Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras happily goes to the goblin blacksmith and asks, "So what have you been working on?"

did we give him any specific requests?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus looks for damaged structures he can repair especially close to his study.

Engineering: 1d20 + 9 ⇒ (15) + 9 = 24


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Dolgrin spends a morning looking over the gatehouse, gathering the necessary list of supplies.

"It's in a sad state friends, we're going to spend a thousand gold if we want it to work, but the good news is that the stonework is sound. We'll be replacing timber and iron, and we have access to those in abundance."


Male Half-Orc Sorcerer (inactive)

"At least we now have enough money to patch up this place!"

see my post in the discussion area here about our available castle upgrade funds.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras nods in agreement, "It would be nice to see gates, a stable and the towers fixed."


Male Half-Orc Sorcerer (inactive)

"And some proper privies, I daresay!"


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal looks at the place. "Has some potential provided you get a gate built properly."

I didn't realize you guys are owners of your very own keep. How far are you from Bard's Gate?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"With our very own smith, we might even start making a profit from this place!"


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

I know someone had the goblin making a weapon, I assume they will speak to him the first day. this post is just for when were ready to do something as a group. We could split the party and go hunting the bear, if were going to be here a while :-)

After the first day Elathras starts to get bored, so in the morning Elathras goes to his friends. "So are we staying here for a few more days? If we are who would like to go hunt the red bear we heard about? If were not staying, lets go back to town and hire the workers we need to finish the work here." He smiles as he pulls the scarf over his nose from habit. "Then we can go back to the crypt."


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

"Let us go to town and acquire the building supplies and workers for the renovations. It may be prudent to acquire the services of a carpenter in our castle retinue permanently to oversee construction."


Male Half-Orc Sorcerer (inactive)

"Sounds good. We can afford the materials to fix this place up a bit better."


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

"Well any decent castle needs a carpenter, a mason and a smith. A smith at least we do have!" The monk chirps in.


Male Half-Orc Sorcerer (inactive)

Stone-masons would be a good addition later on too.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras nods his head in agreement. "Then let us gather what we need and head back to 'the ''ferry.'"

Once the team has finished their tasks at the fort, Elathra's leads the team back to 'the ferry'.

if they are uninterrupted
arriving late in the afternoon ??? he asks, "Who will speak to the Carpenters and Stone Masons? Then who will speak to the new arrivals to see if they would like to reside at the fort?"


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Shrugging his shoulders as the others look at quizzically at each other, Elathras walks into the tavern and asks the owner. "Can you recommend a carpenter and stone mason we can hire?"


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

The dwarf nods. "I'd guess a local will have the most knowledge about who to trust around here."


Male Half-Orc Sorcerer (inactive)

"A carpenter willing to move a few hours' walk from here" Gruk chimes in.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

"We're rebuilding, but the roof is good. We might also be interested in anyone skilled with locks."


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

"Well we should delve again down, because we know for sure downstairs are horrible creatures."


Male Human Rogue6/Clr1 Current Map

The costs are inclusive and do include hiring the needed expert skilled pros. We can handle this off hand if you wish so you can get back dungeon delving.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

dungeon delving Daal became a mercenary to get away from the life of a merchant


Male Half-Orc Sorcerer (inactive)

But we are hiring people to do that for us.
Then we can devote more time to the really good stuff!


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

no prob just Daal will have little to say. he is a soldier. just give him the tools he needs to get his job done


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10
Elathras Narcinal wrote:
Shrugging his shoulders as the others look at quizzically at each other, Elathras walks into the tavern and asks the owner. "Can you recommend a carpenter and stone mason we can hire?"

just waiting, Brv if you want to narrate the events and send us back I'm good with that.


Male Human Rogue6/Clr1 Current Map

When you are ready to go let me know. The skilled workers will need to be brought in from out of town.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Can we send a letter to request them? Other than that ready to go.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus assists Elathras in drawing up the contracts and letters to the laborers needed, then they purchase a wagon and some horses with saddles and a mule.

