
GM DevilDoc |

Kiera blesses Daelrics ax, and Andrezi continues to fend off the creature before him.
"Bold May Post"
Thing- 11 dmg
~Thing Two (Blue)
~Thing Three (Green) ~9 dmg
Andrezi~ 1 dmg
Kiera~ 5 dmg
Daelric~
Volkar~ 15 dmg/ disabled

GM DevilDoc |

Volkar, as per my link above regarding disabled characters, you are not currently unconscious. Please SEE THIS LINK for more information. We will move on, and if you desire, your next post can be a retcon for this turn, as well as whatever you have available for your next. Also, when/if you do drop below "0", you will need a stabilization roll in order to cease "dying", which is covered on the same page of the link, next paragraph.
The flying thing in the middle of the room lets out a screech of anger and dismay as Daelric cuts down her summoned creature. She lashes out at the dwarf, flying in close to the dwarfs face and dragging her claws across his face. The wounds sting in much greater proportion to what Daelric expects.. and suddenly he feels a burning sensation coursing through his veins.
You get an AOO
Claw 1: 1d20 + 11 ⇒ (9) + 11 = 20
Claw 2: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d3 - 1 ⇒ (3) - 1 = 2
Damage: 1d3 - 1 ⇒ (2) - 1 = 1
I need 2 Fort saves, DC 14 vs poison or take Dex Dmg: 1d4 ⇒ 4 per fail
The Lemure keeps its attentions focused on Andrezi, singlemindedly battering away at his defenses, but not getting anywhere.
Claw 1: 1d20 + 2 ⇒ (9) + 2 = 11
Claw 2: 1d20 + 2 ⇒ (2) + 2 = 4
"Bold May Post"
Thing- 11 dmg
~Thing Two (Blue)
Andrezi~ 1 dmg
Kiera~ 5 dmg
Daelric~ 3dmg/ AOO/ 2 Fort saves
Volkar~ 15 dmg/ disabled

Volkar Glanral |

Grimacing in pain, Volkar staggered to the base of the stairs pausing as his colleagues continued their fight. He then gathered himself and moved up the stairs until he had to sit and regain his focus.
Sorry about that, house rules in our group are a bit different. So, did a 10' move and then another such move a bit further up the stairs as the moves will not result in damage.

Daelric Morieth |

Fortitude Save: 1d20 + 10 ⇒ (7) + 10 = 17
Fortitude Save: 1d20 + 10 ⇒ (20) + 10 = 30
Attack of Opportunity: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Realising that the flying summoner has come within range, I swing my axe around as she goes for my face, luckily it doesn't hurt as much as other wounds sustained so I lash out with my Axe again.
War-Axe Attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
War-Axe Damage: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Did you take into account my DR 1/Adamantine? Also is this the creature that was drawn in the journal? If so I will have used Stone-Strike, if not I am saving it for the final boss of the dungeon.

GM DevilDoc |

Volkar, it's all good.. I didn't want to rob you of participating :-)
Daelric, no.. I did not take that into account! Thank you! I will adjust it to make it right next time I update from a computer.
Daelric catches the flying creature with a solid whack of his ax as she darts in on him. The burning in his face subsides to nothing.. the stubborn dwarf refusing to even consider being poisoned. He returns a swing at the creature, but she cackles as she dodges the feeble attempt.
This is not the creature drawn in the journal.. as for whether this is the boss or not.. well, thats a bit too meta-gamey.. if you would like to use stone strike, you may, but I'm not saying anything more!
Volkar is stumbling about the room, trying to stay alive.
"Bold May Post"
Thing- 19 dmg
~Thing Two (Blue)
Andrezi~ 1 dmg
Kiera~ 5 dmg
Daelric~ 1 dmg/
Volkar~ 15 dmg/ disabled

Andrezi Zeldana |

Still struggling to get by the fleshy blob, Andrezi slashes at the creature again.
Starknife: 1d20 + 2 + 1 + 2 ⇒ (20) + 2 + 1 + 2 = 25 (bless, flank)
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Confirm Starknife?: 1d20 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 13 (bless, flank)
Extra Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Daelric Morieth |

It probably is the boss of the dungeon due to the summoning, I was going to save the last Stone-Strike for the figure in the journal however due to the situation we are in, I think I will have to use it. Which means that last Attack and Damage should be increased by 1, unless you would rather I used it next round GM'DD?

