About Baku ShawDEAD Stats:
===Baku Shaw=== True Neutral Druid (Menhir Savant) 7 Male Humanoid (Samsaran) HP: 59 Init: +8/+10 Senses: Low-Light Vision; Perception +17, Sense Motive +6 Speed: 30ft: (20ft w/armor and backpack) ===Defenses===
===Offense===
Ranged
Ranged Touch Spells +8 (Variable/x2) ====Prepared Spells==== Concentration +12
**Level 3 - 3/day: +1 Domain: DC 18 (19 for Evocation)**
**Level 2 - 4/day: +1 Domain: DC 17 (18 for Evocation)**
**Level 1 - 6/day: +1 Domain: DC 16 (17 for Evocation)**
**Level 0 - 4/day**
**SL 1/day Each**
SQ: Nature Bond (Feather Doman), Eyes of the Hawk (+1/2 Level Perception, +2 Init in Surprise), Place Magic (Su.) (7/day as a swift increase caster level by 1 for 1 round); 2 per day Wild Shape as Small or Medium animal (Up to 7 hrs)
Traits: Abendego Spellpiercer (Sodden Lands Regional > +2 Concentration checks), Scholar of the Great Beyond (+1 K History/Planes, Planes CS)
Spoiler:
1) Acid Splash {0}; 2) Invisibility Purge {3} 3) Stinking Cloud {3} 4) Breath of Life {5} 5) Blade Barrier {6} Language(s): Abyssal, Celestial, Common, Druidic, Samsaran Combat Gear: MWK Lamellar Leather, Club, Dagger, Sling, 4 Darts, Scroll Magic Fang, Scroll Obscuring Mist, Scroll Faerie Fire, Alchemist's Fire Other Gear: Ioun Torch, Holly and Mistletoe, Spell Component Pouch, Trail Rations (5days), Waterskin (2), Wand CLW (50), Cloak of Resistance (+1), +2 Headband of Wisdom, +2 Belt of Dex and Con, MWK Backpack, Wayfinder: 900g Chronicle Bits:
Player: RePete Character Name: Baku Shaw PFS #: 126566-15 Faction: Liberty's Edge Day Job: [dice=Profession (Aviculture]1d20+11[/dice] XP: 18 PP: 8 Fame: 22 Starting Gold: 900g --------------------------------> Spent ???g during scenario Boons:
River Kingdom Notoriety: Tales of your adventures in the Emerald Spire have reached the ears of Echo Woods local powerborkers, and they have granted you an opportunity to tclaim land to develop as you see fit at the low cost of 2 Prestige Points. Refer to the "Land Rush Chronicle Sheet, select a parcel of land that is adjacent to another parcel you own, and list the selected plot of land below. You immediately gain any bonuses tied to the land. Your first parcel of land must be the hex marked "A". You may only purchase one plot of land with this boon, but each additional Chronicle Sheet awarded as part of The Emerald Spire Superdungeon allows you to purchase more land. Hex Selected: Goblin Bane: By slaying Grulk, the goblin's bugbear leader, you have removed the immediate goblin threat in the area as well as allowing safe passage deeper into The Emerald Spire. There terror you have hewn has made a resounding impact to the other goblin tribes nearby. You gain a +2 bonus on intimidate checks against humanoids with the goblinoid subtype. Trap Intuition: Traversing the trap-laden halls of the cellars, you found that even the slightest movement can cause dangerous consequences, but with a sharp eye and quick feet, you can avoid being caught in a trap. When you attempt a Reflex save to avoid a trap but before you know whether you failed, you can use this boon to reroll the save with a bonus equal to one-half your character level (rounded down). You must use the reroll result, even if it is lower. When you use this boon, cross it off your Chronicle sheet. Splinter Slayer: In Splinterden, you fought a bandit group named the "Splinters." These cunning rogues used stealth and subterfuge while attacking you and following a few clashes, you were able to learn the nuances of their combat tactics. When a sneak attack is scored against you, you can use this boon to negate up to 2 dice of sneak attack damage from the attack. When you use this boon, cross it off your Chronicle sheet. Eliza’s Insight: In recognition of your thorough work on the investigation, Venture-Captain Petulengro teaches you a few tricks of her own. You may cross this boon off your Chronicle sheet to roll twice and take the higher result on a skill check to notice or decipher a clue as a part of an investigation. ☐ Ready to Act (Liberty’s Edge Faction): You have uncovered Colson Maldris’s plot, a desperate scheme that could have consequences for several nations. This discovery has left you eager to act. You may check the box before this boon before rolling an initiative check to gain a +3 bonus (+6 in Andoran or Galt). This boon may also have an impact in future scenarios. The Real Lofton’s Aid: Lofton is a champion of those in need of legal defense, and he is more than willing to put his skills to use to help you, free of charge. If your character is sent to jail or otherwise imprisoned, you may cross this boon off your Chronicle sheet to negate the typical cost in Prestige Points or gold of securing release from imprisonment. Troglodyte Friend: You Peacefully dealt wit a den of troglodytes, and you are better equipped to do so again. You gain a +1 on all saving throws against the extraordinary abilities of humanoids with the reptilian subtype, and you gain a +2 bonus on Diplomacy checks against such creatures. You may cross the boon off your Chronicle sheet to double these bonuses for 5 minutes. Touch of Planar Waters: Your experience with the many portals into the elemental Plane of Water in The Drowned Level have given you insight into the mysteries of the primordial plane and its inhabitants. Just being around the portals, a small amount of the plane's magical essence has embedded itself inside you, which manifests when you are near water. As a swift action, you may use this boon to receive the benefits of touch of the sea (CL 6th). When you use this boon, cross it off this Chronicle sheet. Clockwork Engineer: After defeating Klarkosh in The Clockwork Maze, you located a journal that told of his work with automatons and his attempts at turning himself into a construct. Researching the journal further, Klarkosh explains his processes and knowledge of engineering constructs and their programming and some of the information, while most of it ramblings, could be of use in the future. You gain a +2 bonus on Knowledge (arcana) checks made to identify creatures with the construct type, and you may make such checks to identify constructs untrained. You may cross this boon off your Chronicle sheet before rolling such a check to treat the die’s result as though it were a 20. |
