Rise of the Runelords

Game Master Upaynao

MAPS

LOOT TRACKER


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|Ruins |WBGoblins|RotRL| Emerald Spire|

Volkar, you are actually half of a turn ahead of things, but Andrezi's shot takes care of things and puts us back on track.

Andrezi makes a crack shot with his crossbow, dropping his target with a bolt through its eye! It lets out a squeak as it joins its brothers in death.

Volkar moves forward into the fray, while Kiera finishes off her spell, and with a flourish, sends out her magic at two of the goblins.
Will Save Purple: 1d20 - 1 ⇒ (15) - 1 = 14
Will Save Green: 1d20 - 1 ⇒ (18) - 1 = 17
Unfortunately, The Green clothed goblin resists the spell, and with a shake of his head, returns to the fight. The other goblin, however, is a different story, and drops to the ground, unconscious.

Daelric continues his gruesome charge through the room, taking Green out of the battle with a wide sweep of his ax.

The goblins finally react to the rampage that has halved their numbers, and they are not pleased. With a shriek, Light Blue turns on Daelric with a pair of tongs dripping in molten glass. Luckily, it misses.
Attack: 1d20 - 1 ⇒ (14) - 1 = 13

Blue and Pink rush forward into the fight, screaming and pulling their little knives.

Bold May Post
Andrezi
Daelric
Volkar
Kiera
Goblins
~Light Blue
~Purple- Asleep
~Blue
~Pink


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

Andrezi takes aim at the blue clad goblin and looses a bolt his direction. Following the shot, the priest reloads his weapon.

Crossbow: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 (bless)
Damage: 1d8 ⇒ 2


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Volkar continued forward axe in hand as the goblin in front of him dropped to the floor. He moved past the hot furnaces with their heat pouring out into the massive shop. He watched one of the goblins ahead drop into a stupor and fall asleep. Kiera has worked her magic again, he thought to himself.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Kiera advances cautiously and launches a bolt of acid at the nearest goblin, while trying to use the table for cover.

Acid splash, light blue, touch attack: 1d20 - 2 ⇒ (18) - 2 = 16 (firing into melee)

Acid splash damage: 1d3 ⇒ 1


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

Seeing the Goblin in front of me drop due to magic, I step around the body and focus on a Goblin that is more of a threat currently and walk towards it.

War-Axe Attack : 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
War-Axe Damage : 1d10 + 3 ⇒ (5) + 3 = 8

Attacking the Pink Goblin, hopefully.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Sorry, wife had surgery on monday, and I have finals next week. I've been a tad bit distracted.

Daelric: Rather than have you move past a live goblin and receive an AOO, Lets just change that around and have you attack then move. If this is not kosher, Please let me know and we will roll with it your way. I just cant see Daelric moving past a goblin thats still on its feet!!

The party continues their onslaught, giving no quarter to the goblins and dropping them where they stand! This time, it takes the concerted efforts of three of the party to drop the blue goblin, but eventually it falls to the mighty ax hefted by Daelric. Volkar continues his rush into the battle.

Pink goblin slashes out at Daelric as he moves in close, giving him a nasty cut.
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Blue goblin follows suit, bringing more molten glass with him! This time, he manages to get the dwarf, and the molten glass leaves some nasty burns on the stalwart dwarf!
Daelric, I misread this earlier.. the molten glass is actually against touch AC. Just an FYI if you question this attack vs the last attack that I called a miss.
Attack: 1d20 - 1 ⇒ (18) - 1 = 17
Fire Damage: 1d4 ⇒ 4

Party up!
~Daelric- 6 dmg


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Volkar rushed forward with his axe at the ready, but could not cover the distance in the needed to stop the goblin with the glob of molten glass at the end of a metal rod that he thrust at his fellow dwarf. The smell of glass, flesh, and heated metal filled the air as Volkar closed the distance and swung his axe at one of the two goblins engaging Daelric.

attack:
attack on blue goblin 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16 damage 1d8 + 1 ⇒ (3) + 1 = 4


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Kiera moves closer so that she can hurl another glob of acid at the goblin facing off against Volkar.

