Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin seems thankful that he had time to get his shield repair also....


Artifacts | Macros | Inv | Slides | Map |

Irabeth draws her sword, moves into the room, and strikes Blue: 1d20 + 11 ⇒ (13) + 11 = 24
Sword damage: 2d10 + 4 ⇒ (10, 5) + 4 = 19
Fiend Bane damage: 1d6 ⇒ 4
Weakness to Holy 3

The Red fly spits at Merlin: 1d20 + 10 ⇒ (7) + 10 = 17, then flies next to him, and tries to bite: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10

The Green fly bites Irabeth: 1d20 + 10 ⇒ (16) + 10 = 261d20 + 10 - 5 ⇒ (4) + 10 - 5 = 91d20 + 10 - 10 ⇒ (17) + 10 - 10 = 17for: 1d6 + 5 ⇒ (3) + 5 = 8 damage. Irabeth Fort save: 1d20 + 9 ⇒ (8) + 9 = 17

The Blue fly casts darkness, then bites Irabeth: 1d20 + 10 ⇒ (13) + 10 = 23for: 1d6 + 5 ⇒ (5) + 5 = 10 damage.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 1
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Solras Pirhatya (35/35 HP) Sharp Eared == Delay .
Irabeth Tirabade (34/52 HP)shield (0 damage), -1 to Charisma checks. Giant Fly Pox 3:40 pm
Demonic Giant Fly (- HP)Red=0, Blue*=0+26=26, Green=0
➤ Tabil (44/44 HP)☘️☘️,
➤ Perla (52/52 HP)☘️☘️☘️, -- Delay ..,
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Krakas (40/40 HP)☘️☘️☘️ ==== Delay .
➤ Merlin Brokencrown (60/60 HP)☘️ Shield up (0 damage), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Artifacts | Macros | Inv | Slides | Map |

NOTE: Perla and Ragathien have darkvision, and Solras is Sharp Eared.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will pull close to the wall and wait. delay to see if somebody deals with the darkness


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

And this is why playing a Human sucks!

The Blinded Human Fighter decides to still Inspire the troops by reciting Daydream Believer by the Monkeys!
Diplomacy(E) DC Easy like Sunday morning: 1d20 + 10 ⇒ (16) + 10 = 26

Marshal Stance Inspired +1 to hit

The frustrated Fighter Raises his Shield (before he forgets again) and.....

... attempts to Demoralize the Blue demon fly!
Intimidation(E) to Demoralize: 1d20 + 11 ⇒ (5) + 11 = 16


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras merely moves to get a better view.

STRIDE.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Tabil suddenly appears in darkness. Surprised, he gasps, stumbles back and hits the wall behind him. "Ow. I can't see!"

With a hand on the wall, he moves north, brushing against Avenger. He stops, and puts his palm on the leshy's shoulder. "I'm useless like this, so I'll make room for others. Are you coming?"

He does the same thing to Solras, but not wanting to take his hand off the wall, he suggests that she grab him instead.

Whether they want or not, he moves north until he is not in the sphere of darkness. "Oh, thank the gods. Not actually blind." Tabil exhales with relief, and looks back to the hallway he just exited, seeing only a swirling wall of darkness.

"Fascinating...", he speaks under his breath, then he shouts "Don't worry, everyone, you are not actually blind. It's just a localised absence of illumination. Follow my voice if you want to get out of it. This way!"

He continues to shout... things.

◆ Stride, ◆ Stride, ◆ Aid to help others exit the darkness? I don't know what kind of roll that would be.


Artifacts | Macros | Inv | Slides | Map |

Complaining all the while, Merlin inspires. He raises his shield, and attempts to make one of the flies fear him.

Solras moves into the dark. If you Seek with your hearing, you can point out the foes that will make them Hidden rather than Undetected.

