Redelia's Emerald Spire level 1 (Inactive)

Game Master Redelia


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Grand Lodge

Male LG Ifrit Paladin (Invigorator) 1 | HP: 16/16 | AC: 16 (T 12, FF 14) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +4 | Perc: +4 | Speed 30ft | Bestow Hope: 2/6 | Active conditions: DR 1/-

"Have Hope, my friends! Though the goddess of fate and luck has clearly abandoned us, Svarozic will protect us."

Ahraq calls for the blessing of his god, and the air shimmers around Khāṇa, Raga, and Yroh, while the flames on his own arms intensify slightly. He then steps toward the dog and hews at it with his sword.

Sword, bless: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage, 1 fire: 2d6 + 4 + 1 ⇒ (1, 5) + 4 + 1 = 11

The greatsword slams into the dog with a fiery fury.

Again using Bestow Hope (as represented by the non-mechanical flavor text of shimmering air and arm flames) to grant DR 1/- to himself and the three allies mentioned above. This will last until this combat ends.

About time!!!!!


Venture Lieutenant, Play by Post (online)

Ahraq slams his sword into the goblin dog, who falls over without making a sound. Elado slays the goblin with a magic snowball.

out of initiative. Anything you want to do before moving over to the other side of the room?

Silver Crusade

Female Kitsune Chronicles
Stats:
Inv(Empcst)6|HP:51/51|AC: 22/T:12/FF:21|F:+5/R:+7/W:+7|CMB:+6|CMD:18/17FF|Spd: 30|Init:+1|Bluff:+3|Dip: +3/7|Dis.:+3/13|Acr., Apr +7|K:(ArDunEnLoPl), Ling, Spcft:+9|K:(GNatNobRel),SM: +8|Per.:+9/12/13/16|DD:+17|UMD:+11

Raga will search the area and the bodies.

"Do you think we got them all?" she inquires, looking to the 'baitball' once more.


Venture Lieutenant, Play by Post (online)

Mechanically, I'm assuming that you guys take 20 on perception in order to match with Raga's actions, especially taking time to listen and smell.

You hear something that resembles snoring from the other side of your current room. You do not hear anything from the other side of the barricade. The whole area just smells like goblins.

Silver Crusade

Female Kitsune Chronicles
Stats:
Inv(Empcst)6|HP:51/51|AC: 22/T:12/FF:21|F:+5/R:+7/W:+7|CMB:+6|CMD:18/17FF|Spd: 30|Init:+1|Bluff:+3|Dip: +3/7|Dis.:+3/13|Acr., Apr +7|K:(ArDunEnLoPl), Ling, Spcft:+9|K:(GNatNobRel),SM: +8|Per.:+9/12/13/16|DD:+17|UMD:+11

If we're in no rush, I'm not adverse to taking time on this searching. Also checking bodies for anything that might be remotely useful.

Grand Lodge

Male LG Ifrit Paladin (Invigorator) 1 | HP: 16/16 | AC: 16 (T 12, FF 14) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +4 | Perc: +4 | Speed 30ft | Bestow Hope: 2/6 | Active conditions: DR 1/-

Well, wasted a use of Bestow Hope. I thought there were more coming, but turns out I misread part of a post.

Ahraq watches as his friends search, and keeps an ear cocked toward the sound of snoring coming from down the hall. "I'm not sure I'd really feel right about killing them in their sleep. Even if they are nasty little evil goblins. Just doesn't feel fair." Even so, he moves into the hall and waits for Khana to come take the lead.


Venture Lieutenant, Play by Post (online)

Khana feels very itchy, like the goblin dog left some kind of dander.

-2 penalty to cha and dex for one day, any magical healing will remove the effect.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Then let's wake them up first, pump them for info, and leave them tied up.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Khāṇa points to the dog bite.

"Can someone fix this? It itches like woolen sunlight!"

Grand Lodge

Male LG Ifrit Paladin (Invigorator) 1 | HP: 16/16 | AC: 16 (T 12, FF 14) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +4 | Perc: +4 | Speed 30ft | Bestow Hope: 2/6 | Active conditions: DR 1/-

As Khāṇa comes to the front of the line, Ahraq pulls out his wand of healing. "Ewww, that doesn't look good. It's all red and, well, red. Here you go. I hope this helps."

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Could use one more application....

Grand Lodge

Male LG Ifrit Paladin (Invigorator) 1 | HP: 16/16 | AC: 16 (T 12, FF 14) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +4 | Perc: +4 | Speed 30ft | Bestow Hope: 2/6 | Active conditions: DR 1/-

"Oooh, yeah, sorry Khāṇa, I wasn't paying attention."

Ahraq laughs quietly and a bit self-consciously. "But you're not really surprised at that, are you?" he finishes as he taps her with the wand again.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
SL:
1/day Each: Comprehend Languages, Deathwatch, Stabilize

Peering towards the darkness beyond, Baku inquires "Is it another goblin? Or something else?"

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Yroh take a moment to search through his pack. "Bah. No rope. Wake them if you must. Or dispatch them painlessly."