GM DevilDoc |

stone strike would not be retro active to the AOO, and a +1 to the attack for that round won't help you..
-Posted with Wayfinder

Kiera Videns |

Kiera looks flustered as she tries to think of something to do - but she is out of useful spells.
My earlier Knowledge (planes) roll is probably sufficient to know that my only remaining damage spell, acid splash, is useless against these monsters, and I don't have a weapon that can hurt them, either, so I guess I'll just dither uselessly as there's nothing I can do.

GM DevilDoc |

Kiera: You can always go to Volkar and try to render aid or some such. I agree though, you would know that the acid wouldn't get past the DR.
Andrezi manages to land a glorious blow on the creature, but it just barely misses anything vital. His blade, although hitting the creature, once again just slides off of the bouncy flesh of the Lemure.
Kiera, exhausted from the heavy combat this day, has few options capable of damaging the creatures.
1a2d: 1d2 ⇒ 1
The lemure continues its assault against Andrezi, unaware of the threat behind it. Luckily, it is as uncoordinated as it is hideous.
Claw 1: 1d20 + 2 ⇒ (4) + 2 = 6
Claw 2: 1d20 + 2 ⇒ (3) + 2 = 5
1d2k: 1d2 ⇒ 2
Regaining her composure, the ugly little gnat flies back to the middle of the room, now turning her sights upon Kiera. Daelric, you get an AOO "Die, Vermin! You will fall before the might and magic of Lamashtu!"
it screeches out at her before throwing her dagger again. It just barely slices a neat hole in Kieras robes, drawing a line of blood before returning to the creature flying over the pool.
Attack: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d2 ⇒ 1
"Bold May Post"
Thing- 19 dmg
~Thing Two (Blue)
Andrezi~ 1 dmg
Kiera~ 6 dmg
Daelric~ 1 dmg/ AOO
Volkar~ 15 dmg/ disabled

Volkar Glanral |

Volkar remained sitting on the step, but began trying to stop the bleeding. His head still swirled, but he hoped that he could prevent further damage occuring from his moving about.

Daelric Morieth |

Attack of Opportunity: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Seeing the creature fly away makes me relax a little bit, less chance of Andrezi going down ... although I would have preferred both creatures focus on me. I shake my head clear of thoughts and swing at the creature between Andrezi and myself.
War-Axe Attack: 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26
War-Axe Damage: 1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Yet again if this creature goes down, I will move to the next. Also if the Lemure (however it is spelt) is immune to flanking, take 2 from my attack.

GM DevilDoc |

Volkar, with the number of wounds you have sustained, I am going to consider applying first aid to yourself as being "strenuous", and you are now unconscious, and need a DC 10 stabilization roll. The rules for this can be found in the same link above for the disabled character. To my knowledge, one cannot apply first aid to themselves in any meaningful way without magic/potions. If anyone has an opinion, please present it in Discussion.. I know several of you are much more experienced in Pathfinder than I am, and I am open to a conversation on just about anything!
Volkar sits and begins trying to staunch his many wounds, but the blood loss overcomes him, and he passes out.
Daelric manages to get another amazing swipe in on the creature flitting about the room, but it also seems that his ax is not doing quite the damage it should, and the little beast may also be healing itself somehow!
He then turns his ax against the Lemure, with another solid hit. Blood spurts from the wound, the first blood drawn against this creature, but once again, it does not seem to be relative to the quality of the strike the dwarf levied against it.
I forgot to apply the DR to your last attack, just in case you noticed the math doesn't add up
It is not immune to flanking, so you are good there!
"Bold May Post"
Thing- 18 dmg
~Thing Two 3 dmg(Blue)
Andrezi~ 1 dmg
Kiera~ 6 dmg
Daelric~ 1 dmg
Volkar~ -1 dmg/ dying/need stabilization

Andrezi Zeldana |

Seeing that his knife has been useless so far, Andrezi drops his blade and grabs his staff, taking a swing at the lemure.
Staff: 1d20 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 13
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
and the staff bounces harmlessly off of the blob...