Tabil makes his way out of the dark.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 1
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
Demonic Giant Fly (- HP)Red=0, Blue*=0+26=26, Green=0
Tabil (44/44 HP)☘️☘️,
➤ Perla (52/52 HP)☘️☘️☘️, -- Darkvision Delay ..,
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Krakas (40/40 HP)☘️☘️☘️ ==== Delay .
Merlin Brokencrown (60/60 HP)☘️ Shield up (0 damage), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
Solras Pirhatya (35/35 HP) Sharp Eared == .
Irabeth Tirabade (34/52 HP)shield (0 damage), -1 to Charisma checks. Giant Fly Pox 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger follows Tabil's voice out of there.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Confusion is clear on her face as her companions seem to stumble backwards, unsure why until the clearness of why as she steps into the door way. It was dark it seemed, but her eyes saw it all.

to hit: 1d20 + 10 ⇒ (3) + 10 = 13
to damage the blue fly: 1d8 ⇒ 1

to hit: 1d20 + 5 ⇒ (16) + 5 = 21
to damage the blue fly: 1d8 ⇒ 1


Artifacts | Macros | Inv | Slides | Map |

Avenger makes his way out of the room, and Perla manages to strike the fly.

1d20 ⇒ 31d20 ⇒ 20

The Red fly comes out of nowhere, it's mandibles clack near Merlin, then they bite: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10

1d20 ⇒ 181d20 ⇒ 151d20 ⇒ 18

The Green fly bites Irabeth: 1d20 + 10 ⇒ (14) + 10 = 241d20 + 10 - 5 ⇒ (13) + 10 - 5 = 181d20 + 10 - 10 ⇒ (18) + 10 - 10 = 18for: 1d6 + 5 ⇒ (5) + 5 = 10

1d20 ⇒ 121d20 ⇒ 111d20 ⇒ 7

The Blue fly bites Irabeth: 1d20 + 10 ⇒ (19) + 10 = 291d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14for: 1d6 + 5 ⇒ (6) + 5 = 11

Irabeth Fort save: 1d20 + 9 ⇒ (19) + 9 = 28

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 2
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Krakas (- HP)☘️☘️☘️ ==== Delay ..
Demonic Giant Fly (- HP)Red=0, Blue*=0+26=26+1=27, Green=0
➤ Tabil (44/44 HP)☘️☘️,
➤ Perla (52/52 HP)☘️☘️☘️, -- Darkvision .
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Merlin Brokencrown (60/60 HP)☘️ Shield up (0 damage), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
➤ Solras Pirhatya (35/35 HP) Sharp Eared == .
➤ Irabeth Tirabade (13/52 HP)shield (0 damage), -1 to Charisma checks. Giant Fly Pox 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla stays where she is for the moment, helping out Irabeth with three strikes to the blue fly, hoping to remove it from the area completely.

to hit: 1d20 + 10 ⇒ (10) + 10 = 20
to damage the blue fly: 1d8 ⇒ 6
to hit: 1d20 + 5 ⇒ (14) + 5 = 19
to damage the blue fly: 1d8 ⇒ 8
to hit: 1d20 ⇒ 1
to damage the blue fly: 1d8 ⇒ 1


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

This is what Merlin wants to do...:

Merlin hears the painful cries coming repeatedly from Irabeth. The Fighter (not any bit of a combat medic) does the only thing a Fighter can do!

Merlin Strides(Blindly) to Irabeth's position made possible by her sobs, cries, spleen hitting the floor. The Fighter then Repositions her to his previous position by the door. He then Shoves her out of the room, following her back to his previous (and recently vacated) post blocking the door!
Come and get some Space Dogs!

This is what practicality dictates....:
Nope...he does the above. Feels so WotR of a move!


1 person marked this as a favorite.
Artifacts | Macros | Inv | Slides | Map |

1d2 ⇒ 1

Perla's first shot kills the Blue fly, and she hits the Red fly with her second shot.

