Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

now that the troop is destroyed what is everyone going to do? Karnog you first, since you still have an action remaining this round. After Karnog everyone else should chime in.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Seeing the troop of enemies dispersed, Karnog finishes up his spell, changing the creature at the end.

1d3 ⇒ 3 Lilend Azatas appear nearby, ready to begin their bardic performance or heal anyone as needed.

"Well, that certainly seemed to send off the horse people. Any ideas as to why they attacked?"

That's up to 6 CSW (3d8+7) and 27 CLW spells (1d8+5) available for our wounded.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog himself will channel, healing everyone for 8d6 ⇒ (4, 1, 6, 3, 3, 6, 1, 4) = 28 HP

whoops, 8d6, not 78d6...


Evil GM

Spellcaster remember to track what spells/abilities are used.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

That will fully heal Desmond, header updated.

"Yeah, you horsefu-!" Desmond stops, realizing how poor an insult that would be. "Alright, that was surprisingly not too bad considering they all broke and ran."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Why are centaurs pissed at us? Desmond? Who did you f*~%??"


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Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
Kalim Gudlavaletti wrote:
"Why are centaurs pissed at us? Desmond? Who did you f@~!??"

"I can say with almost 90% confidence that I have never slept with a horse."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"I'll take it. Seriously, were they just mercs? Should we capture one?"


Evil GM
Desmond Aeros wrote:
Kalim Gudlavaletti wrote:
"Why are centaurs pissed at us? Desmond? Who did you f@~!??"
"I can say with almost 90% confidence that I have never slept with a horse."

"...almost 90% …" I had a good chuckle.


Evil GM
Kalim Gudlavaletti wrote:
"I'll take it. Seriously, were they just mercs? Should we capture one?"

Are you back on the ground?

Duncan you post the stats of your Battle Companion on your character sheet? How many blessings does that major one count against your daily totals?


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan raises an eyebrow at his companions being so dismissive of the blinded Centaurs still littering the field. Once the channel restores his wounds he sets about his next move.

He dismisses the T-Rex back to his home plane and draws his sword to charge over and begins to fight with the flat of his blade, hoping to knock a couple out for questioning. He uses a swift action to self cast DIVINE FAVOR on himself, using another of his Fervour.
Using a Leathal weapon to do non-lethal damage imparts a -4 to attack rolls. Duncan has 11 uses of Fervour left today.

Assuming a typical centaur:

This creature has the sun-bronzed upper body of a seasoned warrior and the lower body of a sleek warhorse.

CR 3
XP 800
N Large Monstrous Humanoid
Init: +6; Senses: darkvision 60 ft.; Perception +7
Source: Bestiary
DEFENSE

AC: 20, touch 11, flat-footed 18 (+6 armor, +2 Dex, +1 natural, +2 shield, -1 size)
HP: 30 (4d10+8)
Fort: +3; Ref: +6; Will: +6

OFFENSE

Speed: 50 ft. (35 ft. in armor)
Melee: longsword +5 (1d8+2/19-20), 2 hooves +0 (1d6+1)
Ranged: spear +5 (1d8+2/×3)
Space: 10 ft.
Reach: 5 ft.
STATISTICS

Str: 15; Dex: 14; Con: 15; Int: 11; Wis: 14; Cha: 12
Base Atk: +4; CMB: +7; CMD: 19 (23 vs. trip)
Feats: Improved Initiative, Run
Skills: Diplomacy +5, Intimidate +6, Knowledge (nature) +4, Perception +7, Survival +9
Languages: Common, Elven, Sylvan
Special Qualities: undersized weapons
ECOLOGY

Environment: temperate forests and plains
Organization: solitary, pair, band (3-10), tribe (11-30 plus 3 hunters of 3rd level and 1 leader of 6th level)
Treasure: standard (breastplate, heavy steel shield, longsword, spear, other treasure)
Special Abilities
Undersized Weapons (Ex)
Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).
Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

Happy to role play this out if the Centaurs have char levels worth being a challenge.

