Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Lucretia Bloody Clone

HP56/82 AC28(T21FF18) Saves:F+6,R+14,W+3 Panache 8/9 AoO 7/7 Hasted

"Your sword is very sharp, but you really should watch out for the thorns of the Dark Lady!"
Taking another step back, making her range 10', she flipped her buckler onto her off-hand. Then Lucretia grinned madly before lunging forward with the Dark Lady into the Wereshark leader.

Rapier main attack: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22 for a possible 1d6 + 10 + 9 ⇒ (4) + 10 + 9 = 23 piercing damage.

Rapier secondary attack: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34 for a possible 1d6 + 10 + 9 ⇒ (6) + 10 + 9 = 25 piercing damage.
...Crit confirm?: 1d20 + 14 + 1 + 4 ⇒ (3) + 14 + 1 + 4 = 22 for a possible extra 1d6 + 10 ⇒ (5) + 10 = 15 piercing damage.

Rapier hasted attack: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34 for a possible 1d6 + 10 + 9 ⇒ (3) + 10 + 9 = 22 piercing damage.

She then focused on reading incoming attacks, preparing possible parrys, counter-attacks and perhaps a dodge.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Seeing that they were about to be surrounded and overwhelmed by weresharks, Ke' reached down and grabbed up Lanlass.
"Time to relocate short stuff!" He shouted as he ran and long jumped out to the little islet SW of the dock they were standing on.
He will use his longspear as a pole vault if possible.
Acrobatics (Long Jump): 1d20 + 18 ⇒ (16) + 18 = 34 plus whatever using the pole gives me.
He will continue and long jump to the opposite dock from the islet if possible. If Ke' will fall short, he will lob Lanlass forward to shore.


Male Human Rogue6/Clr1 Current Map

Lucretia's flurry of attacks drops the big were which upon dying transforms into a human and is definitely not Dalang. (The were leader is actually swimming in the water by the barge!)


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Sivoth moves 60 feet closer to the barge. If there are still fires on it, he’ll work to put them out with more create water while bringing out his musket.


Male Human Rogue6/Clr1 Current Map

Sivoth manages to put out one fire and suppress the others to keep them from spreading.

The leader casts flame strike on Sivoth's square

damage: 11d6 ⇒ (3, 5, 1, 4, 6, 3, 6, 6, 3, 3, 3) = 43 DC 19 reflex for half

The swimmer between the docks swims over and crawls up on the left dock.

One attacks Aurora
bite: 1d20 + 11 ⇒ (7) + 11 = 18 damage: 1d8 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 11 ⇒ (5) + 11 = 16 damage: 1d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 11 ⇒ (11) + 11 = 22 damage: 1d6 + 4 ⇒ (2) + 4 = 6

Another attacks Silas

bite: 1d20 + 11 ⇒ (2) + 11 = 13 damage: 1d8 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 11 ⇒ (11) + 11 = 22 damage: 1d6 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 1d6 + 4 ⇒ (1) + 4 = 5

The three on the middle dock move to the end.


Male Human Rogue6/Clr1 Current Map

Aurora and Silas are up.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas looks at the fallen form of ‘Dajobas’. ”Second time we’ve killed him.

He moves around, feinting with his cape for the first attack. Improved feint: 1d20 + 19 ⇒ (17) + 19 = 36

Then the blade strikes out twice. 1d20 + 10 ⇒ (17) + 10 = 27. Damage: 1d6 + 6 ⇒ (4) + 6 = 10

1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d6 + 6 ⇒ (6) + 6 = 12

Sneak attack: 2d6 ⇒ (4, 3) = 7


Male Human Rogue6/Clr1 Current Map

sense motive: 1d20 + 8 ⇒ (12) + 8 = 20


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

reflex: 1d20 + 11 ⇒ (11) + 11 = 22


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Attack activated Greyflame Great sword: power Attack & Vital Strike (silver, magic and good):: 1d20 + 14 ⇒ (16) + 14 = 304d6 + 1d6 + 26 ⇒ (4, 6, 4, 5) + (1) + 26 = 46


Male Human Rogue6/Clr1 Current Map

Aurora drops that wereshark

Initiative Order
Lanlass
Lucretia
Sivoth
Ke'ahlani
Weresharks
Aurora
Silas

Grand Lodge

Male Elf 9th/Wizard

Takes 5' step back and to the left, casting defensively casts lightning bolt on enemy in front dc17 reflex for half damage

Lightning Bolt: 9d6 ⇒ (1, 4, 6, 5, 3, 3, 2, 4, 3) = 31


Male Human Rogue6/Clr1 Current Map

Lanlass you need to roll a concentration check when you cast defensively.
d20+18 for a DC of 21 15 plus double the spell level

Grand Lodge

Male Elf 9th/Wizard

Oh Never mind then, I should be able to cast normal after the 5'step back. So won't cast defensive if you will allow that.