Acid splash touch attack: 1d20 - 2 ⇒ (12) - 2 = 10 (includes -4 for firing into melee)

Acid splash damage: 1d3 ⇒ 1


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

That's fine GMDD, I figured he was still asleep so he wasn't a huge threat and could be taken out last. This way works too though.

I grunt quietly as the first Goblin manages to get a small cut along my cheek, but the quiet grunt truns into a roar of anger and pain as the molten glass splashes on my face and hands. The smell of roasting flesh isn't pleasant to start with, but mix in the smell of burning Dwarven beard ... the smell is repulsive. With my face still being scarred from the viscous liquid I turn to face the Goblin that threw it. "RHARAR!"

I raise my axe up high and bring it down with all of my strength.

War-Axe Attack : 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14

But as I bring it down, a globlet of molten glass drips down my chin and throat, causing me to give a little whimper and a big shudder and convulsion, which in turn makes my attack go astray.

Goblin:
"BA$TARD!"

Sorry if this ruins our chances of sneaking in, but I figured we are fighting, so the chance of stealth is minimal ... also I don't think anyone could taken molten glass and not scream out in pain.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

In an attempt to make sure he does not get cut off from the rest of the group, Andrezi hustles up with the rest of the party.

Double move.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Volkar and Kiera dispatch the goblin with the tongs, while Andrezi moves into battle and Daelric dances in pain. The goblin gives out a scream filled with frustration and terror before turning tail and running.

Goblin:
The long shanks be here! The longshanks from the raid!! HELP!!!!

Daelric, you get an AOO

"Party is Up"

-Posted with Wayfinder


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

War-Axe Attack : 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8

I swing my axe feebly as pain convulses through my body. Hearing the Goblin scream for help in it's native tongue I try to see through the pain and work out if it is trying to lead us into a trap.

Sense Motive : 1d20 + 7 ⇒ (4) + 7 = 11

Feeling safe in the thought that it isn't trying to trap us I let out a sigh, which causing more pain. With each wrack of pain, my anger for the Goblins grow and as the Goblin in front of me continues to flee I run after him, hoping to fell him in one angry swoop before he leaves the room.

War-Axe Attack (Charge) : 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19
War-Axe Damage (Charge) : 1d10 + 3 ⇒ (3) + 3 = 6

By the time I have finished my attack I am breathing heavily and resisting the urge to scratch off the liquid glass.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

Unsure if others beyond Daelric have been injured in the rapid chaos of battle, Andrezi moves into a position in which he can reach all of his companions and calls out for the healing energies of his goddess.

I know that Daelric is the only one injured, but would not be able to reach him this round otherwise. Excluding the 2 goblins still on the map.

Channel Positive Energy: 1d6 ⇒ 5


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Volkar approaches the prone, sleeping goblin and aids the green skin in entering a permanent, unending slumber as his axe renders a coup de gras.

coupdegras:
attack: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18 damage: 1d8 + 1 ⇒ (8) + 1 = 9 I recall that there is a set of straight forward rules for this, but I am rushing out the door this morning so wasn't able to look that up. I think this works just as well.

He continued forward and spoke aloud, "We need to keep moving as Amiko wasn't in here and what the green skins did to him can only bode ill for her."


|Ruins |WBGoblins|RotRL| Emerald Spire|

Volkar: you are pretty much right in your knowledge of a coup de grace. It takes a full round attack vs a helpless opponent and is an automatic crit. If the damage is not enough to kill outright, the creature gets a fort save or dies anyway. In this case, you killed it!

Daelric charges the last goblin down and it dies with screaming for help. The rest of the group catches up to Daelric, and Andrezi channels out a healing blessing from his gods.

Out of initiative.. what next, my intrepid explorers?

-Posted with Wayfinder


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Kiera moves up behind Daelric and says as she goes, "Let's get these doors open!" She points to the doors at the southeast end of the hall. "Volkar, you're right, she is probably in extreme peril."


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

I let out a sigh of relief as Andrezi's prayers seem to sooth my pain as well as heal all of the damage dealt by the liquid glass, leaving only the small cut given to me by the first Goblin. I bow my head in thanks, and feel my beard to make sure that it is still presentable. I groan slightly as I find that some of the hair has been melted away, but save for fixing it until Ameiko is found and safely escorted home.