Venture Lieutenant, Play by Post (online)

You find a goblin sleeping with his head on a small table. He has food stuck into his ear, probably by the goblin you just slew.

You also see a painted canvas cover on a hidden tunnel. You could squeeze in, but it would be a tight fit.

Liberty's Edge

TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
SL:
1/day Each: Comprehend Languages, Deathwatch, Stabilize

"Rope? Let's see here...I've got some next to my..." begins the druid as he digs through his pack. Pausing a moment later, looking a tad sheepish, he frowns. "Uh...sorry. That was before I died...I don't have any yet."

"Why don't one of you just knock him out for good measure? You know, a good bop on the side of the head. Don't kill him, but just make sure he sleeps a while longer."

Suggesting someone do a Non-Lethal 'kerpow!' to the goblin


Venture Lieutenant, Play by Post (online)

You guys had a rope you were using recently that you could perhaps repurpose...


Venture Lieutenant, Play by Post (online)

poke, poke, poke

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

I have no skill with rope, but I can help hold the goblin down if someone ties him up.

assist str check?: 1d20 ⇒ 18

Silver Crusade

Female Kitsune Chronicles
Stats:
Inv(Empcst)6|HP:51/51|AC: 22/T:12/FF:21|F:+5/R:+7/W:+7|CMB:+6|CMD:18/17FF|Spd: 30|Init:+1|Bluff:+3|Dip: +3/7|Dis.:+3/13|Acr., Apr +7|K:(ArDunEnLoPl), Ling, Spcft:+9|K:(GNatNobRel),SM: +8|Per.:+9/12/13/16|DD:+17|UMD:+11

Still recovering from the holidaze, apologies

Raga pulled the food debris out of the rope vigorously and shook it out before helping secure the sleeping goblin!


Venture Lieutenant, Play by Post (online)

The goblin wakes up as you tie it up. It looks around at you, appearing confused.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Elado extends his claws and draws a claw across his neck while holding a finger to his lips threatening violence if he speaks.

intimidate: 1d20 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
SL:
1/day Each: Comprehend Languages, Deathwatch, Stabilize

But we were fishing with that one. :-P

Holding a finger in front of his lips, Baku smiles. "Shhh. You make a noise and we may be inclined to make you stop. So, please keep quiet, now."

Realizing the thing likely can't understand him, he draws his dagger and places it to the things throat. "Shhh. We don't need to get messy now." he whispers, before stowing the blade.

What skill check are we needing to tie it up?

Intimidate: 1d20 + 1 ⇒ (13) + 1 = 14
Here's hoping he understood my meaning. ;-)


Venture Lieutenant, Play by Post (online)

The goblin obviously understands some of the gestures, and nods.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

How many of you are there? Elado assumes he speaks a bit of common if he understood so obviously.


Venture Lieutenant, Play by Post (online)

The goblin gives Elado a puzzled look and softly speaks to him. It sounds like gibberish.

goblin:
Why you make noise instead of talking? I being quiet like you signaled to me.

Grand Lodge

Male LG Ifrit Paladin (Invigorator) 1 | HP: 16/16 | AC: 16 (T 12, FF 14) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +4 | Perc: +4 | Speed 30ft | Bestow Hope: 2/6 | Active conditions: DR 1/-

Feeling someone poke him in the back, Ahraq looks around but fails to figure out who it was.

He addresses the little goblin in the way one always speaks to a foreigner who clearly just doesn't understand you.

"HOW ... MANY ... OF ... YOU ... ARE ... THERE?"


Venture Lieutenant, Play by Post (online)

The goblin continues to speak in gibberish.

goblin:
Why are you making noise instead of talking to me?

So do any of you know goblin, or have a way to understand or speak it?

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

I have a way to understand Goblin...but not to speak it.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Elado shakes his head. Just tie him up and gag him.


Venture Lieutenant, Play by Post (online)

We can move on as soon as three of you agree to an action. Elado has suggested a solution; is that OK, or do you want to do something else?

Liberty's Edge

TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
SL:
1/day Each: Comprehend Languages, Deathwatch, Stabilize

I second tieing him and gagging him.

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

"Thump his head to keep him quiet, and let us see what else this ruin brings us." Yroh grumbles, staring at the captive.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Provided that's not a difficult maneuver, we should keep moving.

Elado positions himself to look down the remaining corridor waiting for someone to take point so we can proceed.

Grand Lodge

Male LG Ifrit Paladin (Invigorator) 1 | HP: 16/16 | AC: 16 (T 12, FF 14) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +4 | Perc: +4 | Speed 30ft | Bestow Hope: 2/6 | Active conditions: DR 1/-

Ahraq helps tie up the little guy, who presumably doesn't protest much when the half-orcs and big flaming guy indicate their intent to do so.

"This tunnel looks awfully tight. I'd hate to get into a fight back here, especially with more of these nasty little buggers."

"No offence intended," he says, turning back to the tied up goblin, completely forgetting that it doesn't understand him either way.

So other than the tunnel, we've got 2 options: double doors West, single door East. I've played this before, so I won't vote, except to say that since GM said the tunnel involves squeezing, Ahraq would prefer not to go that way to avoid the possibility of him getting into a fight while squeezing and trying to wield a greatsword. No meta, that's just how he would view it.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

double doors, please.