Merlin, steps, guides Irabeth out of the room, and continues to block the door.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 2
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Krakas (- HP)☘️☘️☘️ ==== Delay ..
Demonic Giant Fly (- HP)Red=0+8, Blue*=0+26=26+1=27+6=33, Green=0
➤ Tabil (44/44 HP)☘️☘️,
Perla (52/52 HP)☘️☘️☘️, -- Darkvision .
⠀⠀Shadow AC19 (38/38 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
Merlin Brokencrown (60/60 HP)☘️ Shield (0 damage), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
➤ Solras Pirhatya (35/35 HP) Sharp Eared == .
➤ Irabeth Tirabade (13/52 HP)shield (0 damage), -1 to Charisma checks. Giant Fly Pox 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


HP: 51/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|Arcane Bond 0/1

Shaking his head in the darkness, "I knew it," Krakas will step out of the darkness, with the others in the hallway, looking at the dark void that persists, "Dispelling darkness isn't really my thing, but I can try if we need me too,"

He'll give a cheer for Merlin and the others still in the darkness, "You guys got this, we believe in you!"


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Tabil moves further away from the bubble of darkness, still calling out for others if they wish to follow his voice.

Just a stride. I don't think I saw the flies, so can't RK, I think? Unless you allow that, in which case I would try to RK.


Artifacts | Macros | Inv | Slides | Map |

1d20 ⇒ 101d20 ⇒ 7

From the descriptions that others call out, Tabil is unable to get a good idea about what these giant flies are.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 2
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Krakas (- HP)☘️☘️☘️ ==== Delay ..
Demonic Giant Fly (- HP)Red=0+8, Blue*=0+26=26+1=27+6=33, Green=0
Tabil (44/44 HP)☘️☘️,
Perla (52/52 HP)☘️☘️☘️, -- Darkvision .
⠀⠀Shadow AC19 (38/38 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
Merlin Brokencrown (60/60 HP)☘️ Shield (0 damage), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
➤ Solras Pirhatya (35/35 HP) Sharp Eared == .
➤ Irabeth Tirabade (13/52 HP)shield (0 damage), -1 to Charisma checks. Giant Fly Pox 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

9:20 Monday


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

[b]"Fine, want me in an enclosed space so bad,"[//b] Solras grumbles as she fires point blank at the fly, missing horribly.

Attack: 1d20 + 14 ⇒ (2) + 14 = 16


Artifacts | Macros | Inv | Slides | Map |

Solras takes a shot, but misses.

Battle Medicine: 1d20 + 7 ⇒ (4) + 7 = 11

Irabeth tries to staunch her wounds, but, can't seem to get it right. She then uses Lay on Hands to heal herself, then she raises her shield.

1d20 ⇒ 161d20 ⇒ 71d20 ⇒ 6

The red fly tries to eat Solras. 1d20 + 10 ⇒ (3) + 10 = 13

The green fly flies up to Merlin. 1d20 ⇒ 171d20 ⇒ 16
It tries to eat Merlin. 1d20 + 10 ⇒ (12) + 10 = 221d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10for: 1d6 + 5 ⇒ (4) + 5 = 9

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 3
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Krakas (40/40 HP)☘️☘️☘️ ==== Delay ..
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --== Delay ..
Demonic Giant Fly (- HP)Red=0+8, Blue*=0+26=26+1=27+6=33, Green=0
➤ Tabil (44/44 HP)☘️☘️,
➤ Perla (52/52 HP)☘️☘️☘️, -- Darkvision .
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Merlin Brokencrown (51/60 HP)☘️ Shield (H 8, 73/73), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
➤ Solras Pirhatya (35/35 HP) Sharp Eared == .
➤ Irabeth Tirabade (25/52 HP)shield up (H5, 20/20), -1 to Charisma checks. Giant Fly Pox 3:40 pm, immune to Battle Medicine until 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

1348 Tuesday


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Wishing he were experienced enough to Blind-Fight, the Fighter does Shield Block the demon mosquito bite!
Reinforcing Rune (Lesser)
Item 7 heavy steel shield + Hardness 8 Max HP 72/73 BT 36

-1hp each

Sighing he Raises his Shield.

