Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Unnamed

That's not a problem I'm moving houses and working two jobs ATM so take your time

That said I have to take some time to figure out the reply.


Evil GM

Good luck with the hectic schedule.


Evil GM

You all may remember that I have foreshadowed the red dragon. What you know is he lives off the coast and regularly terrorizes caravans and wary adventurers. thought That would be nice tie in on how Grung ended up being in the tunnels...some traumatic amnesia.


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Evil GM

Here are a few tidbits of information: Inner Sea Region

I placed RA in the country of Nirmathas.
Nirmathas eastern shore has Lake Encarthan.

Druma is to the south and east of Nirmathas. Druma is a wealthy country and has some of the most productive gem and gold mines in Avistan.
Lake Encarhan makes up the Northern border of Druma.

Highhelm is a major city in Druma and lays at the foothills of the Five Kings Mountains. Highhelm sparkles with gold dust, and the dwarves there pan it fervently. Everything there has a light gold glitter to it. Highhelm hosts representatives of all dwarfkind every 200 years during the Gathering Council.


Evil GM

It's best if you all take this opportunity to level up to 12th.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Woot!

How are we doing HP again? I can't remember, but if we roll here is my roll.

1d8 ⇒ 8


Unnamed

woot.

pondering a level in something more princely...probably just more armor master though.

any thoughts?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Take a level in aristocrat to show off your fine social skills.


Evil GM

roll HP's reroll 1's. It's liste don the campaign tab


Evil GM

The thing that I've noticed about RA's encounters: 1) there is fodder, 2) You have a couple pretty kick butt lieutenants, 3) Then, there is the wicked hard baddie.

I figured I would let you all get that next level under your belt before you venture into the city.


Evil GM
MiniGM wrote:

woot.

pondering a level in something more princely...probably just more armor master though.

any thoughts?

I actually hope you all make it out of RA, so the group can go reclaim your caves/kingdom under the mountain. I think I would make that a homebrew side trek. I'm sure the lich would be making an appearance. Perhaps with a potion of protection to defend the king form his bloodline. I'm sure I could create a few interesting magic items/artifacts based on the the blood.


Evil GM

I would think Felicitas could train you on the finer points for being royalty. You know how to bow, dance, use the proper fork, and hold your pinky out when sipping tea and wine.


Unnamed

Ah interesting, maybe start taking some skills


Unnamed

I get two skills so I'm thinking my normal perception and the. Either diplomacy or maybe oratory? Whatta ya think

1d10 ⇒ 5


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d8 ⇒ 6 HP


Evil GM

Definitely diplomacy that will help all around.

I am laughing so hard right now thinking about Grung trying to imitate Felicitas speech pattern. Butchering every word as he goes.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

If asked Felicitas would ponder for a moment or two and have a heated discussion with Aurora. In the end she would tell our fresh prince of below air that she thinks that there are 3 ways for him to better embrace hs heritage. First learn the way of the court. Aka bard. Learn the eay of aristocracy. Aka rogue. Last follow the path of leadership. Go urban ranger. For important skills to navigate the court he should learn diplomacy and knowledge nobility, knowledge local and/or geography and sense motive.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog should be all leveled.

BAB +1
Fort, Ref, Will +1 each
HP +10
Skills: Perception (now +19), Sense Motive (now +12)

Spells: new 5th & 6th lvl spells (holy ice & wind walk)

Left a couple of lower level slots open for specific curative type magic (remove xyz, neutralize poison, ie).

+1 to Cha (now 15)

Treasure spreadsheet all cleaned up as well.

NB:

Someone should be carrying a wand of Haste (CL 5, 8 charges) and a Ring of Resist Cold 10.

Check your sheets to see if they are noted on there.

We also have a large selection of potions which I do not have divvied up:

CLW (27) -1d8+1
CMW (16) -2d8+3
CSW (6) -3d8+5
CCW (6) -4d8+7
Antitoxin
Shield of Faith
Bless Weapon - Grungsdi?
Endure Elements (hot)
Endure Elements (cold)
Oil of Magic Weapon (+1) (4)
Oil of Magic Weapon (+2) -CL 8, lasts 8 hours, (2)
Bear's Endurance (2) - Karnog? Feli?
Delay Poison - Karnog? Feli?
Protection from Good
Protection from Law
Remove Disease (2) Only +5 to roll, but might be worth it for a small disease
Remove Curse (2) See above
Sanctuary
Fox's Cunning Anyone need +4 int?
Expeditious Retreat (2) Feli? Grungsdi?
Oil of Darkness
Haste Desmond?
Bestow Curse (really? do we want to just dump this out somewhere?)
Inflict Light Wounds (see above)
Enlarge Person
Eagle's Splendor Karnog?
Remove Fear
Remove Paralysis
Water Breathing
Oil of Daylight
Oil of Flaming Arrow (30 minutes, up to 50 flaming arrows/bolts)

Scrolls
Speak with Dead
Remove Paralysis

Righteous Might (CL 16) - Karnog? Anyone with good UMD?
Animate Objects (CL 16) Karnog? Kinda useless, IMO, but could prove useful I guess
Spell Immunity (CL 16) Karnog can cast, unless Kalim or Feli would prefer it?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

One spell to choose. Disintegrate, Head Exploding, or undeath to death?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Undeath to Death is pretty situational. I looked at that myself and decided against it.

