Rage of Demons

Game Master DaWay


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Lantern Lodge

Male

Aten...

Ril holds until after Bryn

Lenthus misses with his eldritch blast.

Bryn due to your fighting style you are supposed to only reroll 1's or 2's not the entire pool. So i would prefer you to roll the 2d6 and then another roll if either of those is a 1 or 2. However the point is void because the attack misses.

Ril hits number 4 in the shoulder for a damaging hit.

Drow ...

Kingsley ....

Vothe casts vicious mockery again 1d20 ⇒ 9

NPCs ....

Drow 1 (dead)
Drow 2 (dead)
Drow 3 (11 damage)
Drow 4 (12 damage)

Round 2(/8)

Initiative Order
Atendarius, Ril, Lenthus, Bryn, Drow, Kingsley, Vothe, NPCs


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Will do. I forget this site has a really strong dice roller and you can add in rolls.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten winces as the bolt gouges his shoulder before splashing into the lake behind him. It throws off his next attack, a ray of frost bursting from his staff and going awry.

Ray of Frost: 1d20 + 5 ⇒ (3) + 5 = 8

Oh and con save for that pesky poison:
Con Save: 1d20 + 4 ⇒ (12) + 4 = 16


Human Barbarian 2 - HP 23/23 - AC 16 - Perception 13

Kingsley grits his teeth, deciding he was tired of the fighting. Kingsley lets out a roar, flying into a rage as he charges forward swinging his war pick at one of the Drow.

Attacking Drow 4

Attack Roll: 1d20 + 5 ⇒ (1) + 5 = 6

Dear lord, this is gonna suck.

Lantern Lodge

Male

Aten misses with his ray of frost

Ril holds until after Bryn

Lenthus misses with his eldritch blast.

Bryn due to your fighting style you are supposed to only reroll 1's or 2's not the entire pool. So i would prefer you to roll the 2d6 and then another roll if either of those is a 1 or 2. However the point is void because the attack misses.

Ril hits number 4 in the shoulder for a damaging hit.

Drow
Drow 3 attacks Kingsley 1d20 + 4 ⇒ (19) + 4 = 231d6 + 2 ⇒ (6) + 2 = 8 HIT
Drow 4 attacks Jimjar 1d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (4) + 2 = 6 MISS

Kingsley misses his attack.

Vothe casts vicious mockery again 1d20 ⇒ 9

NPCs ....
Prince
1d20 + 5 ⇒ (6) + 5 = 111d6 + 3 ⇒ (2) + 3 = 5
1d20 + 5 ⇒ (10) + 5 = 151d6 + 3 ⇒ (6) + 3 = 9

Drow 1 (dead)
Drow 2 (dead)
Drow 3 (dead)
Drow 4 (dead) due to some hurting words

Round 2(/8)

Initiative Order
Atendarius, Ril, Lenthus, Bryn, Drow, Kingsley, Vothe, NPCs

If you haven't figured it out you have 5 rounds (30 seconds until something happens)


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

These were just scouts I think! Get to the boats! We can have people hold to the sides!

Wish we had some time to loot the bodies


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Whoever's the strongest, grab the oars! Everyone who thinks they can manage it, grab to the side!
8 strength means I won't be able to hang on or row effectively. I could be a guard though. Lenthus is going to need a really long sleep once we get to Sloopbludoop.
Move to stand beside the boat and make sure Stools on. Ready an action to use eldritch blast on the first enemy drow that comes within reach.

Lantern Lodge

Male
Lenthus Dilwam wrote:
Lenthus is going to need a really long sleep once we get to Sloopbludoop.[/ooc]

ROFL


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten rushes to the boats with the others. Knowing he will be no use in swimming or rowing he grimaces in frustration before jumping in.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Bryn having met with shrewd traders gathers the crossbows of the fallen drow before retreating to the last boat. It is better to waste the 30seconds here than be so desperate again.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Glad to see that someone else had the same thought, Vothe will move to the fallen enemies and grab their handcrossbows and bolts, plus any other weapons they might have.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Check them for food! Who cares about a crossbow


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

My thought was food is basically strapped to the body by a backpack or satchel, while weapons are free to pick up and run with. Rummaging through packs would take too long.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Take the pack, who knows it may have other survival stuff we need. Beats weapons any day of the week right now


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

At the last second, Bryn picks cuts one of the Drow's travel bags loose.