Merlin then decides that skill and precision be damned!
Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 162d8 + 4 ⇒ (6, 6) + 4 = 16 S Traits Versatile P, magic
Flat DC 11: 1d20 ⇒ 19

Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 - 5 ⇒ (14) + 13 + 1 - 5 = 232d8 + 4 ⇒ (3, 8) + 4 = 15 S Traits Versatile P, magic
Flat DC 11: 1d20 ⇒ 14


HP: 51/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|Arcane Bond 0/1

Grumbling, "We can't just wait outside this darkness, they could be dead in there," flipping his spellbook open, he begins to cast a spell, targeting the magical darkness, "I hope this works,"

Dispel magic on the Darkness. Counteract checks are still pretty confusing for me, but I think its just my spell attack(Int+spell proficiency) versus the targets save dc? the counteract rank and table is where I get lost

arcana: 1d20 + 10 ⇒ (20) + 10 = 30

I think that means the darkness is gone?


Artifacts | Macros | Inv | Slides | Map |

In the last turn, Merlin spent three actions repositioning Irabeth. So, I don't think the shield was raised.

Merlin raises his shield, and hits on his second attempt. He does a little more damage than he expected.

Krakas makes the magic darkness go away. Wowsers! Counteract is either written very poorly, or it is way too complicated. Or, maybe I'm just getting old and cranky. Either way, you crit-succeeded on the counteract, so I don't have to figure it out tonight.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 3
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --== Delay ..
Demonic Giant Fly (- HP)Red=0+8, Blue*=0+26=26+1=27+6=33, Green=0+15+3=18
Krakas (40/40 HP)☘️☘️☘️ ==== ..
➤ Tabil (44/44 HP)☘️☘️,
➤ Perla (52/52 HP)☘️☘️☘️, -- Darkvision .
⠀⠀➤ Shadow AC19 (38/38 HP)
Merlin Brokencrown (51/60 HP)☘️ Shield (H 8, 73/73), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
➤ Solras Pirhatya (35/35 HP) Sharp Eared == .
➤ Irabeth Tirabade (25/52 HP)shield up (H5, 20/20), -1 to Charisma checks. Giant Fly Pox 3:40 pm, immune to Battle Medicine until 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Taking aim at the red fly three times, Perla attempts to remove it from this plane.

to hit: 1d20 + 10 ⇒ (1) + 10 = 11
to damage: 1d8 ⇒ 4
to hit: 1d20 + 5 ⇒ (16) + 5 = 21
to damage: 1d8 ⇒ 6
to hit: 1d20 ⇒ 12
to damage: 1d8 ⇒ 5


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

With the darkness dispelled, Avenger returns to the doorway to shoot at the green fiend.

elemental blast, thrown, 2a: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d8 + 6 ⇒ (8) + 6 = 14

I'm sorry, I saw that the map still had darkness listed and didn't check the posts.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Being the opportunist that he is, Tabil will wait for a better opening.

Delay


Artifacts | Macros | Inv | Slides | Map |

One of Perla's arrows hit the red fly.

Avenger of the Green sends a blast of wooden needles into the room.

"I can't get into the room. Here, Tabil, I'll move away. Maybe you can get a ranged attack at them," Irabeth says.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 3
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
Red Demonic Giant Fly (-14 HP)
Green Demonic Giant Fly (-18 HP)
Krakas (40/40 HP)☘️☘️☘️ ==== ..
➤ Tabil (44/44 HP)☘️☘️,
Perla (52/52 HP)☘️☘️☘️, -- Darkvision .
⠀⠀Shadow AC19 (38/38 HP)
Avenger of the Green (58/58 HP)☘️ , Low light vision --
Merlin Brokencrown (51/60 HP)☘️ Shield (H 8, 73/73), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
➤ Solras Pirhatya (35/35 HP) Sharp Eared == .
Irabeth Tirabade (25/52 HP)shield up (H5, 20/20), -1 to Charisma checks. Giant Fly Pox 3:40 pm, immune to Battle Medicine until 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Artifacts | Macros | Inv | Slides | Map |

The red demonic fly casts Darkness Merlin gets a Reactive Strike, if he wants

GM: 1d20 ⇒ 201d2 ⇒ 11d20 ⇒ 161d20 ⇒ 191d20 ⇒ 181d2 ⇒ 21d2 ⇒ 11d2 ⇒ 2

It then, strikes at Solras: 1d20 + 10 ⇒ (19) + 10 = 29for: 1d6 + 5 ⇒ (6) + 5 = 11 Fort Save vs Fiendish Rot DC 22

NOTE TO SELF: If Merlin crits the fly, then there is no darkness, and Solras only takes a regular hit, not a crit

If there is no Darkness, then the green demonic fly will cast Darkness. Then, it will attempt to strike once.