I walk up to the door and get ready to push them, but before pushing them open I turn to look at the others, "Any of you speak their tongue at all? The last one was referring to the attack on the town during the festival." Once everyone is ready, I then push open the doors.

Daelric was never meant to be a charger, especially as I planned for him to go down the Stalwart Defender route. Maybe a change of plan is needed, or he may find out in one battle that being stationary works better to protect his comrades?


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

"I do speak the Goblin language, in fact," says Kiera. "Picked it up because they are such a common nuisance."


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M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

"I can speak their vile language,"Volkar nodded. "I think we are going to have to clear out this place in as quick manner as possible. Let's just take each door and room one at a time."


|Ruins |WBGoblins|RotRL| Emerald Spire|

The first time I tried to GM this part, the party stayed away from the "noise and mayhem" and searched the rest of the building first. It took over two weeks of regular posting to get through it, and just bogged the game down irreversibly. Thank you for allowing this. I can see it as a major tension builder and can be very well done.. at a table. Doing this PbP.. quite a bit harder. Anyways, your tokens are now on the very top right part of the map.. under where the big goblin was.

The party finishes up with their goblins, and ties up Daelrics wounds. Looking about the room, you come to a ghastly conclusion. The goblins were playing with dismembered body parts, but sitting in an alcove is the body of an older man. Upon inspection, he looks eerily similar to Amieko, and must be of some close relation to her. The blood on his clothes and the char he is tied to are obvious, but someone has poured layer upon layer of molten glass over his remains, creating a horribly gruesome see through tomb.

Carefully, you search out the rest of the upstairs of the Glassworks and find various states of destruction all over the building. The kitchen areas are completely destroyed, rotting scraps of food and broken crockery lying about showing evidence of several days of occupation by the voracious little bastards. There are several offices and lush meeting rooms, but the furniture and tapestries are all damaged beyond repair.

Eventually, you come to the day quarters and living quarters for the servants. After seeing the horrible mess of dismembered bodies in the workshop, it is now quite obvious where those poor souls originated. The walls, floor, and even the ceiling of these two rooms are dripping with smears and splashes of blood. The rooms are destroyed completely, bunks, tables, and chairs no more than splinters, bedding shredded and soaked in all manner of offal. Eventually, you come to the conclusion that the bloody mess is several days old. Your keen eyes peer into every crack and crevice in the building, but find no more clues.

Rounding the hall back towards the workshop, you eventually come upon the stairs to the lower level. Carefully, you order yourselves out and head down the stone stairs. Reaching the bottom, you are confronted with a hallway that branches to your left and continues to the front. There are a great many boxes and barrels lining the halls here, and obviously this area was some sort of less used storage. The hall is quiet and still...


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Kiera shudders at the abattoir. "How did nobody notice for days that this place was occupied by goblins? Didn't these people have families and homes to return to after their jobs?"


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

"I'd suspect, based on the rooms that appeared like living quarters, that many of them did not have anyplace else to go." Andrezi says, speculating on the rational for how this travesty had gone unnoticed.

Reaching the bottom of the stairs, Andrezi recites a short prayer. "Song of the Spheres, Lady of Dreams grant unto these fine companions a measure of the grace that is granted unto your servants."

Activating Caravan Bond

Finishing his prayer he cast a spell of light on his holy symbol.

"A bit too dark down here for my tastes." Taking note of his dwarven companions after the spell, "Sorry about that, I suppose I should have asked you about that first."


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

I look around at the desecration caused by the Goblins and my hatred grows even more with everything I see. I walk with everyone and when Andrezi starts his prayer I look to him I bow my head at the end of the prayer before looking up again ... straight into the bright light. I blink a few times, trying to get rid of the spots of lights I can see ..."That was ... painful, but you do need to see. Just give me a moment for my vision to clear."

Once I can see perfectly fine again I walk forwards, "Forwards or Left? Do we decide or leave it up to chance again?"

Does the hallway to the left come to an end or continue going?


