Redelia's Emerald Spire level 1 (Inactive)

Game Master Redelia


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Grand Lodge

Male Half-Orc Oracle6 HP50/51 AC20/TC11/FF19 F+7 R+6 W+8 (+4/disease) CMD17 Spd30ft Init+8 Perc+0 Spell Slots: 1st/4|2nd/4|3rd/3|Active Buffs: Comprehend Languages Chronicles.
GM Redelia wrote:

You move on around the circle, and come to a door on the 'outer' side. It has no signs of traps, so you open it. A plush, human-sized bed stands in this chamber, along with a table holding a bone scroll tube and jars filled with eyeballs, claws, and teeth. Various automaton parts lie scattered around. When you look around more carefully, you find a piece of parchment containing a magic symbol, similar to an arcane mark, which is labelled in a language you don't know.

You check on the door on the other side of the hall, and find a staircase going up. You climb the stairs, and find a locked door at the top.

"Shall we knock?" Yroh murmurs quietly from the back.

Grand Lodge

Male LG Ifrit Paladin (Invigorator) 1 | HP: 16/16 | AC: 16 (T 12, FF 14) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +4 | Perc: +4 | Speed 30ft | Bestow Hope: 2/6 | Active conditions: DR 1/-

Ahraq steps to the side to allow Raga and Khana access to the door. "Ladies, if you would, please," he whispers, gesturing to the lock.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Hold your horses, let me take a look around.

Elado looks over the arcane materials.

Elado casts Detect Magic from his cantrip list to explore for a round or two. For the arcane symbol he'll cast Read Magic from his wayfinder ioun stone combo.

rolls if necessary:
kn arcana: 1d20 + 4 ⇒ (3) + 4 = 7
spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6


Venture Lieutenant, Play by Post (online)

Elado finds that the symbol is clearly magical, but doesn't match up with anything he knows about yet. It clearly only works in the presence of something else magical that he does not have right now.

I'm waiting for a bit more clarity on how you are approaching this, either for one of the disable device trained characters to try, or for more agreement to Yroh's suggestion.

Silver Crusade

Female Kitsune Chronicles
Stats:
Inv(Empcst)6|HP:51/51|AC: 22/T:12/FF:21|F:+5/R:+7/W:+7|CMB:+6|CMD:18/17FF|Spd: 30|Init:+1|Bluff:+3|Dip: +3/7|Dis.:+3/13|Acr., Apr +7|K:(ArDunEnLoPl), Ling, Spcft:+9|K:(GNatNobRel),SM: +8|Per.:+9/12/13/16|DD:+17|UMD:+11

"Let's do both." the kitsune replies quietly. "Try to unlock it, then knock on it to get the attention of whoever may be in there. Then kick the door into their face."

If Raga does the disabling...:
Disable Device: 1d20 + 8 ⇒ (1) + 8 = 9FFS! Sorry folks!

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck

Khāṇa was only waiting for Eladro to finish doing whatever it is he's doing. As soon as he declares he is, she moves in and sets to work.

Disable Device, Inspired: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (6) = 16 I can disable magical traps.

Khāṇa is shrewd enough to try smudging the symbol in a subtle and directed manner so as to render it a completely different symbol rather than simply trying to smudge it into incoherence, thus preventing what might have otherwise turned out rather badly.

Is the "Preview" button not working for anyone else?

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

preview is busted for me in all games

Elado pockets the arcane symbol for now and follows behind the trap-disablers and sword-swingers. Nothing much here but this may be useful later.

Silver Crusade

Female Kitsune Chronicles
Stats:
Inv(Empcst)6|HP:51/51|AC: 22/T:12/FF:21|F:+5/R:+7/W:+7|CMB:+6|CMD:18/17FF|Spd: 30|Init:+1|Bluff:+3|Dip: +3/7|Dis.:+3/13|Acr., Apr +7|K:(ArDunEnLoPl), Ling, Spcft:+9|K:(GNatNobRel),SM: +8|Per.:+9/12/13/16|DD:+17|UMD:+11

Broken for me, too


Venture Lieutenant, Play by Post (online)

Khana unlocks the door. I'm redirecting your DD roll there, since I think the two strands of what people were doing confused you.

You then knock on the door, and hear heavy steps coming to open in. "What is it now, you stupid little green runts! I told you to leave me alone. If you're not here for a good reason, I'm going to make you eat purple cheese for the next week!"


Venture Lieutenant, Play by Post (online)

Too late to edit. I forgot to mention that you can now all see!


Venture Lieutenant, Play by Post (online)

You were talking about bursting the door open; I need to know if you burst the door open and attack, or wait for him to open it and try talking. I'll go forward as soon as there are a few voices as to an answer.

Liberty's Edge

TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
SL:
1/day Each: Comprehend Languages, Deathwatch, Stabilize

Being an underground dungeon situation, are there vines...plants of some kind we've been seeing around?

Considering the possibilities, Baku whispers "He's not expecting to see us for one. For two, he doesn't expect the door to be unlocked. If we open it, he'd be doubly surprised, yes? I suggest we quickly prepare ourselves and shove the door open wide! If we stay out here, I may be able to anchor whatever is in there in place."

