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"Have Hope, my friends! Though the goddess of fate and luck has clearly abandoned us, Svarozic will protect us."
Ahraq calls for the blessing of his god, and the air shimmers around Khāṇa, Raga, and Yroh, while the flames on his own arms intensify slightly. He then steps toward the dog and hews at it with his sword.
Sword, bless: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage, 1 fire: 2d6 + 4 + 1 ⇒ (1, 5) + 4 + 1 = 11
The greatsword slams into the dog with a fiery fury.
Again using Bestow Hope (as represented by the non-mechanical flavor text of shimmering air and arm flames) to grant DR 1/- to himself and the three allies mentioned above. This will last until this combat ends.
About time!!!!!

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Raga will search the area and the bodies.
"Do you think we got them all?" she inquires, looking to the 'baitball' once more.

GM Redelia |

Mechanically, I'm assuming that you guys take 20 on perception in order to match with Raga's actions, especially taking time to listen and smell.
You hear something that resembles snoring from the other side of your current room. You do not hear anything from the other side of the barricade. The whole area just smells like goblins.

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If we're in no rush, I'm not adverse to taking time on this searching. Also checking bodies for anything that might be remotely useful.

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Well, wasted a use of Bestow Hope. I thought there were more coming, but turns out I misread part of a post.
Ahraq watches as his friends search, and keeps an ear cocked toward the sound of snoring coming from down the hall. "I'm not sure I'd really feel right about killing them in their sleep. Even if they are nasty little evil goblins. Just doesn't feel fair." Even so, he moves into the hall and waits for Khana to come take the lead.

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As Khāṇa comes to the front of the line, Ahraq pulls out his wand of healing. "Ewww, that doesn't look good. It's all red and, well, red. Here you go. I hope this helps."
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

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"Oooh, yeah, sorry Khāṇa, I wasn't paying attention."
Ahraq laughs quietly and a bit self-consciously. "But you're not really surprised at that, are you?" he finishes as he taps her with the wand again.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

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Peering towards the darkness beyond, Baku inquires "Is it another goblin? Or something else?"

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Yroh take a moment to search through his pack. "Bah. No rope. Wake them if you must. Or dispatch them painlessly."

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"Rope? Let's see here...I've got some next to my..." begins the druid as he digs through his pack. Pausing a moment later, looking a tad sheepish, he frowns. "Uh...sorry. That was before I died...I don't have any yet."
"Why don't one of you just knock him out for good measure? You know, a good bop on the side of the head. Don't kill him, but just make sure he sleeps a while longer."
Suggesting someone do a Non-Lethal 'kerpow!' to the goblin

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Still recovering from the holidaze, apologies
Raga pulled the food debris out of the rope vigorously and shook it out before helping secure the sleeping goblin!

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Elado extends his claws and draws a claw across his neck while holding a finger to his lips threatening violence if he speaks.
intimidate: 1d20 + 3 ⇒ (4) + 3 = 7

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But we were fishing with that one. :-P
Holding a finger in front of his lips, Baku smiles. "Shhh. You make a noise and we may be inclined to make you stop. So, please keep quiet, now."
Realizing the thing likely can't understand him, he draws his dagger and places it to the things throat. "Shhh. We don't need to get messy now." he whispers, before stowing the blade.
What skill check are we needing to tie it up?
Intimidate: 1d20 + 1 ⇒ (13) + 1 = 14
Here's hoping he understood my meaning. ;-)

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Feeling someone poke him in the back, Ahraq looks around but fails to figure out who it was.
He addresses the little goblin in the way one always speaks to a foreigner who clearly just doesn't understand you.
"HOW ... MANY ... OF ... YOU ... ARE ... THERE?"

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I second tieing him and gagging him.

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"Thump his head to keep him quiet, and let us see what else this ruin brings us." Yroh grumbles, staring at the captive.

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Provided that's not a difficult maneuver, we should keep moving.
Elado positions himself to look down the remaining corridor waiting for someone to take point so we can proceed.

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Ahraq helps tie up the little guy, who presumably doesn't protest much when the half-orcs and big flaming guy indicate their intent to do so.
"This tunnel looks awfully tight. I'd hate to get into a fight back here, especially with more of these nasty little buggers."
"No offence intended," he says, turning back to the tied up goblin, completely forgetting that it doesn't understand him either way.
So other than the tunnel, we've got 2 options: double doors West, single door East. I've played this before, so I won't vote, except to say that since GM said the tunnel involves squeezing, Ahraq would prefer not to go that way to avoid the possibility of him getting into a fight while squeezing and trying to wield a greatsword. No meta, that's just how he would view it.

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Raga has been a bit quiet throughout this procedure, she doesn't speak Goblin, and outright murdering a prisoner who hadn't so much as raised a finger against the party just didn't seem right -- even if it WAS a goblin and probably would have shanked her in her sleep!
"Let's try the doors, then!"

GM Redelia |

You open the double doors to find a large foyer. It seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass of glass rubble. Crumbling archways lead to the north and south.
You do not see or hear any signs of enemies in your immediate area, but the smell of goblins is everywhere.

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Following the older man, Baku peers into the darkness. Whispering back to his companions with better eyes, "You see anything...or anyone of note in here?"
Perception: 1d20 + 10 ⇒ (6) + 10 = 16

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The vulpine warrior looks to the others ahead.
"We're clearing the left in our search pattern, yes? That'd leave a far tower and whatever is on the other side of the wall to our left, correct? I'm guessing, I can't see that far."

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Nodding, Baku points to the door in the northwestern wall. "Seems reasonable to check that way next." he replies. "Not a fan of leaving potential ambushes behind me."
"Unless someone has a better idea, I suggest we let our friendly sniffer check it out."
pointing to #3

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Khāṇa creeps gingerly forward....
Stealth: 1d20 + 5 ⇒ (14) + 5 = 19
Perception: 1d20 + 8 ⇒ (5) + 8 = 13 +3 to find traps, +2 to find anthying else 'hidden'

GM Redelia |

The first area you look into is just a continuation of the ruined hall.
Then you go to the further of the circular rooms. As Khana opens the door, she is assaulted by strong goblin odor and goblin dog odor. Piles of rags and bones are piled up into nest-like beds around this circular room. You see a goblin and a goblin dog lounging on the beds.
You guys get a surprise round since they are so unprepared.

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Khāṇa grins horribly, makes a beckoning gesture to the rest of the party, grabs one of the hideous leathery skulls at her side, and throws it at the goblin-dog; it lands with a harsh thump and cracks like a diseased eggshell, releasing a minuscule horde of ravening vermin!
[dice=stingchuck vs flat-footed goblin dog]1d20+2[/dice]
damage: 1d4 + 2 ⇒ (4) + 2 = 6
vermin damage: 1d6 ⇒ 5
= 11
rounds of nausea and extra damage on failed save: 1d3 ⇒ 1

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Raga watches the party's flank for the moment, in case the activity has drawn any sort of attention.
It's kind of crowded up there so figure that's the best way to handle it until it either clears up or resolves...