Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human Rogue6/Clr1 Current Map

One drops, two evade.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ke' grinned and popped a catalyst into a bamboo bombshell, then tossed it to land fizzing in the middle of the area outlined in red.
"Bomb's Away!"
Bomb touch attack vs floor: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
There it blew up in an fiery explosion dealing 4d6 + 5 ⇒ (6, 6, 6, 3) + 5 = 26 fire damage to all within, Ref save DC19 for half damage.

Grand Lodge

Male Elf 9th/Wizard

"Duck!"
Takes a 5' step to the SW and then casts lighting bolt through the 3 in line Lightening Bolt: 9d6 ⇒ (5, 5, 4, 3, 2, 1, 2, 6, 5) = 33 Dc 17 (reflex) to save for half damage


Male Human Rogue6/Clr1 Current Map

AOO on Silas

bite: 1d20 + 11 ⇒ (5) + 11 = 16 damage: 1d8 + 4 ⇒ (2) + 4 = 6


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 12 ⇒ (15) + 12 = 27
reflex: 1d20 + 12 ⇒ (5) + 12 = 17
reflex: 1d20 + 14 ⇒ (4) + 14 = 18
reflex vs lightning bolt
reflex: 1d20 + 12 ⇒ (6) + 12 = 18
reflex: 1d20 + 14 ⇒ (14) + 14 = 28
reflex: 1d20 + 14 ⇒ (9) + 14 = 23

another drops but 2 evade


Male Human Rogue6/Clr1 Current Map

One attacks Aurora
bite: 1d20 + 11 ⇒ (9) + 11 = 20 damage: 1d8 + 4 ⇒ (3) + 4 = 7
claw: 1d20 + 11 ⇒ (1) + 11 = 12 damage: 1d6 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 11 ⇒ (17) + 11 = 28 damage: 1d6 + 4 ⇒ (2) + 4 = 6

A raider moves up and attacks Silas
bite: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d8 + 3 ⇒ (6) + 3 = 9


Male Human Rogue6/Clr1 Current Map

Two of the weresharks are down
Initiative Order Round two
Lucretia
Sivoth
Silas
Ke'ahilani
Lanlass
weresharks
Aurora


Male Human Rogue6/Clr1 Current Map

Buehler?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I’m waiting on the first 2 before doing my move


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Lucretia moves a step closer to the next enemy and lets loose.
Attack: 1d20 + 19 ⇒ (7) + 19 = 261d6 + 21 ⇒ (5) + 21 = 26
Attack: 1d20 + 14 ⇒ (1) + 14 = 151d6 + 21 ⇒ (4) + 21 = 25

If attack:

Parry: 1d20 + 19 ⇒ (11) + 19 = 30
Ripost: 1d20 + 19 ⇒ (16) + 19 = 351d6 + 21 ⇒ (3) + 21 = 24
Confirm: 1d20 + 19 ⇒ (14) + 19 = 331d6 + 12 ⇒ (6) + 12 = 18


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

"DOWN IN FRONT!" Sivoth growls as he sidesteps to avoid shooting the guy who just stepped in front of him. With another snarl of "Ish Ha'Kesh!" his musket clicks and he fires at the wereshark directly in front of him.

Musket ranged touch w/point-blank/deadly aim/precise shot/liberal amounts of applied malice/silver bullet: 1d20 + 11 ⇒ (6) + 11 = 172d6 + 6 ⇒ (2, 1) + 6 = 9


Male Human Rogue6/Clr1 Current Map

Lucretia hits once and Sivoth also hits.

Grand Lodge

Male Elf 9th/Wizard

"sorry about getting in the way, but I had a clear line of sight for a spell"


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

did Aurora not take an action last round?

Silas steps forward and stabs having imbued his blade with power.

Rapier: 1d20 + 10 ⇒ (3) + 10 = 13. Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Rapier: 1d20 + 6 ⇒ (18) + 6 = 24. Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Male Human Rogue6/Clr1 Current Map

She cast cure crit on herself. She just posted it when she rolled init.


Male Human Rogue6/Clr1 Current Map

Ke'ahilani and Lanlass


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Deciding to save his bombs, Ke' targeted the enemy in the back line and threw a throwing axe.
throwing axe attack: 1d20 + 9 ⇒ (19) + 9 = 28 for a possible 1d6 + 2 ⇒ (6) + 2 = 8 slashing damage.

Grand Lodge

Male Elf 9th/Wizard

uses last magic missile on were thingy in front of me

Magic Missile: 5d4 + 5 ⇒ (2, 1, 2, 3, 3) + 5 = 16 (unless you want me to roll each one separate)


Male Human Rogue6/Clr1 Current Map

AOO's on Lanlass

bite: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 4 ⇒ (8) + 4 = 12
bite: 1d20 + 12 ⇒ (5) + 12 = 17 damage: 1d8 + 3 ⇒ (4) + 3 = 7


Male Human Rogue6/Clr1 Current Map

Take 19 points and roll a concentration check Lanlass

Grand Lodge

Male Elf 9th/Wizard

Uhh how'd he attack me? I'm 5' away. Didn't see where the were thingy moved. Looking at the d20 map that is

Grand Lodge

Male Elf 9th/Wizard

Perception: 1d10 + 19 + 1 ⇒ (8) + 19 + 1 = 28 assuming its for damage taken


Male Human Rogue6/Clr1 Current Map

They are large and have a 10' reach.