Silver Crusade

Female Kitsune Chronicles
Stats:
Inv(Empcst)6|HP:51/51|AC: 22/T:12/FF:21|F:+5/R:+7/W:+7|CMB:+6|CMD:18/17FF|Spd: 30|Init:+1|Bluff:+3|Dip: +3/7|Dis.:+3/13|Acr., Apr +7|K:(ArDunEnLoPl), Ling, Spcft:+9|K:(GNatNobRel),SM: +8|Per.:+9/12/13/16|DD:+17|UMD:+11

Raga has been a bit quiet throughout this procedure, she doesn't speak Goblin, and outright murdering a prisoner who hadn't so much as raised a finger against the party just didn't seem right -- even if it WAS a goblin and probably would have shanked her in her sleep!

"Let's try the doors, then!"


Venture Lieutenant, Play by Post (online)

You open the double doors to find a large foyer. It seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass of glass rubble. Crumbling archways lead to the north and south.

You do not see or hear any signs of enemies in your immediate area, but the smell of goblins is everywhere.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Elado inches towards the opening and peers around the corner.

perc: 1d20 + 4 ⇒ (10) + 4 = 14

Liberty's Edge

TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
SL:
1/day Each: Comprehend Languages, Deathwatch, Stabilize

Following the older man, Baku peers into the darkness. Whispering back to his companions with better eyes, "You see anything...or anyone of note in here?"

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


Venture Lieutenant, Play by Post (online)

You are already assumed to have looked at all the area that is clear on the map. The round corner bit you can't see into unless you get up closer to it.

Silver Crusade

Female Kitsune Chronicles
Stats:
Inv(Empcst)6|HP:51/51|AC: 22/T:12/FF:21|F:+5/R:+7/W:+7|CMB:+6|CMD:18/17FF|Spd: 30|Init:+1|Bluff:+3|Dip: +3/7|Dis.:+3/13|Acr., Apr +7|K:(ArDunEnLoPl), Ling, Spcft:+9|K:(GNatNobRel),SM: +8|Per.:+9/12/13/16|DD:+17|UMD:+11

The vulpine warrior looks to the others ahead.

"We're clearing the left in our search pattern, yes? That'd leave a far tower and whatever is on the other side of the wall to our left, correct? I'm guessing, I can't see that far."

Liberty's Edge

TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
SL:
1/day Each: Comprehend Languages, Deathwatch, Stabilize

Nodding, Baku points to the door in the northwestern wall. "Seems reasonable to check that way next." he replies. "Not a fan of leaving potential ambushes behind me."

"Unless someone has a better idea, I suggest we let our friendly sniffer check it out."

pointing to #3

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Khāṇa creeps gingerly forward....

Stealth: 1d20 + 5 ⇒ (14) + 5 = 19
Perception: 1d20 + 8 ⇒ (5) + 8 = 13 +3 to find traps, +2 to find anthying else 'hidden'


Venture Lieutenant, Play by Post (online)

The first area you look into is just a continuation of the ruined hall.

Then you go to the further of the circular rooms. As Khana opens the door, she is assaulted by strong goblin odor and goblin dog odor. Piles of rags and bones are piled up into nest-like beds around this circular room. You see a goblin and a goblin dog lounging on the beds.

You guys get a surprise round since they are so unprepared.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Khāṇa grins horribly, makes a beckoning gesture to the rest of the party, grabs one of the hideous leathery skulls at her side, and throws it at the goblin-dog; it lands with a harsh thump and cracks like a diseased eggshell, releasing a minuscule horde of ravening vermin!

[dice=stingchuck vs flat-footed goblin dog]1d20+2[/dice]
damage: 1d4 + 2 ⇒ (4) + 2 = 6
vermin damage: 1d6 ⇒ 5
= 11
rounds of nausea and extra damage on failed save: 1d3 ⇒ 1

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Elado hurls a ray of frost behind the stingchuck.

ray of frost: 1d20 + 5 ⇒ (13) + 5 = 181d3 + 2 ⇒ (2) + 2 = 4


Venture Lieutenant, Play by Post (online)

Yuck, what a horrible way to die!
The goblin dog dies from Khana's projectile.

Silver Crusade

Female Kitsune Chronicles
Stats:
Inv(Empcst)6|HP:51/51|AC: 22/T:12/FF:21|F:+5/R:+7/W:+7|CMB:+6|CMD:18/17FF|Spd: 30|Init:+1|Bluff:+3|Dip: +3/7|Dis.:+3/13|Acr., Apr +7|K:(ArDunEnLoPl), Ling, Spcft:+9|K:(GNatNobRel),SM: +8|Per.:+9/12/13/16|DD:+17|UMD:+11

Raga watches the party's flank for the moment, in case the activity has drawn any sort of attention.

It's kind of crowded up there so figure that's the best way to handle it until it either clears up or resolves...


Venture Lieutenant, Play by Post (online)

Elados, since you posted while I was preparing my posts, I'm going to reassign your target to the goblin, unless you object.

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