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![]() PBPs are all based on momentum. As a GM guide by Doomed Hero states under keeping things moving:- The most important tool at a PBP GM's disposal is the "Cut Away". Think of it like a movie. Once the plot-relevant stuff has happened, the story doesn't hang around and show us how the main characters get ready for bed, or the entirety of their shopping trip. It skips forward. Do that. If a scene is lagging, skip ahead. If a fight is basically over and posting has slowed down, resolve the end of it "cinematicly" and get on with the story. Games live and die by their momentum, and you are the one with the reigns. Handle shopping trips, divvying up treasure, lengthy discussions about what to do next, and anything that slows the story down, in the Discussion thread. If nothing happens during travel, don't roleplay it out. If you aren't playing a Survival themed game, don't make a big deal out of things like Rations or how exactly camp is laid out. Always keep in mind momentum. If it's flagging, change things. ------------------------------------------ Note the part “If nothing happens during travel – don’t roleplay it out.” I will say I do not agree with everything in his guide like he states knowledge checks are supposed to be done in spoilers – which I find too much trouble to do, besides at the pace we’re going – if you wait for the other player to login and tell you the right weapon to use – it’d cause delays. I cannot penalize you on a knowledge check that you have already made successfully, so if you know its DR5/silver, there’s no reason for you not to use a silver weapon, instead of waiting for someone to login(which may be not of your timezone) and tell you to do so. ![]()
![]() What I care about is I get entertained, either by a good fight, or RP =) Take your pick, I’m easy. The problem now lies that from the result of this experiment, it proves that 3 players just want to push plot and murderhobo, while 1 person wants to RP. My proposal: Do all the RP bits in retcon mode – I am perfectly happy to RP with you as long as you like, and I would say I put in more effort then other GMs on the boards on that. Because at the end of the day I will pull a, ”The needs of many outweigh the needs of a few.” on you. If you want to not do the RP in retcon – get your other players also doing the RP along with you, so I’ll see that you guys entertaining yourself and me and not bother overly much. I am sorry if any of this hurt your feelings, but I always feel honesty is the best policy and I am brutally frank, with myself and others. ![]()
![]() Some of you might be wondering – why am I not pushing plot. Well here’s the reason why. Leonard wrote:
I’m just doing as he(Leonard) asks…then letting evidence speak for itself. Call it an experiment if you wish, since you know by now that I am all into crazy science. I know each of you definitely can manage at least a post a day. If you are not posting in gameplay thread – it’s because there’s nothing that interests you. So far, Seamus, Vincent are posting once every 2 days, in gameplay and Howard hasn’t even checked in since Sunday. Now at the end of the day, I respect player freedoms and want them to be happy. I try to give it to them, as far as the rules can be stretched etc. So I will not demand RP(except when you need to tell someone to do something because it will have consequences in gameplay) and really how much or little you want to RP isn’t something I should stick my nose into due to player freedom of choice. ![]()
![]() "Hmm...some kind of glamer beyond the door. You might want to poke it with something before proceeding, lest you run into something that isn't there."Irenicus remarks. "On second thoughts, scratch that. Strong aura of something. Let me check it out first once the door is opened." ![]()
![]() Hirah swings her greatsword in a great arc, removing Malesinder's head. amplified rage, bane, outflank: 1d20 + 26 ⇒ (19) + 26 = 45
amplified rage, bane, outflank, greatsword confirm: 1d20 + 26 ⇒ (12) + 26 = 38
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![]() Hirah steps up(5ft)in the air and rages, swinging her great sword in a large arc, cutting into the silver dragonkin, sending blood all over the place. fly check: 1d20 + 7 ⇒ (12) + 7 = 19 amplified rage, bane, outflank: 1d20 + 25 ⇒ (4) + 25 = 29
