RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


51 to 100 of 9,270 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Calm...breath in, breath out...

Taking full round attack action so can use rapid shot

Attack 1
1d20 + 10 - 2 - 4 ⇒ (17) + 10 - 2 - 4 = 21
Damage: 1d10 + 5 ⇒ (1) + 5 = 6

Attack 2
1d20 + 10 - 2 - 4 ⇒ (2) + 10 - 2 - 4 = 6
Damage: 1d10 + 5 ⇒ (4) + 5 = 9

Sorry, can't move Billy on map using my IPad


Male Ratfolk; Alchemist (Chirurgeon) 3/Gunslinger (Gulch Gunner) 1; AC: 20, 14(T), 17(FF) Perception: +9; Init: +; HP:29/29; Refl: +8, Fort: +6, Will: +3; CMB: +2 CMD: 15; Spd: 20

Doc grimaces as he sees most of the other sailors fall under the spears of the Adaro. He couldn't help them until the current threat was dealt with. He only hoped none would bleed out in the meantime.

"Watch the spears!" he calls out to the others, recalling what he'd read about the creatures in an ecology book. "They've got poison laced on them!"

He steps into the guard of the Adaro in front of him and unloads a slug into it from point blank range.

Misc. Action: 5 ft. Step

Standard Action: Attack Adaro 1; Point-Blank Shot (PBS)(+1 atk, +1 dmg), Flash and Shock (F&S)(-1 Grit)(+4 AC vs. target)
Attack Roll: 1d20 + 9 ⇒ (8) + 9 = 17
Damage Roll: 1d6 + 4 ⇒ (2) + 4 = 6


F Paladin of Sarenrae (Warrior of the Holy Light) 4/ AC 19/ Init +1/ HP 40/ F +11; R +8; W +10 Perception +0

For some reason my previous post didn't post. I will repost ASAP.


F Paladin of Sarenrae (Warrior of the Holy Light) 4/ AC 19/ Init +1/ HP 40/ F +11; R +8; W +10 Perception +0

Lua climbs topside to the sounds of combat. She whisper's a little prayer to The Dawnflower and then bursts into action. She see's Doc, on the port side,within range of Thomas and the fallen sailor. She decides to assist Billy with the starboard foe.

She moves next to the sailor and engages enemy #3

Attack Roll: 1d20 + 7 ⇒ (3) + 7 = 10
Damage Roll: 2d6 + 3 ⇒ (6, 6) + 3 = 15


Yeah, I saw that since it was posted on the discussion section and incorporated it into the first round. It is the second round now.


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

Fort save 1d20 + 6 ⇒ (13) + 6 = 19

Is that all you got?" Here, let me show you how its done!"

Damn! That's what I get for going into battle without armor

actions:
Swift- use Omen (1/day) to demoralize Adaro 1, Standard- attack Adaro 1 w/PA & FD fighting 2-handed

Demoralize attempt (DC= 10+hit dice+WIS mod) 1d20 + 10 ⇒ (4) + 10 = 14 If succesful, target is shaken for 1 round +1 additional round for every 5 I beat DC

attack vs Adaro 1 1d20 + 8 ⇒ (16) + 8 = 24
damage 1d8 + 6 ⇒ (5) + 6 = 11

status:

AC-20
HP- 18/31
status- Crane Stance, fighting defensively

I guess my attempt to intimidate lost something in the translation :)


You make the save.


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

Btw, isn't the bite a secondary attack and 5 less to hit?


F Paladin of Sarenrae (Warrior of the Holy Light) 4/ AC 19/ Init +1/ HP 40/ F +11; R +8; W +10 Perception +0

Lua gives a quick assessment the sailor lain low...
Heal: 1d20 + 6 ⇒ (8) + 6 = 14

and then begins the ritual of 'Becoming the White'

Lua uses one of her Lay On Hands abilities to create a White Nimbus
+1 Morale Bonus to Hit, Damage, AC, and Saving VS fear for all party members within 30'. 30' of light centered on Lua.


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage
Lua wrote:

Lua gives a quick assessment the sailor lain low...

[Dice=Heal]1d20+6

and then begins the ritual of 'Becoming the White'

Lua uses one of her Lay On Hands abilities to create a White Nimbus
+1 Morale Bonus to Hit, Damage, AC, and Saving VS fear. 30' of light centered on Lua.

That's a really cool ability!


Thomas Surovati wrote:
Btw, isn't the bite a secondary attack and 5 less to hit?

