Rando's Starfinder 2018 - Zothune (Inactive)

Game Master rando1000

Exsilium


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Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Again with the locksmith's tools 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30 and the sneaking 1d20 + 18 ⇒ (1) + 18 = 19.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The room behind the locked door is much smaller, and contains several racks of tools and various mechanical supplies. Lying on the floor is a Dwarven body in a pool of blood.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sharalavaka looked in, and tried to work out how something or someone got in. Or if the Dwarf was wounded, wandered in and then dropped dead. Or, most worryingly, if there was something still in the room...

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

New theory - Paizo's dice roller just hates me, personally.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Thalin moves to see if the dwarf is alive or not. Expecting not, but hoping for better.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The Dwarf is indeed not alive; Thalin's assessment is he died from the not inconsequential number of high-calibur Azlanti bullet holes in his gut. Probably ran in here to hide before succumbing to his wounds.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

James tried to get his head wrapped around what happened... He examines the physical evidence. Field trips were never my thing...

Physical Science: 1d20 + 13 ⇒ (8) + 13 = 21


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Joyride remembers that the Azlanti, at least in ancient times, used to use mystical portals for transportation across star systems. It's how the Azlanti wound up on Golarion. Given that the building seemed secure from the outside (no doors blasted open, that you saw), it's possible that what was perceived as "burn marks" in the ceiling and floor is actually a side affect of a mystical portal. It might have been from a ship in orbit, or from a star system 100 light years away. Of course, that's all supposition, but it fits the facts.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Hey guys, what if... Hanes proceeds to share his theories with the group.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

The elf listened with half an ear. Truthfully, he'd already start to theorize as much when he saw the markings. The Azlanti really were experts of the arcane, but what else was there to learn...

Physical Science: 1d20 + 15 ⇒ (17) + 15 = 32
Mysticism: 1d20 + 13 ⇒ (4) + 13 = 17


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

"Travel without vessels would offer short term tactical benefits, but would require orbital back up for success. Planetary defences could be turned on attackers without orbital support." Sharlavaka murmured at the idea. It was a great first strike, but limited in potential when you realized an orbital platform would make a mess of any beachhead established.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Next, door in the middle of the lower right hand wall. If locked, Engineering 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Holdin' uh place needs people 'n' supplies. Rippin' 't 'part 'n' killin' e'eryboy don't. Depen's onna goal, don't it?"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Eshenvral Kothiavus wrote:

The elf listened with half an ear. Truthfully, he'd already start to theorize as much when he saw the markings. The Azlanti really were experts of the arcane, but what else was there to learn...

Physical Science
Mysticism

Scientifically, Esh can definitely see merit to Joyride's supposition. The type of portal necessary to perform such transport could result in such burn marks. And the Azlanti were definitely known to make portals of great power. Now, the idea of coming from out of the star-system was a little extreme, but from orbit as a mass-transport initial strike? Quite possible.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Garage

SerpentViolet wrote:
OOC: Next, door in the middle of the lower right hand wall. If locked, Engineering 1d20+14+2

All the doors except the ones along the lower wall (behind which is a black space) lead directly outside. Note that there is also a hallway there.

Which door was your attempt on?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

How about the one closest to the bottom, at that little recess in back?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Isis moves through the exit way at the southern side of the room, continuing to explore while others are still examining rooms 19 and 20, and their various details.

From just inside the doorway, she sees two dead Dwarven miners lying on the floor at the end of the hallway. Turning to her left, she carefully examines and tests the door; if has three bullet holes. Opening the door, Isis finds...dum dum dum dum...a toilet! Sadly, this toilet also has a dead Dwarf on it.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

He shakes his head in the end. "No, it likely wouldn't have come from somewhere interstellar. Chances are this was an initial strike done from somewhere in orbit."


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

"Can Azlant ships also teleport?" Sharlavaka asked, a note of concern colouring his voice for once. If a warship jumped in on them...


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis moves to room "D".


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

If there is a terminal, James tries to access carpool info and maintenance logs, looking to identify usable vehicles.

What if they just wanted energy... The reactor?

Computers: 1d20 + 15 ⇒ (11) + 15 = 26


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

James has no problem accessing that data; the main truck is listed as fueled and ready, the hand-trucks are partially charged. Maintenance is...acceptable, but lacking, in Joyride's opinion. The vehicle outside is logged as "checked out" and is not responding to computer contact.

