Rd Sun's Reign of Winter

Game Master JankInTheTank

Reign of Winter AP, starting at level 1
Loot Sheet

Maps and Info


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RoW Maps

my appologies all for messing up some pretty simple things on this combat. not sure why I had so much trouble with it. might be because the other group is fighting this same fight with very different chacacters involved.


RoW Maps

and as you leave the Pale Tower behind....

WE ARE OFFICIALLY IN BOOK 2!


HP: 26/26, AC 13 t:12 ff:11, f+2 r+3 w+4 Perc +10, init +2

Yaaay!

That's a pretty big milestone for a PbP! Only five more books!


HP 34/34 | AC 18 TAC 15 FF 13 | CMD 19 | F +7 R +9 W +5 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 2/3 Bravado: 1/1 Oath: 1/1 Bullets: 36 Cartridge: 10 Flare: 10 | Ini +7 | Senses +9
Skills:
Acrobatics+9,Bluff+6,Climb+2,Diplom-1,HandleAnimal+3,Heal+8,Intimidate-1,K. eng+6,K.Local+6,Ling+3,S.Motives+9,SoH+8,Stealth+2,Survival+9,Swim+2
Male Human Gunslinger (Musket Master) 4 | -

Wow! Congratulations everybody! And specially to GM Red for his consistent daily posting.

It has been 15 months, but they past very fast. I feel we are starting to know each other and working together better and better.

And there have been very good roleplaying in the party. It is a joy to sit everyday in the computer and face together the children of the freezing north!

Thanks a lot for it everybody!


Female Human Oracle 2 / Lore warden Fighter 2 | HP 15/29 | AC:18 / T: 14 / FF: 14 /Resist: 2 Cold| Fort: +5, Ref: +4(+6 if winter), Will: +2 | CMB: +2, CMD: 16 | Init: +4 (+6 if winter), Perception: +1 (Snow Sight)

first time in my history of Pbp i've actually gotten through an entire book


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Skills:
(Acro +11; Climb +5; Diplo: +1; Heal: +7; Know(Religion) +4; Sense Motive: +2; Spellcraft +6; Survival: +6)
Female Human (Ulfen) Warpriest 4
Vitals:
(HP: 31/31 AC: 18/13/15; Percep: +6; Init: +3; Fort +7, Ref: +4, Will: +6; CMD: 17; CMB +4; Speed: 30;Resist Cold: 2)

I'd like to thank everyone for the fun so far -- and letting me join in.

And especially GM Red -- I have to think that GMing a PbP must be a lot like herding cats. ;)


RoW Maps

it's really not too bad. it can take a while to write a post if they get complex, but there's no time pressure to come up with good reactions quickly. it lets me be a lot more creative in making the world respond to you than I tend to be in a RL game.

this group has been excellent, I am really enjoying the depth you all have put into your characters. the roleplay has been a delight, and the group is doing very well through some pretty tough combats.


HP 34/34 | AC 18 TAC 15 FF 13 | CMD 19 | F +7 R +9 W +5 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 2/3 Bravado: 1/1 Oath: 1/1 Bullets: 36 Cartridge: 10 Flare: 10 | Ini +7 | Senses +9
Skills:
Acrobatics+9,Bluff+6,Climb+2,Diplom-1,HandleAnimal+3,Heal+8,Intimidate-1,K. eng+6,K.Local+6,Ling+3,S.Motives+9,SoH+8,Stealth+2,Survival+9,Swim+2
Male Human Gunslinger (Musket Master) 4 | -

We have around 4100 gp of disposable gold to buy stuff in Waldsby. Is there anything we notably need? Perhaps a new wand of healing (how is the one we bought going)?

@GM Red Sun, what type of magical items can we expect to find at town?

As for the remaining equipment, and having into account what Callix and Letitia have claimed, this is the relevant stuff we still have to figure out how to distribute.