Male Human Rogue6/Clr1 Current Map

DC=10+19+1 so it fails.

Grand Lodge

Male Elf 9th/Wizard

Ok Thanks just needed it cleared up

Grand Lodge

Male Elf 9th/Wizard

on that I forgot to add my +4 Intelligence modifier, dunno if it makes a difference for damage check, (sorry about that) would be 32 if the Int modifier applies


Male Human Rogue6/Clr1 Current Map

However a concentration check is your caster level plus your int not a perception check. or 9+4

Grand Lodge

Male Elf 9th/Wizard

ok I didn't label it correct

Grand Lodge

Male Elf 9th/Wizard

need me to reroll?


Male Human Rogue6/Clr1 Current Map

The enforcer steps up 5' and attacks Sivoth

bite: 1d20 + 11 ⇒ (1) + 11 = 12 damage: 1d8 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 1d6 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 11 ⇒ (1) + 11 = 12 damage: 1d6 + 4 ⇒ (5) + 4 = 9

The other attacks Silas

bite: 1d20 + 12 ⇒ (2) + 12 = 14 damage: 1d8 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 12 ⇒ (17) + 12 = 29 damage: 1d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d6 + 3 ⇒ (2) + 3 = 5


Male Human Rogue6/Clr1 Current Map
Lanlass Palehorn wrote:
need me to reroll?

You can reroll if you wish, but next time you might want to cast defensively.

Grand Lodge

Male Elf 9th/Wizard

will do didn't think they could hit me


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

One and done! Woohoo!

Sivoth bats away at the wereshark’s feeble pawing. ”Hey! Take the hint! I’m not that into you!”


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

watch out for those bites, so far Silas and Lanlas have been bit by cursed bites. I do like the battle music, Jerry Lewis Great Balls of Fire. Time for me to step up for bat and knock some head's out of the park quickly.

THE DANCE WITH DEATH Begins, Frauline grissa ost drauka, Raging against the night. (Whisper to my blade, be true this day)

Spoiler:
Primary Edict:"It means only one thing, and everything: cut. Once committed to fight, cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides that one. Cut,
Cut from the void, not from bewilderment. Cut the enemy as quickly and directly as possible. Cut with certainty. Cut decisively, resolutely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Crush Him. Cut him without mercy to the depths of his spirit.
It is the dance with death. It is the law a bringer of death lives by, or she dies."

Attack activated Greyflame Great sword: power Attack & Vital Strike: 1d20 + 14 ⇒ (16) + 14 = 304d6 + 1d6 + 24 ⇒ (4, 2, 5, 5) + (1) + 24 = 41


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Add +2 to damage, power Attack with two handed sword +6 damage not +4


Male Human Rogue6/Clr1 Current Map

Three of the weresharks are down
Initiative Order Round Three
Lucretia
Sivoth
Silas
Ke'ahilani
Lanlass
weresharks
Aurora


Male Human Rogue6/Clr1 Current Map

party?


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Lucretia moves towards the next shark.
Attack: 1d20 + 18 ⇒ (4) + 18 = 221d6 + 21 ⇒ (4) + 21 = 25


Male Human Rogue6/Clr1 Current Map

Sivoth
Silas
Ke'ahilani
Lanlass


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ke' took his hand off the bomb, as there was only one enemy left. He looked around at his allies, judging how damaged they were in case healing is needed.
Heal check: 1d20 + 16 ⇒ (4) + 16 = 20

Grand Lodge

Male Elf 9th/Wizard

waits to see if need to cast before using any more spells going full defensive just in case


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I'm 18 hp down

Grand Lodge

Male Elf 9th/Wizard

I'm down 19 hp as well


Male Human Rogue6/Clr1 Current Map

What are we waiting on?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Waiting on Sivoth


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Sivoth scoots forward just ahead of Lanlass while growling ”Ish Ha’kesh.”

His musket clicks into the ready and brings it to bear on the remaining shark.

musket w/deadly aim, point-blank, ranged touch, silver bullet, and a significant degree of aspersions cast upon the wereshark’s parentage: 1d20 + 11 ⇒ (17) + 11 = 282d6 + 6 ⇒ (3, 5) + 6 = 14


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas moves down and darts his Rapier at the last standing man beast.

Rapier: 1d20 + 10 ⇒ (14) + 10 = 24 1d6 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male Elf 9th/Wizard

waiting to see if the were shark falls before casting, just in case another shows up


Male Human Rogue6/Clr1 Current Map

The last one did not fall. Silas hit, but is not overcoming DR so is not doing as much damage.

Grand Lodge

Male Elf 9th/Wizard

Casts fireball 10' behind baddie, that way Silas should be ok.
Fireball: 9d6 ⇒ (2, 6, 6, 4, 4, 4, 3, 6, 2) = 37 Save vs reflex DC 17

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