About Llewellyn the BoldBackground:
Llewellyn’s parents were half-orcs bred for gladiatorial entertainment in the slave pits of Egorian, a fate he would have shared if the Opera’s talent spotters hadn’t found him. He barely remembers those early days and knows he’s lost much, surely you should feel pain if you can’t remember your mother’s face or even her name? About the only thing he remembered was her faith in Desna, something he kept long hidden from the devil worshipers. In time the theater became his family and he grew to love the epics, he lived for them, practiced them day after day, perfected his lines and when it was time to perform his heart beat in time with the drums.
Years passed and Llewellyn fell in with a group of travelling performers who over the course of several summers headed north, first to Nidal then to Varisia where they spent a very eventful summer in Riddleport. Once they’d thoroughly outlived their welcome they had to skedaddle north once more. It wasn’t Llewellyn’s fault - well OK it totally was, it turns out mocking the local Scarnazi crime lords is asking for trouble. Anyway one by one Llewellyn’s companions dropped by the wayside. Some didn’t make it out of Varisia alive, others grew tired of always being on the road and wanted to settle down and his last companion Rikke hated the cold. Llewellyn thought he was going to hate it too but to his surprise the cold didn’t bother him and the mountains, wow they had proper mountains up there like angry teeth in the snow! Perhaps the north was in his blood for something about it’s primitive majesty appealed to him even if he wasn’t much of a climber. By this time Llewellyn had developed a reputation as somebody who has proximate knowledge of many things and his advice was sought for this and that by folk of all sorts. This suited Llewellyn just fine, he was collecting stories of the north and it was an excuse to travel and to meet folk. Of course his heritage didn’t help and on more than one occasion he was denounced as an orc and had to flee or end up in a brawl. Still there was a magnetism to Llewellyn, once people looked past the green tinged skin his natural charisma shone through and it was hard not to like him. Things Llewellyn doesn't know about his past:
* He doesn't remember his parent's names * He assumes his parents were half orcs. That might be true, or it might not. * At least one ancestor has connections with the north. * He has an older brother Dylan who was taken when Llewellyn was little. This was traumatic and he's repressed the memory. Description:
Tall at six foot, green skinned and ripped, Llewellyn whether he wants to or not is usually the center of attention. He has vestigial useless and annoying fangs courtesy of his orcish ancestors and a full brown beard courtesy of his human ancestors. Despite his dangerous appearance he has a roguish charm and a winning smile and his manners are impeccable. He favors sharply tailored orange or dark red clothing to complement his complexion and in dangerous locales is heavily armed. A typical loadout would be a chain shirt, longsword, buckler and a ridiculously heavy hornbow that few are strong enough to use properly. Very few people have seen it but he's got an impressive tattoo on his back of a stylized dragon whose tail wraps around his right shoulder. He believes it gives him luck, although whether it actually does is anyone's guess. Personality wise he’s larger than life and can be a bit of a diva at times although there’s no side to him and he rarely holds grudges.
Build:
Llewellyn
Male half-orc bard (chelish diva) 9 (Pathfinder Campaign Setting: Inner Sea Magic) CG Medium humanoid (human, orc) Init +2; Senses darkvision 60 ft.; Perception +12 -------------------- Defense -------------------- AC 23, touch 13, flat-footed 21 (+7 armor, +1 deflection, +2 Dex, +1 natural, +2 shield) hp 66 (9d8+18) Fort +9, Ref +11, Will +9 Defensive Abilities costume proficiency, sacred tattoo[APG]; Resist cold 2 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee +1 cold iron longsword +11/+6 (1d8+5/19-20) Ranged mwk orc hornbow +9/+4 (2d6+2/×3) Special Attacks bardic performance 22 rounds/day (move action; countersong, devastating aria, distraction, fascinate [DC 16], inspire courage +2, inspire greatness, scathing tirade [DC 16], suggestion [DC 16]), prima donna Bard (Chelish Diva) Spells Known (CL 9th; concentration +11) . . 3rd (3/day)—good hope, haste . . 2nd (5/day)—acute senses[UM] (DC 14), allegro[UM], bladed dash, blistering invective[UC] (DC 14), gallant inspiration[APG] (DC 14), invisibility, mirror image . . 1st (6/day)—grease, heightened awareness[ACG], saving finale[APG] (DC 13), silent image (DC 13) . . 0 (at will)—detect magic, ghost sound (DC 12), light, message, prestidigitation, read magic -------------------- Statistics -------------------- Str 19, Dex 14, Con 14, Int 14, Wis 10, Cha 14 Base Atk +6; CMB +10; CMD 23 Feats Arcane Strike, Cornugon Smash, Lingering Performance[APG], Power Attack, Riving Strike[ACG] Traits faithful artist, northern ancestry Skills Acrobatics -2 (-6 to jump), Intimidate +16, Knowledge (arcana) +12, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +15, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +9, Perception +12, Perform (oratory) +15, Perform (wind instruments) +14, Spellcraft +13; Racial Modifiers +2 Intimidate, +2 Knowledge (local) Languages Common, Draconic, Giant, Orc SQ famous, masterpieces (arrowsong's lament, hymn of restorative harmonics, symphony of the elysian heart), orc blood, versatile performances (expanded versatility, oratory) Combat Gear scroll of cure light wounds, ears of the city, forced quiet; Other Gear +1 chainmail, +1 buckler, +1 cold iron longsword, mwk orc hornbow (+2 Str), amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, headband of alluring charisma +2, ring of protection +1, snow goggles[UE], winter blanket -------------------- Special Abilities -------------------- Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Arrowsong's Lament Use written form of spell to temporarily memorize spell as though known. Bardic Performance (move action, 22 rounds/day) Your performances can create magical effects. Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent. Costume Proficiency (Medium) (Ex) Cast bard spells in medium armor without risk of arcane spell failure. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks. Expanded Versatility (, Bluff) (Ex) Add another skill to those affected by a versatile performance ability. Famous +3 (????) With natives of selected region gain bonus to Bluff & Intimidate. Hymn of Restorative Harmonics Allies in 30 ft resave vs. ongoing debilitating effects. Lingering Performance Bardic Performances last 2 rds after you stop concentrating. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Prima Donna (Ex) Spend additional round of bardic performance to gain augment other performances. Riving Strike When dmg creature with Arcane Strike, creature takes =2 saves vs. spells and SLA for 1 rd. Sacred Tattoo +1 to all saves. Symphony of the Elysian Heart You spark notes of joy and freedom in your listeners. Prerequisite: Perform (keyboard) or Perform (wind) 7 ranks. Cost: Feat or 3rd-level bard spell known. Effect: The complex arpeggios in this piece follow each other so
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-----++*++----- FCB choices lvl 1,2,3,4,5,6: +1 skill point. 7,8,9: 2nd level spell known Masterpieces:
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