If there are plants of any kind, Baku would like to cast Entangle inside the room. The goal would be to center it towards the back end (since I can see now. :-) ) to keep the effect contained inside the room.


Venture Lieutenant, Play by Post (online)

Sorry, Baku, no vines here. This part is currently occupied, and also there is still magic protecting it from nature. :(

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Blow it open. We'll hit him with everything we got.


Venture Lieutenant, Play by Post (online)

You hear footsteps approach the door, at which point you quickly push the door open. Inside, you see a bugbear. He seems surprised to see you instead of his goblin minions. "What are you doing here?"


Venture Lieutenant, Play by Post (online)

Your call, guys. You can either talk to him or all get in a surprise round action to attack.

Grand Lodge

Male Half-Orc Oracle6 HP50/51 AC20/TC11/FF19 F+7 R+6 W+8 (+4/disease) CMD17 Spd30ft Init+8 Perc+0 Spell Slots: 1st/4|2nd/4|3rd/3|Active Buffs: Comprehend Languages Chronicles.

"We are explorers of ancient ruins, blessed by the snows." Yroh answers, a chill aura emanating forth.

Bless cast for the imminent battle. :)

Silver Crusade

Female Kitsune Chronicles
Stats:
Inv(Empcst)6|HP:51/51|AC: 22/T:12/FF:21|F:+5/R:+7/W:+7|CMB:+6|CMD:18/17FF|Spd: 30|Init:+1|Bluff:+3|Dip: +3/7|Dis.:+3/13|Acr., Apr +7|K:(ArDunEnLoPl), Ling, Spcft:+9|K:(GNatNobRel),SM: +8|Per.:+9/12/13/16|DD:+17|UMD:+11

"...it's not easy, being cheesy..." "We're your new minions, since runts ran away. Enemy loot will be our pay!"

Spoiler:
Raga is attempting to buy enough time to allow everyone to have weapons out, plus it sounded kind of funny.

If the party wants to go negotiation route, it won't hurt our chances, either?
Bluff: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

Male LG Ifrit Paladin (Invigorator) 1 | HP: 16/16 | AC: 16 (T 12, FF 14) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +4 | Perc: +4 | Speed 30ft | Bestow Hope: 2/6 | Active conditions: DR 1/-

"Exaaaactly. What she said," Ahraq says with his most charming smile, while hooking his thumb back toward Raga.

Aid Bluff: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Half-Orc Oracle6 HP50/51 AC20/TC11/FF19 F+7 R+6 W+8 (+4/disease) CMD17 Spd30ft Init+8 Perc+0 Spell Slots: 1st/4|2nd/4|3rd/3|Active Buffs: Comprehend Languages Chronicles.

Guys, we already have a surprise round. :P


Venture Lieutenant, Play by Post (online)

"New minions, eh? OK, I want you to go down to the den of that ***** wizard Karklosh and squish him. Then he will stop bossing us around. You look like you could fit in at the town, so you may come and go as needed to be prepared. And next time you come up here, knock properly and then wait."

He then turns and walks away from you, expecting you to obey.

It's up to you guys if you want to still attack him, or to be done with this level. You have technically been successful at this encounter already, but I won't give you any grief if you feel like fighting. Just let me know so I can finish up your chronicles if we are done.

Grand Lodge

Male Half-Orc Oracle6 HP50/51 AC20/TC11/FF19 F+7 R+6 W+8 (+4/disease) CMD17 Spd30ft Init+8 Perc+0 Spell Slots: 1st/4|2nd/4|3rd/3|Active Buffs: Comprehend Languages Chronicles.

"As you command." Yroh responds, turning to look at his allies for assent.

Silver Crusade

Female Kitsune Chronicles
Stats:
Inv(Empcst)6|HP:51/51|AC: 22/T:12/FF:21|F:+5/R:+7/W:+7|CMB:+6|CMD:18/17FF|Spd: 30|Init:+1|Bluff:+3|Dip: +3/7|Dis.:+3/13|Acr., Apr +7|K:(ArDunEnLoPl), Ling, Spcft:+9|K:(GNatNobRel),SM: +8|Per.:+9/12/13/16|DD:+17|UMD:+11

Raga nods quietly then looks to the rest of the party. Bugbears are usually irrational and murderous, from the little bit I've heard about them. That he's willing to talk might mean he can be spared the executioner's axe for today!

I'm okay with not fighting the guy!

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Elado looks around and shrugs, powering down the wild winter inside of him. He walks off with the group leaving the bugbear behind.

Liberty's Edge

TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
SL:
1/day Each: Comprehend Languages, Deathwatch, Stabilize

'Well that was unexpected' considers Baku as he silently follows his companions back out.

Fine with me


Venture Lieutenant, Play by Post (online)

You travel back to town, explain what you found to your honorary Venture Captain, and tumble into bed for a well-deserved night of rest.

=======End of this level==========

Feel free to roleplay any conversations on the way or anything like that you wish.

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