Rappan Athuk set in Nirmathas, Golarion
Game Master
baldwin the merciful
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
RD 6:
"Bust his kneecaps, lad! That'll slow him down!"
Karnog swings at the orc threatening himself and Argrim.
1d20 + 6 ⇒ (15) + 6 = 21 to hit, 1d8 + 2 ⇒ (3) + 2 = 5 damage
Evil GM
Karnog's warhammer cracks the ribs of the old grizzly orc, he grunts his vengeance.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Kalim quickly steps to J8retrieves Su'ara kasā'ī and strikes at the orc next to him with it. attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18damage: 1d8 + 1 ⇒ (4) + 1 = 5
HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Round 5
Argrim replies "Valtida!"
"Finally," he grunts when Karnog arrives. He rolls to the side of the veteran orc pulling his battleaxe from its sheath. When his 47-inch frame returns to a fighting stance below the branches of the tree, he swings his battleaxe low behind the veteran orc's knee.
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Move action using acrobatics to avoid AOO from G13 to end in G14
Free action to draw battleaxe while moving.
Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16
defensively attack F13: 1d20 + 6 + 1 - 1 ⇒ (3) + 6 + 1 - 1 = 9
if hit, damage: 1d8 + 4 ⇒ (2) + 4 = 6
Fighting Defensively +4=23 AC, deflect one melee hit per round with free hand
Evil GM
Kalim take the 5 ft step to J,8 and he attacks the short sword wielding threat. Kalim using his boar spear to strike his foe piercing him.
Evil GM
Argrim tumbles but does not avoid the orc's attack of opportunity,
att: 1d20 + 9 + 1 + 1 ⇒ (10) + 9 + 1 + 1 = 21;dam: 2d4 + 6 + 2 ⇒ (4, 2) + 6 + 2 = 14
RD 6 Map update
HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Evil GM
RD 6
Archers - southern missed his melee attack, the northeastern one missed his attack on Argrim
Malcolm - hits for 14 HP but orc's ferocity rages on.
Sheyan -
Argrim - tumbled to G,14.
Karnog - hits the old grizzled orc for 5 HP
Kalim - 5 ft steps to J,8 and hit with his boar spear.
Melee
Vatilda:
Sheyan, melee orcs and vatilda have actions remaining. I'm going to split the melee orcs actions this round to polearm wielders and the falchion wielders, this will give sheyan some time to post since he is battling the polearm orcs.
Evil GM
Rd 6: Falchion orcs in the North
The old grizzled orc and the younger orc double down on their efforts each taking a 5 foot step,
Older orc, he has improved crit range on his falchion, slides over to F,14 and attacks Argrim,
att 1H, PA, bless: 1d20 + 9 - 1 + 1 ⇒ (18) + 9 - 1 + 1 = 27;damage, PA: 2d4 + 6 + 2 ⇒ (2, 2) + 6 + 2 = 12
The younger orc, steps to F,13 and lashes out with his falchion, attacking Karnog,
att, bless: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15;damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8
miss chance: 1d100 ⇒ 24
The rock is no longer providing a +2 AC bonus.
HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Round 7
Argrim deflects the veteran orc's falchion and takes the opportunity and momemtun to strike with his battleaxe. But misses clear.
"Karnog, step closer." to G14 Argrim wants to flank this veteran, but he is a wily orc. He then tumbles again to get behind the veteran and readies to attack when Karnog steps over. But misses clear. He needs more practice.
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Free action to deflect hit with Crane Wings. Crane Riposte to take his AOO
defensively attack AOO F14: 1d20 + 6 + 1 - 1 ⇒ (4) + 6 + 1 - 1 = 10
if hit, damage: 1d8 + 4 ⇒ (7) + 4 = 11
Acrobatics to tumble to E15: 1d20 + 9 ⇒ (14) + 9 = 23
ready to defensively flank attack F14 when Karnog is in G14: 1d20 + 6 + 1 - 1 + 2 ⇒ (3) + 6 + 1 - 1 + 2 = 11
if hit, damage: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10
Fighting Defensively +4=23 AC, deflect one melee hit per round with free hand
Evil GM
Argrim - I'm still working on finishing RD 6. You've taken your RD 6 action already. How are you doing two std actions in RD 7?