Lantern Lodge

Male

Chain Shirts, Shortswords, Hand Crossbows with 19 bolts, figure along with standard starting soldier equipment. (x4)

Though remember because of rounds you are limited to 1 move, 1 bonus, 1 item, 1 action per round. So please break it down for me.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

5 rounds:

1 - Move to drow, get crossbow
2 - Cut pack, take the gear
3&4 - Repeat for a second drow
5 - Move to boat and sail away

I would like to take their bags and hand crossbows and nothing else besides my own stuff.

Lantern Lodge

Male

awaiting for other actions before I post what is happening.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

1 - Move to my stuff, grab it.
2 - Move to boat, ready action to eldritch blast the first enemy to come within range.
3, 4 & 5. Use mage hand. "Cha'sid." Start grabbing items and bringing them to myself using that. Take whatever I can get on the boat in the amount of time we have.

Lantern Lodge

Male

It should be noted that there is no sailing, as there are no winds. Everything is done by rowing.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Round 1: move to drow, grab his body.
Round 2: grab 2nd drow, begin dragging their bodies towards the boats.
Round 3: Continue dragging.
Round 4: Hopefully back at camp; stack bodies in raft
Round 5: Prepare to swim


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Ril waits near the rafts, crossbow ready to provide covering fire while his friends push off and then on round 5 prepares to swim for the rafts

Lantern Lodge

Male

giving Aten and Kingsley a chance to respond. If not tonight I will bot them by 10 PM EST.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten grabs what he can that the others may have missed bringing it to the boat with him.


Does the following in this order over the five rounds depending on how long the walk to the bodies and back is:
1. Moves to the bodies and takes any standard equipment that might be left over that he can carry with ease.
2. Heads back to the boat and boards it.
3. Readies a Ray of Frost to slow pursuers down.

Lantern Lodge

Male

Kingsley pushes the boats off and begins rowing.
Kingsley, It's been four days since you have posted. Please let me know if you intend to continue or I should make a contingency to have you eliminated from the game. You have until monday October 12 to respond.

Pushing off the docks you catch a glimpse of your pursuers. The first to come out is Jorlan who immediately fires his crossbow at the last to board the boat, Aten.
1d20 + 7 ⇒ (15) + 7 = 221d20 + 7 ⇒ (20) + 7 = 271d6 + 4 ⇒ (1) + 4 = 5
The shoot catches the half-elf in the shoulder, who feels the poison slowly seep through his veins, till he has to sit due to the nausea, the remaining bolts plunge into the water as he is joined by Shoor, Ilvarra and another priestess.

The boats catching up Shuushar will says in a voice not totally unlike the gungan king from star wars episode 1 We be in Sloobludoop in about two days. Just keep rowing.

It boils down to taking shifts rowing the vessels for the next 36 hours. I am going to need Athletics checks from the rowers every 4 hours, DC 12. If this fails I want a Con Save DC 12 or take 1 level of exhaustion.

If everyone can update their character sheets with looted equipment (no more than 10 items) from the soldier background I would appreciate it.