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Volkar smiles and begins to fish about for his coin. "Always willing to choose between unknown options with some guidance by the fates if the new no other clues to help. "


|Ruins |WBGoblins|RotRL| Emerald Spire|

Daelric, the hall on the left makes a sharp turn to the right, and you cannot see past this point.

Which direction??


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

Seeing that no-one else has any more input, I nod to Volkar to leave it to fate.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Volkar pulled out a coin, frowned as he looked the oddly shaped, nearly black coin with a an emerald sheen on the raised parts of the coin. "Fitting it be this one if we are going underground," Volkar said with a level of contempt. "Imperial Drow, ancient actually."

With that he tossed the dark coin into the air sending it spinning with the greenish demoness queen of the face giving way to spider on the reverse. Volkar caught it in his right hand, and turned it over onto the top of his left.

cointoss:
1--> heads, 2--> tails 1d2 ⇒ 2

"Seems we are to go to the left then." Volkar slipped the coin back into the inner pocket beneath his mail shirt. He heft his axe and pointed the way forward.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

"All right, lead on," says Kiera nervously.


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

I take up position at the front and start to head down the hallway, with my shield raised.

You do know that Drow hadn't been discovered yet in this campaign, so the chances of you finding a Drow coin are practically zero?


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

Andrezi follows along keeping as keen an eye out as the conditions allow.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

coin:
Oh frig...dang it, I didn't know that...um ok cannot edit that out...


|Ruins |WBGoblins|RotRL| Emerald Spire|

The party lets a rather dubious fate guide their decision at the bottom of the stairs, and they turn left. Moving over some debris and past two wheelbarrows, it is easy to see that there has been recent work done down here. Upon closer inspection, you can see evidence that this corridor may once have been bricked off and is now open. Just past the debris, the hall turns to the right, exposing two doors on your left, and another at the end of passage, where the hall turns back to the right again.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

"Hmmm...three doors." Andrezi says, assessing the situation.

"Take them as they come?" he asks the others.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

"Better to be sure we having nothing behind us, than go off and ensure we are fighting at our fronts as well as our backsides." Volkar noted. He towards one of the two doors on his left and opened the first one.


|Ruins |WBGoblins|RotRL| Emerald Spire|

The party opens the door and peers into the room to find a dirty storage room with a tunnel running out of the back. Chiseled from the sandstone beneath Sandpoint, the tunnel is obviously very old. It runs for almost 1,800 feet, twisting and turning before ending in a solid wall.

Perception:
Daelric- Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Volkar-Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Andreszi- Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Kiera- Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Daelric easily spots the secret door in the bricked up wall, and leads the party into a 30 foot diameter cave. The side is open to a cliff overlooking the Varisian Bay. The cave mouth slopes down to a narrow beach where a collection of goblin beds and the remains of their meals lie in the sand.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

"Well I guess that explains how the little beasties got into the city, but it doesn't explain why or who made the arrangements. That being said, one could safely assume Ameiko's brother had something to do with it."


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

I look around the camp carefully trying to work out how many more Goblins there could be. I feel better being under stone and almost calm and relaxed.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

"But why? Why unleash all this... carnage on the town?" Kiera trails off as she whispers in response to Andrezi's comment. "What could have motivated all this?"


|Ruins |WBGoblins|RotRL| Emerald Spire|

Daelric, between the mess left above in the glassworks, and the mess here, you can tell that many goblins have traversed the area, but cannot get an accurate count. Obviously more than just the ones you fought upstairs though. Keep in mind that the attack actually had several prongs.. some groups from outside the walls, and another from within the city.

Moving back up the tunnel and into the basement, the party approaches the next door. When Volkar throws the door open, a young half-elf male startles up from a bunk where he was obviously sound asleep.

Suprise Round
Party

Initiative:
Andrezi Zeldana Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Kiera Videns Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Volkar Glanral Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Daelric Morieth Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Half-Elf Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Main Initiative
Daelric
Kiera
Half-Elf
Andrezi
Kiera

Everyone gets one standard or move action as a part of the surprise round, and Daelric and Kiera both also get a full round action. Once everyone has posted their surprise action/ full action, I will move forward.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

Surprise Round

Andrezi taps Daelric on the shoulder granting him a bit of Desna's luck.

