Rd Sun's Reign of Winter

Game Master JankInTheTank

Reign of Winter AP, starting at level 1
Loot Sheet

Maps and Info


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HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

It all depends on the powers you get from the Obediences to Cayden Cailean. Some are better than others.

You've got me curious. I'll have to dust off my Inner Sea Gods book when I get home and take a look.


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

I actually have the side book that lists obediences for the Fey Eldest and their versions of the prestige classes. It's pretty cool

There's even a map of the fey wild, Baba yaga has a spot marked where she lives


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

As an evangelist, the boons are:
- First: SLAs (liberating command 3/day, knock 2/day or dispel 1/day)
- Second: Summon your own drinking buddy (who also flanks for you)
- Third: Intoxicating strike (once a day, someone you hit and damage becomes intoxicated for a pretty nice debuff)

But I was also thinking it'd be nice to have Perception as a class skill and the dodge bonuses to AC are also spiffy. I mean, sure, it means I give up Aspect of War, but most APs don't get to 20 anyway.


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

Oracle level 7

+1 to spells known and spells per day on lvls 1-3
Icy Skin goes up to 10 points of resistance

Bab goes up

im debating which revelation to pick

Ice armor would just be a plus 2 to Ac atm

or servant of winter would let me summon an ice elemental

spells

lvl 1 shield of faith

lvl 2 Silence

lvl 3 Dispel magic

Feat- Cut From the air


RoW Maps
Callix Ingritdottir wrote:
Say, GM, how would you feel about Callix going into the Evangelist PrC? I could swap Dirty Fighter for Deific Obedience in order to meet the pre-reqs.

Yes, totally fine with me if you want to go into prestige classes. definitely available to you.

And yeah Llewellyn you can take that feat, seems like there's no requirement for it to be locked to a monster race so go for it!


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)
Callix Ingritdottir wrote:

Warpriest 9:

HP: +8 (5, +2 con + 1 toughness)
Save: +1 Reflex
New Spell slots: 1 x L1, 1 x L3
Warpriest Bonus Feat: Greater Weapon Focus (+1 to hit)
Feat: Dirty Fighting
Skills (3+FC): Acrobatics, Heal, Perception, Spellcraft

So, instead ->

Evangelist 1:

HP: +8 (5, +2 con + 1 toughness)
Save: +1 Reflex
No New Spell slots
Feat: Deific Obedience
Skills (7): Acrobatics, Heal (x2), Perception, Sense Motive, Spellcraft (x2).
Special: Perception and Linguistics are now class skills.


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

I'll have my post after work tonight, about an hour or two


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

If any of y'all were to make Doctor doom a class what class would you use


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

How far away would you say Llewellyn is from the red giant? I'm trying to figure if he's more or less than 30' away.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -
Ashling_Frost-wing wrote:
If any of y'all were to make Doctor doom a class what class would you use

Oh, Sorcerer seems the most accurate, with some levels on Scaled Fist Monk, and some Technomancer prestige class levels. But I am no expert on Doctor Doom.

Llewellyn the Bold wrote:
How far away would you say Llewellyn is from the red giant? I'm trying to figure if he's more or less than 30' away.

I assumed the squares are 10x10, thus, 30' exactly, with cover.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Actually, I just realized Samuel's shot results in a misfire. If a musket roll is 1 or 2, it gains the broken condition and the shot fails :(


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Might be worth a reroll? Unless Callix can use mending to repair the musket?


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Mmm... I do not think we are using hero points. But in any case I have the Quick Clear deed, but it's another round without contribute to the combat.


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Callix did your rolls include inspire bonus? :)


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

I'll post tonight. Sorry to hold things up, but yes my new armor class in my top bar is with my new bonus included


1 person marked this as a favorite.
Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)
Samuel Soulkeeper wrote:
Mmm... I do not think we are using hero points. But in any case I have the Quick Clear deed, but it's another round without contribute to the combat.

My bad, for some reason I thought we had a reroll from something or other. It's probably just me crossing wires with another campaign.


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)
Llewellyn the Bold wrote:
Callix did your rolls include inspire bonus? :)

Yup. That was the +2. The +3 was divine favour. Couldn't make it to flanking just yet.


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

I'm getting really ***ing tired of my spells not working

:(


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

I can sympathize. Totally been there.

At least you can hit them with a -4 to saves? (Though needing to use 2 actions to still potentially fail is *very* sucky, speaking from experience).


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

I wouldn't mind it happening one or twice, but Red Sun has maddeningly good luck whenever I call for a save... which is about every spell or hex I have.


