Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


8,151 to 8,183 of 8,183 << first < prev | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | next > last >>

Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas follows solemnly watching Bethany intently.


"Let's make for Pearl Eye Atoll. Silas, head back to your ship and set sail with me."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

”As you wish, Captain.”


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

When the order is given, Ke' will reef and haul sail along with the rest of the crew.
Profession:Sailor: 1d20 + 5 ⇒ (15) + 5 = 20


Male Human Rogue6/Clr1 Current Map

It takes about a week to sail for the Pearl Eye and you debark your ships and find the witch.


Male Human Rogue6/Clr1 Current Map

Everyone ready for the Pearl Eyes?


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ready!

Grand Lodge

Male Elf 9th/Wizard

as good as I'm going to be


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Yeah


Male Human Rogue6/Clr1 Current Map

A middle-aged Tulita woman lives upon this small
island. Local legend claims she is a witch and resides by
herself in a mud-daub hermitage atop a hill located a few
miles inland. Tulita who live nearby often row to her island
to offer votives and other gifts in exchange for her magic.
She performs healings on the sick, blessings on babies, casts
curses on enemies, reads omens, performs extispicies, and
brews potions for ailments ranging from constipation to
impotency. The locals name her Old Makana.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Knowing that a gift is expected, Ke' will craft a Potion of Invisibility using 150gp of matieriels...
Craft Alchemy: 1d20 + 21 ⇒ (17) + 21 = 38
...and don his feathered and beaded headdress (indicating his status as junior assistant witch doctor).
He paused and pointed at the rest of you. "On your life, don't laugh."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Knowledge local: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human Rogue6/Clr1 Current Map

Silas, you don't know much. But you are able to locate old Manaka and her hut.
She does ask for gifts and is pretty specific about them: she prattles about goats in return for reading the future, gold coins for love potions, or mango fruit for blessings. If they specifically ask about Jacob Razor’s ghost, she wants dragonsmoke. She hisses through her teeth and demands they return at midnight with a cake of the smoke,
a tin cup of grog, and 500 gp.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

"Dragonsmoke, dragonsmoke..." Ke' muttered to himself as he considered how best to make (or procure) the illicit substance.
Knowledge:Nature: 1d20 + 18 ⇒ (3) + 18 = 21
Profession (herbalist): 1d20 + 13 ⇒ (11) + 13 = 24
Knowledge:Local: 1d20 + 7 ⇒ (9) + 7 = 16
Craft:Alchemy: 1d20 + 21 ⇒ (14) + 21 = 35


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

”Oh good, we’re pushing drugs now... but hey, good causes, right?

Local Knowledge: 1d20 + 11 ⇒ (7) + 11 = 18
Nature Knowledge: 1d20 + 11 ⇒ (14) + 11 = 25
Alchemizing: 1d20 + 20 ⇒ (8) + 20 = 28

Hopefully said out of earshot:

”Can any dealers we encounter be allowed to mysteriously explode after we have acquired what we need?”

Grand Lodge

Male Elf 9th/Wizard

::snickers:: "There's law here?


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

"Yeah. And beyond that, there's the matter of the cash. I know I don't have that on me." Ke' said feeling his anemic money pouch.


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

”I’ve a sizeable amount on me... but I’m extremely loathe to give money to those death merchants. The Dancer says that’s the one thing more than any other that keeps her people subjugated, and I’m more liable to smack the smack peddler because of it.”


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Knowledge local: 1d20 + 7 ⇒ (15) + 7 = 22

“I have the cash, but I’m not happy about the deathsmoke.”

Grand Lodge

Male Elf 9th/Wizard

"Not a fan of fueling addiction either'


Male Human Rogue6/Clr1 Current Map

Silas, you should be able to find the items locally.


Male Human Rogue6/Clr1 Current Map

What are you doing?


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

I think we’re gonna look around for the goods... though there may or may not be an oddly explosive accident for selected dealers after said goods have been procured. Lawless territory, you know. Safety regulations aren’t at the proper level of enforcement...


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

If I can't just make the dragonsmoke, I can help make a score locally.
Aid another (diplomacy): 1d20 + 0 ⇒ (10) + 0 = 10
Aid Another (Know:Local): 1d20 + 9 ⇒ (15) + 9 = 24


Male Human Rogue6/Clr1 Current Map

You can find materials locally including the dragonsmoke.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

We procure all materials we need for gifting the witch.
Counting aloud, Ke' said; "...goats, gold coins, mango fruit, a cake of dragonsmoke, a tin cup of rum.... By Pele, this girl's gonna have a hell of a party. OK, who's got the 500 gold?" He asked, looking around at his companions.

Grand Lodge

Male Elf 9th/Wizard

"I can help contribute"


Male Human Rogue6/Clr1 Current Map

Aurora has coin and can pay for the rest.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

What happens when we return at midnight with the stuff?


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

nooooooo the drug dealers were plot armored noooooooo

You know, I can somewhat accept the goats and the mangoes-albeit grudgingly-but I just can’t suss out why she’d only want a single cup of ye-olde rust remover.”


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

"I don't know; maybe its for her snake." Pondered Ke' aloud. "The drunker it is the better I like it."


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

”Wait... there was a snake? I didn’t see it at all! It must be a sneaky snake.”


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

"She's a Tulita Witch-Woman. There's ALWAYS a snake."

8,151 to 8,183 of 8,183 << first < prev | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Razor Coast Texas Style! All Messageboards

Want to post a reply? Sign in.