I assume that since I'm at the bottom of the round, the Bit of Luck would apply to Daelric's round 1 actions. Also, if Daelric moves out of touch range before Andrezi can touch him, he can be reached via Caravan Bond.


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

Surprise Round :

I walk up to the man and look at him carefully, "Anyone who survived the Goblins and is sleeping peacefully, cannot be here by mistake. He must be working with them ... in that case ..."

Round : 1

Now that I am standing in front of him and have come to come to my own conclusion, I raise both my shield and my Axe, before bringing the Axe down upon him.

War-Axe Attack : 1d20 + 3 ⇒ (6) + 3 = 9
War-Axe Attack : 1d20 + 3 ⇒ (13) + 3 = 16
War-Axe Damage : 1d10 + 2 ⇒ (9) + 2 = 11

I am not sure if that will hit or not, but as it was a surprise round and he doesn't get to act before me in round 1, he should still be Flat-Footed. So here's hoping! Also, that bit of luck was very much needed there, thanks Andrezi!


|Ruins |WBGoblins|RotRL| Emerald Spire|

Andrezi gives Daelric a Bit o Luck, and Daelric steps in a gives the half elf a good whack with his ax. The man takes a deep hit and slumps back to the bed, grabbing his wound and crying out in pain. "Stop! I surrender!" he cries, trying feebly to staunch the bleeding.

Surprise round
Kiera
Volkar

Full Round
Kiera
half-elf
Andrezi
Volkar


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Kiera takes a quick appraisal of the room, looking for weapons or devices that the man might suddenly try to grab or draw, so that they can be removed from his possession.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


|Ruins |WBGoblins|RotRL| Emerald Spire|

With a quick glance into the room, Kiera can see that the half elf has obviously made this office into his quarters and has been here for a bit. There is a bow and quiver standing ready next to the half elfs cot, but no other obvious weapons. There is, however, some papers and a book lying on the desk.

The half elf, seeing no one else coming to finish him off, begs Daelric "Do not kill me! I am unarmed!"

Bold May Post
Party
Half-elf


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Kiera swipes the book and papers before the half-elf can move to stop her.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

"Well then, where is Ameiko, and be quick or my forge friend can end your worrying about that cut. I suspect we could bandage you if help us. "
Volkar smiledat the man as his fingers tapped on the hassle of his axe.

Spoiler:
intimidate1d20 + 1 ⇒ (3) + 1 = 4 used that instead of diplomacy as we swung first. And failed, lol


|Ruins |WBGoblins|RotRL| Emerald Spire|

The man grimaces at Volkar and laughs at his words. "My sister is close about.. and who are you to just kill a captured man?? Are you the judge and jury in this spineless spithole?"


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

"Judge and jury perhaps not, be we are acting under the authority of the sheriff." Andrezi quips.

"Kiera, anything of note in the book or papers?


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

While looking down at the documents and quickly flipping through them, Kiera says, "Ask him about his sister."


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

"So, you get a choice, it seems, Volkar turned back to the half-elf. "You tell us where we can find your sister, and the healer there can help cure you. Keep it to yourself, well then I think we two can show you how dwarfs deal with traitors to one's family."

Volkar looked over at Daeldric, and winked out of sight of the wounded captive. "Didn't the Sheriff say we could handle any trouble maker as we saw fit while he and his men were away, Daelric? What do you think the penalty should be for someone such as this?"

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Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

That was fast!


AC 23, T 12, FF 21 | hp 55/55 Fort +8, Ref +4, Will +2; +2 vs. enchantments Immune sleep; Resist cold 5 Half-elf fighter (dragonheir scion), LN Medium humanoid (elf, human) H:W Init +2; Senses low-light vision; Perception +7 (+8 vs. giant subtype creatures)
Kiera Videns wrote:
That was fast!

Just don't ask me for a 10 minute background on her. I have some thoughts on why shes hanging out in SandPoint. Giants really big honking giants. She doesn't like them at all.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Welcome Shara to the group. Sorry, I stepped away it seems from the board a bit too long. Great to have you and thanks Upayano.

As to a 5th, it might not be a bad idea...but still not sure how the recruitment process for Paizo works, lol. Felt pretty lucky that I got pulled into this game having tried to be a player in a few other games.


