Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

take 5 ft step back and cast cure critical on self: 4d8 + 9 ⇒ (6, 7, 6, 1) + 9 = 29


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas whirls his cape again and attacks.

Improved feint: 1d20 + 19 ⇒ (8) + 19 = 27

Rapier: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Rapier: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Sneak attack: 2d6 ⇒ (3, 2) = 5


Male Human Rogue6/Clr1 Current Map

sense motive: 1d20 + 12 ⇒ (6) + 12 = 18


Male Human Rogue6/Clr1 Current Map
brvheart wrote:

[dice=sense motive]d20+12

hits twice

top of round

Grand Lodge

Male Elf 9th/Wizard

What kind of armor are these guys wearing?


Male Human Rogue6/Clr1 Current Map

studded leather

Grand Lodge

Male Elf 9th/Wizard

does my sickened state make my spells more difficult to cast?


Male Human Rogue6/Clr1 Current Map

no

Sickened
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Grand Lodge

Male Elf 9th/Wizard

Thanks, switching out dispel magic to fireball. Centers it 5' behind the two guys N of me

Fireball: 9d6 ⇒ (3, 4, 1, 5, 3, 2, 6, 5, 6) = 35 saving throw DC 17 vs Reflex for half damage


Male Human Rogue6/Clr1 Current Map

Lanlass, a wizard cannot switch out spells on the fly unlike an arcanist and even that takes a full round action with spell book in hand. Try one you have memorized.

Grand Lodge

Male Elf 9th/Wizard

ahh ok sorry I thought they could let me cast ball lightening on them instead should I roll for each globe separately?(as far as damage I mean)


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 12 ⇒ (16) + 12 = 28
reflex: 1d20 + 12 ⇒ (4) + 12 = 16
yes


Lucretia Bloody Clone
HP53/82 AC28(T21FF18) Saves:F+6,R+14,W+3 Panache 8/9 AoO 7/7 Hasted

Round 6

Arms and legs moving like a blur, Lucretia torpedoes through the water trying to dodge around the weresharks to make it to the barge.

Double hasted swim move.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Round 6

Ke' starts shaking, his eyes grow bloodshot and he bulks up even more.
Free Enters Rage.

Ke stepped forward, then stabbed out with his 20' spear at the NE wereshark.

+8 ST, +4 Con, -2 Int, +2-2AC, 80 min.Mutagen, 1/8 rounds Rage

Longspear attack 1: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16 for a possible 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11 piercing damage.

Longspear attack 2: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27 for a possible 1d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8 piercing damage.

Uh, when does the Sickened wear off? If still active, -2 to all of the above.


Male Human Rogue6/Clr1 Current Map

You were sickened for 4 rounds.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Round 6

Sickened Round 2/4

Grand Lodge

Male Elf 9th/Wizard

thanks
Ball Lightening: 3d6 ⇒ (3, 3, 2) = 8
Ball Lightening: 3d6 ⇒ (2, 1, 1) = 4


Male Human Rogue6/Clr1 Current Map

Now I definitely am waiting on Sivoth. The two sharks in front of him are under the water 10'.


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Do I need to dump more water on the barge? I thought the fires were contained yet people are still dying?


Male Human Rogue6/Clr1 Current Map

They are far from contained and people are slowly burning to death


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Sivoth creates more water on the barge fires then. You said the others had been suppressed, I thought that was rather synonymous with ‘contained’, but okay.


Male Human Rogue6/Clr1 Current Map

The create water is not enough to put out the fires on the barge, but it will keep anyone from dying this round.

Two enforcers take a 5' step and attack Aurora

bite: 1d20 + 12 ⇒ (2) + 12 = 14 damage: 1d8 + 3 ⇒ (6) + 3 = 9
claw: 1d20 + 12 ⇒ (13) + 12 = 25 damage: 1d6 + 3 ⇒ (3) + 3 = 6
claw: 1d20 + 12 ⇒ (11) + 12 = 23 damage: 1d6 + 3 ⇒ (1) + 3 = 4

bite: 1d20 + 12 ⇒ (3) + 12 = 15 damage: 1d8 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 1d6 + 3 ⇒ (3) + 3 = 6

One attacks Silas

bite: 1d20 + 12 ⇒ (18) + 12 = 30 damage: 1d8 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 12 ⇒ (3) + 12 = 15 damage: 1d6 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 12 ⇒ (15) + 12 = 27 damage: 1d6 + 3 ⇒ (4) + 3 = 7

Two raiders swim to surround Lucretia

bite: 1d20 + 12 ⇒ (8) + 12 = 20 damage: 1d8 + 3 ⇒ (2) + 3 = 5
bite: 1d20 + 12 ⇒ (6) + 12 = 18 damage: 1d8 + 3 ⇒ (8) + 3 = 11


Male Human Rogue6/Clr1 Current Map

Aurora and Silas were both hit and are next.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Rage +4 (FREE)
Destructive Smite +4
Holy Strike; +1d6 Holy Smite.
Greyflame; +1 Atk/Dam +1d6 Divine Damage.
Channel Force +5 Force Damage.
Destructive Smite (Free;Su) +4
Haste +1 ATK/AC
Power Attack -2/+4
Furious Focus
Vital Strike
Weapon Focus (greatsword)
DR Silver/Magic/Holy/Cold Iron.
Atk +6+1+2+6+1= +16 / +9 / +14
DAM 1d6 +1d6 +2d6 +9 +2 +4 +5 +8
Strength 19 (23) +6; Constitution 14 (18) +4
Damage Reduction (1/-) You have Damage Reduction against all attacks.