Duncan charges into the fray of the remaining Blinded centaurs and begins Tripping the large foes with Glee.
The flat of his blade smacking hard against the Horse Men's narrow ankles and bringing them down to his level for a Knockout blow.
Down ye go, and stay there if ye be smart
Cornugon Smash Auto intimidate: 1d20 + 23 ⇒ (6) + 23 = 29
Duncan should be an auto success vs a typical centaur, his check bonus is +23. Resulting in the Centaurs being Blind, Prone, Intimidated, Sickened and Flat-footed

When he has 4 of the horsemen knocked out or begging for their lives he makes his offer.
Did nought to warrant yer attacks. Yer mates have scattered and abandoned ye. Ye've been struck blind by the power o' me Goddess O Justice and yer lives be in me hands. I deem yer crime ta be worth a year and a day of service to Justice in recompense as me scouts and cavalry. Agree and on the morrow I'll restore yer sight. Or keep ta yer sin an I'll abandon ye here, free yet trapped in a lifelong prison O never known where he be stepping or seeing yer loved ones wit yer own eyes again.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:
Kalim Gudlavaletti wrote:
"I'll take it. Seriously, were they just mercs? Should we capture one?"

Are you back on the ground?

Duncan you post the stats of your Battle Companion on your character sheet? How many blessings does that major one count against your daily totals?

I have updated my Char Sheet. The Summon Battle Companion Blessing came online at level 10 and Uses 1 blessing per activation. So Duncan is at 10/11 Blessings per day. I do agree that the Major Blessing IS very powerful so am happy if you want to Houserule that it takes 2 blessings per use.

Duncan has also used 2 Fervour of his 13 per day (1 for LOH, one for swift cast DIVINE FAVOR) he has 11 uses left.

He also is 2 spells down-Wall of blindness and a divine favor but he'll use a Pearl of power after the fight to restore the divine favor


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim is still flying because it's awesome.


Evil GM

Duncan you will be able to get on centaur but the rest of them scatter. The centaur begisn to babble, "YOUR KIND HAS RAVAGEOUSLY KILLED OUR WOMEN AND CHILDREN! YOU FUZZY CHINNED DWARF. YOUR KIND CANNOT BE TRUSTED. YOUR KIND SHOWED MO MERCY, JUST KILLED FOR THE GLEE OF IT!" The blind, wounded centaur exclaims. He is clearly agry at the dwarfs. "KILLED OUR CHILDREN FOR THEIR MANES AND HIDE TO ADORN YOUR ARMOR AND WEAPONS."


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:

Duncan you will be able to get on centaur but the rest of them scatter. The centaur begisn to babble, "YOUR KIND HAS RAVAGEOUSLY KILLED OUR WOMEN AND CHILDREN! YOU FUZZY CHINNED DWARF. YOUR KIND CANNOT BE TRUSTED. YOUR KIND SHOWED MO MERCY, JUST KILLED FOR THE GLEE OF IT!" The blind, wounded centaur exclaims. He is clearly agry at the dwarfs. "KILLED OUR CHILDREN FOR THEIR MANES AND HIDE TO ADORN YOUR ARMOR AND WEAPONS."

Duncan let's the wounded creature say it's peace, Ne'er harmed nor battled a Centaur till this day. Ye certain ye got the right dwarfes?

A Priest o the Inheritor be I an ain't never seen the likes o ye. Would it be fair fer me ta Judge ALL centuars by YOUR actions today? Fool, I'd be if I ever did. So hold still an I'll cure ye wounds, but not ye sight till ye start making sense, Centaur.

Duncan will sheathe his sword an tap the centaur with a Wand of cure light wounds as many times as needed.
He then backs up a bit but doesn't bother to help it up yet.

Start with yer name and speak what exactly happened ta yer people.


Evil GM

"The dwarf even sounded like you!" The creature is still blinking his eyes trying to get its vision back. "Same dwarven clan...at least."

