Rappan Athuk Old School

Game Master brvheart

Watch Order:
First = + Wyran
Second = Rydell + Svetlana
Third = Samara + Marthek
Fourth = Monkeyman
Last = Helgash +

Order of March:

Rydell + Monkeyman - Scouting, 30+ ft in front.
Samara + Svetlana
Marthek
Wyran +
+ Helgash

Rappan Athuk Player's Will


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Grand Lodge

Male Dwarf Cleric/6

Anyone remember what's outside of this room?


Male Human Rogue6/Clr1

A hallway


Male Half-Orc Sorcerer (inactive)

Right!

"Well, I guess we should check that hallway, then...

Grand Lodge

Male Dwarf Cleric/6

Yes, I guess we better check the hallway out.


Male Half-Orc Sorcerer (inactive)

Gruk stands ready with his long-spear, keeping alert for anything dangerous (which could be [u]anything[/u] down here!) ...

perception: 1d20 + 10 ⇒ (16) + 10 = 26


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus nudges Grum and Virgil forward down the hallway.


Male Half-Orc Sorcerer (inactive)

Gruk moves forward tentatively...


male Dwarf Barbarian 5th

I can take point if you want


Male Human Rogue6/Clr1

You are back in the north/south hallway.


Male Half-Orc Sorcerer (inactive)

@ brvheart: Was the map updated? I still can't see anything except for the character icons and the small room with the skellies

@ Grum: oh, yes please! Gruk is tougher than your average sorcerer. But not by a lot...


Male Half-Orc Sorcerer (inactive)

Right! Map seems to be good now!

"Grum, did you want to lead the way?"
"to either that door (north) or that opening (south)?"

Grand Lodge

Male Dwarf Cleric/6

Doesn't matter to me. Grum go whatever door you want.


Male Half-Orc Sorcerer (inactive)

We could always flip a coin. It's as good a way as any down here!


Male Half-Orc Sorcerer (inactive)

Gruk decides to follow Virgil ...
"Look! A door at the end of the hall."

perception: 1d20 + 10 ⇒ (2) + 10 = 12


Male Human Rogue6/Clr1

lol, it is a door. I would not wait on Grum. School has had him busy lately. Someone else take a lead. Virgil maybe?


Male Half-Orc Sorcerer (inactive)

That's what I was hoping...


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

If worst comes to the worst, Mitleid takes the lead. But only after someone casts Mage Armor on him.

Grand Lodge

Male Dwarf Cleric/6

"Might as well go check that door out." ::follows Virgil o Mitleid (whoever is in lead:: but, at least 5' back


Male Human Rogue6/Clr1

Irenicus has mage armor. I will have him cast it on Mitleid so we can move ahead.

Grand Lodge

Male Dwarf Cleric/6

"anyone willing to open the door?"


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid opens the door after taking care to check it.
Perception take 10 for an 22


Male Human Rogue6/Clr1

The door opens to a east west passageway with a door on the right.


Male Half-Orc Sorcerer (inactive)

Gruk follows Mitleid and [u]tries[/u] to keep alert: perception: 1d20 + 10 ⇒ (4) + 10 = 14

@ brvheart: the map wasn't showing me anything past the new door.


Male Human Rogue6/Clr1

unhid


Male Half-Orc Sorcerer (inactive)

Looks good now

Gruk moves to the door to the East and inspects it, listens for sounds on the other side, etc:
perception: 1d20 + 10 ⇒ (20) + 10 = 30


Male Human Rogue6/Clr1

Gruk sees a little bit of loose dirt coming from under the door.


Male Half-Orc Sorcerer (inactive)

"I guess we shouldn't stand too close if we open this one; looks like an avalanche ready to come out."

@ brvheart: does the door pull open toward the hallway?


Male Human Rogue6/Clr1

yes


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleids leads the group onward toward the hallway.
"Where to next?"


Male Human Rogue6/Clr1

30' down is another door to the south.


male Dwarf Barbarian 5th

grum goes to other door to the south


Male Half-Orc Sorcerer (inactive)

"That door is as good as any", Gruk says as he follows Grum.


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

.


Male Human Rogue6/Clr1

You see someone coming down the hallway ahead of you.
Sivash, you are now in Roll20 so follow the link in maps.


Male Half-Orc Sorcerer (inactive)

"Hullo! Who are you, then?" Gruk says warily.


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

In the dimness following four globes of light, you see an elf, in mail with a rapier drawn. He cautious says "A seeker of treasure. How about you?" He eyes the group warily never knowing what sort of tricks are played in here.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid moves forward and looks curious at the new commer.
"Survivors. Hard to do in this place!"


Male Half-Orc Sorcerer (inactive)

"We've been in and out of here a few times.
"We are lucky to still be alive.
"How long have you been down here?"


Male Human Rogue6/Clr1

So what are we doing guys? Let's move forward please.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid looks at the newcommer and shrugs.
"Well then prove your worth. Lead us throught the dangers ahead!"


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Silvash looks the group over over and nods "Survivors are hard to find here so, I'll keep an eye out for traps and nastys as long as you guys have my back." He points his rapier at the door behind them and says "Let's try that door!" He walks over to it and examines the door closely.

Find Traps: 1d20 + 12 ⇒ (19) + 12 = 31
Disable Device (if needed): 1d20 + 13 ⇒ (17) + 13 = 30


Male Human Rogue6/Clr1

Well, the door was locked.


Male Half-Orc Sorcerer (inactive)

"Well, let's see what's next, then."
Gruk will open this door, presumably unlocked now, ready to grab his falchion.
perception: 1d20 + 10 ⇒ (17) + 10 = 27


Male Human Rogue6/Clr1

The room contains smashed boxes and chests.


Male Half-Orc Sorcerer (inactive)

Gruk casts Detect Magic on the room to see if anything magical is nearby.

Rolls, if needed:
perception: 1d20 + 10 ⇒ (2) + 10 = 12
knowledge (arcana): 1d20 + 6 ⇒ (10) + 6 = 16


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Perc: 1d20 + 12 ⇒ (6) + 12 = 18
Mitleid looks around for anything valueable or useful.


Male Human Rogue6/Clr1

The detect magic reveals something and you find a vial under a pile of rubble. The roll is not sufficient to determine what it is however.


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Silvash watches the group search the room and then says, "My name is Silvash. May I take a look at that potion?" Once given the potion Silvash casts detect magic and examine's the vial.

Spell Failure 10%: 1d100 ⇒ 87
Spellcraft: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18


Male Human Rogue6/Clr1

It's blue and seems to be in a rather big vial.


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Silvash shrugs and hands the potion back. "I've no idea what it does. Why don't we head back down the hallway the way you came and see what's behind that door at the end."

He waves his hand and the four glowing globes move out of the room and down the hall where he examines the door.

Find Traps: 1d20 + 12 ⇒ (13) + 12 = 25
Disable Device: 1d20 + 13 ⇒ (18) + 13 = 31

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