Dark Tower

Game Master brvheart

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: That made no sense. So I will make it simple, if the others go to enter Rhaym will attempt to walk in with them. Does anything happen when he does this.


Male Human Rogue6/Clr1 Current Map

Considering you are nowhere near the White Tower it is not an issue at present. But you might want to learn humility.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 67; Init +4; Fort +8 Ref +7, Will +9

When we go into a area controlled by the white tower, be silent and I will protect you.


Male Human Rogue6/Clr1 Current Map

The floor riggles and seems to moves toward the hallway.


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

The goblin looks at the floor beneath him, Whuuuat?


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Faffnyr will cast detect magic on the floor.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Believing that they are entering the White Tower and not feeling he needs to protect the princess within this tower, he follows along behind as a regular part of her retinue.


Male Human Rogue6/Clr1 Current Map

roll init


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Male Dwarf Cleric/6

"What in the... seems like they don't like Rhyam."
if needed Initiative: 1d20 + 2 ⇒ (12) + 2 = 14


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 67; Init +4; Fort +8 Ref +7, Will +9

initiative: 1d20 + 4 ⇒ (8) + 4 = 12


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Ini: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human Rogue6/Clr1 Current Map

init No Mi Name: 1d20 + 6 ⇒ (12) + 6 = 18
init Jim: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Rogue6/Clr1 Current Map

init floor creatures: 1d20 + 4 ⇒ (2) + 4 = 6


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Jim
Sir Rhaym
No Mi Name
Thoron
Ciri
Faffnyr
floor creatures


Human Swashbuckler 8 | HP 45 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

"The stench in there is something fierce, I say let them come to us. And uuuh purge them with fire?!" cried Jim with wild looking eyes. He brushed past Ciri to slow them down in case she wanted to cast something, and prepared as best he could to defend her and himself against the coming onslaught.

Readied Standard action:

Attack!: 1d20 + 16 ⇒ (1) + 16 = 17Damage: 1d6 + 8 + 9 ⇒ (3) + 8 + 9 = 20 Haha dice bot says no.

Opportune Parry:

Parry?: 1d20 + 16 ⇒ (17) + 16 = 33
Riposte!: 1d20 + 16 ⇒ (15) + 16 = 31Damage: 1d6 + 8 + 9 ⇒ (2) + 8 + 9 = 19
Parry #2: 1d20 + 16 ⇒ (17) + 16 = 33
Parry #3: 1d20 + 16 ⇒ (1) + 16 = 17


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhayam backs off in case as Thoron has said he is the cause of the current situation even though that seems extremely odd to him all things considered.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 67; Init +4; Fort +8 Ref +7, Will +9

I am throwing a fireball, but I need both you and Thoron prepare to channel to harm.

fireball CL9 POINT TO CL DC17: 9d6 ⇒ (2, 1, 3, 5, 6, 5, 2, 6, 4) = 34


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 7 ⇒ (19) + 7 = 26
reflex: 1d20 + 7 ⇒ (5) + 7 = 12
reflex: 1d20 - 2 ⇒ (9) - 2 = 7


Male Human Rogue6/Clr1 Current Map

You don't see anything moving from the hall anymore.


Male Human Rogue6/Clr1 Current Map

No Mi Name
Thoron
Faffnyr


Male Human Rogue6/Clr1 Current Map

???

Grand Lodge

Male Dwarf Cleric/6

"What in the world was that?"


Male Human Rogue6/Clr1 Current Map

Knowledge (nature)


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

Floor attack... now? The goblin readies his attack.

He remains behind the female wizard because she's fire crazy and good beloved necklace could explode.


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Know Nat: 1d20 + 11 ⇒ (4) + 11 = 15
Thinking out loud Faffnyr wonders "A kind of Mimic maybe, or a swarm?


Male Human Rogue6/Clr1 Current Map

Centepedes, a swarm


Male Human Rogue6/Clr1 Current Map

The centepedes start moving down the hall

Initiative Order Round Two
Jim
Sir Rhaym
No Mi Name
Thoron
Ciri
Faffnyr
floor creatures


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Faffnyr grabs a scroll of burning hands from his backpack and uses it.
BH: 1d4 ⇒ 1
"Its a swarm, use abilities with area of effect!"


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 67; Init +4; Fort +8 Ref +7, Will +9

I recoil and back off, having nothing to fight with

Grand Lodge

Male Dwarf Cleric/6

::snickers::"Ciri you don't have another fireball ready? Fralk is right you like to play with fire!"

Brvheart is the room where Ciri and I am in the one with the swarm?


Male Human Rogue6/Clr1 Current Map

The swarm is in the hallway.


Human Swashbuckler 8 | HP 45 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

"Ugh so gross!" Jim found the swarm to be repulsive, still it didn't seem to be able to move all that quickly so he had a plan, he'd let it come close enough try a couple of attacks then scoot back and repeat.

Swift action: Spending one panache point to activate his swordmaster's flair to gain 5' of extra reach.
Readied standard attack plus move east 20' when the swarm becomes adjacent to him. To do so it must have moved through a threatened square and take an AOO in addition to his standard attack. He probably won't do great damage because its a swarm, but with luck he'll not get hurt. IIRC swarms themselves can't take AOOs.