1 person marked this as a favorite.
M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Yeah about that Letitia... I realized I made a mistake taking Hurtful, it uses a swift action which arcane strike does too.

I wonder if I could/should switch to Riving Strike? That'd help you. Also Llewellyn has cornugon smash which I tend to forget, but if I was to land a demoralize the that's potentially a stacking -4 to their saves.


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Re using scathing tirade. Bit of a gamble that, but the giant has a bad will save...


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Like Callix said, I could spend actions lowering saves with Evil Eye or Misfortune, but that gives opponents rounds to act and do damage or get off spells of their own. In this fight, if I had started with the Slumber it would have worked, but I got greedy and tried the charm. Then he followed up with a nat 20 against my hex which has a much higher save DC. Just bad luck for me all around, and it means everyone else is getting hammered by these giants.

I'm sure the party'll survive, but we could realistically take a casualty if we don't manage to kill one this round. Even if we don't, it's really frustrating because I think we'll need to fall back and take another day of rest to recover hp because our front liners are getting hammered.

Having other ways to lower opponents' saves could help, though.


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:
Llewellyn the Bold wrote:
Re using scathing tirade. Bit of a gamble that, but the giant has a bad will save...

A bad will save only matters if you don't roll high.


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

If given a warning, Llewellyn, I could Evil Eye your target ahead of time and give him a -4 to saves


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

I'd be happy to defer so you can give that a shot.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Riving Strike and demoralizing will help a lot Llewellyn if you can squeeze them naturally on your progress.

This is why many people hate save or die spells. They tend to be terribly frustrating. You either ruin it for the GM or for the player, and things get worse if the GM is scaling the fights to maintain the challenge, the DC spells are the first thing that suffers from that, or if the player is scaling his character to maximize DCs, which also can ruin the fun for everyone.


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

It's up to GM My Red sun if Llewellyn can adjust his level up feats, but I think a little party synergy wouldn't hurt. At some point I may pick up arcane concordance too.


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

I think... i am in a situation where I should withdraw and switch to ranged attacks.


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Withdrawing won't work very well. You'll get an AoO because of their 10' reach.

Best bet is to hope that between you, Callix, and Samuel you bring it down and the other one becomes frightened.


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:
Ashling_Frost-wing wrote:
I think... i am in a situation where I should withdraw and switch to ranged attacks.

I just looked at the map and realized you're at the one we're trying to get to become Frightened (so he'll flee and won't attack). Since my Evil Eye works regardless of what he rolls, you could maybe try to command him to keep him from attacking just in case he throws off the Frightened condition that Llewellyn is trying to give him?


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

That looks as a great option, giants are not known by their great minds, and Ashling seems to know the Giant's tongue so they will understand her command.

If the giant is already frightened, the command can be redirected to the other giant.

Debuff and control magic really is the best way to handle these heavy hitters, a good encounter for the spellcasters to shine here.


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

I'll have a post up today, But yeah i can try. I'm no expert but i can certainly try to cast defensively. Lets see if saves are gonna be nice to me at least


RoW Maps

For Llewellyn, I am fine with you redoing a feat. Sometimes that just happens, you don't read a feat all the way and end up with a stinker that doesn't synergize right.

As for the spells, yeah it has been a really weird string for you Letitia. Enough that I have definitely noticed it! I will say, to Samuel's comment I am not scaling these encounters at all, this AP has enough challenging fights in it that I don't see a need to pump them for a 5-player party.

Save-or-suck is just the world the witch class lives in, and some days it works and others (sadly a lot of them in a row) it just doesn't work as well as you hope.

Luckily this combat turned quite suddenly with the frightened giant, so it'll probably work out ok


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

OK thanks. I'll update his sheet later.


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

I need to know, can I pause or cancel my summon spell without losing the spell? I didn't know we weren't getting through the doors right away.


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Can we agree to defer until after your summon? Around the table I'm sure we would have.


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

No, I'd rather pull back the summon until the door opens.


RoW Maps

yeah that's fine to hold the summon spell until you're ready for it


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Thanks Llewellyn for trying to make that work! Dumb giants, not understanding Taldan :P


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Sorry for the delay, I had a non good weekend :(


1 person marked this as a favorite.
Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Sorry to hear that.


1 person marked this as a favorite.
M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Hopefully the week will prove to be kinder to you.


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

OK so what's the plan with this fight? Goad them to come to us? Or rush them with haste? Llewellyn can use a single move action plus bladed dash to cover a lot of ground.


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Ashling can see through the sleet storm, so we should let her do some damage while protected from their retaliation. Letitia is going to take flight, and hopefully stay out of the svarthurim's reach.

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