About Hobgoblin or Orc
Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.
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Hobgoblin CR 3
XP 800
Male Hobgoblin Fighter 4 (Pathfinder RPG Advanced Race Guide 0)
LE Medium humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 52 (4d10+20)
Fort +7, Ref +3, Will +2 (+1 vs. fear)
Defensive Abilities bravery +1
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Offense
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Speed 30 ft.
Melee +1 heavy flail +8 (1d10+6/19-20) and
. . longsword +6 (1d8+2/19-20) and
. . masterwork dagger +7 (1d4+2/19-20) and
. . unarmed strike +6 (1d3+2)
Ranged longbow +6 (1d8/×3)
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Statistics
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Str 15, Dex 15, Con 16, Int 10, Wis 12, Cha 10
Base Atk +4; CMB +6; CMD 18
Feats Dazzling Display, Improved Unarmed Strike, Toughness, Weapon Focus (heavy flail), Weapon Specialization (heavy flail)
Skills Intimidate +6, Perception +2, Stealth +9, Survival +5, Swim +4; Racial Modifiers +4 Stealth
Languages Common, Goblin
SQ armor training 1
Combat Gear potion of blur, potion of cure moderate wounds, potion of enlarge person, potion of shield of faith +2; Other Gear masterwork breastplate, +1 heavy flail, arrows (20), longbow, longsword, masterwork dagger, 234 gp
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ECOLOGY
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Environment Temperate hills
Organization Gang (4-9), warband (10-24), or tribe (25+ plus 50% noncombatants, 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 6-12 leopards, and 1-4 ogres or 1-2 trolls)
Treasure NPC Gear (studded leather armor, light steel shield, longsword, longbow with 20 arrows, other treasure)
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Special Abilities
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Bravery +1 (Ex) +1 to Will save vs. Fear
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazzling Display (Heavy flail) Intimidate check to demoralize can affect those within 30' who see you.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
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