Rando's Starfinder 2018 - Zothune (Inactive)

Game Master rando1000

Exsilium


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Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Fortitude: 1d20 + 7 ⇒ (16) + 7 = 23


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Rando, Isis is in her armor and her Thermal Capacitor goes to -50 degrees, so I may not have to roll. Still, Isis Fort save 1d20 + 3 ⇒ (11) + 3 = 14.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
OOC: Rando, Isis is in her armor and her Thermal Capacitor goes to -50 degrees, so I may not have to roll. Still, Isis Fort save 1d20+3.

Oh, you have to roll. It's the armor I'm checking.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Thalin:

1d20 + 4 ⇒ (10) + 4 = 14


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Esh and Sharlavaka are fine. Joyride is fine because he just stepped out there.

Isis, Thalin, and Six-Pack all have damaged armor. I'm not giving you full broken, because it's only mild damage, but it has a -1 to AC. The damage is due to mineral particulates, and will remain that way until repaired. Any additional damage will result in the full broken condition, plus partial loss of your environmental protections.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

"Well that's over. Now to attack the remaining Azlanti?" Rando, please refresh my memory of what we know about them. Thnx.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Not much. You know an expeditionary force known as the 11th Strike Force assaulted the facility. You know at least 8 of them and probably 9 were killed by the creature, and one more was killed by your crew a few minutes ago. Since 10 would be a good size for a Squad, it's possible that's all of the 11th Strike Force. There could be others.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

The elf frowns as he feels the particulates hammer against his suit. "We need to get inside, both away from that snow-beast and out of this storm. If your suits have been damaged, I'll do what I can to repair them once we're out of it."


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sharlavaka looked over. "Concur. Possibility - lead creature into narrow corridor and concentrate fire." It couldn't hurt there chance to hit the damned thing. If nothing else the enviroment would be better suited to them.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

"Mine seems to be. Isis immediately sought shelter from the local elements at the main building, pistol ready. First she checked if the entrance was locked. Then, if not, she activated her cloaking field and entered.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Map

Do you want to enter by area 19, the bay doors, or area 33, the side entrance?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

33 seems more direct coming from the outbuildings.

While I'm at it I'll check for traps: Perception 1d20 + 12 ⇒ (11) + 12 = 23


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Definitely no traps, but the door still seems secured via a physical lock.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis unslings her backpack and retrieves her specialty toolkit for locks. Engineering 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Isis has no trouble with this lock. It's decent quality Dwarven craft, but it is no match for her expertise. The door opens into a kind of "air lock" style entryway. The hall is 15' long, with two doors on the left leading to closets containing environmental and mining related gear. There's an exit at the end of the hallway, which presumably leads into the garage, based on the external location of the bay doors in relation to the door you entered.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis whispers into her comm. "I'm in. The foyer is empty; join up so you'all have got my back and I'll explore the garage with stealth."


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

The elf enters the facility, and waits near the door way for the others.

I plan on trying to use Mending to help repair the suits however I can.


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Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sharlavaka moved in, his eyes scanning the area. "Shall secure area. Repair equipment as much as possible." He moved to the doorways, checking for signs of danger.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

...Paizo needs to check their dice server. I've rolled 5 ones in 2 days.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: You do know that Mending takes 10 minutes to cast, IIRC.

There's also engineering, right?


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

James enters behind the others, Let's keep going... Time is not on our side. Let's check the closets... Great rooms and move on. I can fix armors, but no time now.

Six-Pack skitters over to one of the doors, testing the knob/handle. chih-chik, chih-chik.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:

OOC: You do know that Mending takes 10 minutes to cast, IIRC.

There's also engineering, right?

Please stop telling other players a) what the rules are and b) what to do.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Mending will, in fact, repair the minor damage to the suit. It will take Isis that much time to get a good feel for the garage and its contents, anyway. Whose suit do you repair?

Sharlavaka sees no signs of danger currently (but *might* be looking in the wrong place, he's not sure).

Six-Pack finds nothing of particular interest in the closets. There are Dwarf-sized environment suits, pitted and patched from storm damage but seemingly functional, a med-kit (unopened) and several mining tools, including some light mining lasers that could be used as weapons in a pinch (1d10, range 60, charges 40, penetrating 4).


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

While Isis is assessing the garage, Esh tends to Thalin's armor. He was curious about the drone, but he imagined that Joyride would prefer to tend to it himself.

Mending on Thalin


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Garage and Hallway

Oops forgot Thalin on the map. Put him near Esh.

Isis scans the darkened room. Her android eyes easily pick out the large transport truck, as well as several smaller motorized hand-trucks. There is a door to the north (leading to room 20), 4 bay doors (two on each side of the garage), and two other doors leaving the room.

Perception check for Isis.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

James settled in, since the consensus is to cop a squat.

He tends to Six-Pack, but not as one would expect of a Mechanic, rather he soothes the critter-droid. Cooing and whispering phrases with intention, it would seem he is casting... []Ia spell?[/i]

The visible signs of damage begin to "heal" and disappear.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

The elf, as if sensing the casting, turns to observe Joyride as he does the same as him.

