
Karnog Kegmeister |

Lillend Alhpa: Reflex: 1d20 + 10 ⇒ (5) + 10 = 15; Fire Resist 10; HP 87
Lillend Beta: Reflex: 1d20 + 10 ⇒ (14) + 10 = 24; Fire Resist 10; HP 87
Lillend Gamma: Reflex: 1d20 + 10 ⇒ (5) + 10 = 15; Fire Resist 10; HP 87
Results:
Alpha: HP 16/87; ??/16 Rounds remaining
Beta: HP 16/87; ??/16 Rounds remaining
Gamma: HP 16/87; ??/16 Rounds remaining
Karnog: 101/141, Hero's Feast, Control Weather

baldwin the merciful |

Karnog your summoned creatures have 3 rounds remaining. When they appeared they provided aid. It took you and Duncan over a 1 minute to get the centaur engaging conversation as the group tried to influence his attitude.
Plus, your adversary is cunning and was preparing himself for the battle before he attacked.

Desmond Aeros |

Desmond jumps about a mile when the withering inferno comes down. Wow, there's a chance that would have even caught ME in it. He is glad Nym is able to tell what the creature is, even if a dragon is REALLY bad news for them. He takes cover behind the tree near him, pulling out one of his new wands and tapping himself with it.
Use Magic Device DC 20: 1d20 + 19 ⇒ (8) + 19 = 27 Using wand of fly.
Desmond assumes that between the dragon getting the drop on them and it having all sorts of detection abilities, that it's unlikely he will be able to hide, so he shouts to his companions. "Where is it!?"

baldwin the merciful |

RD 1: Aragnak
The invisible wrm, casts a quicken spell of True Strike, then dives. It's massive form buffets and ripples the air narrowing missing Kalim.
Using it's fly by attack it attempts to snatch a dwarven meal in its toothy maw.
bite, power attack: 1d20 + 44 - 6 ⇒ (5) + 44 - 6 = 43;bite: 4d6 + 37 ⇒ (5, 4, 3, 2) + 37 = 51
If it hits it snatches Duncan and flies upward 20 feet.
CMB vs CMD: 1d20 + 54 ⇒ (5) + 54 = 59
Prerequisite: Size Huge or larger.
Benefits: The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. If it grapples a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage with a successful grapple check. A snatched opponent held in the creature’s mouth is not allowed a Reflex save against the creature’s breath weapon, if it has one.
The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature’s Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).
Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Duncan Redhammer |

Current Stats: 63/154 HP. Buffs: Gtr Magic Weapon 16hrs (cast after morning prayers)
CMD Vs Snatch: 1d20 + 28 ⇒ (2) + 28 = 30
Duncan is swept up in the invisible Maw.
If his body wasn't screaming in agony he might have marvelled at the fact he could still see his companions getting smaller as he was taken into the dragon's mouth (he could feel the saliva).
He uses a FERVOUR to cast CURE CRITICAL WOUNDS upon himselft as SWIFT action to keep his form together while being ground to paste.
The pain from the Maw was excruciating, while his goddesses Magic knit him back together, but he didn't know for how long.
His sword was still sheathed and would do him little good while being chomped.
He uses a STANDARD action to summon a battle Companion.
Spell like ability, so not subject to grapple or concentration checks
His Prayer was short and direct as he reached within himself to open the gateway.
Goddess, I need yer servant!
The call was hurried but one advantage not being stuck in an invisible dragon was he could still see to direct WHERE he wanted the Outsider to appear. 50ft in front of the dragon's flight path.
He hoped it would either cause a collision and bring them all to the ground or at least give the dragon cause to aim it's wrath AWAY from his allies.
He didn't have time to imagine the LILLEND AZATA'S surprise when it came through the doorway with what would appear to be a Bloody, slightly smoothed dwarf hurtling towards it.
All he could do was scream DRAGON!!!! and hoped the Heavenly creature would get the point.
As the angel came through the doorway, it saw the trajectory of the dwarf who'd called it and heard it scream something.
It assumed the dwarf needed catching, so remained hovering where it was, and began it's bardsong to inspire courage (a move action). It knew it's purpose. Never had the dwarf previously called it without there being a battle raging.
There would be a threat but the Outsider couldn't see one. It uses a standard action to cast INVISIBILITY upon itself. To the onlooker the snake tailed outsider came through the portal and then disappeared.
Illend will last for 1min. Everyone gets +2 Morale Vs Fear and charm and Attack and Damage. Duncan has 9 uses of BLESSINGS left and 10 Fervour