Hours 0-3: 1d20 ⇒ 7
Hours 4-7: 1d20 ⇒ 10
Hours 8-11: 1d20 ⇒ 5
Hours 12-15: 1d20 ⇒ 3
Hours 16-19: 1d20 ⇒ 9
Hours 20-23: 1d20 ⇒ 3
Hours 24-27: 1d20 ⇒ 19 Wow! What a lucky streak. I will wait to post the encounter until we know how exhausted everyone is.
encounter: 1d10 + 1d12 ⇒ (5) + (7) = 12

Yes, long rests are possible during the trip, as long as you do not row for 8 hours.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Bryn will row as long as possible:
8 hours (0-7):
Athletics: 1d20 + 5 ⇒ (13) + 5 = 18
Athletics: 1d20 + 5 ⇒ (16) + 5 = 21

long rest (8-15) and back at it (16-23):
Athletics: 1d20 + 5 ⇒ (9) + 5 = 14
Athletics: 1d20 + 5 ⇒ (8) + 5 = 13

I will be asleep during the hours of (24-27)


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

I will be taking 10 gp. + a Belt pouch, if everyone agrees.
Lenthus waits until the boat is out of sight of the drow, and immediately falls asleep on the raft.
Long rest from hours 0-7, row from 8-11, sleep from 12-14 and keep watch/fish from 14-27.
8-11: 1d20 - 1 ⇒ (4) - 1 = 3
Luck to see if the fish are biting: 1d20 ⇒ 1
Perception: 1d20 + 2 ⇒ (20) + 2 = 22


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Oops, Con Save: 1d20 + 1 ⇒ (13) + 1 = 14


Human Barbarian 2 - HP 23/23 - AC 16 - Perception 13

Hey! Sorry, it's been a tad busy for me these past few days with company and what not, but yes I'll try and start posting as often as possible.

Kingsley shifts over to row when Bryn takes his rest at (8-15)
Athletics: 1d20 + 5 ⇒ (16) + 5 = 21
Athletics: 1d20 + 5 ⇒ (2) + 5 = 7

Con Save: 1d20 + 4 ⇒ (2) + 4 = 6

Kingsley takes a level of exhaustion, but takes a long rest when Bryn goes back at it for (16-23)


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Is that 10 items total from the soldier kit among us all or everyone gets 10 items? Soldier: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a belt pouch containing 10 gp

Ril takes his turn rowing

Athletics 1d20 + 3 ⇒ (1) + 3 = 4 and is actually counter productive! He's never been in a boat before and is sodding everything up plus he stops from time to time to throw up.

Con save (just consider the 1 to be an auto fail on the con check)


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten sleeps off the poison and finds himself on watch for the rest of the time. Knowing his ability to row would be questionable at best.

I'll be taking a belt pouch with 10GP, a rank insignia (as a half drow I might be able to put it to use if things get sticky) and a set of dice (never know when we might need dice!) if no one minds.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe will start by tending people's wounds and check on Aten, since he is apparently quite ill, and given that he was shot by a drow, probably poisoned.

Heal Check on Aten: 1d20 + 1 ⇒ (8) + 1 = 9
Cure Wounds on Aten: 1d8 + 3 ⇒ (4) + 3 = 7

After that, he will take his turn on the oars:

Rowing Check: 1d20 + 1 ⇒ (3) + 1 = 4
Con Save: 1d20 + 1 ⇒ (8) + 1 = 9

Even though he is tired, Vothe will keep rowing, such is his desire for freedom and the sun.

Rowing Check #2: 1d20 + 1 ⇒ (14) + 1 = 15

Rowing Check #3: 1d20 + 1 ⇒ (10) + 1 = 11
Con Save: 1d20 + 1 ⇒ (14) + 1 = 15

Rowing Check #4: 1d20 + 1 ⇒ (16) + 1 = 17

Rowing Check #5: 1d20 + 1 ⇒ (12) + 1 = 13

After that, Vothe will let someone else row while he gets some sleep.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

One level of exhaustion give disadvantage on all skill checks.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"So, Shuushar, whats Sloobludoop like? Are there mainly Kuo-toa, or are there others living there?"

Lantern Lodge

Male

Shuushar will say, I left Sloobludoop long ago, in search of my enlightenment. May people are prone to flights of fancy but look out for one another under the guidance of the Sea Mother.