"Interesting. I didn't imagine that you would know anything at all about the arcane. Seems you continue to surprise me, Human." He spoke, something that vaguely resembles respect within his voice.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

Always use the right too for the job... It's good to diversify one's portfolio.

Thanks, Esh. But, I've barely scratched the surface. My focus had been on the mechanical and scientific. It's what my mother and I shared, while my father was the mystic.

Question of the ages, do we use magic or does it use us? Which is the artisan and which is the tool?

He falls silent then, finishing up with Six-Pack. There you go, buddy... nearly good as new.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis Perception 1d20 + 12 ⇒ (1) + 12 = 13

P.S. I think Sharlavaka's right; the dice bot is stuck on "1"s.
Rando, could you post a die roll and check for yourself, and then rule on what to do?


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

"Hmph. It's more straight forward then you realize, and more complex then you can fathom. You certainly are a novice if you don't understand that much." He says, not pulling any punches at all.

He casually looks around the room after his work is finished.

Perception: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Well that isn't a "1" on Esh's Perception. Was Isis' result coincidence with Sharlavaka's take?


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Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sharlavaka considered for a moment. "Is magic a partnership?" If magic wished to be used, and people wished to use it, that would be what it was...right? Not that he especially cared. He couldn't see how to use the idea tactically unless they could convince magic to refuse to work for some people, which assumed magic had a will or a desire.

Is Magic...Friendship?


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Thank ya fer mending mah suit. Suhmbuddy oughtta carry tha' medkit, if yuh ain't all got one. We keep movin'?"


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

"I'd be happy to go over the specifics of what magic is and is not when we're not in danger of being ravaged by a strange snow beast or shot by lingering Azalnti soldiers." He says, tone dry yet sincere.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Party present, Isis activates her cloaking field and enters the garage. Stealth 1d20 + 18 ⇒ (7) + 18 = 25


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
rando1000 wrote:

Garage and Hallway

Isis scans the darkened room. Her android eyes easily pick out the large transport truck, as well as several smaller motorized hand-trucks. There is a door to the north (leading to room 20), 4 bay doors (two on each side of the garage), and two other doors leaving the room.

After the perception check, the android finds nothing further of special interest in the garage itself. Where to now?


Female Human Envoy 5
Thalin Shieldbearer wrote:
"Thank ya fer mending mah suit. Suhmbuddy oughtta carry tha' medkit, if yuh ain't all got one. We keep movin'?"

"We're monitoring from the ship on encrypted frequency. Sorry I didn't ask about injuries, we've been a little busy. Do you guys need me down there?"


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

I don't THINK we took any real damage, did we? 10 minutes and a resolve point, and everyone's Stamina will be fully restored. Right? Not that I remember who took what.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I believe you are correct, but you brought up Medkit, so my NPC popped in to remind everyone they can get to healing if necessary. She'll travel at speed of plot if need be.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis again whispered on her comm. "Nothing so far. Thalin, you're pretty sneaky. Feel free to join me."
OOC: I'd really like a second pair of peepers in this room.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

I rolled, but seems he was only gonna be counting you here due to taking the time.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Don't see no blood 'r big bruisin', 'Rina. Ah t'ink we're good fer now. Jest hate ta walk away from sumthin' lihke a medkit, ya know?"

Once Isis pipes up . . .. "Raight. Hold on, ya buckit o' bolts! Ah'm cumin'!" After resting while his armor regenerated, Thalin pulls himself back to his feet and starts moving through the building with his android partner.

Stealth: 1d20 + 16 ⇒ (20) + 16 = 36

Yep. That's pretty sneaky alright.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Thalin (and anyone else who enters room 19), please make a perception check. Esh, I assumed your perception was for the entryway, but if you intended it for the garage itself, please let me know.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Since the need to be sneaky was high, Sharlavaka held back at the doorway, so as to not give the others away.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Perception: 1d20 + 14 ⇒ (15) + 14 = 29

Less perceptive than sneaky, but not bad . . ..


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

I'll go high, you go low...


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

The elf stayed behind for the moment, waiting for the meatshields- Er, the rest of his team scout out a head first.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Thalin and Joyride both notice at about the same time the burn marks on the edges of the garage; the floor, the ceiling, and one wall near the north side of the room (not far from where you entered the garage). It looks almost like a large circular saw made of plasma suddenly appeared in the room. In addition, there are several bullet holes in the concrete walls. Someone definitely came into the room shooting.

While Sharlavaka focuses on remaining vigilant for enemies and Isis decides which door to open (please?) Esh finally notices the etchings of the burn marks in the floor and ceiling as well.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Room 20, please. Check for traps Perception 1d20 + 12 ⇒ (7) + 12 = 19.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Isis finds no traps on the doors, though it once again is locked with a mechanical lock. Isis also notices a substance on the door handle and frame that appear to be blood.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Once the time of Sneak had passed Sharlavaka moved into the large room, checking it again while the sneaky folk presumably prepared to look elsewhere.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

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