Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Since the mist will not be dismissed until after my turn...

Round 8, AC: 16 (Studded Leather)

Malcolm double moves to G-14, next to Karnog.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim pivots and fires at the orc almost engaging Karnog E13Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7acid damage: 1d6 + 2 ⇒ (3) + 2 = 5Aaaaaaand my dice are back.


Evil GM

Malcolm moves then Sheyna dismisses the mist which reveals two additional orcs. Each orc has green-gray skin, greasy black hair and have rippled muscles. One is wearing battered chainmail and carries a large axe while the other is wearing studded leather armor and a falchion.

They are haloed in blue and will act during the melee orcs turn.

RD 8 MAP

Note that I put a small red dot on the old grizzled orc veteran.


Evil GM

RD 8: update.

Archers - runs off.
Malcolm - double moves to G, 14 next to karnog
Sheyan - dismisses his spell.
Argrim -
Karnog -
Kalim - RTA misses. his lucky dice are back!
Melee
Vatilda-


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog grunts and swings again at the orc he is flanking.

1d20 + 8 ⇒ (20) + 8 = 28 attack, 1d8 + 2 ⇒ (4) + 2 = 6 damage

"Why won't you just fall down, you blasted green skinned bastard?"

1d20 + 8 ⇒ (17) + 8 = 25 confirmation 2d8 + 4 ⇒ (4, 5) + 4 = 13 damage


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 8 Karnog moves to G12 and readies his critical hit on F13 when he flanks during Argrim's action. Argrim's action assumes that Karnog's 19 damage kills the young orc. If the young orc still stands, then Argrim's attack is against the young orc at +2 to hit and +sneak: 1d6 ⇒ 1 damage.

Round 8

Karnog waits for Argrim to flank the young orc before smashing him flat.

"Karnog, you're learning the Deepdelve Dance." Argrim says. The wily veteran is too tough to flank with only Karnog. Maybe Malcolm can flank dance, too. Argrim's fumbles his attack but manages to keep hold of his axe.
_______________________________________
5-foot step to E14 triggering Karnog's critical hit.
defensively attack E13: 1d20 + 6 + 1 - 1 ⇒ (1) + 6 + 1 - 1 = 7
if hit, damage: 1d8 + 4 ⇒ (6) + 4 = 10
Fighting Defensively +4=23 AC, deflect one melee hit per round with free hand

DC 10 Deterity check to avoid dropping battleaxe: 1d20 + 2 ⇒ (9) + 2 = 11


Evil GM

When Argrim 5 ft steps to E,14 and holds, Karnog's then steps 5 ft to G,12 gaining flanking on F,13.

Karnog's bashes the young orc who totters, his orc ferocity kicks in, as he is clearly staggered from the blow. Argrim seeking the opportunity for to finish the foe whacks hard but his bloodied battleaxe nearly slides from his grip. The deft dwarf barely hangs onto his weapon release a brief sigh of relief.


Evil GM

RD 8: mid-round update.

Archers - runs off.
Malcolm - double moves to G, 14 next to karnog
Sheyan - dismisses his spell.
Argrim - 5ft steps to E,14 and attacks. missing
Karnog - 5 ft steps to G,12 and bashes the young orc.
Kalim - RTA misses. his lucky dice are back!
Melee
Vatilda-

Rd 8 Map update


Evil GM

RD 8 Melee orcs;

White haloed:

The old grizzled warrior takes a 5 ft step (D,12) pulling out a vial from worn bandolier and drinks it.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

A few of his wounds knit up.

The young staggered warrior tries to hack at karnog,

att, bless: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21;damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10

The young orc takes another point of damage as he swings his falchion. (staggered loses a HP). The orc is tottering.

-----
Blue haloed orcs;

The orcs move to D and E, 13, providing a little cover for their Sargent while he consumes a potion. They attack Argrim.

Footman:
great axe, bless: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10;damage: 1d12 + 4 ⇒ (12) + 4 = 16

The attack misses.

Warrior:
att, falchion, bless: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26;damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

confirm Crit:
att, falchion, bless: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21;damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7


Evil GM

Yet another updated Map.

RD 8 map update after orcs moved


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

I think Argrim deflects the threat attack (the critical would not confirm) and gets an AOO, right?