Disintegrate is great for utility and obstacle removal, but is hit-or-miss with direct damage. Although most undead have relatively weak fort saves, so that's good.

Explode Head is very cool thematically, but suffers from the single-target and allows save. The 12d6, fort for half is good, as well as the gore factor if you get the kill with it.

How about Chain Lightning, or Sirocco? Multiple target damage, and Sirocco can fatigue (or exhaust) while taking out fliers at the same time.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Summon monster is pretty nasty at this level.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Summons are pretty nerfed at the moment.

Believe me, I have sacred summons, spell focus: conjuration, and augment summoning, but cannot use them for the time being - which is kinda sad.

Planar Ally / Planar Binding is also quite nice, TBH. But they cost money I don't have for now...


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Geas ...maybe I could get the various nefarious powers fighting each other ...


Evil GM
Karnog Kegmeister wrote:

Summons are pretty nerfed at the moment.

Believe me, I have sacred summons, spell focus: conjuration, and augment summoning, but cannot use them for the time being - which is kinda sad.

Planar Ally / Planar Binding is also quite nice, TBH. But they cost money I don't have for now...

So there are no angry farmers with pitch forks let it be known RA has it written in no summoning on this level. :-)


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Angry ork farmers.

So, replace pitchforks w/ falchions & greataxes!

It's all good, I'm well aware of the sort of restrictions ya gotta slap on us high level folks.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

hp: 1d6 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9


Evil GM

Is everyone up to speed? I'll try to get the party moving forward tomorrow.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I'm ready.

Don't forget to grab some consumables if you want them!


Evil GM

grab yourself some healing potions. If you have 10 already, 20 is better.


Unnamed

I'll level up tonight

Any level 12 feat suggestions?


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Same.Had pen and paper evenening last night.
Actually I love summons. And if only you summon 1d3 azatas to spam lighning bolts or cures or blur all your friends.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Feats at odd levels, MiniGM.

I spent a good while looking at feats thinking I got one this level as well.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Praise be the rogue talents, where I can spend one to gain a feat ;)


Unnamed

fighter so i get a bonus


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Critical sickening?


Evil GM

I'm going to be offline until Sun/Mon.


Unnamed

ok, ill be updated by then...i have been utterly SLAMMED lately


Evil GM

I'm back. If I don't get a post up this evening, I will in the next day or so.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

cool. finally getting Grung updated


Unnamed

how do you feel about this feat?

this


Evil GM

We haven't been doing the targeting rules and that adds a layer of complexity to the game that I don't really want to incorporate.


Unnamed

ok ill take take greater shield focus or greater weapon specialization


Evil GM

I'll be offline till tomorrow. Game night.


Evil GM

I'll be offline this evening but will get a post up in the morning.


Evil GM

Game update:

I should have a bit more time to post.

1. One of my one shot games completed this past week. Only one death and 3 survivors. Excellent gaming was had,

2. I did assume DM'ing in another high level one shot game. The DM dropped out so I stepped in. I can foresee that game taking a couple months to complete. It a fun group that is min maxed so it's bit of a challenge but that will not be a concern,

3. I had a game that I was player in that just folded up after a solid attempt.

4.I play in a long term, slow paced game 2 posts per week. so it take next to no time for me.

5. I have a full fledged Razor Coast game that has been on going for several years, It is finally approaching the final stage 1 arch, This could be done in the next 30-60 days depending on posting rate. I doubt that the group will purse the second arch to the campaign, This games has become more of creep with the posting so it needs to pick up some.

6. This long term RA game. This game is mindless for me. It's a true treat without all inter-party tension. Player permitting and desiring this could hit high teens or mybe 20+th level if you survive. I like everything about the group, you are not optimally built so there are quirks with each member.

Just a few thoughts. Note I've had a bit of captain morgan black rum this evening just in case the post is bit soft. I had one damn good week at work...damn good.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Poulain died epically, heh.

I really enjoy this game, too. Who'd have put these oddballs together?


Evil GM
Kalim Gudlavaletti wrote:

Poulain died epically, heh.

I really enjoy this game, too. Who'd have put these oddballs together?

Strange how it works out sometimes.

yes jean died an honorific death in the Black Spot campaign. Sacrificed yourself for the sake of the others, or so the tale is told.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Glad to hear you had a good week, GM.

It's always super awesome when stuff falls into place like that!

I never would've predicted this team working so well, nor that we'd still be going strong after 3 years! Good job all, I'd say.


Evil GM

I will be offline till tomorrow.


Evil GM

I've been swamped at work and home the last few days, I'll get up a post tomorrow. I haven't had a chance to sit down to catch-up.

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