Irabeth Tirabade

Khāṇa Tsogtsos's page

495 posts. Organized Play character for I'm Hiding In Your Closet.


Full Name

Khāṇa Tsogtsos

Race

Half-Orc

Classes/Levels

Investigator 4

Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Gender

NN female

Size

medium

Age

25

Special Abilities

necroforensics, warding tattoo, great perspicacity, powerful senses, luck, near-total lack of taboos

Alignment

Neutral Neutral

Deity

Urgathoa

Location

Daggermark, River Kingdoms

Languages

Common, Orc, Osirian, Abyssal, Gnoll, Necril, Polyglot, Terran, Auran

Occupation

private investigator, sybarite

Strength 14
Dexterity 12
Constitution 12
Intelligence 17
Wisdom 16
Charisma 7

About Khāṇa Tsogtsos

"Lips and tongue and teeth and taste, show to me what lies effaced!"

6'1'', 250 lbs.; stringy dark grey hair, sea-green skin, white eyes; patriotic "Quick" citizen of Geb

Absurdity:
Voice of: Tress MacNeille

Personality:
Primary Motivator: Hedonism
Secondary Motivators: Discovery, Competition
Tertiary Motivators: Acquisition, Understanding, Balance
Emotional Disposition: Apathetic
Moodiness: Even-Tempered
Outlook: Optimistic
Integrity: Conscientious
Impulsiveness: Controlled
Boldness: Cautious
Agreeableness: Agreeable
Interactivity: Engaging
Conformity: Conventional
Sense of Humor: Inappropriate

If she were an ice cream, she would be...garlic

If she were a pie, she would be a...Bedfordshire clanger

If she were a soup, she would be...goulash

If she were an historical building, she would be...the Museum of Death, Hollywood

Laurels:

#40025-19

Experience: 10

Prestige: 6

Fame: 18

Faction Objectives:
Season 8:
Resolve Combat Nonviolently ++!
Know Languages ++!
Undermine Rival +!
Identify Business Prospect ++!

Total Goals met: 4

Faction Rewards:
Slush Fund (50 gp min.)
Showmanship

Titles:
Spider's Captor
Goblin Bane
Expert Entrepreneur
Chalice Champion

Boons:
Explore, Report, Cooperate X2
Prized Find
Mercy's Blessing
Nira's Gratitude
Confirmed Field Agent
Friend of Janira Gavix
River Kingdom Notoriety
Blood and Courage
Empyreal Revenant
Martyr's Shard 4
Infused Extracts
Timinic's Trinkets

Travails: 1
(partly) foiled in Daggermark

Statistics:
Hit Points: 27 (4d8+4)
Initiative: +1
AC: 16, touch 11, flat-footed 15 (+5 armor, +1 Dexterity)

Speed: 30 feet

BAB: +3
CMB: +5
CMD: 16

Attacks: masterwork greataxe +6 (1d12+3/x3) or masterwork composite shortbow +5 (1d6/x3) or masterwork kunai +6 (1d4+2) or stingchuck +4 (1d4+2 plus vermin)

Saving Throws:
Fortitude: +4
Reflex: +7
Will: +9

Other: +2 vs death and negative energy; +2 vs fear so long as at less than half of maximum hit points

Skills: Acrobatics +5, Appraise +10, Bluff +2, Diplomacy +2, Disable Device +12, Escape Artist +5, Heal +7, Intimidate +2, Knowledge (Dungeoneering, Local, Nature, Planes, Religion) +7, Knowledge (Arcana, Engineering, Geography, History, Nobility) +3, Linguistics +10, Perception +10, Profession (Gambler) +12, Sense Motive +10, Sleight of Hand +5, Spellcraft +7, Stealth +5, Use Magic Device +2

Other: +2 to Perception checks to find hidden things other than traps, determine whether food is spoiled, or identify potions by taste; +2 trait bonus to Diplomacy checks against sentient undead; +4 to Perception checks to find traps; +5 to Diplomacy checks to influence government officials in Andoran; +2 to Intimidate checks against [Goblinoid] Humanoids; +2 to Intimidate checks against Evil creatures so long as at less than half of maximum hit points; substitute any Craft or Profession for a Disable Device, Knowledge (Engineering), or Use Magic Device check 1/adventure

