GM ShadowLord's Reign of Winter

Game Master The Rising Phoenix

Reign of Winter
Book 3: Maiden, Mother, Crone
Maps
Loot Sheet


901 to 950 of 1,253 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

1 person marked this as a favorite.
RoW Maps

This is likely going to come up a lot with the way i need to make this map one room at a time and the way they are almost all connected by these long skinny pathways.

I need to know what your marching order will be inside of this dungeon. I arranged you in a way that made sense to me on the map now, but please let me know in here how you would like to be arranged for future door openings.


1 person marked this as a favorite.
Skills:
(Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8)
Female Human (Ulfen) Warpriest 8 / Evangelist 2
Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2)

I'd imagine Samuel in front, since he's the one making with the lockpicking, probably followed by either Ashling or Callix as a melee combattant, then Letitia, followed by either Ashling or Callix as a 'rear guard'


M HalfOrc Chelish Diva Bard 10 | HP 73 / 73 | AC 21 T13 FF21 | CMB +11 CMD 24 | F +9 R +12 W +10 | init +2 | Resource Tracker
Skills:
Bluff +16 Diplo +16 Intimidate +17 Kn: Arc +12 Kn: Geog +8 Kn:Hist +9 Kn: Local +16 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +9 Kn: Relig +9 Perc +12 Perf: Oratory +16 Perf: Wind +15 Sense motive +16 Spellcraft +14

I'm mulling over some possible bardic masterpieces, how are we doing for status removal?

Hymn of restorative harmonics is pretty cool.


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

Wahoo! Level 8! I've been waiting for this!

Evil Eye hexes go from -2 to -4!


Skills:
(Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8)
Female Human (Ulfen) Warpriest 8 / Evangelist 2
Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2)

The level 8 bump on that hex is *so* nice, especially since it lasts 1 round even if they save and can therefore be cackled. ;)

That does sound useful - we've not really got much that's good at status removal otherwise, honestly.


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

Yeah, even nicer is that my stat bump to Int is now even, so I get a +1 to to all my save DCs -- including hexes.

+1 Int
New Hex: Swine

New spells: dimension door, confusion

+6 hp

+1 Will

15 skill points (thanks to going up in Int)

Extra language from the +1 Int: Iobarian


Skills:
(Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8)
Female Human (Ulfen) Warpriest 8 / Evangelist 2
Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2)

Ok, so the stat bump will be Wisdom (to 16).

That's +1 Will, +1 DC for almost all abilities, and an extra 3rd level spell.

Warpriest 8 gives:
+1 BAB
+1 Fort, +1 Will
+8 hp
Fervour to 3d6
Sacred Weapon to +2
+1 level 2 spell slot
+1 level 3 spell slot
+1 use of: Fervour, Sacred Weapon, Sacred Armour
+1 DC for almost all abilities
3 skill points (+1 FC): Acrobatics, Heal, Perception, Spellcraft


M HalfOrc Chelish Diva Bard 10 | HP 73 / 73 | AC 21 T13 FF21 | CMB +11 CMD 24 | F +9 R +12 W +10 | init +2 | Resource Tracker
Skills:
Bluff +16 Diplo +16 Intimidate +17 Kn: Arc +12 Kn: Geog +8 Kn:Hist +9 Kn: Local +16 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +9 Kn: Relig +9 Perc +12 Perf: Oratory +16 Perf: Wind +15 Sense motive +16 Spellcraft +14

Lvl 8 summary:

HP gain 5+2
+1 BAB (finally iterative!)
+1 Ref, +1 Will

FCB -> Lvl2 spell known -> Mirror Images
LvL 3 spell known -> Masterpiece: Hymn of Restorative Harmonics
Skills: Kn Local +2, Intimidate +1, Kn Religion +1, Perception +1, Perform Oratory +1 -> (Bluff, Diplomacy, Sense Motive +1), Perform Wind +1, Spellcraft +1

Chelish Diva lvl 8: Scathing Tirade DC 16

Scathing Tirade (Su):
A Diva of 8th level or higher can use her performance to verbally lash out at another creature, causing it to become frightened. To be affected, the target enemy must be within 30 feet and be able to see and hear the diva’s performance. The effect persists for as long as the enemy is within 30 feet and the diva continues her performance, plus 1d4 rounds. Although the diva can only direct the effect at one creature at a time, its effects persist for as long as she continues the performance, even if directed at a different creature. For example, she could direct her tirade at an innkeeper, who becomes frightened, then focus her wrath on the captain of the guard, and the innkeeper remains frightened for 1d4 more rounds even though her attention is no longer directed at him. This performance cannot cause a creature to become panicked, even if the target is already frightened from another effect. Scathing tirade is a mind-affecting fear effect, and it relies on audible and visual components.