Male Human Rogue6/Clr1 Current Map

you are in its reach and it will get an AOO. I recommend casting defensively. You only need to roll a 3.

Grand Lodge

Male Elf 9th/Wizard

ok I'll do that I thought I was out of the way

Defensive Casting: 1d20 + 18 ⇒ (7) + 18 = 25

Grand Lodge

Male Elf 9th/Wizard

keep forgetting how big these things are


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 12 ⇒ (9) + 12 = 21


Male Human Rogue6/Clr1 Current Map

Lucretia
Sivoth
Ke'ahlani


Lucretia Bloody Clone

HP56/82 AC28(T21FF18) Saves:F+6,R+14,W+3 Panache 8/9 AoO 7/7 Hasted

Looking disappointed she had not actually killed Dajobas, Lucretia took a step north, then lunged 10' to attack the NE wereshark with a flurry of blindingly fast thrusts.

Rapier main attack: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36 for a possible 1d6 + 10 + 9 ⇒ (6) + 10 + 9 = 25 piercing damage.
...Crit confirm?: 1d20 + 19 + 1 + 4 ⇒ (11) + 19 + 1 + 4 = 35 for a possible extra 1d6 + 10 ⇒ (1) + 10 = 11 piercing damage.

Rapier secondary attack: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 for a possible 1d6 + 10 + 9 ⇒ (3) + 10 + 9 = 22 piercing damage.

Rapier hasted attack: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38 for a possible 1d6 + 10 + 9 ⇒ (2) + 10 + 9 = 21 piercing damage.
...Crit confirm?: 1d20 + 19 + 1 + 4 ⇒ (19) + 19 + 1 + 4 = 43 for a possible extra 1d6 + 10 ⇒ (6) + 10 = 16 piercing damage.

She then focused on reading incoming attacks, preparing possible parrys, counter-attacks and perhaps a dodge.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ke', unable to see a way to climb onto the dock without being shredded by weresharks, waded south 5' and thrust SW at Silas' foe with his longspear.

Longspear main attack: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 for a possible 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6 piercing damage.

Longspear secondary attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 for a possible 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 piercing damage.


Male Human Rogue6/Clr1 Current Map

Lucretia kills a wereshark while Ke'ajilani misses twice.

Since you go after Lucretia, you could get on to the dock instead.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ke' changes his turn to climb up onto the dock instead of attacking.


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

perception check to locate and subsequently visit extreme physical distress on the wereshark that just cast that flame strike: 1d20 + 11 ⇒ (6) + 11 = 17


Male Human Rogue6/Clr1 Current Map

Silvash can only see weresharks surrounding the barge at that distance with that roll.

Three weres double move to the west dock. The fires have died down there with the waves and the guards helping put them out. They run when the weres come around.

One attacks Silas

bite: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d6 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 11 ⇒ (6) + 11 = 17 damage: 1d6 + 4 ⇒ (3) + 4 = 7


Male Human Rogue6/Clr1 Current Map

A cold, cloying miasma of greasy darkness has surrounded everyone but Silvash. You can make a DC 18 Will for half damage.
damage: 5d8 ⇒ (1, 2, 1, 1, 2) = 7 Fail and you are also sickened.


Male Human Rogue6/Clr1 Current Map

Aurora
Silas


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Can I still plink at whoever the closest weredude is?

Grand Lodge

Male Elf 9th/Wizard

Will Save: 1d20 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Male Elf 9th/Wizard

"I'm starting to be hurt now.'


Male Human Rogue6/Clr1 Current Map
Sivoth Lancathuel wrote:
Can I still plink at whoever the closest weredude is?

Sure


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Perception to spot the spellcaster; spellcraft; Knowledge Arcana: 1d20 + 13 ⇒ (18) + 13 = 311d20 + 14 ⇒ (19) + 14 = 331d20 + 7 ⇒ (6) + 7 = 13

Will vs spell (evil and rage): 1d20 + 13 + 4 ⇒ (1) + 13 + 4 = 18

Sickened, Hasted & Charging Attack with activated Greyflame Great sword: power Attack & Vital Strike (silver, magic and good): 1d20 + 14 + 2 + 1 - 2 ⇒ (6) + 14 + 2 + 1 - 2 = 214d6 + 1d6 + 26 + 2 - 2 ⇒ (1, 3, 5, 4) + (6) + 26 + 2 - 2 = 45


