| baldwin the merciful |
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Here are a few tidbits of information: Inner Sea Region
I placed RA in the country of Nirmathas.
Nirmathas eastern shore has Lake Encarthan.
Druma is to the south and east of Nirmathas. Druma is a wealthy country and has some of the most productive gem and gold mines in Avistan.
Lake Encarhan makes up the Northern border of Druma.
Highhelm is a major city in Druma and lays at the foothills of the Five Kings Mountains. Highhelm sparkles with gold dust, and the dwarves there pan it fervently. Everything there has a light gold glitter to it. Highhelm hosts representatives of all dwarfkind every 200 years during the Gathering Council.
| baldwin the merciful |
woot.
pondering a level in something more princely...probably just more armor master though.
any thoughts?
I actually hope you all make it out of RA, so the group can go reclaim your caves/kingdom under the mountain. I think I would make that a homebrew side trek. I'm sure the lich would be making an appearance. Perhaps with a potion of protection to defend the king form his bloodline. I'm sure I could create a few interesting magic items/artifacts based on the the blood.
| Karnog Kegmeister |
1d8 ⇒ 6 HP
| Felicitas Sweetfingers |
If asked Felicitas would ponder for a moment or two and have a heated discussion with Aurora. In the end she would tell our fresh prince of below air that she thinks that there are 3 ways for him to better embrace hs heritage. First learn the way of the court. Aka bard. Learn the eay of aristocracy. Aka rogue. Last follow the path of leadership. Go urban ranger. For important skills to navigate the court he should learn diplomacy and knowledge nobility, knowledge local and/or geography and sense motive.
| Karnog Kegmeister |
Karnog should be all leveled.
BAB +1
Fort, Ref, Will +1 each
HP +10
Skills: Perception (now +19), Sense Motive (now +12)
Spells: new 5th & 6th lvl spells (holy ice & wind walk)
Left a couple of lower level slots open for specific curative type magic (remove xyz, neutralize poison, ie).
+1 to Cha (now 15)
Treasure spreadsheet all cleaned up as well.
NB:
Someone should be carrying a wand of Haste (CL 5, 8 charges) and a Ring of Resist Cold 10.
Check your sheets to see if they are noted on there.
We also have a large selection of potions which I do not have divvied up:
CLW (27) -1d8+1
CMW (16) -2d8+3
CSW (6) -3d8+5
CCW (6) -4d8+7
Antitoxin
Shield of Faith
Bless Weapon - Grungsdi?
Endure Elements (hot)
Endure Elements (cold)
Oil of Magic Weapon (+1) (4)
Oil of Magic Weapon (+2) -CL 8, lasts 8 hours, (2)
Bear's Endurance (2) - Karnog? Feli?
Delay Poison - Karnog? Feli?
Protection from Good
Protection from Law
Remove Disease (2) Only +5 to roll, but might be worth it for a small disease
Remove Curse (2) See above
Sanctuary
Fox's Cunning Anyone need +4 int?
Expeditious Retreat (2) Feli? Grungsdi?
Oil of Darkness
Haste Desmond?
Bestow Curse (really? do we want to just dump this out somewhere?)
Inflict Light Wounds (see above)
Enlarge Person
Eagle's Splendor Karnog?
Remove Fear
Remove Paralysis
Water Breathing
Oil of Daylight
Oil of Flaming Arrow (30 minutes, up to 50 flaming arrows/bolts)
Scrolls
Speak with Dead
Remove Paralysis
Righteous Might (CL 16) - Karnog? Anyone with good UMD?
Animate Objects (CL 16) Karnog? Kinda useless, IMO, but could prove useful I guess
Spell Immunity (CL 16) Karnog can cast, unless Kalim or Feli would prefer it?
| Karnog Kegmeister |
Undeath to Death is pretty situational. I looked at that myself and decided against it.
Disintegrate is great for utility and obstacle removal, but is hit-or-miss with direct damage. Although most undead have relatively weak fort saves, so that's good.
Explode Head is very cool thematically, but suffers from the single-target and allows save. The 12d6, fort for half is good, as well as the gore factor if you get the kill with it.
How about Chain Lightning, or Sirocco? Multiple target damage, and Sirocco can fatigue (or exhaust) while taking out fliers at the same time.
| Karnog Kegmeister |
Summons are pretty nerfed at the moment.
Believe me, I have sacred summons, spell focus: conjuration, and augment summoning, but cannot use them for the time being - which is kinda sad.
Planar Ally / Planar Binding is also quite nice, TBH. But they cost money I don't have for now...
| baldwin the merciful |
Summons are pretty nerfed at the moment.
Believe me, I have sacred summons, spell focus: conjuration, and augment summoning, but cannot use them for the time being - which is kinda sad.
Planar Ally / Planar Binding is also quite nice, TBH. But they cost money I don't have for now...
So there are no angry farmers with pitch forks let it be known RA has it written in no summoning on this level. :-)
| Karnog Kegmeister |
Angry ork farmers.
So, replace pitchforks w/ falchions & greataxes!
It's all good, I'm well aware of the sort of restrictions ya gotta slap on us high level folks.
| Karnog Kegmeister |
I'm ready.
Don't forget to grab some consumables if you want them!
| Felicitas Sweetfingers |
Same.Had pen and paper evenening last night.
Actually I love summons. And if only you summon 1d3 azatas to spam lighning bolts or cures or blur all your friends.
| Karnog Kegmeister |
Feats at odd levels, MiniGM.
I spent a good while looking at feats thinking I got one this level as well.
| baldwin the merciful |
Game update:
I should have a bit more time to post.
1. One of my one shot games completed this past week. Only one death and 3 survivors. Excellent gaming was had,
2. I did assume DM'ing in another high level one shot game. The DM dropped out so I stepped in. I can foresee that game taking a couple months to complete. It a fun group that is min maxed so it's bit of a challenge but that will not be a concern,
3. I had a game that I was player in that just folded up after a solid attempt.
4.I play in a long term, slow paced game 2 posts per week. so it take next to no time for me.
5. I have a full fledged Razor Coast game that has been on going for several years, It is finally approaching the final stage 1 arch, This could be done in the next 30-60 days depending on posting rate. I doubt that the group will purse the second arch to the campaign, This games has become more of creep with the posting so it needs to pick up some.
6. This long term RA game. This game is mindless for me. It's a true treat without all inter-party tension. Player permitting and desiring this could hit high teens or mybe 20+th level if you survive. I like everything about the group, you are not optimally built so there are quirks with each member.
Just a few thoughts. Note I've had a bit of captain morgan black rum this evening just in case the post is bit soft. I had one damn good week at work...damn good.
| baldwin the merciful |
Poulain died epically, heh.
I really enjoy this game, too. Who'd have put these oddballs together?
Strange how it works out sometimes.
yes jean died an honorific death in the Black Spot campaign. Sacrificed yourself for the sake of the others, or so the tale is told.
| Karnog Kegmeister |
Glad to hear you had a good week, GM.
It's always super awesome when stuff falls into place like that!
I never would've predicted this team working so well, nor that we'd still be going strong after 3 years! Good job all, I'd say.