Probably not going to be terribly relevant with DC 16 although it's possible to boost it to DC 18 (still quite bad at this level) with primadonna.


1 person marked this as a favorite.
Skills:
(Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8)
Female Human (Ulfen) Warpriest 8 / Evangelist 2
Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2)

Hi folks,

I'm about to be away for 2 weeks - but with the usual "post-trip" recovery time, I think it's safer to say I'm away 'til Jan 16th (so we can all be pleasantly surprised if I'm online sooner).

Please feel free to bot Callix while I'm gone. Basically, fervor a DF and wade into combat with the axe. (If things look bad, then also Sacred Weapon - Flaming and Shock)


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Level 8

HP 1d10 + 1 ⇒ (8) + 1 = 9 +9
Ability increase +1 Dex
Favoured class bonus +¼ grit
Bonus feat Improved Critical (musket)
Skills
Acrobatics
Bluff
Perception
Survival
2x Disable Device
Sense Motive


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -
Llewellyn the Bold wrote:

I'm mulling over some possible bardic masterpieces, how are we doing for status removal?

Hymn of restorative harmonics is pretty cool.

That is very useful! Thanks to add it to the mix Llewellyn. Bards are very good at this, and Callix also can prepare next day more weird condition removals if needed.

Overall I think we are pretty balanced as a party.

Also, Happy New Year everyone! I will be back to normal posting from tomorrow onwards.


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

lvl 6 oracle / level 2 lore warden fighter

bab +1
saves +1
hp: 1d8 + 1 ⇒ (6) + 1 = 7
Ability increase- Charisma
FCB-+1 hp

spells per day
2nd level +1

3rd level spells +3

spells known

mystery spell- Sleet Storm
oracle bonus- Cure serious wounds
chosen spell - Channel vigor


1 person marked this as a favorite.
HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Although Samuel's tone might have seemed bothered, I wanted to point out I am not :)

Just enjoying to play the a bit too direct personality. Samuel has shown himself to be a very suspicious man, but the roleplay with Anna was very positive and resulted on him wanting to trust the girl. So he might be a bit on denial here.

Me, the player, I am conscious something stinks here though and all your points are very valid.

Just wanted to clarify.


1 person marked this as a favorite.
RoW Maps

sorry for the delay, had a long weekend of travel for a convention, and then my daughter's birthday. I am back now!

Great roleplay scenes in this area! I like how the party is talking things out in character more than some groups I have been in that do more of that in the OOC chat.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Yup, agree! This group is very good! And I like the story so far. Please give us a bit more of this! Or as much as possible! :D


1 person marked this as a favorite.
HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

Come on, you guys aren't even curious to hear what Letitia has been taught about the birds and the bees?

Let me join in on the appreciation for everyone's role playing in this campaign. It's been a blast.


M HalfOrc Chelish Diva Bard 10 | HP 73 / 73 | AC 21 T13 FF21 | CMB +11 CMD 24 | F +9 R +12 W +10 | init +2 | Resource Tracker
Skills:
Bluff +16 Diplo +16 Intimidate +17 Kn: Arc +12 Kn: Geog +8 Kn:Hist +9 Kn: Local +16 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +9 Kn: Relig +9 Perc +12 Perf: Oratory +16 Perf: Wind +15 Sense motive +16 Spellcraft +14

Lewellyn is certain he doesn't want to know!


Skills:
(Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8)
Female Human (Ulfen) Warpriest 8 / Evangelist 2
Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2)

Honestly, before Llewellyn's comment and suggestion she beat Letitia to the punch, I rather assumed Callix would be there just to serve as a counterbalance. ;)


RoW Maps
Letitia Frost wrote:

Come on, you guys aren't even curious to hear what Letitia has been taught about the birds and the bees?