The laborers can bring the materials on the wagon back to the fort but an escort will ensure their safe arrival without losing the investment. Irenicus proposes they accompany them as far as the fort and head back to the dungeon from there.

There how's that? Assuming no random encounters after the wait for the workers and materials on trip to fort we ready to go


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Works for me. Roll ye olde random encounter table, then if nothing changes to the dungeon!

Dolgrin enjoys the peaceful honest work of travel while it lasts.


Male Half-Orc Sorcerer (inactive)

I updated our cash money in the discussion forums here, if anyone wants to check it out.
Including kitting up everyone with a riding horse and riding kit.
Opted for the cheaper not-battle-trained horses.
Which are way cheaper.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Once everyone is ready to go Elathras nods toward the ferry, "Shall we return by boat gentlemen?" He then heads to the bank, paying the ferryman, twenty gold pieces he climbs aboard. taking a seat in the stern. 'At twenty gold pieces they better not expect me to row.'


Male Half-Orc Sorcerer (inactive)

"I'm as ready as I can be, I reckon"

Wdrozgrúk also boards and pays the ferry man 20 gp.

"Paying the ferry man" sounds ominous! :o


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz does the same, handing over the 20 gold. "Rest time is over for us, eh boys and girls? Let's get to it."


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Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Hearing Kaz refer to the intrepid group of adventurers as 'boys and girls' Elathras begins to look more carefully at his friends. 'I know that blow to the head affected my thinking, but I thought I could still tell boys from girls. Maybe it's Mitleid, Dwarves are hard to figure out for non dwarves and Kaz would be able to tell the difference.'


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus also looks around suspiciously, not sure if he is unaware of something or if he should feel insulted. Not that there's anything wrong with that.


Male Human Rogue6/Clr1 Current Map

The trip again will take two days.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

so are we on the boat and underway? any encounters on the boat? Do they drop us off the same place?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus stretches and emerges from the boat after the trip.

DM if no encounters just put us back in dungeon and we will get going. Same marching order etc.


Male Half-Orc Sorcerer (inactive)

On the trip, Gruk makes sure to give his weapons a nice polishing to pass the time.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

"We shall gleam like the sun above, eh Gruk? For at least ten minutes, anyways."


Male Half-Orc Sorcerer (inactive)

"Gotta look our best for the trials ahead!"


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

Ready to go...


Male Human Rogue6/Clr1 Current Map

From where you get off the boat it is three days to RA again.


Male Human Rogue6/Clr1 Current Map

rnd: 1d8 ⇒ 7
rnd: 1d8 ⇒ 1
rnd: 1d10 ⇒ 5


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Getting off the boat, Elathras looks around a little, "Well, this is at least familiar. Shall we get started." Elathras leads the team toward the crypts. Silver sword in hand, keeping a keen eye out as they go.

perception: 1d20 + 14 ⇒ (20) + 14 = 34

Brv, what time of day is it?


Male Human Rogue6/Clr1 Current Map

After several hours march you reach the road south and head that direction. After awhile you see a cloud of dust in the distance ahead.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

'A cloud of dust, could be several things, probably should see what.' Raising his hand in a fist, signaling the group to stop, "Interesting cloud of dust, eh Gruk, what do you think it is."

perception: 1d20 + 14 ⇒ (9) + 14 = 23
is it moving?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

"Horses probably. Or movement of some kind. Best to prepare for a fight, just in case."

Irenicus moves off to the side and readies himself to cast a fireball if needed.


Male Half-Orc Sorcerer (inactive)

"Just looks like dust to me at for now."
perception: 1d20 + 10 ⇒ (12) + 10 = 22

"Irenicus is right, though. Should be ready for a fight if needs be."


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid just shrugs and smiles. "No worries, I am quite sure we are prepared. I just fear, they are not prepared for us. HA!"


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

"See, laughter is the first sign of Note's favor Mitleid! Ha indeed!"

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