Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Can do, but I would advice Mitleid for the darkest hours of the night, due to his darkvision.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

well I think it's always dark sleeping in a dungeon but did put you middle watch.


Male Half-Orc Sorcerer (inactive)

"We are getting some sleep, yes."
"We need to be well rested [u]when[/u] trouble comes our way here."


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus pulls out a 5ft length of rope and moves to the corner, muttering an incantation. It floats up and disappears into the ceiling. Rope trick 5hrs, holds 8 people.

"We may be safer sleeping in here. I will need to renew it midway through the night."

We can see out but no one can see in, extradimensional space, holds everyone. Probably better for sleeping than the middle of the dungeon.

Halfway through the night during the change in watches, Irenicus refreshes the rope trick.


Male Half-Orc Sorcerer (inactive)

A safe place to hide in RA? Luxury! I like it!


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

I'm assuming we shut the doors we came through and stayed in the crypt...


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Yeah wherever elathra took them to for nap time.


Male Half-Orc Sorcerer (inactive)

Otherwise we might as well post a neon sign saying
"Tasty adventurers sleeping inside! Yum, yum!"
:D


Male Human Rogue6/Clr1 Current Map

Rope trick or no, I still need a watch order. It is no longer a safe place in pathfinder as it once was.


Male Half-Orc Sorcerer (inactive)

Gruk can do the first watch, I reckon


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Same watch order as always I would say!


Male Half-Orc Sorcerer (inactive)

That works for me


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
Irenicus wrote:
...Watch order irenicus and Virgil, Gruk and mittleid, elathras and new cleric?

Was this the order? Or is there another one? I'm OK with whichever.


Male Half-Orc Sorcerer (inactive)

That one looks good to me.
I mean!
What cold [u]possibly[/u] go wrong?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Yeah sure. Or if Gruk needs to be first or last can switch Virgil and Gruk or something. New cleric not here so someone will be alone.


Male Human Rogue6/Clr1 Current Map

rnd: 1d20 ⇒ 18
rnd: 1d20 ⇒ 8
rnd: 1d20 ⇒ 9
rnd: 1d20 ⇒ 5

rnd: 1d20 ⇒ 7
rnd: 1d20 ⇒ 11
rnd: 1d20 ⇒ 20
rnd: 1d20 ⇒ 8

rnd: 1d20 ⇒ 19
rnd: 1d20 ⇒ 19
rnd: 1d20 ⇒ 7
rnd: 1d20 ⇒ 14

rnd: 1d20 ⇒ 13
rnd: 1d20 ⇒ 11
rnd: 1d20 ⇒ 15
rnd: 1d20 ⇒ 13

rnd: 1d20 ⇒ 4
rnd: 1d20 ⇒ 1
rnd: 1d20 ⇒ 18
rnd: 1d20 ⇒ 11

rnd: 1d20 ⇒ 3
rnd: 1d20 ⇒ 16
rnd: 1d20 ⇒ 13
rnd: 1d20 ⇒ 2


Male Human Rogue6/Clr1 Current Map

rnd: 1d3 ⇒ 3
rnd: 1d6 ⇒ 2
rnd: 1d6 ⇒ 1
rnd: 1d6 ⇒ 6


Male Human Rogue6/Clr1 Current Map

Irenicus and Virgil, you hear the door open and then everything goes dark. You two roll init please.
And make Wills saves vs fear.


Male Human Trapper Ranger (Lvl 5)

Initiative: 1d20 + 5 ⇒ (17) + 5 = 22 Will save: 1d20 + 3 ⇒ (13) + 3 = 16

"SOMETHING IS HERE" A very nervous (possibly frightened) Virgil calls Tracy with a whistle and readies his Falchion.

"Can anyone see?!"

assuming he is able, Virgil will ready an action to swing his Falchion in the direction of anything attacking him


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

init: 1d20 + 2 ⇒ (8) + 2 = 10
Will: 1d20 + 5 ⇒ (6) + 5 = 11

Not sure the will save would reach us but rolled anyway see spoiler. Btw rope is in corner of room.

rope trick:
The upper end is, in fact, fastened to an extra-dimensional space that is outside the usual multiverse of extra-dimensional spaces. Creatures in the extra-dimensional space are hidden, beyond the reach of spells (including divinations), unless those spells work across planes. The space holds as many as eight creatures (of any size). The rope cannot be removed or hidden. The rope can support up to 16,000 pounds. A weight greater than that can pull the rope free.

Spells cannot be cast across the extra-dimensional interface, nor can area effects cross it. Those in the extra-dimensional space can see out of it as if a 3-foot-by-5-foot window were centered on the rope. The window is invisible, and even creatures that can see the window can’t see through it.


Male Human Rogue6/Clr1 Current Map

You really want the people on watch to be in the extra-dimensional space? It does not protect them from being found in pathfinder.
When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises into the air until the whole rope hangs perpendicular to the ground, as if affixed at the upper end. The upper end is, in fact, fastened to an extra-dimensional space that is outside the usual multiverse of extra-dimensional spaces.

So the intelligent monster that can climb just climbs the rope and then you roll and fail your Will save. Virgil passed his at least/

init: 1d20 + 8 ⇒ (5) + 8 = 13


Male Human Rogue6/Clr1 Current Map
Virgil the Vigilant wrote:

[Dice=Initiative]1d20+5 [dice=Will save]1d20+3

"SOMETHING IS HERE" A very nervous (possibly frightened) Virgil calls Tracy with a whistle and readies his Falchion.