Volkar Glanral |


Volkar Glanral |


GM DevilDoc |

Andrezi gets no benefit from changing weapons, as his strike lands just shy of the Lemure.
Kiera takes a defensive stand, but encourages her teammates
Volkar stays unconscious, and continues to bleed.
When in combat, you roll a stabilization check each turn, not once an hour. We will disregard your second roll, and give you another chance at beating the DC for this turn!
The flying thing turns and gives a cackle as Volkar slumps to the floor. Turning back to Kiera, she launches her dagger again while taunting the woman. "Join your little friend there, and Lamashtu will raise you back to life! With some improvements, of course.. but you will learn to revel in her glory!" The dagger strikes home again, drawing more blood from the wizardess.
1d2k: 1d2 ⇒ 2
Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d2 ⇒ 1
The blob of flesh between Andrezi and Daelric screams as Daelrics ax bites harder than anything it has thus far felt, and falls to pieces of ectoplasm as its summoning spell runs out.
"Bold May Post"
Thing- 16 dmg
Andrezi~ 1 dmg
Kiera~ 7 dmg
Daelric~ 1 dmg
Volkar~ -2 dmg/ dying/need stabilization

Daelric Morieth |

I nod to Andrezi, "Phew!" I turn to look at the flying creature, "Well ... just you now." With that I give chase and once I get within range I try to hack at it with my axe.
War-Axe Attack: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
War-Axe Damage: 1d10 + 2 + 1 ⇒ (2) + 2 + 1 = 5
I am hoping to not touch the water as I attack, but at this point if it seems like there is no other way to hit it I will reluctantly enter the water to do so.
Magic Weapon Round : 3 / 10

GM DevilDoc |

Daelric rushes after the demented little thing that has been causing so much grief. He runs into the fountain and swipes his ax at it, but he just barely misses the creature.
"Bold May Post"
Thing- 16 dmg
Andrezi~ 1 dmg
Kiera~ 7 dmg
Daelric~ 1 dmg
Volkar~ -2 dmg/ dying/need stabilization

Volkar Glanral |

Volkar's prone form sighed in relief.

Daelric Morieth |

So ... we need at least a 22 to hit the creature. I am kind of wishing that I had made an actual Fighter type now. As it is I require a 17 to hit (while the Magic Weapon lasts), I am guessing that both Andrezi and Kiera are out of damaging spells (other than Acid Splash, which doesn't work)? So hopefully Volkar will rise soon and be able to throw bombs at it too!

Andrezi Zeldana |

Finally having been freed of the lemure, Andrezi moves into position to let loose a burst of positive energy.
Exclude the flying creature
Channel: 1d6 ⇒ 6

Kiera Videns |

"Ow!" Kiera says as the dagger nicks her again. "I've had about enough of that!" and she suddenly rushes the devil with her dagger!
Charge attack to disarm. This provokes an attack of opportunity.
Charge and disarm: 1d20 + 2 ⇒ (14) + 2 = 16
If I beat the creature's CMD - unlikely - it's disarmed. At least it has a small penalty to CMD due to its size...

Volkar Glanral |

Volkar's eyes fluttered and he gasped as the energy flowed through him causing his back to arch off of the steps. He slowly rised to a sitting position and stretched his arms while he looked about the room.

Andrezi Zeldana |

Was I within range of Andrezi's healing?
Based on what I saw on the map, yes.

Daelric Morieth |

Volkar, I am unsure how many Bombs you have left, but if you do throw them at the creature, do not worry about hitting me. I can take the splash damage.

GM DevilDoc |

By my count, everyone is within the 30ft diameter to get healed up! We have a cleric to the rescue!
Volkar manages to stop bleeding, and in time for Andrezi to move into the room and send out a burst of healing to his friends. He gasps as new air rushes into his lungs and his eyes open!
Kiera finds her sass and rushes the tiny creature. They struggle, but Keira just barely manages to knock the dagger from the little creatures hand! The battle seems to be turning for the party!
The creature turns and slashes at Kiera with its razor sharp nails, screaming in hatred and distress as she is beset upon by those she almost had within her grasp..
Claw 1: 1d20 + 11 ⇒ (2) + 11 = 13
Claw 2: 1d20 + 11 ⇒ (20) + 11 = 31
Bite: 1d20 + 6 ⇒ (9) + 6 = 15
Confirm: 1d20 + 11 ⇒ (14) + 11 = 25
Dmg C1: 1d3 - 1 ⇒ (1) - 1 = 0 min1dmg
Dmg C2: 1d3 - 1 ⇒ (3) - 1 = 2
Crit: 1d3 - 1 ⇒ (3) - 1 = 2
Dmg Bite: 1d4 - 1 ⇒ (4) - 1 = 3
I also need 2 DC 14 Fort saves please. If they fail, you take Dex Dmg: 1d4 ⇒ 2 per fail.
"Bold May Post"
Thing- 14 dmg
Andrezi~
Kiera~ 9 dmg/ 2 fort saves
Daelric~
Volkar~ 11 dmg