Readied attack: 1d20 + 16 ⇒ (3) + 16 = 19Damage: 1d6 + 8 + 9 ⇒ (6) + 8 + 9 = 23
AOO: 1d20 + 16 ⇒ (4) + 16 = 20Damage: 1d6 + 8 + 9 ⇒ (5) + 8 + 9 = 22


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym having stepped out of the room to await to hear what the others have found and then seeing the flash of fire realizes something is amiss. If this were truly the white tower there would be no need for combat. So he once more joins the Princess and Thoron to get a better understand of what actually is going on.


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Faffnyr gathers the mana from the void, transforming his will into fire, ready to breath liquid flame on his enemies.
cast fire breath


Male Human Rogue6/Clr1 Current Map
Faffnyr wrote:

Faffnyr gathers the mana from the void, transforming his will into fire, ready to breath liquid flame on his enemies.

cast fire breath

Are you rolling the first cone now? What is the Save dc?


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3
brvheart wrote:
Faffnyr wrote:

Faffnyr gathers the mana from the void, transforming his will into fire, ready to breath liquid flame on his enemies.

cast fire breath

Are you rolling the first cone now? What is the Save dc?

If I read the spell correctly its a standard action to cast and a standard action to breath. I can only do so next round. And it is a cone and save DV us 18


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 67; Init +4; Fort +8 Ref +7, Will +9
Thoron Palehorn wrote:

::snickers::"Ciri you don't have another fireball ready? Fralk is right you like to play with fire!"

Brvheart is the room where Ciri and I am in the one with the swarm?

yes, I do, but in character, fire is a taboo for her, and by doing fire Magic, it feels really good and powerful, but she feels herself giving into the subduction of that power, drawing herself toward a darkness within and away from good, why she seeks the cooperative power of the sword, totally acceptable magic, not taboo.

Ciri and why fire Magic is forbidden fruit

D step in front of the guys & using my sword bond, 1/day, cast lighting bolt.

lightning bolt: 9d6 ⇒ (4, 6, 5, 3, 5, 4, 3, 4, 1) = 35


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 10 ⇒ (18) + 10 = 28


Male Human Rogue6/Clr1 Current Map

No Mi Name

Grand Lodge

Male Dwarf Cleric/6

::snickers:: "Ciri by your logic using a fire to keep warm on a cold winter's night is taboo then?


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 67; Init +4; Fort +8 Ref +7, Will +9

Not the same, normal fire burns external fuel, magical fire is burning the mana of the soul, key is getting another sorce of mana by keeping a connection to the elemental planes, weaving in planar magic is how you keep it going and prevent yourself from burning the magic in your blood, like keeping a connection to your gods for power. It's what I believe, electricity is easier because you only have to speed up and add normal energy exciting the particles to vibrate faster, that energy can come from anything, the wind, the sun, the air we breathe. Time magic is similar but also has a planar aspect but here in this place it's already keyed to the outer planes for some reason I can't quite understand yet, but as I do study it, I will understand and then won't need to use my elder blood magic for casting elemental spells and can cast without getting tired. I am working on it. Force spells work by compacting molecules more closely together, though the energy created is similar to the ethereal plane, that's the planes between prime and the outer planes.

seems only area of effect fire magic burns strong enough to tire her, scorching ray takes less effort and not tiring but is targeted, so it won't help here, I have another spell to try, much easier and deadlier I hope (diamond spray Components V, S, M (a lump of coal) Range 20 ft.
Area cone-shaped burst, Any creature in the area of the torrent takes 1d6 points of slashing damage per caster level (maximum 10d6). These magical slivers are treated as adamantine and cold iron for the purpose of overcoming damage reduction. In addition, this spell bypasses up to 1 point of an object’s hardness per 2 caster levels (maximum 10).)


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

The goblin reaches for the brass chain around his neck and pulls away a brass ball.

Considering the swarms, he tossed it.

Fireball: 3d6 ⇒ (6, 5, 2) = 13


Male Human Rogue6/Clr1 Current Map

reflex: 1d29 + 10 ⇒ (16) + 10 = 26


Male Human Rogue6/Clr1 Current Map

The swarm moves forward and swarms Ciri, Jim and Faffner:

damage: 2d6 ⇒ (5, 2) = 7

Make a fort saves DC 13 poison or take reflex: 1d4 ⇒ 1


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Jim
Sir Rhaym
No Mi Name
Thoron
Ciri
Faffnyr
floor creatures


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

"Ugh so gross!" Jim found the swarm to be repulsive, still it didn't seem to be able to move all that quickly so he had a plan, he'd let it come close enough try a couple of attacks then scoot back and repeat.

Swift action: Spending one panache point to activate his swordmaster's flair to gain 5' of extra reach.
Readied standard attack plus move east 20' when the swarm becomes adjacent to him. To do so it must have moved through a threatened square and take an AOO in addition to his standard attack. He probably won't do great damage because its a swarm, but with luck he'll not get hurt. IIRC swarms themselves can't take AOOs.

[dice=Readied attack]1d20 + 16[dice=Damage] 1d6 + 8 + 9
[dice=AOO]1d20 + 16[dice=Damage] 1d6 + 8 + 9

Your readied attacck hits but does no damage, nor the AOO. They are immune it seems.


Male Human Rogue6/Clr1 Current Map

There is something behing the centipedes. Some sort of black blob moving up the aisle.


Male Human Rogue6/Clr1 Current Map
brvheart wrote:

hmmm, rerolling

reflex: 1d20 + 10 ⇒ (3) + 10 = 13


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 67; Init +4; Fort +8 Ref +7, Will +9

Fortitude: 1d20 + 8 ⇒ (20) + 8 = 28

I'm pretty certain God can get me out of this mess, but I'm afraid he says you're farkeled.

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