| SerpentViolet |
OOC: Rando, Isis is in her armor and her Thermal Capacitor goes to -50 degrees, so I may not have to roll. Still, Isis Fort save 1d20 + 3 ⇒ (11) + 3 = 14.
| rando1000 |
Esh and Sharlavaka are fine. Joyride is fine because he just stepped out there.
Isis, Thalin, and Six-Pack all have damaged armor. I'm not giving you full broken, because it's only mild damage, but it has a -1 to AC. The damage is due to mineral particulates, and will remain that way until repaired. Any additional damage will result in the full broken condition, plus partial loss of your environmental protections.
| SerpentViolet |
"Well that's over. Now to attack the remaining Azlanti?" Rando, please refresh my memory of what we know about them. Thnx.
| rando1000 |
Not much. You know an expeditionary force known as the 11th Strike Force assaulted the facility. You know at least 8 of them and probably 9 were killed by the creature, and one more was killed by your crew a few minutes ago. Since 10 would be a good size for a Squad, it's possible that's all of the 11th Strike Force. There could be others.
| Eshenvral Kothiavus |
The elf frowns as he feels the particulates hammer against his suit. "We need to get inside, both away from that snow-beast and out of this storm. If your suits have been damaged, I'll do what I can to repair them once we're out of it."
| Sharlavaka |
Sharlavaka looked over. "Concur. Possibility - lead creature into narrow corridor and concentrate fire." It couldn't hurt there chance to hit the damned thing. If nothing else the enviroment would be better suited to them.
| SerpentViolet |
"Mine seems to be. Isis immediately sought shelter from the local elements at the main building, pistol ready. First she checked if the entrance was locked. Then, if not, she activated her cloaking field and entered.
| SerpentViolet |
33 seems more direct coming from the outbuildings.
While I'm at it I'll check for traps: Perception 1d20 + 12 ⇒ (11) + 12 = 23
| rando1000 |
Isis has no trouble with this lock. It's decent quality Dwarven craft, but it is no match for her expertise. The door opens into a kind of "air lock" style entryway. The hall is 15' long, with two doors on the left leading to closets containing environmental and mining related gear. There's an exit at the end of the hallway, which presumably leads into the garage, based on the external location of the bay doors in relation to the door you entered.
| SerpentViolet |
Isis whispers into her comm. "I'm in. The foyer is empty; join up so you'all have got my back and I'll explore the garage with stealth."
| Eshenvral Kothiavus |
The elf enters the facility, and waits near the door way for the others.
I plan on trying to use Mending to help repair the suits however I can.
| Sharlavaka |
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Sharlavaka moved in, his eyes scanning the area. "Shall secure area. Repair equipment as much as possible." He moved to the doorways, checking for signs of danger.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
...Paizo needs to check their dice server. I've rolled 5 ones in 2 days.
| James "Joyride" Maxwell |
James enters behind the others, Let's keep going... Time is not on our side. Let's check the closets... Great rooms and move on. I can fix armors, but no time now.
Six-Pack skitters over to one of the doors, testing the knob/handle. chih-chik, chih-chik.
| rando1000 |
Mending will, in fact, repair the minor damage to the suit. It will take Isis that much time to get a good feel for the garage and its contents, anyway. Whose suit do you repair?
Sharlavaka sees no signs of danger currently (but *might* be looking in the wrong place, he's not sure).
Six-Pack finds nothing of particular interest in the closets. There are Dwarf-sized environment suits, pitted and patched from storm damage but seemingly functional, a med-kit (unopened) and several mining tools, including some light mining lasers that could be used as weapons in a pinch (1d10, range 60, charges 40, penetrating 4).
| Eshenvral Kothiavus |
While Isis is assessing the garage, Esh tends to Thalin's armor. He was curious about the drone, but he imagined that Joyride would prefer to tend to it himself.
Mending on Thalin
| rando1000 |
Oops forgot Thalin on the map. Put him near Esh.
Isis scans the darkened room. Her android eyes easily pick out the large transport truck, as well as several smaller motorized hand-trucks. There is a door to the north (leading to room 20), 4 bay doors (two on each side of the garage), and two other doors leaving the room.
Perception check for Isis.
| James "Joyride" Maxwell |
James settled in, since the consensus is to cop a squat.
