GM ShadowLord's Reign of Winter

Game Master The Rising Phoenix

Reign of Winter
Book 3: Maiden, Mother, Crone
Maps
Loot Sheet


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Also, thinking we've lost both Ashling and Callix....neither have posted in their main alias or in their other campaigns , or this one, since February.


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HP: 60/60, 15 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 8/10, Active: mage armor, 3fold (elderly), see invisibility Heal hex: S

Yeah, I've been watching for them to show up. I'd really hate to lose them; this game just wouldn't be the same.

Hopefully it's just a little life that's happening, and they'll be back with us shortly.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

We can use divination magic to know who is trapped inside or whether it will be a good action to break the gem or not. I lean towards open it, just out of curiosity.


M HalfOrc Chelish Diva Bard 10 | HP 66 / 66 | AC 23 T13 FF21 | CMB +11 CMD 24 | F +9 R +12 W +10 | init +2 | Resource Tracker
Skills:
Bluff +16 Diplo +16 Intimidate +17 Kn: Arc +12 Kn: Geog +8 Kn:Hist +9 Kn: Local +16 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +9 Kn: Relig +9 Perc +12 Perf: Oratory +16 Perf: Wind +15 Sense motive +16 Spellcraft +14

Sooo. Can we assume Letita has done her errands or do we need to RP that out?


M HalfOrc Chelish Diva Bard 10 | HP 66 / 66 | AC 23 T13 FF21 | CMB +11 CMD 24 | F +9 R +12 W +10 | init +2 | Resource Tracker
Skills:
Bluff +16 Diplo +16 Intimidate +17 Kn: Arc +12 Kn: Geog +8 Kn:Hist +9 Kn: Local +16 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +9 Kn: Relig +9 Perc +12 Perf: Oratory +16 Perf: Wind +15 Sense motive +16 Spellcraft +14

Are we all still here? :)


HP: 60/60, 15 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 8/10, Active: mage armor, 3fold (elderly), see invisibility Heal hex: S

Still around. Busy weekend


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Woops, I somehow missed the posts in Gameplay. Thanks Llewellyn!


Sorry guys, RL is kicking me in the ass right now. I'll try to get back to regular posting soon.


HP: 60/60, 15 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 8/10, Active: mage armor, 3fold (elderly), see invisibility Heal hex: S

Glad to see you're still around, even if life is tough ATM.

Only thing is, still no sign from Callix or Ashling. Would you want me to reach out to some people to see if anyone would like to pick up these characters? I think at this point in the story I'd rather someone try to fill them rather than coming in with all new characters.

Let me know your thoughts.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Has anyone tried to reach to them? Maybe they have just disconnected a bit while the campaign is on halt.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Hello! Everyone doing ok? Any news from Callix or Ashling? Do you need anything from us GM?


Hey guys,

About ready to re-join the boards, got some of my RL stuff sorted out finally.

hopefully you're all wanting to continue!

Echo-ing Samuel, any peep from Callix or Ashling? Letitia, any word from your friend's who might want to pick up their characters?

Thanks
Al


HP: 60/60, 15 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 8/10, Active: mage armor, 3fold (elderly), see invisibility Heal hex: S

I never got an answer so I never reached out to see if anyone would want to take Callix's and Ashling's roles.

Glad you're back! I can do that in the next day or two.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

I am fine to try that, though I would suggest to give them the chance of just creating their own characters. I think it will be better in the long run!

I am sure we can figure out an explanation to leave Callix and Ashling aside and stumble with a couple new adventurers in this plane motivated enough for our mission. Maybe some adventurers trapped here, perhaps even on quest given by Baba Yagga also :)


Yeah, we can give them the option. I can figure something out!


M HalfOrc Chelish Diva Bard 10 | HP 66 / 66 | AC 23 T13 FF21 | CMB +11 CMD 24 | F +9 R +12 W +10 | init +2 | Resource Tracker
Skills:
Bluff +16 Diplo +16 Intimidate +17 Kn: Arc +12 Kn: Geog +8 Kn:Hist +9 Kn: Local +16 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +9 Kn: Relig +9 Perc +12 Perf: Oratory +16 Perf: Wind +15 Sense motive +16 Spellcraft +14

Can always have an accident with a temporary gate/portal. It's magic, it can do anything.

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