Unidentified equipment
unidentified potion (from Mierul)
unidentified vial of blue liquid (from Mierul)
unidentified robe (from treasure)
unidentified ring (from treasure)

Remaining equipment (pick this stuff please!)
alchemist's fire [x8]
Scroll - endure elements (Letitia?)
Scroll - magic weapon [x2] (Letitia?)
resist energy (fire) scroll (Letitia?)
remove curse scroll (Letitia?)
animate object scroll (Letitia?)
cold weather outfit [x8]
potion of feather step [x2]
potion of endure elements
potion of interrogation
potion of cure light wounds [x3]
potion of cure moderate wounds [x3]
screaming bolts [x2] (Letitia?)
mwk light crossbow (Letitia?)
elixir of fire breath
mwk greatsword
amulet of natural armor +1 (Callix?)
Radosek's Cauldron (Letitia?)
enlarge person potion (Callix? Alec?)
feather token (bird)
feather token (tree)
bag of holding (type II)

Callix
ring of protection +1
mwk throwing axe

Letitia
Cloak of the yeti
comprehend languages scroll
cure moderate wounds scroll
delay poison scroll
dispel magic scroll
Irriseni mirror sight scroll
remove disease scroll
remove sickness scroll
threefold aspect scroll
youthful appearance scroll
(there are other scrolls available in case you want them also, look at the top)

Samuel
chain shirt
mwk cold iron longsword
cure moderate wounds potion
cloak of resistance +1
reduce person potion [x2]


Female Human Oracle 2 / Lore warden Fighter 2 | HP 15/29 | AC:18 / T: 14 / FF: 14 /Resist: 2 Cold| Fort: +5, Ref: +4(+6 if winter), Will: +2 | CMB: +2, CMD: 16 | Init: +4 (+6 if winter), Perception: +1 (Snow Sight)

with how often i get hit those left over healing potion might be useful


RoW Maps

reposting what I showed you guys when you first rolled into town. Waldsby is a bit limited, but if you need some refills on stuff this would be a good time to get it. Whiterun will of course have much more stuff available, but you might have to be creative about how you go about shopping in a hostile city...

GM My Red Sun wrote:

so Waldsby is a small village, and won't have everything available. anything under 500 gold can be found here, things that cost more than that will have a % chance to be available. there is also a list of specific items that are available from the module:

+2 studded leather, +1 darkwood quarterstaff, masterwork shortbow, oil of protection from evil, potion of cure moderate wounds, wand of goodberry, wand of cure light wounds, +1 arrow catching light wooden shield, belt of mighty constitution +2


HP: 26/26, AC 13 t:12 ff:11, f+2 r+3 w+4 Perc +10, init +2

A second wand of cure light would be a good purchase. One could stay with Callix and the other with either me or Ashling.


HP 34/34 | AC 18 TAC 15 FF 13 | CMD 19 | F +7 R +9 W +5 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 2/3 Bravado: 1/1 Oath: 1/1 Bullets: 36 Cartridge: 10 Flare: 10 | Ini +7 | Senses +9
Skills:
Acrobatics+9,Bluff+6,Climb+2,Diplom-1,HandleAnimal+3,Heal+8,Intimidate-1,K. eng+6,K.Local+6,Ling+3,S.Motives+9,SoH+8,Stealth+2,Survival+9,Swim+2
Male Human Gunslinger (Musket Master) 4 | -

Let's buy that second wand then.

Samuel would be interested on the magical studded leather, but that's way ahead of our current richness even if we sell out stuff at Waldsby.

The shield and belt are interesting too, but we cannot buy them either.

Ashling, that's ok, which ones do you want? We can split the rest of the potions among us.

Letitia, are you interested in the other scrolls and the Cauldron?

What shall we do with the remaining stuff? Sell?


Female Human Oracle 2 / Lore warden Fighter 2 | HP 15/29 | AC:18 / T: 14 / FF: 14 /Resist: 2 Cold| Fort: +5, Ref: +4(+6 if winter), Will: +2 | CMB: +2, CMD: 16 | Init: +4 (+6 if winter), Perception: +1 (Snow Sight)

ill take the light wounds, those plus my own magic healing should cover everything.

sell for now what we don't think would be useful, in my opinion


HP: 26/26, AC 13 t:12 ff:11, f+2 r+3 w+4 Perc +10, init +2

I think we should keep the cauldron, since it's very useful in augmenting summon spells. I wasn't planning on being a summoner, but the summon spells are on my spell list so it's definitely a force multiplier.

My only concern is that there's a lot of treasure going to Letitia. I don't want anyone feeling like they're getting short-changed (that icicle wand, especially, is really pricey).

But so long as no one minds, I'll carry the cauldron with me, but any (Callix or Ashling) who feels like summoning can use it instead.


