| baldwin the merciful |
Malcolm moves then Sheyna dismisses the mist which reveals two additional orcs. Each orc has green-gray skin, greasy black hair and have rippled muscles. One is wearing battered chainmail and carries a large axe while the other is wearing studded leather armor and a falchion.
They are haloed in blue and will act during the melee orcs turn.
Note that I put a small red dot on the old grizzled orc veteran.
| Karnog Kegmeister |
Karnog grunts and swings again at the orc he is flanking.
1d20 + 8 ⇒ (20) + 8 = 28 attack, 1d8 + 2 ⇒ (4) + 2 = 6 damage
"Why won't you just fall down, you blasted green skinned bastard?"
1d20 + 8 ⇒ (17) + 8 = 25 confirmation 2d8 + 4 ⇒ (4, 5) + 4 = 13 damage
| Argrim |
Round 8 Karnog moves to G12 and readies his critical hit on F13 when he flanks during Argrim's action. Argrim's action assumes that Karnog's 19 damage kills the young orc. If the young orc still stands, then Argrim's attack is against the young orc at +2 to hit and +sneak: 1d6 ⇒ 1 damage.
Round 8
Karnog waits for Argrim to flank the young orc before smashing him flat.
"Karnog, you're learning the Deepdelve Dance." Argrim says. The wily veteran is too tough to flank with only Karnog. Maybe Malcolm can flank dance, too. Argrim's fumbles his attack but manages to keep hold of his axe.
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5-foot step to E14 triggering Karnog's critical hit.
defensively attack E13: 1d20 + 6 + 1 - 1 ⇒ (1) + 6 + 1 - 1 = 7
if hit, damage: 1d8 + 4 ⇒ (6) + 4 = 10
Fighting Defensively +4=23 AC, deflect one melee hit per round with free hand
DC 10 Deterity check to avoid dropping battleaxe: 1d20 + 2 ⇒ (9) + 2 = 11
| baldwin the merciful |
When Argrim 5 ft steps to E,14 and holds, Karnog's then steps 5 ft to G,12 gaining flanking on F,13.
Karnog's bashes the young orc who totters, his orc ferocity kicks in, as he is clearly staggered from the blow. Argrim seeking the opportunity for to finish the foe whacks hard but his bloodied battleaxe nearly slides from his grip. The deft dwarf barely hangs onto his weapon release a brief sigh of relief.
| baldwin the merciful |
| baldwin the merciful |
RD 8 Melee orcs;
White haloed:
The old grizzled warrior takes a 5 ft step (D,12) pulling out a vial from worn bandolier and drinks it.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
A few of his wounds knit up.
The young staggered warrior tries to hack at karnog,
att, bless: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21;damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10
The young orc takes another point of damage as he swings his falchion. (staggered loses a HP). The orc is tottering.
-----
Blue haloed orcs;
The orcs move to D and E, 13, providing a little cover for their Sargent while he consumes a potion. They attack Argrim.
Footman:
great axe, bless: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10;damage: 1d12 + 4 ⇒ (12) + 4 = 16
The attack misses.
Warrior:
att, falchion, bless: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26;damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9
confirm Crit:
att, falchion, bless: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21;damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
| Vatilda Lateef |
Round 8
Vatilda strides toward the injured orc falling back behind the reinforcements. She levels he scarred palm toward him and fires off a dark bolt.
move to F,10
eldritch bolt: 1d20 + 5 ⇒ (7) + 5 = 12 ranged touch vs D,12
1d8 + 2 ⇒ (8) + 2 = 10
| Argrim |
Round 8 AOO
The new orc warrior steps up and delivers a devastating overhand chop... if Argrim was there. He uses his free hand to orc's arm a few inches and transfer the momentum to his battleaxe.