Male Human Rogue6/Clr1 Current Map

Unholy Blight
You take 7 hp and are sickened.
rounds: 1d4 ⇒ 4


Male Human Rogue6/Clr1 Current Map

AOO on Aurora
bite: 1d20 + 11 ⇒ (5) + 11 = 16 damage: 1d8 + 4 ⇒ (2) + 4 = 6


Lucretia Bloody Clone

HP53/82 AC28(T21FF18) Saves:F+6,R+14,W+3 Panache 8/9 AoO 7/7 Hasted

Will save: 1d20 + 3 ⇒ (20) + 3 = 23
So I take 3 damage and no sickend condition.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Will save: 1d20 + 3 ⇒ (12) + 3 = 15
So I take 7 damage and am sickened.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Will save: 1d20 + 9 ⇒ (12) + 9 = 21

Will look at the map later so I can do my move.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas moves up slightly whirling his cape again. Improved feint: 1d20 + 19 ⇒ (6) + 19 = 25

Then attacks with his rapier again. 1d20 + 10 ⇒ (3) + 10 = 13. Damage: 1d6 + 6 ⇒ (2) + 6 = 8

1d20 + 6 ⇒ (8) + 6 = 14. Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Sneak attack: 2d6 ⇒ (3, 6) = 9


Male Human Rogue6/Clr1 Current Map

sense motive: 1d20 + 12 ⇒ (18) + 12 = 30

regards, Silas will miss on a 13
misses twice


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Five
Lanlass
Lucretia
Sivoth
Ke'ahlani
Weresharks
Aurora
Silas

dead on the raft: 1d4 ⇒ 3 They have been imoliated in the fire.
9 remain


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

[ooc]There’s a raft too? Izzat different than the barge?

(previous round) Sivoth uses a swift action to trigger mage bullets, giving his musket the corrosive and shock properties at the cost of his intensified burning hands spell, aims and fires at the closest wereshark. Musket, ranged touch with all the fixin’s and silver bullets too!: 1d20 + 10 ⇒ (3) + 10 = 132d6 + 1d6 + 1d6 + 5 ⇒ (5, 6) + (6) + (4) + 5 = 26

Current round: Triggers reload ability, then second verse same as the first.

Musket, ranged touch with all the fixin’s and silver bullets too!: 1d20 + 10 ⇒ (7) + 10 = 172d6 + 1d6 + 1d6 + 5 ⇒ (4, 6) + (1) + (6) + 5 = 22


Male Human Rogue6/Clr1 Current Map
Sivoth Lancathuel wrote:
[ooc]There’s a raft too? Izzat different than the barge?

(previous round) Sivoth uses a swift action to trigger mage bullets, giving his musket the corrosive and shock properties at the cost of his intensified burning hands spell, aims and fires at the closest wereshark. [dice= Musket, ranged touch with all the fixin’s and silver bullets too!]1d20 + 10; 2d6 + 1d6 + 1d6 + 5

Current round: Triggers reload ability, then second verse same as the first.

[dice= Musket, ranged touch with all the fixin’s and silver bullets too!]1d20 + 10; 2d6 + 1d6 + 1d6 + 5

miss


Male Human Rogue6/Clr1 Current Map

Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range. The sharks are 10' under the water after you fired at them last round.


Lucretia Bloody Clone
HP53/82 AC28(T21FF18) Saves:F+6,R+14,W+3 Panache 8/9 AoO 7/7 Hasted

Round 5

Quickly glancing around, Lucretia sees that her companions have things well in hand, but people are dying on the barge.

(Move Act)
Quick as lighting, with hasted speed, she ran around Silas and his dance partner, then dove into the water.

(Standard Act)
Swim check: 1d20 + 5 ⇒ (15) + 5 = 20
Lucretia swum SSE 30 feet.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Round5

Ke' opened a very special flask, and gulped down his Mutagen infusion.
His muscles bulked up, his forehead shrank, and his features became more bestial than usual. +4 ST, -2 Int, +2AC, 80 min.


Male Human Rogue6/Clr1 Current Map

Lanlass is up

Grand Lodge

Male Elf 9th/Wizard

I take a 5'step back and then slide 20" to the left.


Male Human Rogue6/Clr1 Current Map

Waiting om Sivoth


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Didn’t Sivoth go first?


Male Human Rogue6/Clr1 Current Map

Two enforcers attack Aurora

bite: 1d20 + 11 ⇒ (5) + 11 = 16 damage: 1d8 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 11 ⇒ (17) + 11 = 28 damage: 1d6 + 4 ⇒ (2) + 4 = 6

bite: 1d20 + 11 ⇒ (19) + 11 = 30 damage: 1d8 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 1d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d6 + 4 ⇒ (5) + 4 = 9

One attacks Silas

bite: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d8 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 11 ⇒ (7) + 11 = 18 damage: 1d6 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d6 + 4 ⇒ (1) + 4 = 5

One of the raiders swims toward Lucretia

The chosen swims to the front of the barge.

Aurora and Silas are up.

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