That what I get for forgetting to edit after I cut and paste. The bite missed.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Round 2

Urga continues to attack:

Attack:1d20 + 4 + 4 + 2 - 1 ⇒ (6) + 4 + 4 + 2 - 1 = 15
Damage:2d6 + 4 + 2 + 2 ⇒ (5, 4) + 4 + 2 + 2 = 17


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

awesome ability Lua

updated status:

AC-21
HP-25/31
Crane Stance, Fighting Defensively, White Nimbus


OK, I'll use Shendrik's attack from last round since he hasn't posted.

Tomas again swipes at the sharkman dealing another solid blow. It appears to be well blooded.
Dukkan manages to plant a bullet on the sharkman as well, but it struggles on.
Shenderik finishes moving up to the commanding position on the quarterdeck and sends a shot down at Sharkman3, but misses.
Billy takes a volley of shots at the critter facing off with Lua and lands one.
Lua activates a glowing nimbus of power which enlivens her allies.
Urga lays into his sharkman dealing a very telling blow, sending a spray of blood across the deck.
The two farther sharkmen move up to get into combat. It is clear they are not primarily creatures of the land since they rather seem to waddle across the deck with limited mobility.
Tomas' opponent once again strikes at him
to hit spear: 1d20 + 8 ⇒ (5) + 8 = 13
to hit bite: 1d20 + 3 ⇒ (6) + 3 = 9
missing with both attacks.
to hit spear: 1d20 + 8 ⇒ (14) + 8 = 22 damage: 1d8 + 4 ⇒ (6) + 4 = 10
to hit bite: 1d20 + 3 ⇒ (9) + 3 = 12
The sharkman facing off against Lua and Urga strikes back sending his spear into Urga's side dealing a solid blow. His attempt to bit is deflected by Urga's armor.

round 3.


AOO on Dukkan.

to hit spear: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d8 + 4 ⇒ (2) + 4 = 6
confirm: 1d20 + 8 ⇒ (5) + 8 = 13 well at least it didn't confirm x3 crits are unpleasant.

Need a fort save from Dukkan.


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Billy feels filled with light standing so close to the Holy Paladin. Make the shots, make the shots...

Using rapid shot

Attack: 1d20 + 11 - 6 ⇒ (8) + 11 - 6 = 13
Damage: 1d10 + 6 ⇒ (3) + 6 = 9

Attack: 1d20 + 11 - 6 ⇒ (20) + 11 - 6 = 25
Damage: 1d10 + 6 ⇒ (9) + 6 = 15

Confirm critical Attack: 1d20 + 11 - 6 ⇒ (1) + 11 - 6 = 6 Nevermind


So you know, you are shooting past cover (Urga), so that's another -4 on top of the shooting into melee


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage
drbuzzard wrote:
So you know, you are shooting past cover (Urga), so that's another -4 on top of the shooting into melee

Sorry, did not know that (first time playing a shooter)


Yeah, it's a nasty bit of the ranged attack rules. Actually it even applies to reach weapons. At least on ranged attacks you can get improved precise shot which fixes it. Reach weapons are always hosed if there's someone between you and the target.


Male Ratfolk; Alchemist (Chirurgeon) 3/Gunslinger (Gulch Gunner) 1; AC: 20, 14(T), 17(FF) Perception: +9; Init: +; HP:29/29; Refl: +8, Fort: +6, Will: +3; CMB: +2 CMD: 15; Spd: 20

HP: 23/29, Grit: 2/2
- +1 Grit point due to triggering AoO.
- White Nimbus Buff: +1 atk, +1 dmg, +1 AC, +1 save vs fear
- +2 Poison Resistance

Fort Save: 1d20 + 7 ⇒ (9) + 7 = 16

Thank you, Alchemist class...

Doc grunts as the spear digs into a chink in his armor. Nevertheless he tries to push on, ejecting the spent round with a pump of the shotgun's slide and unloads another slug into the creature.

Standard Action: Attack Arado 1; PBS(+1 atk, +1 dmg), F&S(-1 Grit)(+4 AC vs. target), White Nimbus Buff (+1 atk, +1 dmg)
Attack Roll: 1d20 + 9 ⇒ (19) + 9 = 28 Darn, would have sweet justice...
Damage Roll: 1d6 + 5 ⇒ (4) + 5 = 9


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

"Oho, another wants to play. I'll be with you momentarily, your friend just needs some more persuading first."

