Kreighton Shaine, Maste rof Spells

Lanlass Palehorn's page

202 posts. Organized Play character for Leslie Chamness.


Full Name

Lanlass Palehorn

Race

Elf

Classes/Levels

9th/Wizard

Gender

Male

Size

M

Age

120

Strength 10
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 12
Charisma 11

About Lanlass Palehorn

Lanlass Palehorn
Male elf wizard 9 (Pathfinder RPG Advanced Player's Guide 143)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +10
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +4 Dex)
hp 67 (9d6+18)
Fort +8, Ref +9, Will +10; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee +2 longsword +7 (1d8+2/19-20) or
+2 quarterstaff +7 (1d6+2) or
dagger +5 (1d4/19-20)
Ranged longbow +8 (1d8/×3)
Special Attacks cold blast
Wizard Spells Prepared (CL 9th; concentration +13)
5th—cloudkill (DC 19), fire snake[APG] (DC 19)
4th—ball lightning[APG] (DC 18), fear (DC 18), lesser globe of invulnerability, ice storm
3rd—aqueous orb[APG] (DC 17), dispel magic, fireball (DC 17), hold person (DC 17), lightning bolt (DC 17)
2nd—bear's endurance, bull's strength, flaming sphere (DC 16), invisibility, mirror image, resist energy
1st—burning hands (DC 15), feather fall, hydraulic push[APG], mage armor, magic missile, shield
0 (at will)—detect magic, detect poison, read magic, resistance
Opposition Schools Earth
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Statistics
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Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 11
Base Atk +4; CMB +5; CMD 19
Feats Alertness, Combat Casting, Craft Rod, Craft Wand, Endurance, Great Fortitude, Scribe Scroll
Skills Acrobatics +8, Appraise +11, Climb +7, Craft (bows) +6, Diplomacy +1, Disguise +1, Escape Artist +7, Fly +9, Intimidate +1, Knowledge (arcana) +9, Linguistics +8, Perception +10, Profession (sailor) +6, Ride +8, Sense Motive +3, Spellcraft +12 (+14 to identify magic item properties), Stealth +8, Survival +2, Swim +9; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Orc, Sylvan
SQ arcane bond (Arcane Familiar, toad), elven magic, hold breath, wave
Combat Gear caltrops, oil (5); Other Gear +2 longsword, +2 quarterstaff, arrows (20), dagger, longbow, bracers of armor +2, cloak of resistance +2, handy haversack, belt pouch, blanket[APG], bullseye lantern, everburning torch, good meal (per day) (5), grappling hook, ink, paper (5), silk rope (50 ft.), trail rations (10), travelling spellbook[APG], waterskin (2), weapon cord[APG], wizard starting spellbook, 876 gp
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Special Abilities
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Cold Blast (1d6+4 cold damage, 7/day, DC 18) (Su) 5 ft burst centered on self deals damage and staggers foe for 1 round (Ref part).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Earth You must spend 2 slots to cast spells from the Earth school.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Wave (45 ft wide x 20 ft high, 9 rounds/day, DC 18) (Su) Wave moves 30'/round and carries those it hits along with it.

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