Evil GM

Yep, you deflect (crane wing) and get the AOO (crane risposte)


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 8

Vatilda strides toward the injured orc falling back behind the reinforcements. She levels he scarred palm toward him and fires off a dark bolt.

move to F,10
eldritch bolt: 1d20 + 5 ⇒ (7) + 5 = 12 ranged touch vs D,12
1d8 + 2 ⇒ (8) + 2 = 10


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 8 AOO

The new orc warrior steps up and delivers a devastating overhand chop... if Argrim was there. He uses his free hand to orc's arm a few inches and transfer the momentum to his battleaxe.
_______________________________________
defensively attack AOO warrior: 1d20 + 6 + 1 - 1 ⇒ (16) + 6 + 1 - 1 = 22
if hit, damage: 1d8 + 4 ⇒ (5) + 4 = 9
Fighting Defensively +4=23 AC, deflect one melee hit per round with free hand


Evil GM

Argrim deflects the attack then counters with his own attack hitting the orc.

Valtilda moves forward and her energy lashes out striking the old grizzled veteran.


Evil GM

RD 9:

Archers -
Malcolm -
Sheyan -
Argrim -
Karnog -
Kalim -
Melee
Vatilda-

RD 9 Map


Evil GM

I'll get the next action up shortly.


Evil GM

Rd 9: Archer

The archer that fled has returned to a different vantage point on top the large rock (A,15)

He aims his deadly curved short bow,

1 vatalida, 2 Argrim: 1d2 ⇒ 2

He fires off one shot at his favorite enemy,

att, bless, height, dwarf, point blank: 1d20 + 8 + 1 + 1 + 2 + 1 ⇒ (3) + 8 + 1 + 1 + 2 + 1 = 16;damage, FE, PB: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10

He snarls as he misses the dwarf.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog grunts again as the orc's blade finds its mark.

"Take him down, lads! He's almost done for!"

He steps back from the fray and gathers himself before re-engaging.

1d4 + 2 ⇒ (4) + 2 = 6 second wind (1/2 remaining)


Evil GM

Nice roll Karnog!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim fires a bolt of acid at the orc in 12D ranged touch attack: 1d20 + 4 ⇒ (9) + 4 = 13damage: 1d6 + 2 ⇒ (2) + 2 = 4


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 9

Argrim swings again at the warrior and steps back under the over-hanging branches of the tree hoping for some cover from that bloody archer. He tries to remember how the Deepdelve clan deflected arrows.
_______________________________________
defensively attack warrior: 1d20 + 6 + 1 - 1 ⇒ (16) + 6 + 1 - 1 = 22
if hit, damage: 1d8 + 4 ⇒ (3) + 4 = 7
5-foot step back to F15
Fighting Defensively +4=23 AC, deflect one melee hit per round with free hand


Evil GM

Agrim which orc are you attacking, there are three in your range? Is it the on you just had an AOO against?

kalim's RTA strikes the old grizzled sergeant.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 9, AC 16 (Studded Leather)

Malcolm slides to G-13 and attacks the Orc that threatened Karnog in F-13.

Coming, Karnog!

BS Att: 1d20 + 9 ⇒ (14) + 9 = 23
BS Dam: 1d10 + 5 ⇒ (8) + 5 = 13


Male Orc Druid 10

Sheyan points his hand and speaks to Kio and Teima, a single word coming out

"Kill"

And he runs in, joining the fray

edit: Malcom moved to my spot. Sheyan will move just south of him, ready to attack next round


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
baldwin the merciful wrote:
Agrim which orc are you attacking, there are three in your range? Is it the on you just had an AOO against?

yes


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Sorry - ninja'd ya. I slid to G13, but the space that I was in would work as well.


Male Allosaurus Druid Companion 9

Kio howls his bloodlust and runs to the battle

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Confirm: 1d20 + 6 ⇒ (11) + 6 = 17
Crit Damage if hit: 1d8 + 1 ⇒ (3) + 1 = 4
Trip: 1d20 + 6 ⇒ (9) + 6 = 15

Going to F14 and attacking the same orc as Sheyan


Female Allosaurus Druid Companion 9

Teima runs in with Kio, much more silently, and at the last second splits away to flank the orc

Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Trip: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

Moving to F12. Cmon Teima, get a good roll lol


Evil GM

Argrim's hits his young warrior warrior and his orc ferocity kicks in, he is staggered.

malcolm steps and hits the young orc that was threatening karnog killing the beast.

The wolves move and Kio's bite finsihes off the orc (E,13).


