
YaaP |

"Not to worry Master Dwarf.. I can turn visible when I want to.." You see the pixie become visible for the first time..
"So let us get our protections from the kind lady her and be on our way.."
Assuming everyone is ready he casts the true seeing spell at the appropriate location and leads everyone in..

Obidiah Gerheart |

"Yeah, but if a giant alpine toad snaps you out of the air as a snack, I'm going to want to be able to drag back up out of its gullet."

"Boom" |

The morning comes and Boom checks his gun to make sure it is loaders with shot.
Leta do this!

drbuzzard |

The next morning the ice nymphy lady casts her spells on you (life bubble, duration 30 hours) and leads you across the frozen mire. You're rather glad to be on the carpet instead of on foot as it looks like a cold, miserable slog.
Eventually the mire ends and you come to a road. "Ok, this is the path to Xin Shalast. You'll need to stay close to the road or you will lose sight of it. I expect you can still fly, but low. If you lose the road, I'm pretty sure you won't find the city at all, and the fogs will come up pretty quickly around here. "

Robert "Bo" Hardin |

"Appreciate all the help, we will do our best to prevent such a happening.."
Assuming we stay low to the ground on the carpet with Yap guiding it..
He casts trueseeing on himself..

"Boom" |

Boom sets up in a crouch with his gun at the ready

Obidiah Gerheart |

"Wait, did you say crouch or couch? We definitely need a couch for our flying carpet."

drbuzzard |

You head on up the road as it proceeds into the mountains. As you hit a switchback you spy a cave with a large boulder in front of it.
In a display of the worst attempt to be sneaky ever, there are 2 giants in front of the cave trying to hide behind the boulder. Given that they are in armor, and gargantuan, it's not working really well.
Knowledge local to identify giant type.

Robert "Bo" Hardin |

Know Local: 1d20 + 18 ⇒ (19) + 18 = 37

"Boom" |

Nothibg some shot gunning can't fix

Robert "Bo" Hardin |

Special attacks, special defenses, damage reduction?

Robert "Bo" Hardin |

Bo casts heroism on himself and if the giants to not notice them he tries to move up casting invisibility and detect alignment..
"Wait here a second.."
Stealth: 1d20 + 33 ⇒ (7) + 33 = 40

Robert "Bo" Hardin |

"I will come back.. No reason to fight good giants.."

Robert "Bo" Hardin |

"I suppose if they see you, might as well move up to talk.. If they appear to be evil I will let you know.."
Yap resumes his invisibility as well..

Robert "Bo" Hardin |

Sorry about that.. I was going to sneak up and see if they were evil and come back to report, but if the giants can see the carpet it kinda doesn't make sense to do that.
"I suppose we can just fly up there and attempt to speak with them.."

Robert "Bo" Hardin |

"Well it appears they are hostile.."
How close do we make it before the yelling? Both Bo and Yap can roll a 1 and go before the giants.

Robert "Bo" Hardin |

Yap will fly up 30' and 30' forwards..
Bo will cast Channel Vigor and move up 50'.. He activates Judgement of Justice and Protection as a swift..
AC is 41 this turn.

"Boom" |

1d20 + 10 ⇒ (4) + 10 = 14

"Boom" |

Boom activates fly on his armor and advances max distance to be closer for some shotgunning next round

Obidiah Gerheart |

Obi challenges a giant (swift) by flipping him the bird.
activates his boots (free)
and shoots the giant
haste shot: 1d20 + 23 + 1 ⇒ (19) + 23 + 1 = 43 (deadly aim, challenge, haste)
shot #1: 1d20 + 23 + 1 ⇒ (6) + 23 + 1 = 30
shot #2: 1d20 + 18 + 1 ⇒ (2) + 18 + 1 = 21
shot #3: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
confirm haste shot: 1d20 + 23 + 1 ⇒ (15) + 23 + 1 = 39
haste shot damage: 4d10 + 120 ⇒ (8, 10, 5, 3) + 120 = 146
shot #1 damage: 1d10 + 30 ⇒ (3) + 30 = 33
shot #2 damage: 1d10 + 30 ⇒ (8) + 30 = 38
shot #3 damage: 1d10 + 30 ⇒ (5) + 30 = 35
AC -1 vs the rest of them this turn (haste +1, challenge -2)

Robert "Bo" Hardin |

Bo moves up 20' and fires once at a giant.. Then reload his sepnt road as a swift action..
Attack: 1d20 + 23 ⇒ (13) + 23 = 36
Dam: 1d8 + 17 ⇒ (4) + 17 = 21
AC is 43 this round with BoF