Without warning rocks are loosened and plummet below heading directly for you.
Dex saves
Aten 1d20 + 2 ⇒ (4) + 2 = 6 HIT 2d6 ⇒ (4, 4) = 8
Bryn 1d20 + 0 ⇒ (8) + 0 = 8 HIT 2d6 ⇒ (1, 2) = 3
Kingsley 1d20 + 2 ⇒ (10) + 2 = 12 MISS
Lenthus 1d20 + 2 ⇒ (14) + 2 = 16 MISS
Ril 1d20 + 5 ⇒ (11) + 5 = 16 MISS
Vothe 1d20 + 4 ⇒ (1) + 4 = 5 HIT 2d6 ⇒ (4, 5) = 9

Aten, Bryn, and Vothe are hit on the head with a large rock.
Kingsley, Lenthus and Ril manage to get out of the way and the rock hits their jury-rigged raft instead.
6d6 ⇒ (1, 4, 2, 4, 3, 3) = 17
The rocks manage to destroy the boat and everyone is now treading water when what appears to be 1d6 + 2 ⇒ (3) + 2 = 5 manta rays circling the group.

Shuushar exclaims Ixitxachitl! Ixitxachitl! Then starts saying something in his fish tongue.

INITIATIVE
1 Atendarius 1d20 + 2 ⇒ (4) + 2 = 6
2 Bryn 1d20 ⇒ 14
3 Kingsley 1d20 + 2 ⇒ (10) + 2 = 12
4 Lenthus 1d20 + 2 ⇒ (13) + 2 = 15
5 Ril 1d20 + 3 ⇒ (16) + 3 = 19
6 Vothe 1d20 + 2 ⇒ (10) + 2 = 12
NPCs 1d20 ⇒ 2
Ixitxachitl 1d20 + 3 ⇒ (17) + 3 = 20

Initiative Order
Ixitxachitl, You guys.

5d6 ⇒ (1, 3, 2, 4, 5) = 15
The Manta rays swarm
Aten 1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (3) + 1 = 4 MISS
Kingsley 1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (17) + 3 = 201d6 + 1 ⇒ (6) + 1 = 7 HIT
Bryn 1d20 + 3 ⇒ (4) + 3 = 71d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (2) + 1 = 3 HIT
Lenthus 1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (20) + 3 = 232d6 + 1 ⇒ (2, 3) + 1 = 6 HIT
Ril 1d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (5) + 1 = 6 MISS

Those hit will feel the teeth of the Ixitxachitl sink deep into their muscles, as if you were getting tattooed by a 100 needles all at once.

Aten 8 damage
Bryn 6 damage
Kingsley 7 damage
Lenthus 6 damage
Ril 0 damage
Vothe 9 damage

The NPC's will arrest their momentum on their boat for this turn in order to come to your aid.

You guys are up (Please include an athletics check DC10 to continue to "swim".


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Athletics: 1d20 + 5 ⇒ (18) + 5 = 23

Bryn grabs for the javelin strapped to his back, hoping a thrusting weapon will make it easier in the conditions. He then prepares for the next ray to bite as his swims to what flotsam remains at the surface, planning to strike it before he is bitten again.

Readied Attack: 1d20 + 5 ⇒ (16) + 5 = 21, Disadvantage?: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d6 + 3 ⇒ (1) + 3 = 4, smite: 2d8 ⇒ (1, 1) = 2


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Lenthus grunts in response to the manta rays. "Narhethi!" Reaction to use Hellish rebuke. DC 13 dexterity save or Fire damage: 2d10 ⇒ (8, 3) = 11, half damage on a miss.
Lenthus swims as far away as he can from the others, keeping the manta rays within 10 feet of him. "Jirai-Whedab!" Shadowy tentacles burst from him, leeching life force from the creatures near him. Arms of Hadar. All creatures within 10 feet make a DC 13 strength saving throw or take Necrotic damage: 2d6 ⇒ (5, 4) = 9, half damage on a miss. If a hit, the target cannot take reactions until its next turn.
Swim Check: 1d20 - 1 ⇒ (6) - 1 = 5


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Swim Check: 1d20 - 1 ⇒ (1) - 1 = 0

Aten is rattled so badly by the rock that smashes into his skull that he cannot even manage to tread water.