Andrezi Zeldana |

"Kiera! Get out of there, leave the little beast to Daelric." Andrezi calls out as he unleashes another wave of healing energy.
Channel: 1d6 ⇒ 3 exclude the creature

Kiera Videns |

Fort save: 1d20 + 1 ⇒ (15) + 1 = 16
Fort save: 1d20 + 1 ⇒ (1) + 1 = 2
Kiera withdraws from the fighting, badly wounded and trembling as toxin courses through her body.
Withdraw up the stairs and around by Volkar. I would've grabbed the dagger but grabbing something in an enemy's square while they threaten you provokes an AoO.

Daelric Morieth |

Noticing that it's wounds seem to be closing up still I lose a little bit of confidence, but continue my advance onto the creature.
War-Axe Attack: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
But yet again it manages to dodge my blow easier than I had hoped, "Swift little blighter, aren't you? Well come on, show me what you've got!"
Magic Weapon Round : 4 / 10

Volkar Glanral |

When he saw Kiera withdraw back from the nasty buzzing horror, Volkar looked down at the two remaining explosive casks and focused on where he could throw it. It was one of the newer casks with the new mixture.
He tossed it hoping that it would not do too much harm to Daelric, but enought to knock the creature from the air.
He sighed as the the cask landed where he had intended and watched as it exploded sending shards of the cask, and ball of flame, outward.

Daelric Morieth |

Volkar, you do know that the 5 AC is only if you hit the floor intersection. If you hit the floor, you won't hit the flying creature and it might not work because of it is on water. Plus you only get the Burn on the creature it hits, so not going to happen if you aim at the intersection.

GM DevilDoc |

Please see discussion and weigh in with opinions..
Andrezi channels more healing power from his gods, yelling for Keira to beat a quick retreat.
Keira, bleading and feeling the poison coursing through her veins and settling in her joints, backs away, even as the clerics healing powers wash over her once more.
Daelric moves in to attack, but the nimble little creature evades his mighty swing.
Volkar decides to try and pring this party to an explosive end, tossing a bomb into the mix. It smashes against the fence holding the sulls up around the inner part of the pool, sending a wave of fire and shrapnel over both the creature and Daelric. Daelric gets a bit singed, but the creature just rides it out, not even bothering to flinch. Resist fire
In response to the attacks, the creature turns on Daelric, cursing at him for his insolence and refusal to die. Foregoing her dagger that is now lying on the bottom of the pool, she swoops in on Daelric with her claws. AOO for ya!
Claw 1: 1d20 + 11 ⇒ (1) + 11 = 12
Claw 2: 1d20 + 11 ⇒ (4) + 11 = 15
Some of the smoke must have gotten in her eyes, though, as she fails to find the dwarf with her attack!
"Bold May Post"
Thing- 12 dmg
Andrezi~
Kiera~ 6 dmg/ -2 dex
Daelric~ AOO/ Reflex save
Volkar~ 11 dmg
Keira: Ability damage heals at 1 pt per day.. please keep this in mind for the rest of the dungeon.

Kiera Videns |

"Volkar, if I enchant your weapon, do you think you can hit it? Or should I save this scroll for Daelric when the first spell runs out?" Kiera asks heatedly.

Daelric Morieth |

Reflex Save: 1d20 + 1 ⇒ (13) + 1 = 14
Attack of Opportunity: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
I grin at the little creature as she attacks me relentlessly, I swing my blade as she comes in close but am thrown off due to the explosion. "Is that all you and your Lamashtu have, looks like you can't even defeat me!" Once I have got my feet steady again, I try to hit her again.
War-Axe Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
As she dodges my attack yet again I sigh, "It would seem I am struggling to hit you as well. Let's see who can last the longest shall we?"
Magic Weapon Round : 5 / 10
Volkar, I think your Bomb DC is 14 so I should have made it, but I couldn't find it anywhere. Could you let me know if I have passed or failed please?