Feeling Lua's holy light wash over him, Thomas attacks with renewed vigor.

same as before (PA & FD)

attack vs Adaro 1 1d20 + 9 ⇒ (12) + 9 = 21
damage 1d8 + 8 ⇒ (7) + 8 = 15

status:

AC-21
HP-25/31
Crane Stance, fighting defensively, White Nimbus

Damn, been cheating myself out of 1 damage, forgot to add weapon traing bonus :)


Dukkan drops his, you can switch to the new one.


F Paladin of Sarenrae (Warrior of the Holy Light) 4/ AC 19/ Init +1/ HP 40/ F +11; R +8; W +10 Perception +0

Lua sees the leering shark faced monstrosity sink his spear into Urga’s side.
“Urga!” Lua shouts.
Lua turns back to the monster, focusing her wrath. She calls upon the Bright Lady to guide her blade as she strikes.

Lua uses Smite Evil on Adaro 3

Attack Roll: 1d20 + 7 + 1 + 5 ⇒ (7) + 7 + 1 + 5 = 20 (BAB+Nimbus+Cha Mod)
Damage Roll: 2d6 + 3 + 1 + 4 ⇒ (6, 4) + 3 + 1 + 4 = 18


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Round 3

The sight of his own blood sends Urga into a frenzy. With a scream he raises his great sword above his head and brings it down in a mighty cleave upon the creature.

Attack:1d20 + 4 + 4 + 2 - 1 ⇒ (4) + 4 + 4 + 2 - 1 = 13
Damage:2d6 + 4 + 2 + 2 ⇒ (1, 4) + 4 + 2 + 2 = 13


Actually Lua already killed it, so you're taking a 5' step and then swinging at the next one.


Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4

Shenderik fires at the easternmost foe.

masterwork rifle & cover: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25 <- Adamantine cartridge
critical hit confirmation: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15 <- vs. Touch AC
Damage: 4d10 + 12 ⇒ (5, 9, 1, 9) + 12 = 36


Tomas drops the sharkman he had engaged before turning to the new threat. sorry got things out of init order above, Tomas was before Dukkan
Dukkan puts a bullet center mass on the new arrival, who sprays blood from the impact.
Shederik manages to plug the sharkman fighting Urga and Lua (though it does not confirm due to cover -without precise shot and shooting past allies, you are at a total of -8, if the critter where large I would give it a pass since you are above the fray, but they are medium) and drops it (it was low enough to not need a crit)
Lua steps up and invokes her holy power at smite the newcomer, ripping a huge gash in its torso, only to be followed up by a mighty swing by Urga which finishes it off.

There is one sharkman remaining, and he decides that this boat is not easy pickings. He does a full withdrawal back into the drink to escape.

Combat over. There are several sailors sprawled out on the deck.


F Paladin of Sarenrae (Warrior of the Holy Light) 4/ AC 19/ Init +1/ HP 40/ F +11; R +8; W +10 Perception +0

Lua checks the wounds of each downed sailor.

Heal Check: 1d20 + 6 ⇒ (17) + 6 = 23Sailor 1
Heal Check: 1d20 + 6 ⇒ (14) + 6 = 20Sailor 2
Heal Check: 1d20 + 6 ⇒ (3) + 6 = 9Sailor 3

If they are not beyond repair, she uses Lay on Hands for each sailor.


You are able to revive the first two, but while you are able to close wounds on the last one, he fails to move.


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

The fight over, Billy takes a moment to reload his rifle taking bullets from his bandolier that he wears across his shoulder. Looking around and not seeing anything he can do to help the healers he decides to inspect the creatures that attacked the ship.

He calls out to one of the sailors "What are these things?"


F Paladin of Sarenrae (Warrior of the Holy Light) 4/ AC 19/ Init +1/ HP 40/ F +11; R +8; W +10 Perception +0

Lua checks the sailor to see if he's still breathing or his heart is beating.

Heal Check: 1d20 + 6 ⇒ (12) + 6 = 18

"Doc," Lua calls out from where the fallen lay, "This sailor isn't moving!"


He is still alive, with beating heart, breathing and all, he just can't move.

One of the sailors resting on the deck responds to Billy "Those were Adaro. You don't see a lot of them, but the are mean critters. Likely they would have grabbed all the crew on deck and ate us right up. Thank the gods you folks were able to bail us out. "

Around now a bunch of other sailors led by the captain, all armored and armed show up on deck. They seem relieved that you've already dealt with the situation. "Oh, I see there's no problem anymore. I guess we were too slow getting ready. Someone go get the priest so he can check on everyone. "


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

"I believe their spears were poisoned, I felt a strange burning sensation and slight numbness from the first hit."

Thomas casually flicks the blood from his sword as he sheathes it. Still flushed from combat, he looks around expectantly.

