Razor Coast Texas Style!
Game Master
brvheart
Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.
The Veiled Isle
Roll20 Map Site
Lighthouse
female Human Swashbuckler Inspired Blade 9
Male Human Rogue6/Clr1
I am going to presume you meant the elf ranger that you attacked last round. The hobgoblin is 15' away by the stairs and you would not get 2 attacks. This would put the ranger down.
Silas is up.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas feints again against the Halfling. Slippery bugger go down Improved Feint: 1d20 + 17 ⇒ (11) + 17 = 28
He then stabs into the would be assassin in their midst. Rapier: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d6 + 6 ⇒ (1) + 6 = 7 Sneak attack if it worked: 2d6 ⇒ (3, 6) = 9
And again. Rapier: 1d20 + 6 ⇒ (11) + 6 = 17. Damage: 1d6 + 6 ⇒ (2) + 6 = 8
If someone could move flanking it would really help
Male Elf 9th/Wizard
"not me I'm hurt bad" steps 5' back and moves flaming sphere on Halfling. need to make a save of DC 16 or takes damage: 3d6 ⇒ (3, 2, 5) = 10
Male Human Rogue6/Clr1
Improved feint allows you to make a bluff as a move action which you succeeded, but this does not allow you to make another attack.
Male Human Rogue6/Clr1
reflex halfing: 1d20 + 11 ⇒ (6) + 11 = 17
Male Human Rogue6/Clr1
Both the halfling and hobgoblin take 5' steps to again flank Aurora
The halfling attacks twice with each sword
short sword: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 damage: 1d4 + 2 + 4d6 ⇒ (1) + 2 + (4, 3, 5, 4) = 19
short sword: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 damage: 1d4 + 2 + 4d6 ⇒ (1) + 2 + (1, 2, 1, 2) = 9
short sword: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 damage: 1d4 + 2 + 4d6 ⇒ (4) + 2 + (4, 1, 2, 2) = 15
short sword: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 damage: 1d4 + 2 + 4d6 ⇒ (3) + 2 + (1, 4, 4, 6) = 20
The hobgoblin attacks also
greatclub: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30 damage: 1d10 + 8 ⇒ (7) + 8 = 15
greatclub: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 damage: 1d10 + 8 ⇒ (5) + 8 = 13
Male Human Rogue6/Clr1
Aurora goes down hard
Sivoth and Ke'ahilani are up
M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%
Shifting forward, Ke' popped another catalyst into a bamboo bomb flask.
"FIRE IN THE HOLE!" He shouted and threw a bomb (at the X). When it lands, it explodes in a fiery blast in a ten foot radius. Miraculously, the green allied squares are unaffected.
Throw to hit: 1d20 + 10 ⇒ (19) + 10 = 29
... Direct hit equals on fire for 1d6 fire/round until extinguished. IF miss, will ricochet to another enemy square to attack again.
Explosive bomb damage to all in selected red area: 4d6 + 5 ⇒ (5, 6, 6, 1) + 5 = 23 fire damage, Ref save DC19 for half. No damage to selected green squares.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
brvheart wrote: Improved feint allows you to make a bluff as a move action which you succeeded, but this does not allow you to make another attack.
No, but my BAB does.
Male Human Rogue6/Clr1
Silas, you get your full attack when you do not take a move action which your feint was so you should only get one attack.
reflex hobgoblin: 1d20 + 8 ⇒ (12) + 8 = 20
The halfling falls.
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4
”Ish Ha’Kesh!”
Sivoth’s musket clicks as it is magically reloaded, and he snaps another shot at the remaining target.
musket shot ranged touch w/point blank and deadly aim: 1d20 + 11 ⇒ (15) + 11 = 262d6 + 6 ⇒ (4, 5) + 6 = 15
”Stop living!”
Male Human Rogue6/Clr1
Initiative Order Round Two
Lucretia
Aurora
Silas
Lanlass
enemy
Sivoth
Ke'ahilani
female Human Swashbuckler Inspired Blade 9
Dashing over to the last hobgoblin Lucretia attacks it.
Attack: 1d20 + 21 ⇒ (9) + 21 = 301d6 + 19 ⇒ (5) + 19 = 24
Male Human Rogue6/Clr1
With that the last of them falls.
Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
Fortitude/Stabilize: 1d20 + 11 ⇒ (5) + 11 = 16
Belok comes out to find out what is going on.
"What happened Silas? Who attacked you here and why?"
As soon as the would be assassins are tied up Belok channels
channel: 5d6 ⇒ (6, 3, 4, 3, 1) = 17
Male Human Rogue6/Clr1
M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%
Gathering his companions together, Ke' drops another bomb at their feet! It explodes in a glowing spray of glittering motes that feel energizing.
Explosive bomb healing: 4d6 + 5 ⇒ (6, 3, 4, 3) + 5 = 21 healed to all in 10'.
He looked around.
"Friends of yours?" He asked aloud.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas cleans his blade and makes certain Aurora's getting up. "Belok, I haven't a clue. Let's see if there's anything on them before we wake one up? We haven't got much time. There's an attack coming tonight."