Male Allosaurus Druid Companion 9
Kio heads south to help battle that orc
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Trip: 1d20 + 6 ⇒ (20) + 6 = 26
Female Allosaurus Druid Companion 9
Teima also heads down
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 6 ⇒ (15) + 6 = 21
Male Orc Druid 10
Sheyan moves over the the orc to the west, drawing his scimitar and bringing it down overhead
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Confirm: 1d20 + 5 ⇒ (13) + 5 = 18
Extra Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Evil GM
The two wolves miss their attacks but Sheyan hits with precision accuracy that is confirmed. The battered orc groans as his side is split open form the scimitar. The orc is still standing and presses his fight.
I've a short errand to do, I'll take the rest of the melee attack then. Vatilda your up.
human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)
Round 6
Vatilda steps to the other side of the orc engaged with Sheyan while drawing her mace. She swings... ready to finished with this one.
5'step to I,6
mace vs I,7: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
damage if hits: 1d8 + 3 ⇒ (5) + 3 = 8
HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
baldwin the merciful wrote: Argrim - I'm still working on finishing RD 6. You've taken your RD 6 action already. How are you doing two std actions in RD 7? Argrim's first "standard action" is his AOO for deflecting the veteran orc's attack via Crane Wings and Riposte. Since I was posting it, I thought I would post his Round 7 action. Ignore his round 7 action as you wish. Everything missed anyway.
Male Orc Druid 10
Argrim, you either need to have a BAB of 5 or a monk level of 5 to have crane wing. and you need a BAB of 8 or a monk level of 7 to have crane riposte. Did you have this character in a higher leveled campaign previously?
Crane wing Crane Riposte
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
I THOUGHT that seemed crazy powerful!
human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)
master of many styles does not need to meet the requirements for their bonus style feats
Evil GM
Vatilda's attack misses the former archer.
Evil GM
Rd 6: Polearm
The staggered orc shortens his grip based on his polearm training, as an immeidate action, and jabs at malcolm,
longspear 2H, bless, PA, PA fighting: 1d20 + 8 + 1 - 1 - 4 ⇒ (1) + 8 + 1 - 1 - 4 = 5;damage, PA: 1d8 + 6 ⇒ (7) + 6 = 13
dex check: 1d20 + 1 ⇒ (13) + 1 = 14
The polearm fighting orc feels his weapon slip but he manages not to drop it.
Evil GM
RD 7:
Archers -
Malcolm -
Argrim - tumbles to E15 drawing an AOO, misses his attack.
Karnog -
Kalim -
Melee
Vatilda-
RD 7 MAP
Evil GM
RD 7: Archers
The northern archer climbs down from his perch.
The southern archer lashes out at Vatilda with his short sword,
melee: 1d20 + 7 ⇒ (6) + 7 = 13;damage: 1d6 + 3 ⇒ (2) + 3 = 5
The attack misses the oracle.
Evil GM
RD 7: AOO from the older orc warrior
As Argrim tumbles he draws a bit nearer to the old goat of warrior who hacks at the dwarf with his falchion.
att 1H, PA, bless: 1d20 + 9 - 1 + 1 ⇒ (2) + 9 - 1 + 1 = 11;damage, PA: 2d4 + 6 + 2 ⇒ (4, 3) + 6 + 2 = 15
The hack goes wide.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Kalim mutters unknown words and swipes at his recent target. touch attack: 1d20 + 4 + 2 + 3 ⇒ (13) + 4 + 2 + 3 = 22damage: 4d6 ⇒ (6, 5, 3, 6) = 20
"Know the sting of the old masters!
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
Round 7, AC 16 (Studded Leather)
Malcolm attempts to finish off the Orc.
You fight well for imperfect scum!
BS Att:: 1d20 + 9 ⇒ (10) + 9 = 19
BS Dam:: 1d10 + 5 ⇒ (5) + 5 = 10
Evil GM
The last two orcs in the south fall as Kalim's touch attack wrecks havoc to his foe and Malcolm ends the vicious polearm fighter's life.
Actions remaining:
Karnog -
Melee -
Vatilda-
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Karnog swings again, flanking this time.