AC 23, T 12, FF 21 | hp 55/55 Fort +8, Ref +4, Will +2; +2 vs. enchantments Immune sleep; Resist cold 5 Half-elf fighter (dragonheir scion), LN Medium humanoid (elf, human) H:W Init +2; Senses low-light vision; Perception +7 (+8 vs. giant subtype creatures)

I will be away from Nov 10-14. I won’t have access to the boards.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

That's fine. I'm still trying to get my ducks in a row here and of course, everybody at work is taking half-days leaving the new guy to run tests.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Ok, so an update: I'm creating a google hangouts to keep everyone posted as to what is going on. Message me with an email address you would like used to stay in the loop.

I'm also combing through your posts because there is material even there that has repercussions into book 5. I'm at page 15, with breaks taken to follow up with the pdf of the AP. I'll give you an update later this evening with further updates as to where we stand.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Quick follow-up update. I'm nearing the end of what has been written so far. I feel like there are a couple things from the first book I want to add in for... Reasons.

Volkar, I understand that you have been placing the crunch of your actions behind spoilers. That is commendable, but I guarantee that I will miss your actions more than is suitable for a GM. Might I enjoin you to try a format for those like Andrezi?

I'm also keenly aware of teh timeline with respect to some of the other things that are happening in the world of Golarion at this point. So certain thigns are going to be more difficult to access. Shouldn't impact you, but I thought I should mention it.

Everyone: is your equipment list up to date? I'm referring to the one on your characters. If there are items available in the "party treasury" that have not been liquidated, I either need assurances that someone is going to become party treasurer and will be keeping up-to-date online records, or I need someone to comb through and figure out who, what, where and how. I'm not so much worried about ordinary loot; but special loot, like the Siehedron ring and pendant, those are of interest to me. It seems as if Volkar has the ring; has anyone grabbed the pendant?


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

I can make my actions and such in italics below a line in the story.

Where is the best place to keep a treasury list going?? Google docs?

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Certainly!


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

There's an aaaaancient loot tracker on the Campaign Info tab. According to it I have the Sihedron medallion.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Ok, are you wearing it?

Also, I have invited GM Tyranius to join us as a 5th. You might know him for being an online VA. He has put up with me for a loooong time now, so I figured I'd extend him an invite, especially considering that I believed that his playstyle would mesh in well with what is currently on offer.

As a side note: You have all done a fantastic job thus far. I look forwards to getting this thing off the ground. I'm going to wait for him to post here, perhaps go over some things that happen in the evening prior to your next step.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

I don't think I was ever able to identify it, so no.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Sounds great! It has been a really great adventure so far and lots of fun to be a part of.

Dark Archive

Scenario and AP Tracker

/ waves.

What are you folks looking for as a group? I have a couple of ideas but still working through them.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Well, someone who is a good role-player who likes long walks on the beach...

Um, we have a cleric, a wizard (me)!, a paladin and an alchemist. Soooo we don't have a sneaky-traps person, but we've been able to get by without. I guess we could use anything fun! :D

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

You also have a bunch of standard races here, so if you want to play a more exotic race, go ahead (but maybe not too exotic).

Dark Archive

Scenario and AP Tracker

Alright that has me narrowed down a bit. Looking at either an unchained rogue or a poison darter ranger. I should have it all fine tooth combed out by tomorrow.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Tyranius, welcome, and no need to favor pina coladas though.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Just as an FYI, decisions are made by the first person to suggest a course of action, followed by the first person to agree with said course of action. That is how we will avoid analysis paralysis.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

While we wait for a concurring opinion, as a reminder, I'm about to start a google hangout with everyone involved here, so send me an email you'd like associated with such and exchange.

Shara and *insert Tyranius' chartacter here* describe to me the optimal way you see yourselves coming to be introduced and the setting of your introduction to the original characters; you can be as brief, or as expository as you wish, but keep it in this thread. I will weave this in as best I can.

If you need a starting point to begin to answer that question, indicate so here and I will provide an anchor point.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Kiera's been living in Sandpoint for a few years, so if you're local we have probably met!