baldwin the merciful |

I believe SLA draws AOO. Look at the actions in combat table and the Special Ability Types Table. both indicate an AOO.
SLA do require concentration checks
Using a special ability is usually a standard action, but whether it is a standard action, a full-round action, or not an action at all is defined by the ability.
Spell-Like Abilities (Sp)
Using a spell-like ability works like casting a spell in that it requires concentration and provokes attacks of opportunity. Spell-like abilities can be disrupted. If your concentration is broken, the attempt to use the ability fails, but the attempt counts as if you had used the ability. The casting time of a spell-like ability is 1 standard action, unless the ability description notes otherwise.
Using a Spell-Like Ability on the Defensive: You may attempt to use a spell-like ability on the defensive, just as with casting a spell. If the concentration check (DC 15 + double the spell’s level) fails, you can’t use the ability, but the attempt counts as if you had used the ability.
I think you may be limited on the grappling also but I will have to look at this a bit closer. The grappling chart does reference use of spells.
By all means cite me a rule if you have one convenient.

Duncan Redhammer |

One set of rules seems to contradict the other. The concentration check says SLA's may be cast on the defensive to avoid an AOO. I need to make a concentration check to cast without provoking equal to 15+Double the spell level (7th)
DC29: 1d20 + 16 + 5 ⇒ (10) + 16 + 5 = 31
SLA's don't have somatic components. So is being grappled an issue? Or if you want to use the Grappling chart is 1d20+CMB+Spl level(7). I don't know the if that dragon's CMB is 54 normally or if it's been bumped by the tru strike. GM call. I'll roll with whatever you like.

baldwin the merciful |

The Actions in Combat Table is 8-2 in CRB.
SLA abilities do not have a somatic component. I don't think the two sections of the rule contradicts each other. It's similar concept as casting a spell vs casting a spell on the defense while in a threatened area. However, you also are limited because you have the grappled condition.
I think the grappling rules apply since you are grappled. The CMB is 34, it's attack was bumped up by the quickened true strike spell that it used for the initial chomp. The DC=10+34+spell level. This makes sense since you are grappled and being chewed in half.
Both sections apply. You have to get through both the SLA section to avoid the AOO (your roll saved you from the AOO associated with using the SLA) and you are limited by being grappled. If you succeed in the next check the SLA is successful but if you fail the check then the SLA fails and it's use is lost.

Duncan Redhammer |

Ok so I think it's the Dragon's CMB check for me to beat with my CMD. The check is so high I need a 20 for an auto success
Roll vs 51: 1d20 + 28 ⇒ (10) + 28 = 38
Duncan tries reverently to focus through the pain but the crushing force is too great for him to block out.
The doorway begins to appear but another wave hits him and breaks his concentration. The doorway fades....

Duncan Redhammer |

Current Stats: 63/154 HP. Buffs: Gtr Magic Weapon 16hrs (cast after morning prayers)
Duncan is swept up in the invisible Maw.
If his body wasn't screaming in agony he might have marvelled at the fact he could still see his companions getting smaller as he was taken into the dragon's mouth (he could feel the saliva).He uses a FERVOUR to cast CURE CRITICAL WOUNDS upon himselft as SWIFT action to keep his form together while being ground to paste.
The pain from the Maw was excruciating, while his goddesses Magic knit him back together, but he didn't know for how long.
I forgot to posted my Cure Critical Wounds HP roll
CCW: 4d6 + 16 ⇒ (6, 3, 1, 3) + 16 = 29
Duncan is at 92HP

