Hobgoblin Lieutenant

Ullogash the Scarred's page

37 posts. Alias of Tyranius.


Full Name

Ullogash the Scarred

Race

Half-Orc 5 | HP 44/44 | AC 16; TCH 12; FF 14 | F +6; R +7; W+6 | CMB +7; CMD 21 | Init +4; Perc +12

Gender

Male | H:B

About Ullogash the Scarred

Ullogash the Scarred:

Ullogash the Scarred
Male half-orc ranger (poison darter) 5 ( Pathfinder Player Companion: Blood of the Beast 9)
N Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 44 (5d10+10)
Fort +6 (+2 trait bonus vs. disease and poison), Ref +7, Will +6
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron falchion +10 (2d4+12/18-20)
Ranged +1 virulent blowgun +8 (1d2+1)
Special Attacks combat style (archery), precise dart +1d6
Ranger (Poison Darter) Spells Prepared (CL 2nd; concentration +6)
1st—heightened awareness ACG, longstrider
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Statistics
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Str 18, Dex 14, Con 12, Int 8, Wis 18, Cha 7
Base Atk +5; CMB +7; CMD 21
Feats Endurance, Furious Focus APG, Poison Focus, Power Attack
Traits hagfish hopeful, reactionary
Skills Acrobatics +2 (-2 to jump), Craft (alchemy) +7, Disable Device +5, Intimidate +4, Knowledge
(nature) +3, Perception +12, Stealth +8, Survival +8; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ debilitating venom, favored terrain (urban +2), orc blood, poison style, poison use, track +2
Combat Gear oil of magic weapon , wand of cure light wounds (20 charges) , acid (2), alchemist's fire,
holy water (2); Other Gear mwk hide armor, +1 virulent blowgun , blowgun darts (50), mwk cold iron
falchion, cloak of resistance +1 , backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess
kitUE, poisoning sheath UE, pot, thieves' tools, torch (5), trail rations (2), waterskin, 53 gp, 5 cp
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Special Abilities
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Concentrate Poison (Su) Combine two doses of same poison into one dose with +50% freq and +2 DC.
Must be used within 1 hr.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Venom (9/day) (Ex) As standard action, create poison lasting 1 hour. Apply as move action.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in urban terrain.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each
turn.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Poison Focus +1 DC to poisons you craft with Craft (alchemy) and spells with the poison descriptor.
Poison Style (Ex) Can trade out combat style feats for sneak attack talents and poison discoveries.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Dart +1d6 Blowgun attacks deal extra dam if flank foe or if foe is flat-footed (as sneak attack).
Track +2 Add the listed bonus to Survival checks made to track.

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[spoiler=Feat Tree and Build to 20]
Debilitating Venom (DC )—injury; save Fortitude DC = 10 + 1/2 the poison darter’s level + his Wisdom modifier; frequency 1/round for 6 rounds; effect 1d4 Dexterity, str, or con damage; cure 2 save. (Sickens 1 round each fail)

- Concentrate poison to mix 2. Making frequency +50% rounds and DC +2

-If time Maligent poison (Full round) to increase Frequency to +2 rounds and DC to +4.

- Sticky Poison stays on weapon for up to 9 rounds. Each successful strike increases DC by 2 and Frequency by 50%

-Add Virulent enchantment to weapons to increase DC of Poison by enhancement bonus.

-Add Toxic to weapons to increase DC by 2 and 25% chance poison isn't spent on hit.

-Powerful Poisoning to take extra damage from PA to convert to DC of Poison. Max DC 15 + 1/2 level

Feat Tree
1- Improved Initiative
2- (Bonus) Concentrate Poison
3- Power Attack
4- (Str)
5- Furious Focus
6- (Bonus) Sticky Poison
7- Powerful Poisoning
8- (Wis)
9- Improved Critical (Falchion)
10- (Bonus) Maligent Poison
11- Point Blank Shot
12- (Wis)
13- Rapid Shot
14- (Bonus) Poison Conversion
15- Powerful Poisoning
16- (Wis)
17-Toxicological Timing
18- (Bonus) Celestial Poisons
19- Natural Poison Harvester
20- (Wis)