Other: +2 to Perception checks to find hidden things other than traps, determine whether food is spoiled, or identify potions by taste; +2 trait bonus to Diplomacy checks against sentient undead; +4 to Perception checks to find traps; +5 to Diplomacy checks to influence government officials in Andoran; +2 to Intimidate checks against [Goblinoid] Humanoids; +2 to Intimidate checks against Evil creatures so long as at less than half of maximum hit points
DC to demoralize: 17
Favored Class: Investigator (+1 skill point, +1 to critical threat rolls when using Studied Combat)
Class Features:
Trapfinding
Inspiration 5
Necroforensics Pool 7
Commune With Spirits
Spirit Sense
Strong Life +2
Keen Recollection
Sixth Sense
Investigator Talent:
- Expanded Inspiration
Whispering Spirits +3
Studied Combat +2/3 rounds
Studied Strike +1d6
explorer's outfit
backpack (purchase Handy Haversack when affordable [2,000 gold])
masterwork thieves' tools
+1 Mithril Shirt
masterwork greataxe
masterwork composite shortbow
13 arrows
20 blunt arrows
3 pheromone arrows masterwork kunai
2 stingchucks
flint and steel
bedroll
fancy box
waterproof bag
iron vial
grooming kit
mess kit
waterskin
7 days of Orcish trail rations
5 days of night tea
1 clove of garlic
1 lb. powdered chalk
3 sticks of charcoal
2 flasks of oil earplugs
pole
piton
50 ft. bloodvine rope
dice
Gebbite bowling set
coral dominoes set
exquisite deck of painted bone cards
Blue Book Collection:
-Absalom
-Alkenstar
-Almas
-Eleder
book of puzzles (10 uses)
healer's kit (10 uses)
3 flasks of acid
2 flasks of alchemist's fire
2 flasks of holy water
potion of desperate escape (functions as combined potion of cure light wounds and vanish, CL 2nd)
oil of animate dead (CL 5th/10 HD)
Andoran writ of appreciation
Puppeteer's Manual:
Khāṇa's Inspiration being rather limited, she uses it quite sparingly. She will only use it on attack rolls if doing so would make a decisive/life-saving difference. Since her Necroforensics/Commune With Spirits pool is higher and more difficult/limited to use for its primary applications, she will readily use her Sixth Sense ability unless the effect is too weak to be worth it (e.g. bane, dazzling effects, effects that only last a few minutes when time isn't pressing, etc). That said, she will use Commune With Spirits whenever the options available are worth the minute it takes to manifest them. Since she can use Sixth Sense to reroll saving throws, she probably won't use Inspiration for that, and probably will save her Defiant Luck to force rerolls of critical hits. Her greataxe is usually her weapon of choice, but she will use her kunai against enemies resistant to slashing damage, her shortbow when melee space is limited and/or she is wounded/finds a foe too threatening in melee, and a pheromone arrow to start a fight with a particularly strong foe, especially if anyone/anything else in the party also has the Scent ability. She is neither particularly brave nor particularly craven. She is entirely open to non-violent parley with sentient undead who are themselves open to it, and is about as "True Neutral" as you can reasonably get when it comes to moral decision-making: Be it dead vs living, oppressed vs oppressor, rich vs poor, cops vs robbers, many vs few, she is a cynical sybarite who is swayed by neither compassion nor cruelty - although some partialities of hers include urban over rural, smart over stupid, and pleasure over puritanism.