baldwin the merciful |

Yes, the dragon is invisible. Half of Duncan is in the dragon's mouth and thus invisible, the other half is dangling and visible. Sort of like spaghetti. Duncan is not silence, although he is muffled inside the gargantuan maw, so there will be a significant sound penalty. If the dragon finishes eating him next round Duncan will be invisible. If the dragon gives him a good shaky and dwarf tosses him from 90 feet, or higher, Duncan will become completely visible once he departs the toothy beast. Of course, there are a variety of other options that could happen.
NOTE: Duncan's feet do look spatially displaced or blurred. I will need anyone attacking the dragon to roll a d100. Low number is good for the dragon, higher numbers good for PC.

Nym Omriwin |

Nym stifles a chuckle at the ridiculous sight of the two stumpy dwarven legs wiggling mid air. He waves his hand and a burst of dim green flame appears just in front of the legs faerie fire
sr: 1d20 + 14 + 4 ⇒ (15) + 14 + 4 = 33

baldwin the merciful |

Even though Duncan's feet look spatially displaced Nym's faerie fire spell just catches the dwarf's feet and legs. The spell is successful is confirming Duncan's lower body's exact location. (In other words, Duncan is not spatially displaced anymore. Based on Duncan's feet and legs you can make educated assessment where the gargantuan creature is located.)

baldwin the merciful |

Its a busrt so should catch the dragons mouth
I understand but you really need to aim the spell to burst in the right area for the radius. There are reason why I said Duncan's feet and legs were spatially displaced. Duncan and the dragon are not really where your eyes think they are. That is why I said i needed d100 check. Since you didn't roll the check I was hand waving that you actually caught Duncan's feet.
EDIT: I'll just let you catch the snout of the dragon in addition to Duncan's feet and legs.

Duncan Redhammer |

GASP! You ARE playing a generations old intelligent spellcaster like one instead of a lumbering monster. HOW DARE YOU! We gonna DIE!

Nym Omriwin |

EDIT: I'll just let you catch the snout of the dragon in addition to Duncan's feet and legs.
Thanks, thats what I was aim for with placing just infront of the legs.
blur chance any ways: 1d100 ⇒ 100

baldwin the merciful |


baldwin the merciful |

What does Alter Realty do? Is this a converted Limited Wish spell?
I'll have to roll his Will save against blindness when I get home. I don't have the character sheet at the office. What is the Will save going to be?
Duncan is exempt from the blindness since his head in inside the dragon's mouth. but his lower half will be covered in dust.

Karnog Kegmeister |

Lilend azata Alpha begins to sing her bardic performance, then turns invisible.
Lilend Beta and Gamma move to heal Nym and Karnog, for 2d8 + 7 ⇒ (8, 2) + 7 = 17, SR: 1d20 + 7 ⇒ (14) + 7 = 21 for Nym, 2d8 + 7 ⇒ (6, 4) + 7 = 17 for Karnog

Karnog Kegmeister |

Karnog casts communal resist energy (fire) on himself, Desmond, Nym, and Kalim (assuming he is within range).
"I can protect us from the fire, somewhat at least. We need to group d that thing, and dispel its protections!"

baldwin the merciful |

Karnog casts communal resist energy (fire) on himself, Desmond, Nym, and Kalim (assuming he is within range).
"I can protect us from the fire, somewhat at least. We need to group d that thing, and dispel its protections!"
Kalim was 30 feet higher that is within the sound of the performance. His post did not indicate he moved.
I don't know how you would have touched him for communal RE

baldwin the merciful |

Sorry, yeah, that's what Kalim calls limited wish. If it's based on spell level imitated, you probably shouldn't bother? 21. If it's based on wish it's 25.
Limited Wish: A duplicated spell allows saving throws and spell resistance as normal, but the save DC is for a 7th-level spell.
Will save versus DC 25: 1d20 + 20 ⇒ (20) + 20 = 40

baldwin the merciful |

I don't know how you would have touched Kalim.
RA Initiative Order: RD 1 update
Desmond - moves behind tree uses fly wand
Aragnak - fly by attack, snatched Duncan, and is eating him
Duncan - tried to use SLA and free himself from grapple
Karnog - summoned creaatures heal; Karnog casts communal resist from fire on, himself, Nym and desmond
Kalim - limited wish converted to glitterdust. Dragon saved from blinded
Nym - faire fire on snout