GM DevilDoc |

If my memory serves, a 14 actually meets his DC.. Volkar, please make sure this is listed somewhere on your profile. I know I had to calculate once before as well..
Daelric misses as the thing darts in at him, and then misses again.
"Bold May Post"
Thing- 12 dmg
Andrezi~
Kiera~ 6 dmg/ -2 dex
Daelric~
Volkar~ 11 dmg

Andrezi Zeldana |

Two of his companions still badly injured, Andrezi channels his goddess's mercy again in an attempt to keep them all alive.
again excluding the creature
Channel: 1d6 ⇒ 6

GM DevilDoc |

Andrezi channels more power from his god, spreading much needed healing among the companions.
"Bold May Post"
Thing- 12 dmg
Andrezi~
Kiera~ -2 dex
Daelric~
Volkar~ 5 dmg

Volkar Glanral |

So, 10 +.5 = 11 + Int Mod of +3 ==> 14
Change made to sheet.
A shiver swept through Volkar as he headed down the stairs heading towards Daelric drawing his father's battle axe swing it as he came upon the nasty flittering collection of wings and claws.
1d20 + 3 ⇒ (5) + 3 = 81d8 + 1 ⇒ (4) + 1 = 5

GM DevilDoc |

Sorry for not posting yesterday.. RL really sucked!
Thanks, Volkar!
Keira: I know your options are limited right now, but if you think of something to do for last turn, you can retcon it.
Volkar gets to his feet and moves forward into battle. Standing from prone counts as a move action.
The thing gives a guttural snarl that makes the hair on your necks stand up, and flits over to Volkar, slashing at him with her claws.
AOO for Daelric. Just dont chop Volkar!!"
Claw 1: 1d20 + 11 ⇒ (20) + 11 = 31
Claw 2: 1d20 + 11 ⇒ (8) + 11 = 19
Crit Confirm: 1d20 + 11 ⇒ (3) + 11 = 14
Crit: 2d3 - 2 ⇒ (1, 2) - 2 = 1
Claw 2: 1d3 - 1 ⇒ (3) - 1 = 2
2 DC 14 Fort saves vs poison, please. If you fail, take Dex dmg: 1d4 ⇒ 1 for each fail.
"Bold May Post"
Thing- 10 dmg
Andrezi~
Kiera~ -2 dex, +1 for last turn?
Daelric~ AOO
Volkar~ 8 dmg

Kiera Videns |

Kiera follows behind Volkar and uses her other magic weapon scroll to enchant his axe. "Let's hope this works!" she says nervously.
Fort save: 1d20 + 1 ⇒ (2) + 1 = 3 (continuing Dex damage I guess?)

GM DevilDoc |

Nope.. just the save at the point of attack, then the residual damage until it can be healed. You will be at -4 dex until they heal naturally or you find your way to a spell of Lesser Restoration.
Edit: Ok.. I see why the confusion.. that was a typo and a misunderstanding together. I meant -4 as a reminder to myself about your condition.

Volkar Glanral |

Volkar shouted in frustration as the flitting nasty slashed at his face. The slash that extended onto his neck stung in a distracting manner. Volkar slashed back with his ax at the follower of Lamashtu.
His axe went wide and swung past where the thing was flying. He shouted out his frustration and rage at the thing.

GM DevilDoc |

Kiera casts Magic Weapon on Volkars weapon, and the dwarf takes another swing. The poison coursing through his veins causes the newly recovered dwarf to stumble though, missing his target!
"Bold May Post"
Thing- 10 dmg
Andrezi~
Kiera~ -2 Dex
Daelric~ AOO
Volkar~ 8 dmg, -1 Dex
Actually Keira, you made one fort save vs the poison, and failed the other, so I was right.. you are at a -2 dex, not -4.

Daelric Morieth |

Seeing the creature fly away from me I quickly react and try to strike the creature out of the air.
Attack of Opportunity: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
I then step in, trying to keep the thing between myself and one of my friends, before swinging again.
War-Axe Attack: 1d20 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11
Magic Weapon Round : 6 / 10
5 foot step. If I count as flanking for the Attack of Opportunity add an additional 2 points to my AoO score. This is not going well.