Detect Evil:: As a standard action, at will, may detect evil in a 60’ cone. Or alternatively as a move action, may target a single creature within 60’ but does not detect in any other targets
Aura:: Has an aura of good equal to his paladin level.
Bestow Hope:: Beginning at 1st level, he can, as a swift action during combat, choose a number of nonevil allies within sight equal to his Charisma modifier (3). He grants himself plus them DR 1/— until the combat ends, at which point the DR immediately ends.
He can use this ability a number of times per day equal to 3 + his Charisma modifier. During a battle, he can change the allies this ability affects as a swift action. Ending it is a free action, but each time it is activated again during a single combat, another use of the ability is expended. He must participate in the combat to use this ability. If he is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, any DR this ability bestows is temporarily suspended until he can participate in the combat again; this doesn’t count as ending the ability.
This ability replaces smite evil.