If it's what I think it is..

Yap channels..

Channel: 9d6 ⇒ (6, 3, 2, 3, 2, 4, 3, 5, 1) = 29


The channel dispels the haunt and Boom stops twitching.

Boom no longer sees an ghosts, and no lotion appears.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Can anyone patch me up...a lot

down 140


pshaw, a flesh wound.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

And invisible hand touches you and you feel better.. Cast heal for 140

"GOTCHA!!"


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom starts

Well I feel better.

Take 10 for 28 to search the room especially tue evil bones


There are curious marks on the bones, but you need a heal check to figure out what they are. There's nothing else interesting in here.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Could I sub survival if they're teeth marks? Because I'm pretty sure they're teeth marks.

Are those teeth marks?


Sure, go ahead.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Survival: 1d20 + 18 ⇒ (9) + 18 = 27


Yes, they appear to be teeth marks. They don't seem to be from animals or beasts.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Yep, these are teeth marks. And not animal teeth marks either.

Anything beneath the bone pile?


Nope.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Off to B11.


B11:
A large, worn elk hide is spread across the floor of this bunkroom. Another old, moth-eaten hide covers the entry into a small closet. A window looks out to the south. A crack runs through the thick panes of the southern window. A set of rough-made bunk beds stands against the north wall next to the door, an old coat with holes in its elbows hanging from one post. The bunks themselves have flat straw mattresses and layers of heavy blankets piled at their feet. An old metal coal box rests on one for use as a foot warmer. A rack on the west wall holds a crossbow, two axes, and a light wooden shield. Beneath it is a large leather chest. A hooded lantern hangs unlit from a rafter.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Perception: 1d20 + 18 ⇒ (20) + 18 = 38

Jan will poke around to make sure there are no undead, bones or critters skittering around and then look inside the chest.

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