The centaur states ites name:"Hunkuff Barhoff second son to of Chief Balkuff Barhoof. Two nights ago, a band of dwarf and demons descended upon our village. They targeted our women and children. A dwarf commanded by the name of Grimm. He cackled as he hacked off heads of our beloved." He sneers. "That dwarf was dark and evil and took joy in his slaughter. We scouted the area and saw the dwarves in your party."

You see there was a mistaken identity.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan paused a bit. He would have been shocked were it not for the commune, but that didn't stop the bile from rising in his throat.

He kept quiet about the familial link for now.
Then yer loss has clouded ye reason. Or yer scouts didn't bother ta get close enough ta check. Could pick between a Greatsword swinging, gore encrusted Spiked armor wearing animal an a dwarf wearing Mithral plate? Ye see any zombies or demons here? We be the mortal enemies o the force ye speak and instead a gaining allies yer rash actions caused more lives ta be lost by magic and tooth when we defended ourselves.

He thought a bit about the implications of the attack and an idea formed in his head.
Is yer village near? And did the leave a trail?

He looked hopefully at his allies.
Might be a chance ta catch Grimm, and some Demons away from the Caves, without support close by and away from the cursed chapels where ALL our gifts work.

He looks directly at Karnog as the 2 dwarves have both had issues connecting with their gods gifts when beneath the surface....


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Agreed, Duncan. I regret the loss of life here, especially since our previous companion seems to have instigated the whole thing. So, Huknuoff Barnoff, were any of your people spared? If you have refugees, Orctown is not too far. They will gladly house and feed you, and welcome you to the community if you bear no ill will."

Assuming the centaur remains calm, Karnog will fix his vision.

"We should hurry after Grimm. Hopefully we can put right that wrong, permanently."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Ah, Grimm. The one that isn't Karnog, Varl, Duncan, or Grungsdi. I definitely remember things about him.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

I wonder what a centaur f+*%ing a pegasus is, crime-wise. Void, flying is fun!


Evil GM

With Karnog's blessing the centaur blinks away the blindness. As his vision focuses he glares at Duncan...YOU...YOU and your KIN killed innocent women and childrem" He clearly sees the resemblance between Duncan and Grimm.

He raises on his hind qaurters to kick but better senses grab hold and puts all four hooves on the ground. [b}"What do you know of villanous acts?"[/b]


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"No, Duncan had no part in the violence until today. The dwarf you speak of is...was...his son. He fell to battlelust and is now a puppet of the Demon lord of Undeath. That is why Grimm seeks out slaughter and reckless evil, I fear his soul has been forfeit, and his body now serves as a vessel for that monstrous deity."

Karnog speaks soothingly and quietly to the centaur, showing no fear or apprehension even as the creature gets agitated. The trio of lilend azatas slither-flying around and patching up everyone's wounds probably doesnt hurt in that regard.

"As for villainy, we travel now to try and shut down that Demon Lord's connection to this plane. His cultists and minions have set up in the vast dungeon not far away, and use it as a base of operations. So far, we've managed to eliminate one of their strongholds. We aim to pull down the others, and drive out their Evil once and for all."


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I know plenty about it. Lived in Cheliax for more years then ye bin breathin I bet. Been Killin for the good O the world ever since an I'll die at the Worldwound if The Lady calls me there.

The Warpriest places his hands on his hips to let the Horse-man take his full measure.
Know me Fer Duncan Redhammer, Hunkuff Barhoff second son to of Chief Balkuff Barhoof. An ye be right about Grimm, he was me boy, an I've a duty ta put 'im down Fer good. What ye saw if nought but the walkin remains O what was once me son. Know me heart bleeds Fer ye loss. I offer ye a chance at Vengeance Fer yet kin. SHOW us the way ta what remains a' yer village so we can find 'im and the monsters 'e travels with. Yer welcome ta join tha fight but considerin the numbers ye Pa has already lost, ye might be wise ta return to yer people an rebuild, while we kill the monster.