Isis moves to the next door down the hall. It also is shot up; however, upon opening it, she finds a gaping hole in the floor. Noises come from the tunnel below.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis: Perception to listen 1d20 + 12 ⇒ (10) + 12 = 22


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sounds like the creature you were fighting a few minutes ago, or at least, the same type of creature.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis quietly exits and tells the party in a whisper.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

I forgot to get Isis' armor repaired. She decloaks and asks Joyride for servicing. Rando, how long does that take?


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

"I've seen no evidence to the claim that they could." He states simply, standing by in wait of the android's return. When she does, he starts considering the magics he had available to him. "It may not have noticed us yet. This could give us an opportunity."

The spell as you pointed out before takes ten minutes to cast. Do we want to spend another ten minutes while the snow beast is just around the corner?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

I wasn't sure if Joyride could do it faster without magic. But no, I don't want to wait 10 minutes.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

No, Joyride cannot physically repair armor faster than magic. Repair Item (Armor) is a 1 hour Engineering check. If he were 7th level and had the "Miracle Worker" trick, he could give you a temporary (1 minute) +2 as a move action.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

"So guys, do we want to alert this critter to our presence so we can fight it?" I feel like dropping a grenade into the tunnel as a 'hello'."


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Why do ya wanna pick uh figh' wit' sumthin' t'at cin eat us all, if we ain't gotta?"


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

"Might be wise to eliminate the creature while we know where it is. Assuming that it is the same one." If it could punch through the walls and floors it wouldn't do to have it ambush them later.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

"I was thinking of the dwarves who will want to repopulate this complex. We need to give these snow beasts a reason not to come back."


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

James looks from one to the other of the crew...

I'm with Thalin, conserve... What else do we have to check out?


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"If sum choose ta come back, we cin warn 'em, 'n' t'ey cin be bett'r pr'pared fer the t'ing t'an we are."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The main body of the facility, the residential areas, power reactor, sorting facilities, are on the other side of the doubt doors near where Isis just found the hole in the floor. If you were to find survivors and/or more information, that would be the place to do so.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis recloaks and tries the double doors. If locked, Engineering 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29. Stealth 1d20 + 18 ⇒ (5) + 18 = 23.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

New Area Map (Isis)

Assume you don't have to roll to open a door unless I specify.

Garage Area Map (everyone else)

Does anyone else want to do or explore anything in this area, or follow behind Isis?


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Trying to get my bearings as a player. Where on the maps is the big hole? One of the numbered rooms? The black one?

"Not gonna git t'rough t'is look sittin' on 'r cans, 'r' we?" Thalin starts to follow Isis.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

"Some people like to not go straight forward into dangerous situations. Then again, that didn't pay so well in this line of work." Eshenvral comments, before following along.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Shalravaka followed, so he was closer when the screaming started.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
rando1000 wrote:

New Area Map (Isis)

Assume you don't have to roll to open a door unless I specify.

Garage Area Map (everyone else)

Does anyone else want to do or explore anything in this area, or follow behind Isis?

Have we checked everything here? Especially that black space? Are those doors or windows on our side?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis moves to the section between 15 and 16. Stealth 1d20 + 18 ⇒ (7) + 18 = 25.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Thalin Shieldbearer wrote:
Trying to get my bearings as a player. Where on the maps is the big hole? One of the numbered rooms? The black one?

If you take the hallway from 19 SW, at the end of that hallway are double doors. Just before those doors, the door on the left (facing map-south).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
James "Joyride" Maxwell wrote:


Have we checked everything here? Especially that black space? Are those doors or windows on our side?

Assume white lines are doors unless I specify otherwise. There are, in fact, two doors off of 19 that have not been explored, along the Southwest wall just above the 10' hallway leaving the room.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

James has Six-Pack open them one at a time.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sorry about the slowdown. will post this evening.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

It sounds like work is being a bear, so no worries.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
Isis moves to the section between 15 and 16. Stealth 1d20+18.

Isis notes that the floor in this area is littered with various sorts of rock, and the walls and floors are scraped as if by heavy machinery.

James "Joyride" Maxwell wrote:
James has Six-Pack open them one at a time.

Inside the first room (labeled 18 on the map I'm going to post soon), 'Pack finds three very old robots in poor repair. They seem to have been inactive for some time. There are also several shelves of vehicle and robot parts.

Updated Map

My take on everyone's position is that Thallin is following Isis through the double doors and into the next section, Joyride and Six Pack are examining rooms 18 and 19, Sharlavaka is not far behind Thallin but probably still in the garage, and Esh is in the same general area as Sharlavaka. Sound right?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis moves to room 16. Stealth check 1d20 + 18 ⇒ (10) + 18 = 28.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Rando, your assessment seems reasonable! Sir. Yes, Sir!

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