He goes to check the bodies looking for clues as to who hire them.
Male Human Rogue6/Clr1
Aurora is starting to get better. You go through there stuff and find some papers and figure out they were mostly after Oro Tu for winning so much at the Skull lately! They know you and Aurora are his friends.
Male Elf 9th/Wizard
"So these guys were just hit men hired by the gambling house to get some of their money back? Maybe someone can suggest to Oro Tu to not win so much."
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas looks down at the would be assassins almost in disgust. "Better we have Oro Tu win more because at some point I want a word with the idiots behind this."
He turns to Belok. "We need to get all of your friends together. There's a big attack coming. Port Shaw needs defending."
Reaching into his pack he shows the top of Maelstrom. "And I have something to return to its rightful owner."
"Donovan will be pleased to see that. I'll gather the rest of the Waveriders and be ready"
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas nods. ”Meet us at the Temple of Quell and if you see Bethany see if you can get her there too.”
M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%
Hurrying after Silas, Ke' asked; "Attack? What big attack?"
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas looks at him and points at the sky. ”Full moon, were sharks. You remember that whole place near the Lighthouse.”
Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
selective channel: 5d6 ⇒ (4, 4, 5, 6, 4) = 23
M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%
"OOOOOOHHHhhhhhhhhhh..." Realized Ke', recognizing that Silas had it right.
Breaking away, he stopped at a shop to pick up a basic longspear before heading towards the Temple of Quell.
Male Elf 9th/Wizard
"we've alerted our allies, so our next step is to get to Temple of Quell?"
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
”Get to the temple get the word out more and then figure how to defend against whatever is coming.”
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4
”Inject bullets into the torso of things that go ‘grr’ until the population density of such creatures returns to acceptable levels. That generally works for me, dunno about the rest of you though.”
Male Elf 9th/Wizard
"Yes, but's it's best to fight as a group to maximize the damage we can do to the baddies."
female Human Swashbuckler Inspired Blade 9
"Never split the party. Way too many sharks here!"
Lucretia adds.
Male Human Rogue6/Clr1
Shortly after you arrive at the temple of Quell five dragoons burst and proclaim that Barrison Hargrove has issued an edict requiring all Tulita to come forward for census and questioning.
M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%
Ke' looked up after lighting his pipe.
"What now?" He shook his head.
"Barrison Hargrove? Who is... You mean that withered prune who calls himself Lord Mayor?"
His voice dripped with sarcasm.
"What could he possibly want with such a scheme?"
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas rises. ”Let’s see this proclamation then. Must be something nice if there’s to be a census too!”
Male Elf 9th/Wizard
"Seeing the trouble we had with them earlier, it can't be good. Sounds like he wants to divide and conquer."
Male Human Rogue6/Clr1
The 5 of them transform into hybrid from were sharks.
Roll init
init: 1d20 + 8 ⇒ (3) + 8 = 11
It has begun
Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
These idiots must think we're crazy to issue a proclamation in the middle of this craziness and believe anything would come of it except blood, prepare for battle!!!
5 foot stepout and Cast Cure critical: 3d8 + 8 ⇒ (1, 2, 2) + 8 = 13
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4
”Insert bullets into bad guys until they stop being bad!”
initiative: 1d20 + 5 ⇒ (11) + 5 = 16
M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%
Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
female Human Swashbuckler Inspired Blade 9
Ini: 1d20 + 10 ⇒ (16) + 10 = 26
Male Elf 9th/Wizard
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Male Human Rogue6/Clr1
Initiative Order Round one
Lucretia
Sivoth
Silas
Ke'ahilani
Lanlass
weresharks
Aurora
female Human Swashbuckler Inspired Blade 9
Moving a step closer Lucretia attacks the first wereshark.
Attack: 1d20 + 19 ⇒ (11) + 19 = 301d6 + 21 ⇒ (4) + 21 = 25
Attack: 1d20 + 14 ⇒ (4) + 14 = 181d6 + 21 ⇒ (5) + 21 = 26
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4
Sivoth snaps out his musket, and with a shouted ”Ish Ha’Kesh!” he levels his gun at the wereshark to his right.
kablammo (ranged touch with deadly aim and precise shot): 1d20 + 10 ⇒ (19) + 10 = 292d6 + 5 ⇒ (6, 4) + 5 = 15
”Fight the power! Woo!”
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas feels affronted by these creatures coming to the Temple of Quell. He starts to sing, touches Lanlass and casts Fireball centred on the one on the second line so it catches just the Weresharks.
Damage: 9d6 ⇒ (4, 3, 3, 4, 5, 1, 4, 6, 4) = 34. DC 17 for reflex
Male Human Rogue6/Clr1
reflex: 1d20 + 12 ⇒ (20) + 12 = 32
reflex: 1d20 + 12 ⇒ (3) + 12 = 15
reflex: 1d20 + 12 ⇒ (4) + 12 = 16
reflex: 1d20 + 14 ⇒ (11) + 14 = 25
reflex: 1d20 + 14 ⇒ (3) + 14 = 17
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