
brvheart |

Ah ok - that I didn't see and had no way to tell. Then go ahead on the CLWs.
He is also losing all the temporary hp from rage.

Elathras Narcinal |

Shrugging, Elathras pulls out the magical bag they had purchased and starts shoveling the coins into it. Pointing to the shield and the arrows he asks"Hey are any of these other things magical?
Then nodding toward the coffin he asks, "Are we ready for me to open the sarcophagus or does someone else want to?"

Irenicus |

Spellcraft: 1d20 + 13 ⇒ (6) + 13 = 19 chest
Spellcraft: 1d20 + 13 ⇒ (9) + 13 = 22 book
He also tells the others about the greatsword, suggesting someone might want to use it, especially on undead.

Virgil the Vigilant |

Virgil waves the Greatsword away. "Much too big. Elathras gets stuck in more anyway." The ranger eyes his Falchion. "Just the right amount of choppy. Mmm, I'll take those arrows though."
He pats Elathras on the shoulder. "You alright? Want me to take the next couple on?"
Finally, Virgil takes a moment to feed Tracy some treats, cooing soft praises to the bird.
I'll take that +1 longsword for DR/Magic stuff, but I'm loving this Falchion personally. Always crits when we need it.

Elathras Narcinal |

Smiling, Elathras unstraps the scabbard for the longsword, handing it Virgil. "Ok, here's the longsword, I'll carry the greatsword with the other one so I have a matching pair." He then looks dubiously at the chest. "Um if you want to handle the traps I don't mind, but yell if you want help. Speaking of help, can anyone till anything about the fancy shield over there?"
As walks over to the sarcophagus he asks Virgil "Do you want to start with the coffin, or with something a little less creepy?"
perception: coffin: 1d20 + 14 ⇒ (17) + 14 = 31

Virgil the Vigilant |

Perception: Coffin: 1d20 + 16 ⇒ (18) + 16 = 34
"Coffin works for me. Any visible hinges or anything? How is the face fastened?"
Does El's new Greatsword emit light?
Disable Device: Trap (if necessary): 1d20 + 13 ⇒ (1) + 13 = 14
"Augh! My moustache!"
The real Virgil is back everybody.

brvheart |

Gruk will cast read magic and check out the scroll and book in the chest
That was also quite a bit of dosh in the chest too!
arcane scroll (protection from energy, CL 10th), the book is a +2 tome of understanding.

Elathras Narcinal |

did anyone cast detect magic on the shield? Who is carrying the chest? If no one picked up Elathras will.
Elathras flinches a little as Virgil's mustache gets stuck in the little hidden compartment, "Here, let me help Virgil!" He then gives the coffin lid a shove and pushes it off, looking inside.

Balin Shadowbane |

"I'm pretty sure it wasn't for you if you don't understand how it works."Balin answers primly.
Sorry, I'm blind as a bat again so please help drag us along, El. Or back to those black skeletons. After we stash Matharek.

Elathras Narcinal |

lets get healed up and de-crazy Martharek, then go after the black skeletons
if we want to kill a little time before we do the black skeletons we can retrace or path and go back to the first level and look around a little, we literally ran through it...

Balin Shadowbane |

I can't de-crazy anyone till tomorrow - I have no spell slots open for that. My complaints to you weren't all just me being whiny :P Though part of it was...admittedly =)

brvheart |

Considering how far you traveled resting is not out of the question.

Irenicus |

is the shield magic? I used detect magic but didn't roll for the shield if it is. Did the chest have compartments, or the coffin? Did I fail to ID the chest magic or was it from the vials? I will tell Gruk to inspect anything I couldn't ID

Wdrozgrúk |

Wdrozgrúk wrote:arcane scroll (protection from energy, CL 10th), the book is a +2 tome of understanding.Gruk will cast read magic and check out the scroll and book in the chest
That was also quite a bit of dosh in the chest too!
Woooooo! $$$ Ka-ching, ka-ching!! $$$
Who really, really, really needs a permanent +2 to WIS with the Tome of Understanding?
Gruk will hang on the scroll for practical reasons for now, if everyone is fine with that

Irenicus |

Mitleid keep in mind even at 50% cost it would buy a +4 Wis headband with 10k go left over. Though I forgot Wis is your attack stat so would probably help you most if not sold. At the least it might be better to buy the +4 Wis and wait for a bigger inherent bonus. I never liked how the lower tomes are wasted if you want to increase the bonus later on.