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defensively attack AOO warrior: 1d20 + 6 + 1 - 1 ⇒ (16) + 6 + 1 - 1 = 22
if hit, damage: 1d8 + 4 ⇒ (5) + 4 = 9
Fighting Defensively +4=23 AC, deflect one melee hit per round with free hand
| baldwin the merciful |
Rd 9: Archer
The archer that fled has returned to a different vantage point on top the large rock (A,15)
He aims his deadly curved short bow,
1 vatalida, 2 Argrim: 1d2 ⇒ 2
He fires off one shot at his favorite enemy,
att, bless, height, dwarf, point blank: 1d20 + 8 + 1 + 1 + 2 + 1 ⇒ (3) + 8 + 1 + 1 + 2 + 1 = 16;damage, FE, PB: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
He snarls as he misses the dwarf.
| Karnog Kegmeister |
Karnog grunts again as the orc's blade finds its mark.
"Take him down, lads! He's almost done for!"
He steps back from the fray and gathers himself before re-engaging.
1d4 + 2 ⇒ (4) + 2 = 6 second wind (1/2 remaining)
| Argrim |
Round 9
Argrim swings again at the warrior and steps back under the over-hanging branches of the tree hoping for some cover from that bloody archer. He tries to remember how the Deepdelve clan deflected arrows.
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defensively attack warrior: 1d20 + 6 + 1 - 1 ⇒ (16) + 6 + 1 - 1 = 22
if hit, damage: 1d8 + 4 ⇒ (3) + 4 = 7
5-foot step back to F15
Fighting Defensively +4=23 AC, deflect one melee hit per round with free hand
| baldwin the merciful |
| baldwin the merciful |
RD 9: Melee orcs
The grizzled old sarg step up to E, 11 and swing at Tiema.
att 1H, PA, bless: 1d20 + 9 - 1 + 1 ⇒ (8) + 9 - 1 + 1 = 17;damage, PA: 2d4 + 6 + 2 ⇒ (4, 3) + 6 + 2 = 15
The footman moves to (E,10) and hacks with his greataxe at Vatilda,
great axe, bless: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19;damage: 1d12 + 4 ⇒ (8) + 4 = 12
"Die wench"
| baldwin the merciful |
They are most concerned about their safety and maneuvering away from being totally surrounded. They are trying to work the group's flank now. Besides they did not want a possible AOO. If companions/familiars take an active part in the game, the enemy will target them as threats.
Yes, I'll permit you to take your standard action this time.
| Sheyan |
Oh I totally understood that my companions were in danger, just the fact that Kio looks so much fiercer and is actually landing hits (as well as statistically having a higher damage die) might make him more focused. Although making an opening is a good reason as well
Sheyan gasps as he feels Teima slip away from consciousness, and he quickly mouths a spell, pointing at her
Casting stabilize on Teima
| Vatilda Lateef |
Round 9
Unwilling to yield ground with the fallen wolf beside her, Vatilda draws her mace and swings at the footman.
mace vs E,10: 1d20 + 6 ⇒ (10) + 6 = 16
1d8 + 3 ⇒ (2) + 3 = 5
| baldwin the merciful |
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Rd 10 Archer
The archer using his height advantage takes aim and fires at Sheyan,
att, rapid shot, bless, height, PB shot: 1d8 + 8 - 2 + 1 + 1 + 1 ⇒ (4) + 8 - 2 + 1 + 1 + 1 = 13;damage, PB Shot: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
att, rapid shot, bless, height, PB shot: 1d8 + 8 - 2 + 1 + 1 + 1 ⇒ (6) + 8 - 2 + 1 + 1 + 1 = 15;damage, PB shot: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
I've a case of the Kalim's with my dice rolling.
| Karnog Kegmeister |
Karnog steps up after saying a brief prayer to Torag, glowing hand extended to just barely touch the downed wolf.
1d8 + 4 ⇒ (6) + 4 = 10 cure light wounds on Teima.
"You'll not go so easily, wolf. Not while I'm around, at least."
| Argrim |
Round 10
Argrim shakes his head watching Malcolm move to attack the wily orc sergeant. Seeing no opportunity for flanking, Argrim moves further under the branches and drinks a potion of CLW.
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5-ft to G15
move action to retrieve potion of CLW
drink potion of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
| Malcolm Cavendish |
@Agrim: Your coordinates did not make sense with the new map, and I did see that I had the movement to give you flanking this round without AoO. I am always looking for it though, no worries. ;-)