Attack 1 Activated Consecrated Grayflame Silversheen Greatsword: 1d20 + 6 + 1 + 2 + 6 + 1 ⇒ (3) + 6 + 1 + 2 + 6 + 1 = 191d6 + 1d6 + 2d6 + 9 + 2 + 4 + 5 + 8 ⇒ (2) + (2) + (5, 1) + 9 + 2 + 4 + 5 + 8 = 38

Attack 2 Activated Consecrated Grayflame Silversheen Greatsword: 1d20 + 6 + 1 + 2 + 6 + 1 - 7 ⇒ (11) + 6 + 1 + 2 + 6 + 1 - 7 = 201d6 + 1d6 + 2d6 + 9 + 2 + 4 + 5 + 8 ⇒ (1) + (6) + (6, 5) + 9 + 2 + 4 + 5 + 8 = 46

Attack hasted vs second enemy Activated Consecrated Grayflame Silversheen Greatsword: 1d20 + 6 + 1 + 2 + 6 + 1 - 2 ⇒ (7) + 6 + 1 + 2 + 6 + 1 - 2 = 211d6 + 1d6 + 2d6 + 9 + 2 + 4 + 5 + 8 ⇒ (1) + (3) + (4, 5) + 9 + 2 + 4 + 5 + 8 = 41


Male Human Rogue6/Clr1 Current Map

First attack misses, second and haste attack drop weresharks.

Silas up


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas whirls his cape again and attacks.

Improved feint: 1d20 + 19 ⇒ (10) + 19 = 29

Rapier: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Rapier: 1d20 + 6 ⇒ (10) + 6 = 16Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Sneak attack: 2d6 ⇒ (2, 3) = 5


Male Human Rogue6/Clr1 Current Map

sense motive: 1d20 + 8 ⇒ (1) + 8 = 9


Male Human Rogue6/Clr1 Current Map

Silas hits twice.
Top of round


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Six
Lanlass
Lucretia
Sivoth
Ke'ahlani
Weresharks
Aurora
Silas

Grand Lodge

Male Elf 9th/Wizard

moves the two globes of lightening 20' towards the nearest bad guy, keeping them away from party members taking shortest path if possible


Lucretia Bloody Clone
HP53/82 AC28(T21FF18) Saves:F+6,R+14,W+3 Panache 8/9 AoO 7/7 Hasted

Round 7

Arms and legs moving like a blur, Lucretia torpedoes through the water. Dodging round the weresharks, she made it to the barge.
Swim: 1d20 + 5 ⇒ (4) + 5 = 9

Double hasted swim move.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Round 7

Eyes red, foaming at the mouth, and still sick to his stomach, Ke' stepped forward, then stabbed out with his 20' spear at the south wereshark.

+8 ST, +4 Con, -2 Int, +2-2AC, 80 min.Mutagen, 2/8 rounds Rage

Longspear attack 1: 1d20 + 10 + 4 - 2 ⇒ (19) + 10 + 4 - 2 = 31 for a possible 1d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8 piercing damage.

Longspear attack 2: 1d20 + 5 + 4 - 2 ⇒ (15) + 5 + 4 - 2 = 22 for a possible 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13 piercing damage.


Male Human Rogue6/Clr1 Current Map

Lucretia cannot make progress against the tide with that swim roll. The last wereshark on the dock is dead.

Grand Lodge

Male Elf 9th/Wizard

the enemy left are actually underwater aye? not just swimming on top of the water?


Male Human Rogue6/Clr1 Current Map

They are all about 10' under the water with the exception of the leader.

Grand Lodge

Male Elf 9th/Wizard

OK thanks


Male Human Rogue6/Clr1 Current Map

Sivoth


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Sivoth dumps more magical buckets on the barge. He keeps an eye out on the water below him to see if the weresharks are trying anything frisky.

perception to check on short-term wereshark migration patterns: 1d20 + 11 ⇒ (10) + 11 = 21


Male Human Rogue6/Clr1 Current Map

Two weres attempt to bite Lucretia
bite: 1d20 + 11 ⇒ (6) + 11 = 17 damage: 1d8 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 4 ⇒ (8) + 4 = 12

While the others swim in front of the barge.


Male Human Rogue6/Clr1 Current Map

Aurora and Silas are up


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Looking around, see that the immediate threatened subsided, drop rage and move closer to silas and do some healing, channel to heal excluding enemy within 30 feet: 5d6 ⇒ (5, 4, 3, 3, 2) = 17


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

do we have any party treasure or items, I have a note about us purchasing wand of cure moderate and cure light, does anyone know about this and any other party funds

Grand Lodge

Male Elf 9th/Wizard

I don't have anything


Male Human Rogue6/Clr1 Current Map

Still waiting on Silas


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

No wands, but I have a bunch of healing potions and bombs. Given down time, I can make potions cheap too.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas draws his underwater crossbow imbuing the bolt with arcane power and takes shot at one of the Weresharks below the waves.

Crossbow: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Crit: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 ⇒ 7


Male Human Rogue6/Clr1 Current Map

You forgot the +1 for haste Silas. Hit for 9

Initiative Order Round Seven
Lanlass
Lucretia
Sivoth
Ke'ahlani
Weresharks
Aurora
Silas

Grand Lodge

Male Elf 9th/Wizard

What's the A on the map? If its not an enemy will move 30' up to it, if it is an enemy will stop 10' away


Male Human Rogue6/Clr1 Current Map

That was where the guy claiming to be Dalang was. I cannot erase the letters on the map, sorry. Please ignore them.

Grand Lodge

Male Elf 9th/Wizard

ahh ok tis ok I move to where he was then.

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