Oh I am definitely curious


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Gosh! My last attack was back in November! xD


1 person marked this as a favorite.
HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

Wow! We've been successful at talking our way out of fights, butni think that's about to change.

Oh, by the way GM Red, is it okay to assume that I'm always activating the hyperboreal robe in every combat? It's a free action, but sometimes I forget to mention it. But as a precaution I think Letitia would always have it going for every combat.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Love when adventures mix combat with options to resolve things in other ways.


RoW Maps

yes, totally fine with me if you assume the robe is active until turned off. Not that Letitia wants even her allies touching her all that much!

This module is definitely an interesting one where there's a lot of people to talk to and it intentionally makes it hard to know who to trust. there are a lot of potential combats since it is the mega dungeon of the AP, but there are also lots of ways to avoid fights


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

question...I picked up the spell Sleetstorm from my Winter mystery

"Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

The sleet extinguishes torches and small fires."

would that mean it could block the Daylight?


M HalfOrc Chelish Diva Bard 10 | HP 73 / 73 | AC 21 T13 FF21 | CMB +11 CMD 24 | F +9 R +12 W +10 | init +2 | Resource Tracker
Skills:
Bluff +16 Diplo +16 Intimidate +17 Kn: Arc +12 Kn: Geog +8 Kn:Hist +9 Kn: Local +16 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +9 Kn: Relig +9 Perc +12 Perf: Oratory +16 Perf: Wind +15 Sense motive +16 Spellcraft +14

I assume you would exchange their invisibility for everyone being blind, so a net win.


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

Daylight is a spell, not a fire. It won't stop their spell from being active. So all it would do is block their sight too.

I'd suggest attack the fey now if my trick worked. If they survive, they'll be able to dispel my darkness with another casting of daylight, and then your spell would put us on equal footing since we'd otherwise be at the disadvantage.


RoW Maps

No, Daylight would not be blocked by something that puts out small fires/torches. you need to use a darkness spell of equal or greater spell level to counteract Daylight


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

Oof. Low rolls (mostly). I don't suppose you forgot to include Llewellyn's bardic performance?


RoW Maps

luckily they are not very tough. they rely a lot on the invisibility and miss chance to stay alive.


1 person marked this as a favorite.
RoW Maps

New map is up for the next room.

I just realized that these maps are supposed to be 1 square = 10 feet. It hasn't mattered much yet since most rooms have not felt too cramped and you have mostly encountered smaller enemies. I have shrunk down your icons a bit, just keep in mind that each square in the map is really 4 squares so align yourself to a quadrant of a square and we should be ok.

There will be some fights in the dungeon against large and huge creatures, so it will make more of a difference as we continue on


M HalfOrc Chelish Diva Bard 10 | HP 73 / 73 | AC 21 T13 FF21 | CMB +11 CMD 24 | F +9 R +12 W +10 | init +2 | Resource Tracker
Skills:
Bluff +16 Diplo +16 Intimidate +17 Kn: Arc +12 Kn: Geog +8 Kn:Hist +9 Kn: Local +16 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +9 Kn: Relig +9 Perc +12 Perf: Oratory +16 Perf: Wind +15 Sense motive +16 Spellcraft +14

I was going to have Llewellyn say this in character but he failed the knowledge check.

It seems we need to keep our range. Haste should help, but I wonder if any of you have any way of rooting/slowing the dark fae? .


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

Wahoo! I've got a plan!!!

(But Letitia ain't the type to lay it all out in case there are spies listening in.) Heheheee


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

Most i have atm is Sleet storm which would get rid of vision for everyone in it except me. Channel vigor

My cure spells because oracles get those free

Bull strength, Frostfall and Command

I have other spells but nothing relevant


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

I'm traveling so I can only access the map with my phone. I can't adjust my location because of that. If someone would put me in the square north of Lazlo, I'd appreciate it.