Male | H:B Half-Orc 5 | HP 44/44 | AC 16; TCH 12; FF 14 | F +6; R +7; W+6 | CMB +7; CMD 21 | Init +4; Perc +12

Here is Ullogash. As for some sort of introduction (I have not yet caught up on where you are at in the story) but Ullogash could be seen among the woods fighting with and observing the Goblins. Not necessarily out of a sense of righteousness but more of a sense of his orcish heritage and need to prove who is stronger.

While he has been seen around Sandpoint he spends little time there as folks are usually generally scared of his appearance. besides the natural orcish appearance his body is very scarred from surviving a terrible disease as a child. This disease is what makes him feel like he has some sort of strength to prove to everyone, including himself.

email for google hangout is

dereklarsen1965@gmail.com


Male | H:B Half-Orc 5 | HP 44/44 | AC 16; TCH 12; FF 14 | F +6; R +7; W+6 | CMB +7; CMD 21 | Init +4; Perc +12

Let me know if you want to tone Ullogash down, I am still trying to find his voice.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

A bit gruff, but that's not a dealbreaker by any means. :)

As a side note, Andrezi hasn't responded to Ullogash's comments as the DM implied that Andrezi and the Vinder girl were off in a secluded corner.


Male | H:B Half-Orc 5 | HP 44/44 | AC 16; TCH 12; FF 14 | F +6; R +7; W+6 | CMB +7; CMD 21 | Init +4; Perc +12

Yea, never played a half-orc before so playing up a bit gruff due to that nature and also the spending tons of time on his own. Trying to take the long road of showing him that true strength lies in working as a team rather than finding strength on his own.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

I think Volkar is going to have to be convinced this guy's an ally, but I think you did just fine with him.


AC 23, T 12, FF 21 | hp 55/55 Fort +8, Ref +4, Will +2; +2 vs. enchantments Immune sleep; Resist cold 5 Half-elf fighter (dragonheir scion), LN Medium humanoid (elf, human) H:W Init +2; Senses low-light vision; Perception +7 (+8 vs. giant subtype creatures)

GM sorry for not giving you much to work with for an intro. I just got time to sit down and think it out.

Shera's in Sandpoint because there's nothing left of her village. She's pretty sure it was giants that destroyed it. Not many creatures have that size of feet.

She was away guarding a delivery for Merle's Mercantile when the village was attacked. Her home and job went up in smoke. Having no place else to go she's landed in Sandpoint. She's only been in town this time for a couple of days. She's listening for rumors of giants being near, and she's looking for work it's been a while since she's had any coin coming in. Ameiko would know her from staying overnight a couple of times at the Rusty Dragon while waiting for Merle's supplies to get loaded up.

While in Sandpoint she didn't cause trouble, and tipped well at the Inn. She had a reputation in her village as being a steady person who would do her job well.

Making light of her half-elven heritage or her draconic bloodline is guaranteed to get you an intimidating look, and some choice words. Continuing will get you into a fight, and she fights to win.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Welcome Shara and to all of you, hope its a wonderful Thanksgiving if that is a holiday you partake in and if not, may it be a wonderful day for you and yours!

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

In case you had not noticed, I'm experiencing a bit of a slowdown. Not because I'm getting tired of Pathfinder, but because I am getting home rather late and posting from work is proving to be a little difficult.

I am currently employed by a biotech company that is involved in medical diagnostic devices. As such, the protocols I must follow are rather strict. The product I am working on at this stage requires that I run a test in the AM and then the same test at least two hours later. This test has run about three hours between prep and actual testing. And then I have been dragged into meetings about the next phase of the project, other people's projects, etc... All that to say that I have not forgotten about you, and indeed I want to continue/finish our game. But at times things might be a bit slow.

Thank you for your understanding.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp
GM Upaynao wrote:

In case you had not noticed, I'm experiencing a bit of a slowdown. Not because I'm getting tired of Pathfinder, but because I am getting home rather late and posting from work is proving to be a little difficult.