Skills:
(Acro +11; Climb +5; Diplo: +1; Heal: +7; Know(Religion) +4; Sense Motive: +2; Spellcraft +6; Survival: +6)
Female Human (Ulfen) Warpriest 4
Vitals:
(HP: 31/31 AC: 18/13/15; Percep: +6; Init: +3; Fort +7, Ref: +4, Will: +6; CMD: 17; CMB +4; Speed: 30;Resist Cold: 2)

I'm thinking we should keep the healing/recovery scrolls and the dispel magic, certainly. And I'd consign the bag of holding to belong to (and contain) the party's stores.

Callix used an alchemist's fire from that pile to kill the troll - and will replace the one she'd used earlier -- so technically, taking 2 of them from the 8. She'd like one of the scrolls of Magic Weapon, if not both -- because if her axe is already +1, then she can use her sacred weapon ability to give it a power.

Callix won't take the enlarge potion - she's a finesse fighter, it would hamper her. Alec might like it, though.

I think we can try to ID the stuff from Mierul again now that we've gained a level.

And, as I said in the game thread, given our need to leave right away, it might be better to wait to do our trading to the next town.


HP: 26/26, AC 13 t:12 ff:11, f+2 r+3 w+4 Perc +10, init +2

Good idea!

Spellcraft (blue liquid): 1d20 + 11 ⇒ (10) + 11 = 21
Spellcraft (potion): 1d20 + 11 ⇒ (6) + 11 = 17
*+1 if ice/winter magic

So I think the consensus is to buy the wand in Waldsby and enough supplies to get us to the next town, then we start selling off the stuff that we don't need there.

If Nadya's uncle is aligned with the Heralds of Summer's Return, then perhaps he's also got black market contacts that will allow us to sell off the rest of the equipment (or that group will buy the stuff off of us).


RoW Maps

the potion is a potion of undetectable alignment
the blue liquid is an Ice Floe Elixer

you are able to buy a new wand of CLW.

as you figured, it is hard to sell the more valuable items from the Pale Tower, especially to people in a town that is under Nazheena's control.

the AP gives you a bunch of items in the Pale Tower that you'll need to hang on to for a while if you want to sell them, and could be useful in the meantime. it is purposely hard to fence Nazheena's stash at this stage.


HP 34/34 | AC 18 TAC 15 FF 13 | CMD 19 | F +7 R +9 W +5 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 2/3 Bravado: 1/1 Oath: 1/1 Bullets: 36 Cartridge: 10 Flare: 10 | Ini +7 | Senses +9
Skills:
Acrobatics+9,Bluff+6,Climb+2,Diplom-1,HandleAnimal+3,Heal+8,Intimidate-1,K. eng+6,K.Local+6,Ling+3,S.Motives+9,SoH+8,Stealth+2,Survival+9,Swim+2
Male Human Gunslinger (Musket Master) 4 | -

I think this might be a great opportunity to make use of the elixir of fire breath. Whom does make sense to be carrying it?

I have updated the loot spreadsheet with everyone's picks, please make sure you add those to your profile, I will try to check it out later and remind you, but it might slip my mind. Thanks for the ID of the two items.
Letitia, I am ok with people taking whatever is useful for them if that gives more chances for the party to succeed, even if that means someone has more wealth, like in this case.


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HP 27/30 AC 19, Touch 12, Flatfooted 17, CMD 21, Saves F +7, R +7, W +4 (+2 vs. divination; +8 vs. nonlethal from cold); Perception +8, Sense Motive +1; Init +2 | Status: Normal

Alec will take the following:

1 potion of cure moderate wounds
1 potion of enlarge person
2 alchemist's fire
1 amulet of natural armor


Skills:
(Acro +11; Climb +5; Diplo: +1; Heal: +7; Know(Religion) +4; Sense Motive: +2; Spellcraft +6; Survival: +6)
Female Human (Ulfen) Warpriest 4
Vitals:
(HP: 31/31 AC: 18/13/15; Percep: +6; Init: +3; Fort +7, Ref: +4, Will: +6; CMD: 17; CMB +4; Speed: 30;Resist Cold: 2)

Actually, yes, given my ability to cast Shield of Faith, I'd rather the Amulet than the ring, since the deflection bonus won't otherwise stack.

Alec - would you be ok with switching?


HP 27/30 AC 19, Touch 12, Flatfooted 17, CMD 21, Saves F +7, R +7, W +4 (+2 vs. divination; +8 vs. nonlethal from cold); Perception +8, Sense Motive +1; Init +2 | Status: Normal

Yup. No problem.

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