Else, It will attempt to strike three times.

EndIf

First (possibly only strike) strike vs Merlin: 1d20 + 10 ⇒ (16) + 10 = 26for: 1d6 + 5 ⇒ (3) + 5 = 8
I am gonna assume you will shield block, which will prevent all 8 damage. Therefore, since you take no damage, you don't even get infected
NOTE TO SELF: If Merlin takes the reactive strike, then he cannot shield block. He will then take 8 damage, and must make the Fort Save

Second strike vs Solras: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13

Third strike vs Merlin: 1d20 + 10 - 10 ⇒ (13) + 10 - 10 = 13

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 4
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Solras Pirhatya: Fort Save vs Fiendish Rot

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Tabil (44/44 HP)☘️☘️, Delay .
➤ Solras Pirhatya (35/35 HP) Sharp Eared == Delay .
Red Demonic Giant Fly (-14 HP)
Green Demonic Giant Fly (-18 HP)
➤ Krakas (40/40 HP)☘️☘️☘️ ==== ..
➤ Perla (52/52 HP)☘️☘️☘️, -- Darkvision .
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Merlin Brokencrown (51/60 HP)☘️ Shield (H 8, 73/73), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
➤ Irabeth Tirabade (25/52 HP)shield up (H5, 20/20), -1 to Charisma checks. Giant Fly Pox 3:40 pm, immune to Battle Medicine until 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

1001 Monday


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Tabil moves to have view of the hallway and grabs an arrow in case something hostile appears in view. "Lure them out. You're bottlenecking us!", he shouts into the hall.

This may be a ready action, I guess. Shoot the first fly that pops up into vision.

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d6 ⇒ (6, 5) = 11


Artifacts | Macros | Inv | Slides | Map |

We will assume that Tabil has his bow in hand. Tabil will double-stride to get to the spot that Irabeth vacated, and shoot once. From that vantage point, the red fly has greater cover. The greater cover will make it a simple hit, rather than a crit.

Tabil moves to the doorway, and hits the red demonic fly.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 4
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Solras Pirhatya: Fort Save vs Fiendish Rot

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Solras Pirhatya (35/35 HP) Sharp Eared == Delay .
Red Demonic Giant Fly (-25 HP)
Green Demonic Giant Fly (-18 HP)
➤ Krakas (40/40 HP)☘️☘️☘️ ==== ..
➤ Perla (52/52 HP)☘️☘️☘️, -- Darkvision .
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Merlin Brokencrown (51/60 HP)☘️ Shield (H 8, 73/73), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
Tabil (44/44 HP)☘️☘️, .
➤ Irabeth Tirabade (25/52 HP)shield up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

My apologies. For ease of DMs sanity, he will Shield Block not Reactive Strike.

Merlin is starting to believe that his previous eye appointment in that back alley wasn't legit!

The Fighter blinks at the sudden reappearance of the Darkness.
My safe word is Fish Tacos!

More by instinct, he Shield Blocks the other nuisance next to the other nuisance.
Apologies if anyone here is druidic thinking but flies suck.

Raising his Shield, Merlin swings for the Red nuisance!
Melee(E) +1 Striking Cold-iron Longsword, blinded, inspired: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 242d8 + 4 ⇒ (7, 5) + 4 = 16 S Traits Versatile P, magic
Flat DC 11: 1d20 ⇒ 17

And why not!
Melee(E) +1 Striking Cold-iron Longsword, blinded, inspired, map : 1d20 + 13 + 1 - 5 ⇒ (11) + 13 + 1 - 5 = 202d8 + 4 ⇒ (2, 8) + 4 = 14 S Traits Versatile P, magic
Flat DC 11: 1d20 ⇒ 3


Artifacts | Macros | Inv | Slides | Map |

Here is what happened

1) Fly cast Darkness. Merlin did not react.
2) Fly critically struck Solras for 22
3) The second fly strikes Merlin for 8, which Merlin blocks completely

Tabil has to shoot into the darkness
1d20 ⇒ 15
He is able to connect!