M HalfOrc Chelish Diva Bard 10 | HP 73 / 73 | AC 21 T13 FF21 | CMB +11 CMD 24 | F +9 R +12 W +10 | init +2 | Resource Tracker
Skills:
Bluff +16 Diplo +16 Intimidate +17 Kn: Arc +12 Kn: Geog +8 Kn:Hist +9 Kn: Local +16 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +9 Kn: Relig +9 Perc +12 Perf: Oratory +16 Perf: Wind +15 Sense motive +16 Spellcraft +14

Done.


1 person marked this as a favorite.
M HalfOrc Chelish Diva Bard 10 | HP 73 / 73 | AC 21 T13 FF21 | CMB +11 CMD 24 | F +9 R +12 W +10 | init +2 | Resource Tracker
Skills:
Bluff +16 Diplo +16 Intimidate +17 Kn: Arc +12 Kn: Geog +8 Kn:Hist +9 Kn: Local +16 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +9 Kn: Relig +9 Perc +12 Perf: Oratory +16 Perf: Wind +15 Sense motive +16 Spellcraft +14

Speaking of buffs, next level I hope to pick up good hope. Of course the dream is to find a lesser quicken metamagic rod to get good hope, haste and inspire up on round 1, but those are expensive and I've never seen one used in actual gameplay.


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

That would be a great buffing round if you got that.

As it is, singing plus haste is nice. A shame you didn't get the haste off after my summons spell completed.

And regarding debuffs, Samuel can do a trick shot to trip someone, right? Seems like it would ne useful to keep her at a distance.


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

Posting now because I have an anniversary trip that might keep me from being able to post in a few days. Didn't want to hold things up.


M HalfOrc Chelish Diva Bard 10 | HP 73 / 73 | AC 21 T13 FF21 | CMB +11 CMD 24 | F +9 R +12 W +10 | init +2 | Resource Tracker
Skills:
Bluff +16 Diplo +16 Intimidate +17 Kn: Arc +12 Kn: Geog +8 Kn:Hist +9 Kn: Local +16 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +9 Kn: Relig +9 Perc +12 Perf: Oratory +16 Perf: Wind +15 Sense motive +16 Spellcraft +14

If the monsters you summoned are in range, they should be able to attack immediately. Also Llewellyn is going to put up inspire next round which should affect them.


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

Yeah, they'll get to attack but I don't know all the buffs they'll have so I'll wait to see. Inspire for sure, and anything else Callix or Ashling casts


Skills:
(Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8)
Female Human (Ulfen) Warpriest 8 / Evangelist 2
Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2)

Callix doesn't have any group buffs - she used her bless already.


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

GM, the celestial hyenas have smite evil. They would be smiting and therefore bypassing DR.

Also, don't forget the flanking bonus.


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

Neither do i with group buffs. All self stuff and heals and winter oracle spells


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:

All right then. No buffs besides what Llewellyn provided. Hopefully, that's enough. Let's kick the nymph's ass!


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

I can promise an attempt at 1d6 cold damage minimum a round lol


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Sorry for the delay.

Only Ashling remains to post!


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Sorry Llewellyn, I knew I was missing something :/
The haste extra attack worked great with the Dead Shot for an extra dice of damage though, thanks there :)

Also, dropping an enemy with a firearm recovers 1 grit point for Samuel!


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

Sorry, I'll post tonight. Been busy dealing with work nonsense

One gameplay thread check later *SpongeBob narrator voice*

Oh. Well that was easier than anticipated


HP: 60/60, 0 thp, AC 17 t:12 ff:16, f+6 r+6 w+11; Resist Cold 5; Perc +20, init +1, Fly 10/10, Active: mage armor, 3fold (elderly) Heal hex:
Letitia Frost wrote:
"Callix, perhaps your god will bless you with luck as you swing at her blindly."

Cayden really did!!!


1 person marked this as a favorite.
Skills:
(Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8)
Female Human (Ulfen) Warpriest 8 / Evangelist 2
Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2)
Letitia Frost wrote:
Letitia Frost wrote:
"Callix, perhaps your god will bless you with luck as you swing at her blindly."
Cayden really did!!!

It's true. Blind luck (literally) for the win! ;)

1 to 50 of 1,253 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Red Sun's Reign of Winter Discussion All Messageboards

Want to post a reply? Sign in.