Well, it's been fun, but I think Aten may be about to see his final moments.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Maybe someone could pull Aten to safety?
Is there any land nearby, and are any of the boats still intact, or are the NPCs in the water as well?


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Ril survives the rocks and attacks both and strikes out to find anyone struggling.

Atletics 1d20 + 3 ⇒ (6) + 3 = 9 or 1d20 + 3 ⇒ (12) + 3 = 15 whichever is worse due to exhaustion.

Himeself, tired from his turn rowing is unable to effectively swim.

Lantern Lodge

Male

Bryn is able to tread water without an issue and delivers a telling blow to the manta-ray like creature (6 damage)

Lenthus casts hellish rebuke 1d20 + 3 ⇒ (13) + 3 = 16 and hurts the creature (5 damage) but that is the last words he can get out before he starts going under.

Aten and Ril also find themselves unable to stay afloat.

Kingsley 1d20 ⇒ 13
Vothe 1d20 ⇒ 17

are both able to keep their wits about them and retaliate against the creatures.

Kingsley stabs with his corroded short sword 1d20 + 5 ⇒ (5) + 5 = 101d6 - 2 + 3 ⇒ (2) - 2 + 3 = 3

Vothe will start spewing obcenities at the one attacking Lenthus
1d20 ⇒ 131d4 ⇒ 1

Ixitxachitl
On Aten 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (2) + 1 = 3 MISS
On Bryn (6 damage) 1d20 + 3 ⇒ (8) + 3 = 111d6 + 1 ⇒ (3) + 1 = 4 MISS
On Kingsley 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (2) + 1 = 3 MISS
On Lenthus (5 damage) 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (5) + 1 = 6 MISS
On Ril 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 ⇒ (3) + 1 = 4 HIT

The NPCs start rowing their boat towards you, while Shuushar jumps into the waters and starts swimming to you.

Aten 8 damage
Ixitxachitl 0 damage
Bryn 6 damage
Ixitxachitl 6 damage
Kingsley 7 damage
Ixitxachitl 0 damage
Lenthus 6 damage
Ixitxachitl 5 damage
Ril 4 damage
Ixitxachitl 0 damage
Vothe 9 damage


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Athletics 1d20 + 3 ⇒ (19) + 3 = 22 or 1d20 + 3 ⇒ (4) + 3 = 7 whichever is lower.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Swim: 1d20 - 1 ⇒ (14) - 1 = 13
Lenthus resurfaces (hopefully I can, and am not drowning) "Jirai-Whedab! Cursed fish!"
casting Arms of hadar. Necrotic Damage: 2d6 ⇒ (5, 1) = 6


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Athletics: 1d20 + 5 ⇒ (14) + 5 = 19
Readied Attack: 1d20 + 5 ⇒ (18) + 5 = 23, Disadvantage?: 1d20 + 5 ⇒ (6) + 5 = 11, Javelin: 1d6 + 3 ⇒ (2) + 3 = 5
Bryn moves towards where the group started going under and fends off rays with the hope of getting them once cleared.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Swim Check w/disadvantage: 1d20 + 1 ⇒ (7) + 1 = 81d20 + 1 ⇒ (1) + 1 = 2

Doh!

Glub, Glub, Glub

Might be time to start taking a look at a 2nd character!


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

*argh*

Underwater no one can hear Ril's screaming as he fights to the surface.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

TPK by lake. Not the way I would have chosen.
I'm mainly worried that the NPCs won't be strong enough so lift us out of the water, even though we will be lighter. Lets kill the Ixitxachitl quickly.

Lantern Lodge

Male

Aten, Kingsley, you have until tonight or I will bot you.

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