DC to demoralize: 17

Favored Class: Investigator (+1 skill point, +1 to critical threat rolls when using Studied Combat)

Abilities:
Racial Abilities:
Orc Blood
Darkvision 60 ft.
Sacred Tattoo
Scavenger
Orcish Weapon Familiarity

Traits:
Faith: Fate's Favored
Region: Friend of the Dead

Feats:
Armor Proficiencies (Light)
Weapon Proficiencies (Simple, Half-Orc, Investigator)
Keen Scent
Defiant Luck

5th level: Psychic Sensitivity? Inexplicable Luck? Careful Speaker? Cunning?

7th level: Extra Investigator Talent

Class Features:
Trapfinding
Inspiration 5
Necroforensics Pool 7
Commune With Spirits
Spirit Sense
Strong Life +2
Keen Recollection
Sixth Sense
Investigator Talent:
- Expanded Inspiration
Whispering Spirits +3
Studied Combat +2/3 rounds
Studied Strike +1d6

5th level: Underworld Inspiration

7th level: Sickening Offensive? Amazing Inspiration?

9th level: Combat Inspiration?

Inventory:

GP: 1,084

explorer's outfit
Handy Haversack
Traveler's Any-Tool
masterwork thieves' tools
+1 Mithril Shirt
masterwork greataxe
masterwork kunai
masterwork composite shortbow
11 arrows
20 blunt arrows
3 pheromone arrows
2 stingchucks
flint and steel
bedroll
fancy box
waterproof bag
iron vial
grooming kit
mess kit
waterskin
7 days of Orcish trail rations
5 days of night tea
1 clove of garlic
1 lb. powdered chalk
3 sticks of charcoal
2 flasks of oil
earplugs
pole
piton
50 ft. bloodvine rope
dice
Gebbite bowling set
coral dominoes set
exquisite deck of painted bone cards
Blue Book Collection:
-Absalom
-Alkenstar
-Almas
-Eleder
-Daggermark
book of puzzles (10 uses)
healer's kit (10 uses)
3 flasks of acid
2 flasks of alchemist's fire
2 flasks of holy water
potion of desperate escape (functions as combined potion of cure light wounds and vanish, CL 2nd)
oil of animate dead (CL 5th/10 HD)
Andoran writ of appreciation

Puppeteer's Manual:
Khāṇa's Inspiration being rather limited, she uses it quite sparingly (free Inspiration rolls, of course, are always made!). She will only use it on attack rolls if doing so would make a decisive/life-saving difference. Since her Necroforensics/Commune With Spirits pool is higher and more difficult/limited to use for its primary applications, she will readily use her Sixth Sense ability unless the effect is too weak to be worth it (e.g. bane, dazzling effects, effects that only last a few minutes when time isn't pressing, etc). That said, she will likely use Commune With Spirits when the options available are worth the minute it takes to manifest them. Since she can use Sixth Sense to reroll saving throws, she probably won't use Inspiration for that (except perhaps if saving against an effect from an incorporeal entity, per Spirit Sense), and probably will save her Defiant Luck to force rerolls of critical hits. She will use Whispering Spirits first-thing in any fight that poses an appreciable danger, unless perhaps the situation seems like a good time to stay at range with her bow. Her greataxe is usually her weapon of choice, but she will use her kunai against enemies resistant to slashing damage, her shortbow when melee space is limited and/or she is wounded/finds a foe too threatening in melee, and a pheromone arrow to start a fight with a particularly strong foe, especially if anyone/anything else in the party also has the Scent ability. She is neither particularly brave nor particularly craven. She is entirely open to (in fact, would decidedly prefer) non-violent parley with sentient undead who are themselves open to it, and is about as "True Neutral" as one can reasonably get when it comes to moral decision-making: Be it dead vs living, oppressed vs oppressor, rich vs poor, cops vs robbers, establishment vs upstart, many vs few, she is a cynical sybarite who is swayed by neither compassion nor cruelty - although some partialities of hers include urban over rural, smart over stupid, and pleasure over puritanism.