"That's all?" He says somewhat dejectedly,"I was just getting warmed up."

Since we have been training for a while together, you know it is his inability to pass up a fight and his over indulgence in such that got him kicked out of the monastery. He has more than made up for it by fully embracing the rakish lifestyle he now leads.


One of the sailors looks at you aghast "You want more?!? You landlubbers are surely mad, though certainly able. "


Male Ratfolk; Alchemist (Chirurgeon) 3/Gunslinger (Gulch Gunner) 1; AC: 20, 14(T), 17(FF) Perception: +9; Init: +; HP:29/29; Refl: +8, Fort: +6, Will: +3; CMB: +2 CMD: 15; Spd: 20

"I'm sure Mr. Surovati speaks only for himself," Doc says with a wry smile as he hands Thomas a healing extract. "Here, hold your nose and drink this. It will help your body heal." He himself takes a draught from his healing stock. He then heads over to Lua to check on the still immobile sailor.

"I'm here, Miss Lua. Let's see what the problem is."

I give Thomas a Cure Light Wounds infusion. He can roll for healing on his turn (1d8+3).

Cure Light Wounds: 1d8 + 3 ⇒ (4) + 3 = 7

Aid Another(Heal): 1d20 + 9 ⇒ (7) + 9 = 16


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga cleans the gore off his sword and throws the carcasses over board.

"Well fought. We should keep three guards on deck at all time."


F Paladin of Sarenrae (Warrior of the Holy Light) 4/ AC 19/ Init +1/ HP 40/ F +11; R +8; W +10 Perception +0

"I agree brother Urga. 12 hour shifts apiece per room?"


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Billy takes a position in one of the Crow's nests to keep watch during his shift.


Male Ratfolk; Alchemist (Chirurgeon) 3/Gunslinger (Gulch Gunner) 1; AC: 20, 14(T), 17(FF) Perception: +9; Init: +; HP:29/29; Refl: +8, Fort: +6, Will: +3; CMB: +2 CMD: 15; Spd: 20

Doc agrees to taking the night shift alongside Urga and Shenderik. He spends the rest of his time making rounds around the ship, helping the ship's priest check up on the injured sailors as well as Urga. He considers themselves lucky, really: only 6 casualties -himself included- and no fatalities amongst them. Hopefully, they would not be caught unawares again like that for the rest of the trip.


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

Thomas drinks the potion from Doc.

1d8 + 3 ⇒ (6) + 3 = 9

"Many thanks, Doc. I must remember to wear my armor next time." Thomas says with a grin as the healing draught closes his wound.


It's been a couple of weeks since the incident with the Adaro. You've stopped in a port for extra supplies and head back out to sea.

I need perception checks from the day watch.


F Paladin of Sarenrae (Warrior of the Holy Light) 4/ AC 19/ Init +1/ HP 40/ F +11; R +8; W +10 Perception +0

yipee..
perception: 1d20 ⇒ 9


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

Perception 1d20 + 9 ⇒ (12) + 9 = 21


Spoiler:
stealth: 1d20 + 18 ⇒ (19) + 18 = 37 wow those do have obnoxious stealth

You are all enjoying a clear day at sea. By now you all have your sea legs, and everything is a pretty pleasant cruise.

Place yourselves on the map again (if you're part of the watch).


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage
drbuzzard wrote:

** spoiler omitted **

You are all enjoying a clear day at sea. By now you all have your sea legs, and everything is a pretty pleasant cruise.

Place yourselves on the map again (if you're part of the watch).

Sorry, still can't move Billy on the map but looks like he's positioned at the stern mast as he should be (Billy's guard position is the stern crow's nest).


Yeah, that was the best approximation I could manage. We'll assume you're about 20' up.


OK, surprise round. Nobody saw the critter, so it alone goes.

A tentacle snakes onto the deck and grabs the poor redshirt, er I mean crewman as indicated on the map. As an immediate action, he starts screaming.

I need initiatives from you all. People below decks will need perception checks.

initiative: 1d20 + 6 ⇒ (8) + 6 = 14


Male Ratfolk; Alchemist (Chirurgeon) 3/Gunslinger (Gulch Gunner) 1; AC: 20, 14(T), 17(FF) Perception: +9; Init: +; HP:29/29; Refl: +8, Fort: +6, Will: +3; CMB: +2 CMD: 15; Spd: 20

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Initiative: 1d20 + 8 ⇒ (17) + 8 = 25

1 to 50 of 9,270 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The threat. All Messageboards

Want to post a reply? Sign in.