Merlin swings into the darkness and connects solidly with the red fly, destroying it.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 4
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Solras Pirhatya: Fort Save vs Fiendish Rot

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Solras Pirhatya (13/35 HP) Sharp Eared == Delay .
Green Demonic Giant Fly (-18 HP)
➤ Krakas (40/40 HP)☘️☘️☘️ ==== ..
➤ Perla (52/52 HP)☘️☘️☘️, -- Darkvision .
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
Merlin Brokencrown (51/60 HP)☘️ Shield (H 8, 73/73), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
Tabil (44/44 HP)☘️☘️, .
➤ Irabeth Tirabade (25/52 HP)shield up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

2119 Monday


HP: 51/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|Arcane Bond 0/1

Krakas shakes his head as the darkness springs back up, "I bought y'all some time, I don't think I can do it again, how many flies are left?"

Krakas delays for now


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

When the area is covered in darkness again, you just hear Tabil shout something in frustration.

Kelish:
"Godsdamnit! Back to the Abyss with these oversized dung-nibblers!"


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

My HP is 23/45.

Solras shoots twice.

Attack: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 4d10 + 4 ⇒ (7, 3, 9, 9) + 4 = 32
Attack 2: 1d20 + 13 - 5 ⇒ (13) + 13 - 5 = 21
Damage: 2d10 + 2 ⇒ (7, 1) + 2 = 10


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Fort Save: 1d20 + 9 ⇒ (17) + 9 = 26


Artifacts | Macros | Inv | Slides | Map |

Because of the Darkness, the fly is Hidden to Solras

First flat 11: 1d20 ⇒ 9
Unfortunately, the fist shot completely misses.
Second flat 11: 1d20 ⇒ 14
But, the second one hits!

Irabeth, remembering where the fly was, moves into the room, and strikes with her family sword (preceded by flat 11): 1d20 ⇒ 151d20 + 11 ⇒ (7) + 11 = 18

The fly, attempts to bite: 1d20 + 10 ⇒ (3) + 10 = 13

It tries again: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16

And, again: 1d20 + 10 - 10 ⇒ (10) + 10 - 10 = 10

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 5
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Perla (52/52 HP)☘️☘️☘️, -- Darkvision Delay ,
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision -- Delay .
Green Demonic Giant Fly (-28 HP)
➤ Krakas (40/40 HP)☘️☘️☘️ ==== Delaying
➤ Merlin Brokencrown (51/60 HP)☘️ Shield (H 8, 73/73), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
➤ Tabil (44/44 HP)☘️☘️, .
➤ Solras Pirhatya (23/45 HP) Sharp Eared == .
➤ Irabeth Tirabade (25/52 HP)shield (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

0911 Wednesday


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

" One fly left, and it is a bother! OVer there, but watch out for Irabeth!"

Perla will point out the fly to her party who can not see I believe this is an action? I think? If it isn't i'll attack a third time, otherwise only two. before taking her bow to attack twice

to hit: 1d20 + 10 ⇒ (14) + 10 = 24
to damage a fly: 1d8 ⇒ 6
to hit: 1d20 + 5 ⇒ (14) + 5 = 19
to damage a fly: 1d8 ⇒ 4


Artifacts | Macros | Inv | Slides | Map |

Yes, Point Out is an action.

Perla points out where the fly is to everyone before putting an arrow through it, killing it.

It takes less than a minute before the darkness goes away.

COMBAT OVER

The small room attached to the Aerie is locked from your side. You can open it. Basically, it has a couple of small tables and a window. This is where homing pigeons could be sent and retrieved from the Grey Garrison. It could also be used as an alternate means of entry into this floor.