He paused a bit to let the implications sink in. That troop had them vastly outnumbered and surprised and the party had bested it with barely a spell thrown from their considerable magical Arsenal.

What say ye?
Diplomacy to improve Hunkuff's attitude towards Duncan: 1d20 + 10 ⇒ (7) + 10 = 17


Evil GM

Kalim you mentioned that you were flying. How high are you if you were speaking to the folks on the ground.

Desmond you figure you won't have too much trouble locating the direction the centaur troop came from since there are plenty of hooved prints

Duncan your attempt to ease Hunkuff Barhoff's hostility towards you falls on deaf ears. Although he nods gratitude towards Karnog's summoned lilend azatas for the healing they've done. "Much evil emanates from the Dungeon of Graves. It's a cursed graveyard."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"The curse runs much deeper than that graveyard, sadly. We have explored and fought in many subterranean levels, even finding a whole city of Darklanders, as well as a fort of the demon worshippers ilk. That fort is where we destroyed one of the demon lord's places of power."

Karnog looks over the centaur and his tribe carefully, then towards his own companions.

"What donyou know of the dungeon? Have you any stories, or maps, of the area? I would steer clear of the place, if I were you. Your kind would not fare well in many of the passages below, and some of the denizens are quite formidable. "


Evil GM

"We prefer the open air over the walls of caves. We know many evil creatures scramble outside their hidey holes on raids. We've killed many ill intent goblins, ogres and orcs. We destroyed a skeleton warband a fortnight ago." He glares at Duncan, "Little good that did, more came two nights ago and unleashed it's unholy terror."


Evil GM

I'm waiting on Kalim's answer to my questions above.

Desmond indicated he is letting Karnog and Duncan handle the negotiations and he was generally scouting the area. Kalim is flying 9not sure how high since he was also chatting). Not sure were Nym is during this conversation.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim is staying within earshot, just enjoying the freedom. His verbal skills are not aligned with diplomacy.


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Evil GM
Kalim Gudlavaletti wrote:
Kalim is staying within earshot, just enjoying the freedom. His verbal skills are not aligned with diplomacy.

We will say within 30 feet of the ground then.


Evil GM

RA Perception check (DM Rolled)

Desmond: 1d20 + 21 ⇒ (8) + 21 = 29
Nym: 1d20 + 12 ⇒ (5) + 12 = 17
kalim: 1d20 + 4 ⇒ (14) + 4 = 18
Karnog: 1d20 + 29 ⇒ (20) + 29 = 49
Duncan: 1d20 + 18 ⇒ (6) + 18 = 24

stealth: 1d20 + 34 ⇒ (18) + 34 = 52


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
baldwin the merciful wrote:

RA Perception check (DM Rolled)

[dice=Desmond] 1d20+21
[dice=Nym]1d20+12
[dice=kalim] 1d20+4
[dice=Karnog] 1d20+29
[dice=Duncan] 1d20+18

[dice=stealth]1d20+34

Ohhhhhhhh shiiiiiiiiiiiiiiiit!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Wowzers. Nat 20 and still got beat.


Evil GM

Kalim is flying scout overhead ensuring nothing sneaks up onto the group. He remains in ear shot 30 feet above. Meanwhile Desmond and Nym patrol the area.

Karnog and Duncan try to calm the Hunkuff Barhoff. Karnog's angelic creatures liberally dish out healing. When suddenly there blast of hell coming from overhead. A fiery cone erupts from sky, announcing death nearby. Unfortunately the source of the devastation remains unseen to the naked eye.

60 ft cone of fire: 16d10 ⇒ (1, 7, 10, 8, 1, 3, 8, 4, 5, 3, 7, 2, 4, 8, 3, 7) = 81
Reflex DC 27 for half damage
rds for renewal: 1d4 ⇒ 1

The fire is focused Kalim, Duncan, Karnog, the Centaur, and any of Karnog's angelic creatures he had nearby.