"Boom" |

Boom opens up with the shotgun hitting as many giants as he can
unless I missed it there is no map, but I assume with a 30 foot cone I can get 2 or 3
shotgun scatter+PB+RS: 1d20 + 36 - 2 - 2 ⇒ (10) + 36 - 2 - 2 = 42 for 1d8 + 21 ⇒ (2) + 21 = 23
shotgun scatter+PB+RS: 1d20 + 36 - 2 - 2 ⇒ (4) + 36 - 2 - 2 = 36 for 1d8 + 21 ⇒ (8) + 21 = 29
shotgun scatter+PB+RS: 1d20 + 31 - 2 - 2 ⇒ (10) + 31 - 2 - 2 = 37 for 1d8 + 21 ⇒ (1) + 21 = 22
shotgun scatter+PB+RS: 1d20 + 25 - 2 - 2 ⇒ (15) + 25 - 2 - 2 = 36 for 1d8 + 21 ⇒ (6) + 21 = 27
Then he teleports another shell into his chamber

"Boom" |

Works for me

Januarius ibn Fahlad |

Jan will, presumably, be in range so it's party time.
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 30 ⇒ (7) + 30 = 37
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 30 ⇒ (1) + 30 = 31
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 25 ⇒ (10) + 25 = 35
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 20 ⇒ (15) + 20 = 35
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 15 ⇒ (12) + 15 = 27
Well that went poorly.
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (2) + 33 = 35
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (2) + 33 = 35
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (2) + 33 = 35
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (6) + 33 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (8) + 33 = 41
And so did that. Thank goodness for Clustered Shots.
They say not to fire until you see the whites of their eyes but their eyes are so big this is ridiculous!

drbuzzard |

The '1' misses, but the rest hit. They don't have DR.
Another drops, riddled with bullets holes and buckshot.
They toss another volley of missiles. Note that one of them is wearing some armor, so must be the boss (cons a different color).
normal giants on Boom
to hit: 1d20 ⇒ 12 damage: 2d6 + 18 ⇒ (3, 3) + 18 = 24 miss
to hit: 1d20 ⇒ 12 damage: 2d6 + 18 ⇒ (1, 6) + 18 = 25 miss]
to hit: 1d20 ⇒ 19 damage: 2d6 + 18 ⇒ (6, 6) + 18 = 30 hit
to hit: 1d20 ⇒ 12 damage: 2d6 + 18 ⇒ (2, 3) + 18 = 23 miss
Big one in armor jumps down (and slowly falls, then charges with his greataxe (effectively this is a single charge action because he has a ring of feather fall).
Bo appears to be in front so he gets the axe.
to hit: 1d20 ⇒ 19 damage: 4d6 + 42 ⇒ (1, 1, 2, 5) + 42 = 51 hit be glad I took off improved critical a minute ago
PCs are up.

Robert "Bo" Hardin |

"Yikes!!"
Bo staggers from the blow, composes himself and attacks.. Activating smite evil as a swift action. Uses grit as a free action. +2 from BoF, haste from channel vigor.
"May my aim be true!"
Attack 1: 1d20 + 27 ⇒ (18) + 27 = 45 steel
Attack 2: 1d20 + 27 ⇒ (14) + 27 = 41
Attack 3: 1d20 + 27 ⇒ (8) + 27 = 35
Attack 4: 1d20 + 22 ⇒ (9) + 22 = 31
Attack 5: 1d20 + 17 ⇒ (5) + 17 = 22
Dam 1: 1d8 + 21 + 10 ⇒ (7) + 21 + 10 = 38 If he is evil outsider, dragon, or undead +10 more damage on this attack..
Dam 2: 1d8 + 21 + 10 ⇒ (2) + 21 + 10 = 33
Dam 3: 1d8 + 21 + 10 ⇒ (1) + 21 + 10 = 32
Dam 4: 1d8 + 21 + 10 ⇒ (3) + 21 + 10 = 34
Dam 5: 1d8 + 21 + 10 ⇒ (7) + 21 + 10 = 38
AC is 45 vs the Big Bad, 43 vs the rest..

Januarius ibn Fahlad |

Jan decides to finish it off.
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (13) + 31 = 44
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (15) + 31 = 46
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 26 ⇒ (5) + 26 = 31
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 21 ⇒ (20) + 21 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 16 ⇒ (10) + 16 = 26
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (3) + 34 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (8) + 34 = 42
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot, Confirm Critical): 1d20 + 21 ⇒ (13) + 21 = 34
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot, Critical Damage): 3d10 + 102 ⇒ (4, 3, 4) + 102 = 113

"Boom" |

Boom moves again to try to get more than one in his shot, then he fires, if he is able to move fire then move to some cover for the +4 being a trench fighter he will do so I have shot on the run for this purpose
shotgun scatter+PB+vital: 1d20 + 36 - 2 ⇒ (20) + 36 - 2 = 54 for 4d8 + 21 ⇒ (5, 1, 1, 6) + 21 = 34
to confirm shotgun scatter+PB+vital: 1d20 + 36 - 2 ⇒ (10) + 36 - 2 = 44 for 1d8 + 21 ⇒ (2) + 21 = 23