Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human Rogue6/Clr1 Current Map
Lucretia the bloody rose wrote:
Lucretia smilingly walks toward the leader of the weresharks, her blade in her hand weaving a deadly litte circle, but not attacking the poor lads.

With Aurora's d-door that is a 5' step.


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

"FUNDAMENTAL RULE OF PHYSICS, FIRE ON BOATS IS BAD."

Sivoth casts create water on the barge, attempting to put out the fire. While doing so, he expends a third level spell into his musket to give it the spell-storing, vicious, and seeking properties.

"SHARKS ON BOATS IS BAD TOO, MIGHT NEED TO FIX THAT."


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ke' snarled, realizing that he had not prepared ahead for crowd/hostage situations like this.
Realizing he might have to go hand to hand, Ke' grabbed his Enlarge Person extract and drank it down.
His form shifted, stretched and he grew to 12 feet tall.

Grand Lodge

Male Elf 9th/Wizard

and I've not prepared for a crowd situation either. I'll cast Shield on myself. (And a perfect situation for a fireball!!)

Grand Lodge

Male Elf 9th/Wizard

"Ke'ah, I can help you hit harder if you can have a spell on you."


Male Human Rogue6/Clr1 Current Map

Create Water has a range of close and the barge is well over a 100' away.

Grand Lodge

Male Elf 9th/Wizard

Not been enough time for the crowd to clear out I assume?


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

So... is the barge not on the map or something? I mean, I’ll totally cast fly instead and drift my way over while I fire up all that other stuff if you’ve no issue with me revising my action.


Male Human Rogue6/Clr1 Current Map

It is on the map towards the south end\scroll down


Male Human Rogue6/Clr1 Current Map

The one claiming to be Dalang pulls a great sword and cleaves Aurora and Silas
greatsword: 1d20 + 23 + 2 ⇒ (16) + 23 + 2 = 41 damage: 2d6 + 19 ⇒ (6, 3) + 19 = 28
greatsword: 1d20 + 23 + 2 ⇒ (1) + 23 + 2 = 26 damage: 2d6 + 19 ⇒ (1, 1) + 19 = 21
The wereshark on the other side flanks Aurora
bite: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23 damage: 1d8 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 damage: 1d6 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 damage: 1d6 + 4 ⇒ (3) + 4 = 7

As the sharks take hybrid form and attack, the crowd panics and starts to run off the pier. You can see weresharks swimming around the barge.
You can now presume the orange squares are clear. Rolls a 1 vs Silas

Aurora and Silas are next

Grand Lodge

Male Elf 9th/Wizard

"Ke'ah don't move up on those on the right quite yet, as I can do something now that the crowds cleared

Grand Lodge

Male Elf 9th/Wizard

Brvheart how bad is the fire going on around us?
"Just once I'd like to see a riot without fire, ice or snowstorm would be ok just to change things up


Male Human Rogue6/Clr1 Current Map

I updated the fire, it will spread 5' per round

Grand Lodge

Male Elf 9th/Wizard

OK Thanks, that helps to know.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas ducks down and attempts to disarm then trip the fake Dalang. Improved disarm: 1d20 + 11 ⇒ (14) + 11 = 25 Improved trip: 1d20 + 11 ⇒ (13) + 11 = 24


Male Human Rogue6/Clr1 Current Map

They are both vs his CMD which is 31 so they both fail. Waiting on Aurora. Sorry, I sent her out to pick up a tv for christmas.

Grand Lodge

Male Elf 9th/Wizard

Ok thanks. seeing she's on one side can I go ahead an tell you what I'm going to do? It's going to be on the other side, so we can keep the game going.


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

I see where everything is now. If you're alright with me revising my action, I'm casting fly and moving as far as I can get over towards the barge.

Grand Lodge

Male Elf 9th/Wizard

seeing as I'm going to be doing things away from Aurora, will cast fireball on the right in the midst of the 6 to the east of me. If I'm reading the map correct should be able to get them all. That's on the 6 on the pier due east of me.

if you're ok with that

Fireball: 9d6 ⇒ (6, 2, 4, 6, 6, 5, 4, 6, 5) = 44 dc 17 to save for half damage


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

moving demesion hop 15 ft: Cure Serious: 3d8 + 8 ⇒ (2, 4, 8) + 8 = 22

Trading magic circle for healing and pulling sword at the ready


Male Human Rogue6/Clr1 Current Map

Sorry was waiting on Aurora

Initiative Order
Lanlass
Lucretia
Sivoth
Ke'ahlani
Weresharks
Aurora
Silas


Male Human Rogue6/Clr1 Current Map

[dice-reflex wereshark]d20+14[/dice]
[dice-reflex wereshark]d20+14[/dice]
[dice-reflex wereshark]d20+14[/dice]


Male Human Rogue6/Clr1 Current Map

Reflex saves vs the fireball
reflex wereshark: 1d20 + 14 ⇒ (20) + 14 = 34
reflex wereshark: 1d20 + 14 ⇒ (19) + 14 = 33
reflex wereshark: 1d20 + 14 ⇒ (7) + 14 = 21

They all evade


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

I see some of the all orange "crowd" squares have the speckled orange fire symbols on them also.
Does that mean the people there are ON fire? Or that they are standing IN a fire (trying to escape?)?


Male Human Rogue6/Clr1 Current Map

The crowd is gone, well at least backed off from the pier. The speckled squares are the spreading fire.