Unless you want to leave the garrison, I will assume you want to go to the next floor (up the stairs from Room P15), after 20 minutes.

At the top of the spiral stairs, a wide hall stretches for thirty feet before ending in a door. Two alcoves on both sides of the hall hold torches that burn with white light. Each torch illuminates a pedestal, on each of which rests a battered and broken steel helm.

As Merlin enters the hall, a Minotaur standing at the door plays a blast on a horn. Its blood-red fur and glowing yellow eyes leave little doubt as to its Abyssal nature.

GM:

Solras Pirhatya, Avoid Notice: 1d20 + 8 ⇒ (5) + 8 = 13
Merlin Brokencrown , Defend: 1d20 + 9 ⇒ (17) + 9 = 26
Tabil, Investigate: 1d20 + 10 ⇒ (15) + 10 = 25
Ragatihen, Investigate: 1d20 + 9 ⇒ (9) + 9 = 18
Perla Hidlkid, Scout: 1d20 + 11 ⇒ (14) + 11 = 25
Krakas Grimbane, Detect Magic: 1d20 + 8 ⇒ (17) + 8 = 25
Avenger of the Green, Search: 1d20 + 8 ⇒ (8) + 8 = 16
, : 1d20 + 7 ⇒ (16) + 7 = 23
, : 1d20 + 14 ⇒ (17) + 14 = 31

It grips its axe, and bellows a challenge, "Kneel before Deradnu!"

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P17. Hall of First Fatalities, Round 1
Party Conditions: 4:00 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Minotaur (- HP)
➤ Merlin Brokencrown (60/60 HP)☘️ Shield up (H 8, 73/73), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
➤ Krakas (40/40 HP)☘️☘️☘️ ==== -
➤ Perla (52/52 HP)☘️☘️☘️, -- Darkvision ,
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Tabil (44/44 HP)☘️☘️, .
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision -- Delay .
➤ Solras Pirhatya (45/45 HP) Sharp Eared == .
➤ Irabeth Tirabade (52/52 HP)shield up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

1431 Wednesday


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin winks at the Red Minotaur.
Heeey.

The Fighter Raises his Shield, Inspires his allys and Demoralize the Red Faced Mini-taur.
Diplomacy(E) DC Easy like Sunday morning: 1d20 + 10 ⇒ (1) + 10 = 11

Intimidation(E) to Demoralize: 1d20 + 11 ⇒ (14) + 11 = 25


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

As much as she as interest in the creature, it being as evil, if not more, than her meant it was time for it to be put down.

"Forgive me friend, but we are here on a holy mission, to remove all evil from these lands. Myself included."
Perla then shoots two times at the creature, after moving to ensure someone else can get up into combat.

to hit: 1d20 + 10 ⇒ (3) + 10 = 13
rolling down the street: 1d8 ⇒ 1
to hit: 1d20 + 5 ⇒ (18) + 5 = 23
with a pocket full of shells: 1d8 ⇒ 6


Artifacts | Macros | Inv | Slides | Map |

Unfortunately, Merlin fails to inspire his allies so much so, they cannot be inspired for a minute.

He does, however, intimidate the minotaur.

As Perla walks by, the minotaur takes a swing with his greataxe: 1d20 + 15 - 1 ⇒ (11) + 15 - 1 = 25for: 1d12 + 10 ⇒ (3) + 10 = 13 damage.

Perla is able to hit it once.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P17. Hall of First Fatalities, Round 1
Party Conditions: 4:00 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Minotaur (-6 HP)Frightened 1
Merlin Brokencrown (60/60 HP)☘️ Shield up (H 8, 73/73), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
➤ Krakas (40/40 HP)☘️☘️☘️ ==== -
Perla (39/52 HP)☘️☘️☘️, -- Darkvision ,
⠀⠀Shadow AC19 (38/38 HP)
➤ Tabil (44/44 HP)☘️☘️, .
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision -- Delay .
➤ Solras Pirhatya (45/45 HP) Sharp Eared == .
➤ Irabeth Tirabade (52/52 HP)shield up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


HP: 51/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|Arcane Bond 0/1

Krakas sprints up the stairs and tucks himself into an alcove, getting a good look at the minotaur, "Wow you're ugly as hell! Probably good we're about to send you there,"

Krakas will then launch a zippy little force dart, flicking him in the forehead.

force dart 1 action: 1d4 + 1 ⇒ (2) + 1 = 3


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Alright, first of all, I would like a RK check on the creature, please. That would be one action, and the other will be spent on a stride. Thank you. One action remaining.