1d20 + 8 ⇒ (10) + 8 = 18 attack, 1d8 + 2 ⇒ (1) + 2 = 3 damage
human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)
Round 7
Vatilda nods to Sheyan and pats Kalim on the shoulder as she works her way around the mist... looking for the dwarves. (to I,11)
She then reaches out with a gnarled hand toward the falchion of the orc fighting Karnog.
move 25', cast Pilfering Hand on younger orc at (F,13)
disarm: 1d20 + 7 ⇒ (12) + 7 = 19 vs CMD
Evil GM
I need everyone to make perception hearing only or scent based check.
Karnog hits the old orc with his weapon.
Rd 7: Melee orcs
The old turns on the cleric and snarls before levying his attack on Karnog,
att 1H, PA, bless: 1d20 + 9 - 1 + 1 ⇒ (7) + 9 - 1 + 1 = 16;damage, PA: 2d4 + 6 + 2 ⇒ (3, 4) + 6 + 2 = 15
I don't recall what your current AC right now.
The older orc takes a 5 foot step into the mist, E,13.
The younger orc lashes out with his falchion, attacking Karnog,
att, bless: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11;damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8
Then Vatilda moves to around the mist and casts her spell and pulls his falchion from the young orc's grip. The orc is wide eyed
HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Evil GM
Vatilda I moved you to I,12 to get view of the young orc, otherwise the mist would obscure.
Evil GM
RD 7:
Archers - runs off.
Malcolm -
Argrim -
Karnog -
Kalim -
Melee
Vatilda-
Agrim you do catch a glimpse and hear of the archer hustling off through the bushes and trees, heading away from the conflict. With the sound of battle you don't hear anything else.
MAP RD 7
Male Orc Druid 10
Sheyan Perception (hearing): 1d20 + 15 ⇒ (14) + 15 = 29
Kio Perception (hearing and scent): 1d20 + 6 ⇒ (1) + 6 = 7
Teima Perception (hearing and scent): 1d20 + 6 ⇒ (20) + 6 = 26
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
1d20 + 10 ⇒ (5) + 10 = 15 hearing
AD should be 21 now, both attacks miss
Evil GM
I'll wait for a couple others to roll out their perception checks.
human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)
perception: 1d20 + 0 ⇒ (2) + 0 = 2
Evil GM
Karnog with the sound of battle you hear your foes weapons and armor clinking and clashing.
Male Orc Druid 10
Sheyan frowns and narrows his eyes, dismissing the mist
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
1d20 + 2 ⇒ (10) + 2 = 12
My Round 7 Action was posted above.
Evil GM
Malcolm Cavendish wrote: =Perception]1d20+2
My Round 7 Action was posted above.
OOPs I read that as RD 6, that's fine.
Evil GM
RD 7: update.
Archers - runs off.
Malcolm - finishes off the polearm orc.
Argrim -
Karnog -
Kalim -
Melee
Vatilda-
HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Argrim and melee orcs round 7 actions are posted above, too.
Evil GM
I see what happened I did not change the RD Number. I cut and paste the updates rather than typing the list each time
RD 8: update.
Archers - runs off.
Malcolm -
Sheyan -
Argrim -
Karnog -
Kalim -
Melee
Vatilda-
The archer took off running in RD 8. (He climbed down from his perch in RD 7.
I added sheyan to the initiative, he was dropped somehow.
HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Where's Sheyan in Init, and when did he drop the mist?
Evil GM
I fixed the initiative order above, Sheyan is after Malcolm and before Agrim. He dismisses his spell on his turn.
Evil GM
Sheyan wrote: Sheyan frowns and narrows his eyes, dismissing the mist I just noticed that you are dismissing the mist on your turn as your standard action.
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
I am going wait to post Round 8 until Round 7 Actions are completed.
Evil GM
Sorry about the confusion but RD 7 is complete. I screwed up when I listed the initiative order I forgot to change RD 7 to RD 8 when I copy and pasted the list.
RD 8: update.
Archers - runs off.
Malcolm -
Sheyan - dismisses his spell.
Argrim -
Karnog -
Kalim -
Melee
Vatilda-
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