Karnog Kegmeister |

SR was to heal Nym. Actually owe one for the fire resist also.SR vs Nym: 1d20 + 16 ⇒ (8) + 16 = 24

baldwin the merciful |

RD 2 Map: March to the Graveyard
*The map is a bit misleading since it is only 2D and flying introduces 3D.
**The dragon has 280 feet of fly movement; its gargantuan 20 spaces and has a 15 ft reach.
***I put a pink triangle on Kalim and Desmond to represent that they are or have flight available.
****The 3 other creatures on the ground are Karnog's summoned Lilend azata.
Desmond you are up.

Duncan Redhammer |

Yeah, let's get on with it! Time to see if Duncan gets to visit Iomedae or not.
Level: Cleric: 7; Oracle: 7; Warpriest: 7; Witch: 8; Divine Subdomain: 7; Resurrection Subdomain: 7; Shaman: 8
Components: V, S, M (diamond worth 10,000 gp), DF
Source: Core Rulebook
Summary: Fully restore dead subject.
This spell functions like raise dead, except that you are able to restore life and complete strength to any deceased creature.
The condition of the remains is not a factor. So long as some small portion of the creature's body still exists, it can be resurrected, but the portion receiving the spell must have been part of the creature's body at the time of death. (The remains of a creature hit by a disintegrate spell count as a small portion of its body.) The creature can have been dead no longer than 10 years per caster level.
Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells. The subject of the spell gains one permanent negative level when it is raised, just as if it had been hit by an energy-draining creature. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be resurrected).
You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can't be resurrected.
The last part is interesting. Maybe Grimm CAN be restored and then atone....

Desmond Aeros |

Fly: The subject can fly at a speed of 60 feet
Resist Energy: Resist fire 30
Inspire Courage: +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
Desmond managed to escape the initial assault of the dragon, but he knows that means he is expected to launch into the action as a wrecking ball now. He sees the dragon's head, initially a guess, but now outlined with glitterdust, and flies from behind the tree with a roar!
Acrobatics to avoid AoO for moving through reach (with boots): 1d20 + 27 + 4 ⇒ (8) + 27 + 4 = 39
Attack (Charge, Heroes' Feast, Inspire Courage): 1d20 + 23 + 2 + 1 + 2 ⇒ (19) + 23 + 2 + 1 + 2 = 47
Damage (Inspire Courage): 1d6 + 10 + 2 + 8d6 ⇒ (3) + 10 + 2 + (5, 6, 4, 1, 2, 6, 2, 3) = 44
Confirm: 1d20 + 23 + 2 + 1 + 2 ⇒ (20) + 23 + 2 + 1 + 2 = 48
Additional Crit Damage: 1d6 + 10 + 2 ⇒ (4) + 10 + 2 = 16
My weapon is a +2 Menacing Adamantium Shortsword.
If the attack lands, Desmond's AC will go up by 8 for this round (which is currently 2 lower than normal due to charging). Also the dragon will take double debilitation, taking a -2 to AC (-8 against Desmond), and he will be hampered so all of his movement will be halved and he cannot take 5 foot steps. Lastly he also takes 2 points of strength damage.
If anybody strikes the dragon in melee while Desmond is still adjacent to it, he will immediately take an AoO against it, although unless somebody sets up a flank Desmond will not get sneak attack on this: Opportunist The rogue can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round and can’t be used more than once per round.

Desmond Aeros |

Most likely, I probably need close to a nat 20 to beat the CMD of a dragon. No point in not trying though, I may get lucky. Desmond's AC during the charge will be 33, as the AoO will resolve before he can get any bonuses/penalties from his sneak attack going.

Karnog Kegmeister |

Angelic Dwarf Rescue Squad is coming. Asap.