March to the Graveyard

*Kalim I have the triangle over you to signal you are flying

Kalim you would have felt the air near you buffet and ripple since the eruption came from over your head.


Evil GM

Nym and Desmond you observe what looks like a furnace blast over Kalim's head and scorches most of the party. Although you do not see the source of the blast. There is horsemeat cooking.

reflex for the centaur: 1d20 + 6 ⇒ (19) + 6 = 25


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Does spell resistance or Jolga's spell help?


Evil GM

Anyone with knowledge arcana and/or spellcraft can make checks.


Evil GM
Kalim Gudlavaletti wrote:
Does spell resistance or Jolga's spell help?

Nope for spell resistance. What is Jolga's spell? Fire resistance will obvious alleviate some of the damage.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

know arc: 1d20 + 5 ⇒ (1) + 5 = 6
reflex: 1d20 + 8 ⇒ (16) + 8 = 24
spellcraft: 1d20 + 18 ⇒ (11) + 18 = 29


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Thought we had some resistance.


Evil GM

the group does have Heroes Feast going.

Heroes feast:
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part
of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

so you all get d8 +8 temp HPs.


Evil GM

Kalim:
You don't know what hit you but you are confident that it has greater invisibility. The GI is why the attacker did not turn visible, but the cone of flame did turn visible.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

know arcana: 1d20 + 13 ⇒ (7) + 13 = 20
spell craft: 1d20 + 11 ⇒ (18) + 11 = 29


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Reflex: 1d20 + 10 ⇒ (19) + 10 = 29

Wowzers!

"The blasted dragon! Where did it come from? Who can see it?

Will roll for summons and tally up HP in the am


Evil GM

Nym:
You think its the dragon- Aragnak the Old Great One. You are certain the creature is using a greater invisibility spell. The GI spell is why it could attack and not be seen although the breath was visible after it was release.

Everyone keep their HP totals updated.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

From the back of the group Nym speak in a non excited tone. "Wē shôûld próbâblý môvę. Ī am pretty sure that is Aragnak the Old Great One."

know about Aragnak the Old Great One: 1d20 ⇒ 15

mostly looking for if its going to want to eat us. So alignment


Evil GM

Nym:
You've previously seen glimpses of the dragon overhead. Typically just it's shadow crossing the sky. You do know there is a red dragon in the region.

Many of the others have previously encountered it.

You figured this was not a "chance" encounter and it came prepared to kill and yes, eat your group.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Current Stats: 114/154 HP. Buffs: Gtr Magic Weapon 16hrs (cast after morning prayers)

Reflex Vs Dragon Fire: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Dwarven SAVES for the Win. Duncan takes 40 fire damage
Duncan hears the blast coming before he sees it and his warrior instincts take over.
Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
The dwarf calls DOWN and manages to get his shield up just in time as the cone of fire rolls downward and scorches the earth.

Ohhh! It's ON! I am gonna SMITE the Sh!t outta this dragon!


Evil GM

Keep those HPs updated on your profile lines.

I'm waiting on Karnog to make his summoned creature's saves. I'll roll initiative thereafter.


Evil GM

RA Initiative:

Desmond: 1d20 + 12 ⇒ (9) + 12 = 21
Nym: 1d20 + 4 ⇒ (2) + 4 = 6
kalim: 1d20 + 4 ⇒ (3) + 4 = 7
Karnog: 1d20 + 1 ⇒ (11) + 1 = 12
Duncan: 1d20 + 1 ⇒ (12) + 1 = 13
Aragnak: 1d20 + 6 ⇒ (10) + 6 = 16

RA Initiative Order:

Desmond
Aragnak
Duncan
Karnog
Kalim
Nym

RD 1: March to the Graveyard Map


Evil GM

Karnog has some saves and updates for the 3 summoned lilend azatas. I will add the azatas' that survive the attack to the next map.

Desmond you are up.

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