He tends to Six-Pack, but not as one would expect of a Mechanic, rather he soothes the critter-droid. Cooing and whispering phrases with intention, it would seem he is casting... []Ia spell?[/i]
The visible signs of damage begin to "heal" and disappear.
| Eshenvral Kothiavus |
The elf, as if sensing the casting, turns to observe Joyride as he does the same as him.
"Interesting. I didn't imagine that you would know anything at all about the arcane. Seems you continue to surprise me, Human." He spoke, something that vaguely resembles respect within his voice.
| James "Joyride" Maxwell |
Always use the right too for the job... It's good to diversify one's portfolio.
Thanks, Esh. But, I've barely scratched the surface. My focus had been on the mechanical and scientific. It's what my mother and I shared, while my father was the mystic.
Question of the ages, do we use magic or does it use us? Which is the artisan and which is the tool?
He falls silent then, finishing up with Six-Pack. There you go, buddy... nearly good as new.
| SerpentViolet |
Isis Perception 1d20 + 12 ⇒ (1) + 12 = 13
P.S. I think Sharlavaka's right; the dice bot is stuck on "1"s.
Rando, could you post a die roll and check for yourself, and then rule on what to do?
| Eshenvral Kothiavus |
"Hmph. It's more straight forward then you realize, and more complex then you can fathom. You certainly are a novice if you don't understand that much." He says, not pulling any punches at all.
He casually looks around the room after his work is finished.
Perception: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
| Sharlavaka |
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Sharlavaka considered for a moment. "Is magic a partnership?" If magic wished to be used, and people wished to use it, that would be what it was...right? Not that he especially cared. He couldn't see how to use the idea tactically unless they could convince magic to refuse to work for some people, which assumed magic had a will or a desire.
Is Magic...Friendship?
| Eshenvral Kothiavus |
"I'd be happy to go over the specifics of what magic is and is not when we're not in danger of being ravaged by a strange snow beast or shot by lingering Azalnti soldiers." He says, tone dry yet sincere.
| rando1000 |
Isis scans the darkened room. Her android eyes easily pick out the large transport truck, as well as several smaller motorized hand-trucks. There is a door to the north (leading to room 20), 4 bay doors (two on each side of the garage), and two other doors leaving the room.
After the perception check, the android finds nothing further of special interest in the garage itself. Where to now?
| Irina The Medic |
"Thank ya fer mending mah suit. Suhmbuddy oughtta carry tha' medkit, if yuh ain't all got one. We keep movin'?"
"We're monitoring from the ship on encrypted frequency. Sorry I didn't ask about injuries, we've been a little busy. Do you guys need me down there?"
| Thalin Shieldbearer |
I don't THINK we took any real damage, did we? 10 minutes and a resolve point, and everyone's Stamina will be fully restored. Right? Not that I remember who took what.
| SerpentViolet |
Isis again whispered on her comm. "Nothing so far. Thalin, you're pretty sneaky. Feel free to join me."
OOC: I'd really like a second pair of peepers in this room.
| Eshenvral Kothiavus |
I rolled, but seems he was only gonna be counting you here due to taking the time.
| Thalin Shieldbearer |
"Don't see no blood 'r big bruisin', 'Rina. Ah t'ink we're good fer now. Jest hate ta walk away from sumthin' lihke a medkit, ya know?"
Once Isis pipes up . . .. "Raight. Hold on, ya buckit o' bolts! Ah'm cumin'!" After resting while his armor regenerated, Thalin pulls himself back to his feet and starts moving through the building with his android partner.
Stealth: 1d20 + 16 ⇒ (20) + 16 = 36
Yep. That's pretty sneaky alright.
| James "Joyride" Maxwell |
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
I'll go high, you go low...
| Eshenvral Kothiavus |
The elf stayed behind for the moment, waiting for the meatshields- Er, the rest of his team scout out a head first.
| rando1000 |
Thalin and Joyride both notice at about the same time the burn marks on the edges of the garage; the floor, the ceiling, and one wall near the north side of the room (not far from where you entered the garage). It looks almost like a large circular saw made of plasma suddenly appeared in the room. In addition, there are several bullet holes in the concrete walls. Someone definitely came into the room shooting.
While Sharlavaka focuses on remaining vigilant for enemies and Isis decides which door to open (please?) Esh finally notices the etchings of the burn marks in the floor and ceiling as well.
| Sharlavaka |
Once the time of Sneak had passed Sharlavaka moved into the large room, checking it again while the sneaky folk presumably prepared to look elsewhere.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12