Balin Shadowbane |

Cloak producing factory producing one cloak per day!: 1d20 + 9 ⇒ (4) + 9 = 13
When the party rests for the night, Balin takes out his stuff and starts the cloak making production line, after Irenicus has used the scroll of crafters fortune on him.
A +1 cloak of resistance has been made! Who wants it?

brvheart |

@Irenicus. The problem being you have to first take the tome to where it can be sold. Bard's Gate is about 2000 miles as the crow flies. Also, you need to find someone who can craft that +4 headband. Casters in Bard's Gate are up to level 9 which is not going to quite make it.
@Balin. While you canr craft while adventuring, it takes 8 hours to craft a 1000 gp item and it takes 4 hours to get 2 hours worth of crafting which per RAW is the max you can do when adventuring so it will take you 4 days to make that cloak presuming you have the materials and make all 4 checks.

Balin Shadowbane |

Creating an item requires 8 hours of work per 1,000 gp in the item’s base price (or fraction thereof), with a minimum of at least 8 hours
This process can be accelerated to 4 hours of work per 1,000 gp in the item’s base price (or fraction thereof) by increasing the DC to create the item by 5.
That's why I did not add the +5 via crafters fortune. Factored into it.
I used accelerated crafting. And also the base price for a cloak of resistance is 500 gp so it can be done in a day

brvheart |

You have to use the market price for craft, meaning 1000 GP. You still cannot do 4 hours work while adventuring, you only get credit for 2. See the PRD. That and you would not have access to the 500 GP of material components needed in a dungeon.
The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item’s base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item’s base price (or fraction thereof) by increasing the DC to create the item by 5.
The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours’ worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks.

Irenicus |

So it's 2 days work accelerated since you can only get 2hrs done per day if adventuring and it takes 4hrs accelerated. Brv I thought you brought a bunch of people to the ferry who can buy/sell so we didn't need to go to bards gate? Before our long break?

Balin Shadowbane |

The issue is if we step out of the dungeon we might get jumped by a dragon. I have no issues doing it for 2 days(which is probably right RAW anyway), I'm chill that way, but the issue is I am told I cannot craft even if I have sufficient gp to
Besides the people not in bards gate are seriously inflating their prices. I'm not exactly keen on that.

Balin Shadowbane |

There is no need. I only need 2h of sleep per day so my crafting wouldn't get in the way of any adventuring. The issue is that I built specifically so that it wouldn't hold off any dungeon crawling just to be hit by material component issues when I'm perfectly happy to pay Gp costs.
If it takes two days to make a cloak, so be it - I have time.
Would it not have been better to just directly say on character creation that I was not to take craft feats? That - I would accept. Instead I get a - potions and Scrolls can be crafted on the go but not the rest - after my feat choices and item choices have been made.

brvheart |

I strongly encourage players to take item creation feats, but you are wanting to craft while adventuring which is by RAW a much more difficult procedure. The rules specifically state that the caster must pay 50% of the cost for the "magical components" to craft. Just where to intend to get these components in a dungeon? Ye old wandering magical component peddler? This is not a house rule, but in my old school game I do not intend to just handwave you attaining them. And yes Brooke will have some of them, but you need to go there to get them. I will not allow a planar ally to do so.

Irenicus |

We have our own fort we rebuilt nearby. I suggest that we just wait and buy the components as necessary and can even store them in the fort or take breaks for crafting, then when we go bring enough components for adventuring crafting. If it takes 10k gp components you could still adventure and craft with only 5k and pick up the rest when making a trip to town.

Elathras Narcinal |

ok, we kept being warned about a 'dragon' that will take our stuff. Every time we show our head about ground there is a chance the dragon could raid us. I know it's metagaming, but brv did warn us. So if were crafting or using a planar ally in the dungeon we don't get hit by the dragon.

brvheart |

Irenicus was not able to identify the shield and the party probably could stand to rest. I could rule that the cleric cast the spell on the barbarian in the morning before she left if you want.

Elathras Narcinal |

I could rule that the cleric cast the spell on the barbarian in the morning before she left if you want.
well if Balin is staying all night with us, can me make one of those neat cloaks he was talking about?

Elathras Narcinal |

No. Brv said we need to specifically spend go on "magical components" and we have none. Handwaived usually in town etc but not in dungeon.
Yeah, I was being sarcastic. It seems kind of rude to chase Balin off, then have him cast a spell were going to need him for, without letting him do the task/spell he wanted to do that caused the trouble in the first place.
In short answer, no I don't think we should have the cleric that left cast a spell that we need after he left.

Irenicus |

Well I think he should, it turns into an NPC and leaves and the character would probably do it, but I don't really care about healing the barbarian so I'm fine with whatever. Watch order irenicus and Virgil, Gruk and mittleid, elathras and new cleric?