
brvheart |

Considering you are nowhere near the White Tower it is not an issue at present. But you might want to learn humility.

Sir Rhaym . |

Believing that they are entering the White Tower and not feeling he needs to protect the princess within this tower, he follows along behind as a regular part of her retinue.

brvheart |

init No Mi Name: 1d20 + 6 ⇒ (12) + 6 = 18
init Jim: 1d20 + 7 ⇒ (18) + 7 = 25

brvheart |

Initiative Order Round One
Jim
Sir Rhaym
No Mi Name
Thoron
Ciri
Faffnyr
floor creatures

"Slim" Jim |

"The stench in there is something fierce, I say let them come to us. And uuuh purge them with fire?!" cried Jim with wild looking eyes. He brushed past Ciri to slow them down in case she wanted to cast something, and prepared as best he could to defend her and himself against the coming onslaught.
Attack!: 1d20 + 16 ⇒ (1) + 16 = 17Damage: 1d6 + 8 + 9 ⇒ (3) + 8 + 9 = 20 Haha dice bot says no.
Parry?: 1d20 + 16 ⇒ (17) + 16 = 33
Riposte!: 1d20 + 16 ⇒ (15) + 16 = 31Damage: 1d6 + 8 + 9 ⇒ (2) + 8 + 9 = 19
Parry #2: 1d20 + 16 ⇒ (17) + 16 = 33
Parry #3: 1d20 + 16 ⇒ (1) + 16 = 17

Ciri Princess of Cintra |

I am throwing a fireball, but I need both you and Thoron prepare to channel to harm.
fireball CL9 POINT TO CL DC17: 9d6 ⇒ (2, 1, 3, 5, 6, 5, 2, 6, 4) = 34

brvheart |

reflex: 1d20 + 7 ⇒ (19) + 7 = 26
reflex: 1d20 + 7 ⇒ (5) + 7 = 12
reflex: 1d20 - 2 ⇒ (9) - 2 = 7

brvheart |

The centepedes start moving down the hall
Initiative Order Round Two
Jim
Sir Rhaym
No Mi Name
Thoron
Ciri
Faffnyr
floor creatures

"Slim" Jim |

"Ugh so gross!" Jim found the swarm to be repulsive, still it didn't seem to be able to move all that quickly so he had a plan, he'd let it come close enough try a couple of attacks then scoot back and repeat.
Swift action: Spending one panache point to activate his swordmaster's flair to gain 5' of extra reach.
Readied standard attack plus move east 20' when the swarm becomes adjacent to him. To do so it must have moved through a threatened square and take an AOO in addition to his standard attack. He probably won't do great damage because its a swarm, but with luck he'll not get hurt. IIRC swarms themselves can't take AOOs.
Readied attack: 1d20 + 16 ⇒ (3) + 16 = 19Damage: 1d6 + 8 + 9 ⇒ (6) + 8 + 9 = 23
AOO: 1d20 + 16 ⇒ (4) + 16 = 20Damage: 1d6 + 8 + 9 ⇒ (5) + 8 + 9 = 22

Sir Rhaym . |

Rhaym having stepped out of the room to await to hear what the others have found and then seeing the flash of fire realizes something is amiss. If this were truly the white tower there would be no need for combat. So he once more joins the Princess and Thoron to get a better understand of what actually is going on.

brvheart |

Faffnyr gathers the mana from the void, transforming his will into fire, ready to breath liquid flame on his enemies.
cast fire breath
Are you rolling the first cone now? What is the Save dc?

Faffnyr |

Faffnyr wrote:Faffnyr gathers the mana from the void, transforming his will into fire, ready to breath liquid flame on his enemies.
cast fire breathAre you rolling the first cone now? What is the Save dc?
If I read the spell correctly its a standard action to cast and a standard action to breath. I can only do so next round. And it is a cone and save DV us 18

Ciri Princess of Cintra |

::snickers::"Ciri you don't have another fireball ready? Fralk is right you like to play with fire!"
Brvheart is the room where Ciri and I am in the one with the swarm?
yes, I do, but in character, fire is a taboo for her, and by doing fire Magic, it feels really good and powerful, but she feels herself giving into the subduction of that power, drawing herself toward a darkness within and away from good, why she seeks the cooperative power of the sword, totally acceptable magic, not taboo.
Ciri and why fire Magic is forbidden fruit
D step in front of the guys & using my sword bond, 1/day, cast lighting bolt.
lightning bolt: 9d6 ⇒ (4, 6, 5, 3, 5, 4, 3, 4, 1) = 35

Ciri Princess of Cintra |

Not the same, normal fire burns external fuel, magical fire is burning the mana of the soul, key is getting another sorce of mana by keeping a connection to the elemental planes, weaving in planar magic is how you keep it going and prevent yourself from burning the magic in your blood, like keeping a connection to your gods for power. It's what I believe, electricity is easier because you only have to speed up and add normal energy exciting the particles to vibrate faster, that energy can come from anything, the wind, the sun, the air we breathe. Time magic is similar but also has a planar aspect but here in this place it's already keyed to the outer planes for some reason I can't quite understand yet, but as I do study it, I will understand and then won't need to use my elder blood magic for casting elemental spells and can cast without getting tired. I am working on it. Force spells work by compacting molecules more closely together, though the energy created is similar to the ethereal plane, that's the planes between prime and the outer planes.
seems only area of effect fire magic burns strong enough to tire her, scorching ray takes less effort and not tiring but is targeted, so it won't help here, I have another spell to try, much easier and deadlier I hope (diamond spray Components V, S, M (a lump of coal) Range 20 ft.
Area cone-shaped burst, Any creature in the area of the torrent takes 1d6 points of slashing damage per caster level (maximum 10d6). These magical slivers are treated as adamantine and cold iron for the purpose of overcoming damage reduction. In addition, this spell bypasses up to 1 point of an object’s hardness per 2 caster levels (maximum 10).)

brvheart |

The swarm moves forward and swarms Ciri, Jim and Faffner:
damage: 2d6 ⇒ (5, 2) = 7
Make a fort saves DC 13 poison or take reflex: 1d4 ⇒ 1

brvheart |

Initiative Order Round Three
Jim
Sir Rhaym
No Mi Name
Thoron
Ciri
Faffnyr
floor creatures

brvheart |

"Ugh so gross!" Jim found the swarm to be repulsive, still it didn't seem to be able to move all that quickly so he had a plan, he'd let it come close enough try a couple of attacks then scoot back and repeat.
Swift action: Spending one panache point to activate his swordmaster's flair to gain 5' of extra reach.
Readied standard attack plus move east 20' when the swarm becomes adjacent to him. To do so it must have moved through a threatened square and take an AOO in addition to his standard attack. He probably won't do great damage because its a swarm, but with luck he'll not get hurt. IIRC swarms themselves can't take AOOs.[dice=Readied attack]1d20 + 16[dice=Damage] 1d6 + 8 + 9
[dice=AOO]1d20 + 16[dice=Damage] 1d6 + 8 + 9
Your readied attacck hits but does no damage, nor the AOO. They are immune it seems.

brvheart |

There is something behing the centipedes. Some sort of black blob moving up the aisle.

brvheart |

hmmm, rerolling
reflex: 1d20 + 10 ⇒ (3) + 10 = 13