I am currently employed by a biotech company that is involved in medical diagnostic devices. As such, the protocols I must follow are rather strict. The product I am working on at this stage requires that I run a test in the AM and then the same test at least two hours later. This test has run about three hours between prep and actual testing. And then I have been dragged into meetings about the next phase of the project, other people's projects, etc... All that to say that I have not forgotten about you, and indeed I want to continue/finish our game. But at times things might be a bit slow.

Thank you for your understanding.

Not a problem, appreciate the update and best of luck with the work. Sounds pretty interesting.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Hey folks, sorry for the pause. Last couple of weeks had me all over the place with this past t 2-3 weekend spent in the Orange County and LA area with my 18 yr old dau who had an audition for Disney park characters. She got cut, but we did a lot of recon on options to get into the costuming and design business side of the parks. So, while she will graduate with both a HS diploma and AA this June, it looks like she is going to be heading to Santa Ana College to get a second AA or AS in fashion design and costuming. Dad is pretty happy, as with her transferring credits, she may be able to get a 4yr degree within about 2.5 yrs. Gotta say, each of my three are so different in their approaches to thing. lol, parenting, it's an adventure.

So, back to where posts should be a bit more predictable.


AC 23, T 12, FF 21 | hp 55/55 Fort +8, Ref +4, Will +2; +2 vs. enchantments Immune sleep; Resist cold 5 Half-elf fighter (dragonheir scion), LN Medium humanoid (elf, human) H:W Init +2; Senses low-light vision; Perception +7 (+8 vs. giant subtype creatures)

Sorry for the slow posting. I've had the week from heck. Everything is fine. I've just been busy at work and busy with personal life. Usually one is busy and the other isn't so bad, and I can keep up. Not this week.

After Sunday it should get better.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Sounds like both of you have had some monster days there! I hope things are better soon :)


Male | H:B Half-Orc 5 | HP 44/44 | AC 16; TCH 12; FF 14 | F +6; R +7; W+6 | CMB +7; CMD 21 | Init +4; Perc +12

I will also be gone at paizocon most of this next week. Looking over the schedule I don't see why I shouldn't be able to at least get in a single post at night. 23rd-27th May.


AC 23, T 12, FF 21 | hp 55/55 Fort +8, Ref +4, Will +2; +2 vs. enchantments Immune sleep; Resist cold 5 Half-elf fighter (dragonheir scion), LN Medium humanoid (elf, human) H:W Init +2; Senses low-light vision; Perception +7 (+8 vs. giant subtype creatures)

I'll be at Paizo Con as well. I've found that I usually don't have time to post, but will try to keep an eye on the forums.

I'll also have family in town May 31-June 3, and won't be able to post then.

@Ullogash: I'd love to meet you in person at Paizo Con. I'm a short, halfling shaped woman with short blue/black hair, and glasses. I'll more than likely be wearing a snarky teeshirt.


Male | H:B Half-Orc 5 | HP 44/44 | AC 16; TCH 12; FF 14 | F +6; R +7; W+6 | CMB +7; CMD 21 | Init +4; Perc +12

@Shara- Would love to. I will be the lost wandering one as this is my first ever convention. :)


AC 23, T 12, FF 21 | hp 55/55 Fort +8, Ref +4, Will +2; +2 vs. enchantments Immune sleep; Resist cold 5 Half-elf fighter (dragonheir scion), LN Medium humanoid (elf, human) H:W Init +2; Senses low-light vision; Perception +7 (+8 vs. giant subtype creatures)

I have returned. The kiddos were great, but Auntie is tired.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Welcome back! Nothing happened in your absence!


AC 23, T 12, FF 21 | hp 55/55 Fort +8, Ref +4, Will +2; +2 vs. enchantments Immune sleep; Resist cold 5 Half-elf fighter (dragonheir scion), LN Medium humanoid (elf, human) H:W Init +2; Senses low-light vision; Perception +7 (+8 vs. giant subtype creatures)

I saw that, but I thought I'd check back in. I'm kind of interested to see if someone has to knock me out before I catch up with you.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Sooo are we looking for another DM?


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

I'm alright with that.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Yea, it seems to be the case sadly. Always worry when suddenly things go quiet and no one hears from a player.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

I have put out a call for help.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Thanks Kiera - I have checked in just wasn't sure what we should do. Miss sharing stories with you all.

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