Evil GM

RD 9: Update

Archers - shot and missed.
Malcolm - slide over 5 ft and kills an orc.
Sheyan - moves up, his wolves more up and kill and orc
Argrim - wounded orc (actually dealt the killing blow)
Karnog - stepped back and used second wind, 6 HP recovered.
Kalim - RTA 4 HP
Melee
Vatilda-

RD 9 UPDATED MAP


Evil GM

RD 9: Melee orcs

The grizzled old sarg step up to E, 11 and swing at Tiema.

att 1H, PA, bless: 1d20 + 9 - 1 + 1 ⇒ (8) + 9 - 1 + 1 = 17;damage, PA: 2d4 + 6 + 2 ⇒ (4, 3) + 6 + 2 = 15

The footman moves to (E,10) and hacks with his greataxe at Vatilda,

great axe, bless: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19;damage: 1d12 + 4 ⇒ (8) + 4 = 12

"Die wench"


Evil GM

Sheyan - looks like that hit put Teima in the negatives.


Male Orc Druid 10

Man, I totally thought they'd be more concerned about Kio. Can I still take a move/standard action since I only moved this round?


Evil GM

They are most concerned about their safety and maneuvering away from being totally surrounded. They are trying to work the group's flank now. Besides they did not want a possible AOO. If companions/familiars take an active part in the game, the enemy will target them as threats.

Yes, I'll permit you to take your standard action this time.


Male Orc Druid 10

Oh I totally understood that my companions were in danger, just the fact that Kio looks so much fiercer and is actually landing hits (as well as statistically having a higher damage die) might make him more focused. Although making an opening is a good reason as well

Sheyan gasps as he feels Teima slip away from consciousness, and he quickly mouths a spell, pointing at her

Casting stabilize on Teima


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 9

Unwilling to yield ground with the fallen wolf beside her, Vatilda draws her mace and swings at the footman.

mace vs E,10: 1d20 + 6 ⇒ (10) + 6 = 16
1d8 + 3 ⇒ (2) + 3 = 5


Evil GM

The mace strikes the footman.

Did the greataxe hit you?


Evil GM

RD 10:

Archers -
Malcolm -
Sheyan -
Argrim -
Karnog -
Kalim -
Melee
Vatilda-

RD 10 Map


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Evil GM

Rd 10 Archer

The archer using his height advantage takes aim and fires at Sheyan,

att, rapid shot, bless, height, PB shot: 1d8 + 8 - 2 + 1 + 1 + 1 ⇒ (4) + 8 - 2 + 1 + 1 + 1 = 13;damage, PB Shot: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

att, rapid shot, bless, height, PB shot: 1d8 + 8 - 2 + 1 + 1 + 1 ⇒ (6) + 8 - 2 + 1 + 1 + 1 = 15;damage, PB shot: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

I've a case of the Kalim's with my dice rolling.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

The greataxe missed due to my protection from evil


Evil GM
Vatilda Lateef wrote:
The greataxe missed due to my protection from evil

See, I knew I had a case of the Kalim's with my dice.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Malcolm, if you still want to melee, it would be SUPER if you could move to F10, so Argrim can flank with you from D12. Thanks


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim double moves to D11 and swats at the sergeant. touch attack, flanking: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12Int, Wis, Cha damage: 1d6 ⇒ 4


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog steps up after saying a brief prayer to Torag, glowing hand extended to just barely touch the downed wolf.

1d8 + 4 ⇒ (6) + 4 = 10 cure light wounds on Teima.

"You'll not go so easily, wolf. Not while I'm around, at least."


Male Orc Druid 10

Sheyan gives a grateful nod to Karnog


Evil GM

The orc sergeant is bit more dimwitted and quite a bit uglier as Kalim touches him.

Karnog lays a healing touch on the wolf.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 10, AC 16 (Studded Leather

Malcolm moves to E12 in an attempt to finish off the Sergeant.

BS Att: 1d20 + 9 ⇒ (1) + 9 = 10
BS Dam: 1d10 + 5 ⇒ (9) + 5 = 14


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 10

Argrim shakes his head watching Malcolm move to attack the wily orc sergeant. Seeing no opportunity for flanking, Argrim moves further under the branches and drinks a potion of CLW.
______________________________________
5-ft to G15
move action to retrieve potion of CLW
drink potion of CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

@Agrim: Your coordinates did not make sense with the new map, and I did see that I had the movement to give you flanking this round without AoO. I am always looking for it though, no worries. ;-)

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