Artifacts | Macros | Inv | Slides | Map |

GM:

1d20 ⇒ 171d20 ⇒ 181d20 ⇒ 3

Tabil:

What do you want to know about the creature?

Krakas pokes the bull by force.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P17. Hall of First Fatalities, Round 1
Party Conditions: 4:00 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Tabil: One action remaining

──────────
Character in ➤ BOLD can act!
──────────
Minotaur (-9 HP)Frightened 1
Merlin Brokencrown (60/60 HP)☘️ Shield up (H 8, 73/73), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
Krakas (40/40 HP)☘️☘️☘️ ==== -
Perla (39/52 HP)☘️☘️☘️, -- Darkvision ,
⠀⠀Shadow AC19 (38/38 HP)
Tabil (44/44 HP)☘️☘️, .
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,.
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision -- Delay .
➤ Solras Pirhatya (45/45 HP) Sharp Eared == .
➤ Irabeth Tirabade (52/52 HP)shield up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

I'm going to go with weaknesses and/or resiatances and ways around them, if possible. Dealer's choice. Thank you!


Artifacts | Macros | Inv | Slides | Map |

Tabil realizes (and probably tells others) that because of the Fiendish nature of this minotaur, it is likely to have a weakness to Cold Iron, and probably to Holy also.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin grins at the Red Minotaur as the Fighter holds his Cold-iron longsword.....


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

"Blessed weapons and low-heat smelted steel will hurt this creature. If you have those, use them" Tabil shouts into the room.


Artifacts | Macros | Inv | Slides | Map |

Irabeth double-strides to get into the room, and raises her shield.

Seeing that Perla and Krakas have light cover, the Minotaur concentrates on Merlin, Tabil, and Irabeth.

The Minotaur snorts and clomps his hooves, which spark and smoke.

Intimidation vs everyone!: 1d20 + 11 - 1 ⇒ (3) + 11 - 1 = 13 It seems surprised that it had no effect.

M, T, I: 1d3 ⇒ 31d2 ⇒ 2

The Minotaur swings his axe in a wide arc, striking at both Irabeth and Tabil: 1d20 + 16 - 1 ⇒ (17) + 16 - 1 = 321d20 + 16 - 1 ⇒ (7) + 16 - 1 = 22

The axe careens off of Irabeth's armor, but, cuts into Tabil for: 1d12 + 10 ⇒ (11) + 10 = 21 slashing damage

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P17. Hall of First Fatalities, Round 2
Party Conditions: 4:00 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect, +1 to hit from Merlin inspiration
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .,..
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision -- Delay ..
➤ Solras Pirhatya (45/45 HP) Sharp Eared == Delay .
Minotaur (-9 HP)
➤ Merlin Brokencrown (60/60 HP)☘️ Shield up (H 8, 73/73), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
➤ Krakas (40/40 HP)☘️☘️☘️ ==== -
➤ Perla (39/52 HP)☘️☘️☘️, -- Darkvision ,
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Tabil (23/44 HP)☘️☘️, .
➤ Irabeth Tirabade (52/52 HP)shield up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

1110 Sunday


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin salutes the Red Minotaur before Raising his Shield, Striding into Melee and Striking!
Melee(E) +1 Striking Cold-iron Longsword : 1d20 + 13 ⇒ (20) + 13 = 332d8 + 4 ⇒ (8, 7) + 4 = 19 Crit! -38hp plus Weakness! S Traits Versatile P, magic
You're a bleeder, I see.

The Fighter seems expectant of some retaliation shananagins.

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