"Can anyone see?!"

assuming he is able, Virgil will ready an action to swing his Falchion in the direction of anything attacking him

That would be a no, Virgil. You doing anything else?


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

so did Virgil's exclamation wake the rest of us?


Male Half-Orc Sorcerer (inactive)

ZZZzzzzz...


Male Human Trapper Ranger (Lvl 5)

Is there much else he COULD do? We used to have light, didn't we? I'm that case, even Virgil can probably figure out that this is magical. You know what I should have done? Set some traps at the entrances to this room.


Male Human Rogue6/Clr1 Current Map

One of them attacks Virgil while Irenicus cowers in the corner. You here bones rattling on the rope.

short sword: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 1

Everyone else can roll perception, if they do not roll a 1 they can roll init.


Male Human Trapper Ranger (Lvl 5)

Is Virgil flatfooted due to darkness? If so that second one hits. Is that strength damage? If it is, subtract 1 off my hit and 2 off my damage. I probably forgot something for fighting in the dark too. I think I missed anyway.

miss chance (below 50 is a hit): 1d100 ⇒ 89

readied Falchion attack: 1d20 + 8 ⇒ (3) + 8 = 112d4 + 12 ⇒ (2, 4) + 12 = 18

"Aaaaaaaah!"


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

perception: 1d20 + 14 ⇒ (20) + 14 = 34
init: 1d20 + 7 ⇒ (8) + 7 = 15


Male Half-Orc Sorcerer (inactive)

perception: 1d20 + 10 ⇒ (3) + 10 = 13
Initiative: 1d20 + 4 ⇒ (16) + 4 = 20


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Perc: 1d20 + 12 ⇒ (11) + 12 = 23
Ini: 1d20 + 4 ⇒ (3) + 4 = 7


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

I assume they can see invisibility or something otherwise it's just a ceiling. Are you saying they climbed into the rope trick? Is that even possible if the wizard doesn't want them to enter? I would guess that they'd have to at least enter the closed room, notice the rope, see invisibility, and then wait around for the spell to end when we leave. And where is the cleric? Are we not getting one?


Male Human Rogue6/Clr1 Current Map

They do not have to, they see the rope. And it cannot be hidden or pulled up. Might want to take a look at this
thread


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

OK... So the spell in PF is worthless, got it.

As soon as the darkness appears in the room, He uses a scroll of grease, reaching down and covering the rope with grease. 5 min. Let them waste time climbing a rope that apparently just attaches to the ceiling. Maybe they will think it's stupid to try climbing greasy ropes that go nowhere.

Irenicus wakes the others and warns them that some creatures may try to climb into the rope trick. Free action after grease, since the "fear" can't reach through the portal before they climb into it.


Male Human Rogue6/Clr1 Current Map

Only one problem, Irenicus missed his Will save vs fear.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Except that's what I do as soon as the darkness appears, before it climbs into the rope trick and the will save can't affect anyone in the rope trick until they enter it unless it affects other dimensions/planes.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Virgil
Gruk
Elathras
Skellies
Irenicus
Mitleid


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

I was waiting for Gruk and Virgil to go, should I not? Also, is there darkness so the skellies have total concealment?


Male Human Rogue6/Clr1 Current Map

Yes, they have total concealment.


Male Human Trapper Ranger (Lvl 5)

Shucks, sorry guys. Virg's Attack is directed at the square he was last attacked from.

Virgil screams and slashes blindly into the darkness. "Aaaaagh!"

miss chance (below 50 is a hit): 1d100 ⇒ 92

Not having much luck...

"Tracy! To me!" Virgil bellows as he starts to worry.

I don't know how much leeway I have with a companion. Can I direct her to attack a square? Oh, and was that Strength damage?"


.gameplay

Grand Lodge

Male Dwarf Cleric/6

dot

Grand Lodge

Male Dwarf Cleric/6

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Male Dwarf Cleric/6

LOL it worked!


Male Human Rogue6/Clr1 Current Map

Revised init order
Initiative Order Round One
Virgil
Gruk
Thoron
Elathras
Skellies
Irenicus
Mitleid


Male Human Rogue6/Clr1 Current Map

Yes, that is strength damage Gruk and then Thoron are up. Thoron,
you were just rudely awakened and it is completely dark. Not even your darkvision is working for some reason.

Grand Lodge

Male Dwarf Cleric/6

as I cannot see anything cast continual flame on my shield. and lo!! I can see things

Grand Lodge

Male Dwarf Cleric/6

after I cast, can I see anything?


Male Human Rogue6/Clr1 Current Map

Along with your party you see two black skeletons.
This creature looks like a skeleton with glistening black bones, seemingly constructed of blackened steel. Small red pinpoints of light burn in its hollowed eye sockets.


Male Half-Orc Sorcerer (inactive)

Round 1

Wdrozgrúk tries a Disrupt Undead spell against the nearest black skeleton:

cast defensively (dc 15): 1d20 + 8 ⇒ (9) + 8 = 17
disrupt undead: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 ⇒ 1
(ranged touch, no save)


male Dwarf Barbarian 5th

dot -
Hello this is Grum great dwarven barbarian come to save the party

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