Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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male Dwarf Barbarian 5th

I will swing my dwaven waraxe in prone postion at the skeleton.

dwarven waraxe: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 211d10 + 11 ⇒ (5) + 11 = 16


Male Human Rogue6/Clr1 Current Map

Another skeleton enters.

One attacks Gruk
short sword: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 2

Another Grum
short sword: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 + 4 ⇒ (13) + 10 + 4 = 27 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 1

And the new one on Mitleid
short sword: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 3


Male Human Rogue6/Clr1 Current Map

Mitleid is up.


Male Half-Orc Sorcerer (inactive)

ouch!


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Are they rolling vs grease to enter? It's a greased rope. And there is only room for 8 creatures, so the new one can't enter even if it made it's check


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

The skeleton misses the dwarven and the dwarf retaliates.
Attack: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (8) + 2 = 10


Male Human Trapper Ranger (Lvl 5)

Virgil, now able to see what he's fighting, screams again.

"What the hell is that thing?!"

attack: 1d20 + 11 ⇒ (16) + 11 = 272d4 + 14 ⇒ (1, 3) + 14 = 18

adjusted for -1 str and favored enemy 2


Male Half-Orc Sorcerer (inactive)

Whatever they are; I don't like them! :P
Moan, groan, whine and whinge! :D

Grand Lodge

Male Dwarf Cleric/6

Do I have any idea if these things are worse than regular skeletons? I'm with Gruk in that whatever they are I don't like them!


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Virgil hit
Gruk
Grum
Skellies
Irenicus
Mitleid

Well, they have two-weapon fighting and do STR damage so yeah, I would say they are a lot worse.

Grand Lodge

Male Dwarf Cleric/6

I'm after Gruk aye?


Male Human Rogue6/Clr1 Current Map

Yes, sorry Thoron. Then Grum.


male Dwarf Barbarian 5th

I swing my dwarven waraxe in the prone postion at the same skeleton

Attack: 1d20 + 10 ⇒ (11) + 10 = 211d10 + 11 ⇒ (8) + 11 = 19

Grand Lodge

Male Dwarf Cleric/6

Gruk did you take an action this round?


Male Half-Orc Sorcerer (inactive)

Ooops! Thanks for saying something.

Round 2
Gruk casts a spell at the skeletons:
cast defensively (dc 17): 1d20 + 8 ⇒ (9) + 8 = 17
burning hands: 5d4 + 5 ⇒ (2, 3, 3, 2, 3) + 5 = 18
(dc 15, reflex half)

@ brvheart:
From what I see on the Roll20 map, I should be able to get the skeletons without hitting anyone in the party.

Grand Lodge

Male Dwarf Cleric/6

LOL No problem. I cast Bless (+1 to attacks and +1 to saves vs fear.) Grum you need to add that +1 to your attack rolls as I'm just before you.


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 6 ⇒ (15) + 6 = 21
reflex: 1d20 + 6 ⇒ (20) + 6 = 26
reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Mitleid, you need to make a save for half also from what I see.


Male Human Rogue6/Clr1 Current Map

One skeleton attacks Virgil (randomly between he and Gruk)
short sword: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 2
One on Grum
short sword: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (20) + 10 = 30 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 2

Irenicus noted the last skeleton cannot get in so it cannot attack yet.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Shows me up but not sure what failed save did so I assume I do nothing. Let me know if I should act. Guys probably our best chance to kill these things since we can see them and are limiting it to 2 at a time.


Male Half-Orc Sorcerer (inactive)

Apologies, Mitleid! I thought you were out of the AoE of my Burning Hands Spell.

Grand Lodge

Male Dwarf Cleric/6

Can I tell how the party is doing on their health?


Male Human Rogue6/Clr1 Current Map

Mitleid up. That would take a healing check which is a standard.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid Refl: 1d20 + 11 ⇒ (11) + 11 = 22 dodges out of the worst of the spell.
Spitting out he looks at the halforc showing him a bit of disdain.
He then kicks again.
Attack: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (5) + 2 = 7


Male Human Rogue6/Clr1 Current Map

No damage Mitleid. Did not bypass DR.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Virgil
Gruk
Grum
Thoron
Skellies
Irenicus
Mitleid


Male Human Trapper Ranger (Lvl 5)

Is Elethras's new Greatsword up for grabs then?

Virgil swings again! CRIT MACHINE GOOO... and a 1 to confirm. Sad day.