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![]() Hirah acts with supernatural speed.(Burn heighten awareness)She then begins to summon aerial tigers. How many?: 1d3 + 1 ⇒ (2) + 1 = 3 Sigh summoning maths issue - Aerial template gives 1d6 elect dmg, so the tiger's bite attacks should be 2d6+8+1d6, and not 2d6+8+1d8. Also, DR 3/-. Focus. AOO glaive: 1d20 + 13 ⇒ (2) + 13 = 15
One of the tigers gets cut by the blue dragon's riposte with its glaive while charging in. The tiger then grabs it fast. bite: 1d20 + 13 ⇒ (2) + 13 = 15
The other two tigers follows suit. I'll only roll for the first successful grab. bite: 1d20 + 13 ⇒ (1) + 13 = 14
bite: 1d20 + 13 ⇒ (17) + 13 = 30
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![]() Screw it, I'm botting, in the name of keeping the game moving augment summoning Aerial tigers: 1d3 + 1 ⇒ (3) + 1 = 4 Reason being, you can sic em after the drake later, even if celestial would give more dps. Nuff said. bite: 1d20 + 14 ⇒ (7) + 14 = 21
grab: 1d20 + 17 ⇒ (6) + 17 = 23
bite: 1d20 + 14 ⇒ (3) + 14 = 17
The first tiger pounces on the barbarian, then the second tiger kills it. bite: 1d20 + 14 ⇒ (15) + 14 = 29
bite: 1d20 + 14 ⇒ (1) + 14 = 15
The second set of tigers does the same. ![]()
![]() All of Geist's attacks land on the plant and it hisses with pain. Einar
bite: 1d20 + 15 ⇒ (18) + 15 = 33
Leaving a pile of burnt vegetative matter, in his wake. Now where to? Directions pls =) ![]()
![]() Einar misses the mephit as it ducks out of the way on the last minute. The lantern archon fires its twin rays at Nazhema. light ray: 1d20 + 3 ⇒ (14) + 3 = 17
Both of them miss as she is prone, and the lantern archon doesn't want to hit Geist. The lantern archon then dissappears. Hirah summons a leopard next to Nazhema, and the leopard begins to tear into her. The first claw and bite rake bloody furrows in Nazhema but the second claw does not connect. Claw, Smite evil: 1d20 + 7 ⇒ (12) + 7 = 19
The leopard then grabs her fast. ![]()
![]() lantern archon: 1d20 + 3 ⇒ (1) + 3 = 4
The second shot by the lantern archon hits Nazhema. concentration check: 1d20 + 11 ⇒ (13) + 11 = 24 Nazhema continues her spellcasting. Mr Whiskers + Einar up, Hirah you may come in at any time Calculations should be right. Snowshoes + mithril BP + 40 movespeed from barbarian = 6 squares, of which I used 5. Right no? ![]()
![]() Einar takes a big bite out of the icy humanoid's shoulder. It feels like biting into an ice cube. Ziva directs Vernai to grapple the icy humanoid, who tries to strike back, but Vernia dodges. AOO: 1d20 + 7 ⇒ (9) + 7 = 16
However Vernai is unable to find purchase on its slippery surface. Ziva then wades in, swinging her Greatsword in a wide arc, cleanly beheading the creature. The body tumbles to the ground and shatters into a thousand icy shards. Greatsword: 1d20 + 11 ⇒ (13) + 11 = 24
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![]() Ziva and Vernai look for more Jinkins to murderhobo...after Crummock took theirs. Ziva Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Finding no Jinkins, Ziva walks over to finish off Einar's Jinkin, slicing it into two, width wise. Greatsword: 1d20 + 9 ⇒ (16) + 9 = 25
Vernai Perception: 1d20 + 8 ⇒ (4) + 8 = 12 Vernai is unable to find any Jinkins and stays where she is. ![]()
![]() Ziva - I just double moved you up. Because of DT, you can't attack this round, however Vernai can. No N-S flanking because the sacks outside the tent are providing cover from above. Because of DT, Geist cannot get to them either. Claw: 1d20 + 5 ⇒ (18) + 5 = 23
Vernai hooks one of the little horrors in her claw, but Ziva can see that the claw leaves only a slight mark on its leathery skin. Einar, Horrors, Crummock, Mr Whiskers(DC 10 perception check without your sleeping modifiers or snow modifiers since you're hearing the sound of battle, please - since combat + sleeping cancel themselves out), Ziva Also, LOL Einar on food :P ![]()
![]() Ziva wades in, swinging her greatsword, trying to decapitate the weasel. She signals Vernai to attack, flanking with Einar. slash: 1d20 + 5 ⇒ (3) + 5 = 8 claw: 1d20 + 1 ⇒ (13) + 1 = 14
Mantis grab does not apply as weasel is large The weasel ducks out of the way of Ziva's swing only to run into Vernai's claw. ![]()
![]() Cadence moves in and stabs the same bandit as Einar. atk: 1d20 + 4 ⇒ (16) + 4 = 20
She drops him with a single slash that opens a big gnash from collarbone to hip. Mr Whiskers moves into the room to daze the other bandit. will save: 1d20 - 3 ⇒ (5) - 3 = 2 The poor bandit looks dazed for a moment, and that's when Crummock stabs him in the chest. Combat over |