Grand Lodge

Male Elf 9th/Wizard

sheesh they all thieves or something that gives them no damage from the fireball?

Grand Lodge

Male Elf 9th/Wizard

umm what's the E's on the map? I see figures there, but also several E's there as well


Male Human Rogue6/Clr1 Current Map

The E's are where the weresharks started. You can ignore them at this point.


Male Human Rogue6/Clr1 Current Map
Lanlass Palehorn wrote:
sheesh they all thieves or something that gives them no damage from the fireball?

Double checking, they are enforcers not raider so they will take half damage. Duh, the E

Grand Lodge

Male Elf 9th/Wizard

Lol, I thought I was getting 6 in the fireball area, but no problem


Male Human Rogue6/Clr1 Current Map

I cannot erase the orange area, but the crowd has dissipated. Only the fire and the weres remain on the dock.


Male Human Rogue6/Clr1 Current Map

Lucretia
Sivoth
Ke'ahlani


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Sivoth will do a 60 foot flutter and subsequently make it rain on the barge fire if such is possible, while muttering significant amounts of curses about people on the coast not knowing how to swim.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ke' took a step north (I need a ten foot base, as I am enlarged). He aimed at the wereshark directly west of him across the harbor water.
Large throwing axe: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30 for a possible 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10 slashing damage.
... crit confirm?: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 for a possible extra 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11 slashing damage.


Male Human Rogue6/Clr1 Current Map

Yeah a 13 is not going to confirm.


Male Human Rogue6/Clr1 Current Map

Does someone want to bot Lucretia?


Lucretia the Bloody Rose

Lucretia continues her intimidating approach to the Wereshark Leader, her left side backlit by the fires leaping to her left, then lunges at him like a striking snake!
10ft reach.
Rapier lunge attack: 1d20 + 19 ⇒ (20) + 19 = 39 for a possible 1d6 + 12 ⇒ (1) + 12 = 13 piercing damage.
...Crit confirm?: 1d20 + 19 ⇒ (19) + 19 = 38 for a possible extra 1d6 + 12 ⇒ (6) + 12 = 18 piercing damage.

Regains 1 Panache


Male Human Rogue6/Clr1 Current Map

That will confirm


Male Human Rogue6/Clr1 Current Map

A wereshark 5' steps and attacks Aurora

bite: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 4 ⇒ (8) + 4 = 12
claw: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 11 ⇒ (5) + 11 = 16 damage: 1d6 + 4 ⇒ (4) + 4 = 8
Three double move towards the middle pier

One attacks Silas

bite: 1d20 + 11 ⇒ (2) + 11 = 13 damage: 1d8 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 11 ⇒ (9) + 11 = 20 damage: 1d6 + 4 ⇒ (3) + 4 = 7
claw: 1d20 + 11 ⇒ (18) + 11 = 29 damage: 1d6 + 4 ⇒ (1) + 4 = 5

The "Dajobas" were attacks Lucretia

greatsword: 1d20 + 23 ⇒ (20) + 23 = 43 damage: 1d6 + 19 ⇒ (4) + 19 = 23 plus cold: 1d6 ⇒ 3
greatsword: 1d20 + 18 ⇒ (9) + 18 = 27 damage: 1d6 + 19 ⇒ (3) + 19 = 22 plus cold: 1d6 ⇒ 5
greatsword: 1d20 + 13 ⇒ (8) + 13 = 21 damage: 1d6 + 19 ⇒ (6) + 19 = 25 plus cold: 1d6 ⇒ 3
confirm crit: 1d20 + 23 ⇒ (2) + 23 = 25 extra damage: 1d6 + 19 ⇒ (4) + 19 = 23


Male Human Rogue6/Clr1 Current Map

Aurora and Silas are up. Lucretia was hit hard, but not confirmed.


HP56/82 AC26 Panache 4/5
After taking the first serious hit, Lucretia used as an immediate action 1 panache point to shift 5 feet (dodging panache); making her AC vs the second attack 29, making it miss her. The third attack simply missed.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Move to wereshark 5 ft, Attack activated Greyflame Great sword: power Attack & Vital Strike (silver, magic and good): 1d20 + 14 ⇒ (14) + 14 = 284d6 + 1d6 + 26 ⇒ (2, 4, 4, 6) + (1) + 26 = 43


Male Human Rogue6/Clr1 Current Map

bot
Silas casts haste defensively
concentration: 1d20 + 12 ⇒ (18) + 12 = 30

on himself, Aurora and Lucretia and takes a 5'
step back


Male Human Rogue6/Clr1 Current Map

Initiative Order
Lanlass
Lucretia
Sivoth
Ke'ahlani
Weresharks
Aurora
Silas

Grand Lodge

Male Elf 9th/Wizard

Can I cast ab AOA spell 10' behind those 3 in a line in from Ke'ahilani and I?


Male Human Rogue6/Clr1 Current Map

yes, not a problem

Grand Lodge

Male Elf 9th/Wizard

Thanks, I'll cast Ice Storm 10' behind the middle guy then.
Bludgeoning damage: 3d6 ⇒ (2, 2, 2) = 6 Cold Damage: 2d6 ⇒ (5, 5) = 10


Male Human Rogue6/Clr1 Current Map

Lucretia
Sivoth
Ke'ahlani
you are up

Grand Lodge

Male Elf 9th/Wizard

Are these guys even hurt?


Male Human Rogue6/Clr1 Current Map

They took the 16 points you did to them, yes.

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