Falchion attack: 1d20 + 10 ⇒ (18) + 10 = 282d4 + 12 ⇒ (1, 4) + 12 = 17

crit confirmation: 1d20 + 10 ⇒ (1) + 10 = 11


Male Half-Orc Sorcerer (inactive)

Round 3
For a lack of options, Gruk tries the same thing again:
cast defensively (dc 17): 1d20 + 8 ⇒ (18) + 8 = 26
burning hands: 5d4 + 5 ⇒ (1, 4, 3, 1, 1) + 5 = 15
(dc 15, reflex half)


Male Human Rogue6/Clr1 Current Map

Grum and Thoron are up

Grand Lodge

Male Dwarf Cleric/6

I do a channel to harm undead. [dice=Channel to harm undead ]3d6
Will save for half damage at a DC of 16

Grand Lodge

Male Dwarf Cleric/6

channel to harm undead: 3d6 ⇒ (2, 2, 6) = 10

Grand Lodge

Male Dwarf Cleric/6

[/ooc] Sorry guys still geeting used to how to roll dice


male Dwarf Barbarian 5th

I will swing my dwaven waraxe in prone postion at the skeleton.

attack: 1d20 + 10 ⇒ (14) + 10 = 241d10 + 11 ⇒ (10) + 11 = 21 This is a dice expression.


Male Human Rogue6/Clr1 Current Map

will save: 1d20 + 5 ⇒ (1) + 5 = 6
will save: 1d20 + 5 ⇒ (3) + 5 = 8


Male Human Rogue6/Clr1 Current Map

One of them falls allowing the last to enter. It attacks Grum
short sword: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 2

While the other continues to attack Mitleid.
short sword: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 2

Mitleid up.

fear Elathras: 5d6 ⇒ (3, 6, 1, 3, 4) = 17 rounds

Grand Lodge

Male Dwarf Cleric/6

Jeesh!!!! How many of these are there??


Male Human Rogue6/Clr1 Current Map

Sorry, meant Irenicus. There are three of them total. One is dead.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Well have fun guys, let me know when another two weeks pass or I get fear removed. 14 Rds left.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid rolls away and prepares to use Ki points to boost his ac.
Total defense


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Four
Virgil
Gruk
Grum
Thoron
Skellies
Irenicus
Mitleid


Male Human Trapper Ranger (Lvl 5)

Virgil steps forward and swings at another skeleton. "Why did I agree to come back here?!"

Falchion attack: 1d20 + 10 ⇒ (20) + 10 = 302d4 + 12 ⇒ (1, 4) + 12 = 17

confirmation: 1d20 + 10 ⇒ (8) + 10 = 182d4 + 12 ⇒ (4, 2) + 12 = 18

Crit town 2: Electric Boogaloo! If that confirmation hits, that's 35 damage to another skeleton


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

nice hopefully not immune


Male Human Trapper Ranger (Lvl 5)

Shhh!


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus spends his time using Inspire Courage +0. Add zero to attack and damage and saves vs fear


Male Half-Orc Sorcerer (inactive)

Round 4
"I think we all came back for a pay packet", Gruk reminds Virgil

Now that there's one less skeleton, Gruk tries something a bit more useful:
scorching ray: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 4d6 + 4 ⇒ (1, 3, 3, 4) + 4 = 15
Aiming at the one directly in front of Gruk in the middle of our little boxing ring

Grand Lodge

Male Dwarf Cleric/6

Not having anything better try to channel to harm undead once more save vs will for 1/2 damage dc is 15 Channel to Harm undead : 3d6 ⇒ (1, 4, 4) = 9


male Dwarf Barbarian 5th

Grum stands up and swings his ax

attack: 1d20 + 10 ⇒ (10) + 10 = 201d10 + 11 ⇒ (6) + 11 = 17 This is a dice expression.


Male Human Rogue6/Clr1 Current Map

It is not immune to crits, but unfortunately you did not confirm then there is always the DR. Skeleton AOO on Grum
short sword: 1d20 + 10 ⇒ (1) + 10 = 11 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 1


Male Human Rogue6/Clr1 Current Map

Will save: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Rogue6/Clr1 Current Map

Will save for half
Will save: 1d20 + 5 ⇒ (6) + 5 = 11
Will save: 1d20 + 5 ⇒ (7) + 5 = 12
Two down now. One to go!


Male Human Rogue6/Clr1 Current Map

The last one goes after Virgil
short sword: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 3

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